Chapter 16

Wounds Without Severe Bleeding

These constitute the majority of all wounds. Use the Red Cross Outfit as described in the slip contained in the outfit. The pressure of a bandage will stop ordinary bleeding if firmly bound into place.

Wounds With Severe Bleeding

A scout must be prepared to check severe bleeding at once, and he should then dress the wound. Bleeding from an {268} artery is by far the most dangerous. Blood coming from a cut artery is bright red in color and flows rapidly in spurts or jets. As the course of the blood in an artery is away from the heart, pressure must be applied on the heart side just as a rubber pipe which is cut must be compressed on the side from which the water is coming in order to prevent leakage at a cut beyond. The scout must also know the course of the larger arteries in order that he may know where to press on them. In the arm the course of the large artery is down the inner side of the big muscle in the upper arm about in line with the seam of the coat. The artery in the leg runs down from the centre of a line from the point of the hip to the middle of the crotch, and is about in line with the inseam of the trousers. Pressure should be applied about three inches below the crotch. In making pressure on either of these arteries, use the fingers and press back against the bone. You can often feel the artery beat under your fingers, and the bleeding below will stop when you have your pressure properly made. Of course you cannot keep up the pressure with your fingers indefinitely in this way as they will soon become tired and cramped. Therefore, while you are doing this have some other scout prepare a tourniquet. The simplest form of tourniquet is a handkerchief tied loosely about the limb. In this handkerchief a smooth stone or a cork should be placed just above your fingers on the artery. When this is in place put a stick about a foot long under the handkerchief at the outer side of the limb and twist around till the stone makes pressure on the artery in the same way that your {269} fingers have. Tie the stick in position so it will not untwist.

How to apply first aid dressing

Warning:When using a tourniquet remember that cutting off the circulation for a long time is dangerous. It is much safer not to keep on a tourniquet more than an hour. Loosen it, but be ready to tighten it again quickly if bleeding re-commences.

Another method to stop bleeding from an artery when the wound is below the knee or elbow is to place a pad in the bend of the joint and double the limb back over it holding the pad in tightly. Tie the arm or leg in this position. If these means do not check the bleeding put a pad into the wound and press on it there. If you have no dressing and blood is being lost very rapidly, make pressure in the wound with your fingers. Remember, however, that this should only be resorted to in the case of absolute necessity as it will infect the wound.

Blood from veins flows in a steady stream back toward the heart and is dark in color. From most veins a pad firmly bandaged on the bleeding point will stop the bleeding. If a vein in the neck is wounded, blood will be lost so rapidly that the injured person is in danger of immediate death, so you must disregard the danger of infection and jam your hand tightly against the bleeding point.

Keep the patent quiet in all cases of severe bleeding, for even if it is checked it may start up again. Do not give any stimulants until the bleeding has been checked unless the patient is very weak. The best stimulant is aromatic spirits of ammonia, one teaspoonful in half a glass of water.

How to apply tourniquet to upper arm

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Unconsciousness and Poisoning

Unconsciousness, of course, means lack of consciousness, or, in other words; one who is unconscious knows nothing of his surroundings or of what is happening. A person may, however, be partially, as well as wholly, unconscious.

Unconsciousness may be due to so many causes that, in order to give the best treatment, the scout should first know the cause. Always try to find this out if you can. If you cannot do this, however, you should at least determine whether unconsciousness is due to poison, to bleeding, to sunstroke, or to freezing; for each of these demand immediate, special treatment. If it is not due to one of these causes, and the patient is pale and weak, have him placed with his head low, and warm and stimulate him in every possible way. If the face is red and the pulse is bounding and strong, that patient should have his head raised on a folded coat. No stimulants should be given him and cold water should be sprinkled on his face and chest.

The common causes of unconsciousness are shock, electric shock, fainting, apoplexy and injury to the brain, sunstroke and heat exhaustion, freezing, suffocation, and poisoning. The first two have already been described and the treatment of any form of suffocation in artificial respiration.

Fainting

Fainting usually occurs in overheated, crowded places. The patient is very pale and partially or completely unconscious. The pupils of the eye are natural, the pulse is weak and rapid. The patient should be placed in a lying-down position with the head lower than the rest of the body so that the brain will receive more blood. Loosen the clothing, especially about the neck. Keep the crowd back and open the windows if in-doors so that the patient may get plenty of fresh air. Sprinkle the face and chest with cold water. Apply smelling salts or ammonia to the nose, rub the limbs toward the body. A stimulant may be given when the patient is so far recovered that he is able to swallow.

Apoplexy and Injury to the Brain

Apoplexy and unconsciousness from injury to the brain are due to the pressure of blood on the brain so that they {271} may be described together. Apoplexy is of course much harder to distinguish than injury to the brain as in the latter the scout can always see that the head has been hurt. With both, unconsciousness will usually be complete. Pupils are large and frequently unequal in size, breathing is snoring, and the pulse is usually full and slow. One side of the body will be paralyzed. Test this by raising arm or leg; if paralyzed, it will drop absolutely helpless. Send for a doctor at once. Keep patient quiet and in a dark room if possible. Put in lying-down position with head raised by pillows. Apply ice or cold cloths to head. No stimulants. Drunkenness is sometimes mistaken for apoplexy. If there is any doubt on this point always treat for apoplexy.

Sunstroke and Heat Exhaustion

Anyone is liable to sunstroke or heat exhaustion if exposed to excessive heat. A scout should remember not to expose himself too much to the sun nor should he wear too heavy clothing in the summer. Leaves in the hat will do much to prevent sunstroke. If the scout becomes dizzy and exhausted through exposure to the sun he should find a cool place, lie down, and bathe the face, hands, and chest in cold water and drink freely of cold water.

