The Diviner.
The point of this trick consists in divining a word which is named, together with several others. Two of the players commonly agree between themselves to place it after an object that has four legs; for instance, a quadruped, a table, etc., etc.
Example.—If Emily wishes to have Henry guess the word which Susan has secretly told her, she says to him, “Susan has been shopping; she has bought a rose, a dress, some jewelry, a table, a bonnet, a shawl——” Henry, of course, will easily guess that the object in question is abonnet, for the word “table,” which precedes it, has four legs.