Sunstroke and heat exhaustion, though due to the same cause, are quite different and require different treatment. In sunstroke unconsciousness is complete. The face is red, pupils large, the skin is very hot and dry with no perspiration. The patient sighs and the pulse is full and slow. The treatment for sunstroke consists in reducing the temperature of the body. A doctor should be summoned whenever possible. The patient should be removed to a cool place and his clothing loosened, or better the greater part of it removed. Cold water, or ice, should be rubbed over the face, neck, chest, and in arm pits. When consciousness returns give cold water freely.

Heat exhaustion is simply exhaustion or collapse due to heat. The patient is greatly depressed and weak but not usually unconscious. Face is pale and covered with clammy sweat, breathing and pulse are weak and rigid. While this condition is not nearly as dangerous as sunstroke, a doctor should be summoned if possible. Remove the patient to a cool place and have him lie down with his clothing loosened. Don't use anything cold {272} externally, but permit him to take small sips of cold water. Stimulants should be given just as in fainting.

Freezing

The patient should be taken into a cold room and the body should be rubbed with rough cloths wet in cold water. The temperature of the room should be increased if possible. This should be done gradually and the cloths should be wet in warmer and warmer water. As soon as the patient can swallow give him stimulants. It will be dangerous to place him before an open fire or in a hot bath until he begins to recover. You will know this by his skin becoming warmer, by his better color, and by his generally improved appearance.

Frost-Bite

Remember that you are in danger of frost-bite if you do not wear sufficient clothing in cold weather, and that rubbing any part of the body which becomes very cold helps to prevent frostbite, because it brings more warm blood to the surface. The danger is when, after being cold, the part suddenly has no feeling.

The object of the treatment is gradually to restore warmth to the frozen part. To do this the part should be rubbed first with snow or cold water; the water should be warmed gradually. The use of hot water at once would be likely to cause mortification of the frozen part.

Poisoning

For all poisons give an emetic. Send for a doctor at once and if possible have the messenger tell what poison has been taken so that the doctor may bring the proper antidote. Do not wait for him to arrive, but give an emetic to rid the stomach of the poison. Good emetics are mustard and water, salt water, or lukewarm water alone in large quantities. Never mind the exact dose and if vomiting is not profuse repeat the dose.

Fits

A person in a fit first has convulsive movements of the body, then he usually becomes unconscious. A scout should have no difficulty in making out what is the matter with a person in a fit.

Put the sufferer on the floor or the ground where he can not hurt himself by striking anything. Loosen tight clothing and do not try to restrain the convulsive movements. A wad of {273} cloth thrust in the mouth will prevent biting the tongue. When he becomes quiet do not disturb him.

INJURIES DUE TO HEAT AND COLDBurns and Scalds

For slight burns in order to relieve the pain some dressing to exclude the air is needed. Very good substances of this character are pastes made with water and baking soda, starch, or flour. Carbolized vaseline, olive or castor oil, and fresh lard or cream are all good. One of these substances should be smeared over a thin piece of cloth and placed on the burned part. A bandage should be put on over this to hold the dressing in place and for additional protection.

Severe burns and scalds are very serious injuries which require treatment from a physician. Pending his arrival the scout should remember to treat the sufferer for shock as well as to dress the wound.

Burns from electricity should be treated exactly like other burns. Do not attempt to remove clothing which sticks to a burn; cut the cloth around the part which sticks and leave it on the burn.

FIRST AID FOR EMERGENCIES

Besides the accidents which have been mentioned, certain emergencies may demand treatment by a scout.

The commonest of these are described here.

Something in the Eye

No little thing causes more pain and discomfort than something in the eye. Do not rub to remove a foreign body from the eye, as this is likely to injure the delicate covering of the eyeball. First, close the eye so the tears will accumulate, these may wash the foreign body into plain view so that it may be easily removed. If this fails, pull the upper lid over the lower two or three times, close the nostril on the opposite side and have the patient blow his nose hard. If the foreign body still remains in the eye, examine first under the lower and then the upper lid. For the former have the patient look up, press lower lid down, and if the foreign body is seen lift it out gently with the corner of a clean handkerchief. It is not so easy {274} to see the upper lid. Seat the patient in a chair with his head bent backward. Stand behind him and place a match or thin pencil across the upper lid one half an inch from its edge, turn the upper lid back over the match, and lift the foreign body off as before. A drop of castor oil in the eye after removing the foreign body will soothe it.

Eye bandage

Sunburn

This is simply an inflammation of the skin due to action of the sun. It may be prevented by hardening the skin gradually. Any toilet powder or boracic acid will protect the skin to a considerable extent. The treatment consists of soothing applications such as ordinary or carbolized vaseline.

Ivy Poisoning

Poison ivy causes a very intense inflammation of the skin. Better avoid, even though it has not harmed you before. Baking soda made in a thick paste with water or carbolized vaseline are good remedies. In severe cases a doctor should be consulted.

Bites and Stings

Ammonia should be immediately applied. Wet salt and wet earth are also good applications.

Nosebleed

Slight nosebleed does not require treatment as no harm will result from it. When more severe the collar should be {275} loosened. Do not blow the nose. Apply cold to the back of the neck by means of a key or cloth wrung out in cold water.

A roll of paper under the upper lip, between it and the gum, will also help. When the bleeding still continues shove a cotton or gauze plug into the nostrils, leaving it there until the bleeding stops.

Position of hands---Chair carry

Earache

This is likely to result seriously and a doctor should be consulted in order to prevent bad results with possible loss of hearing. Hot cloths, a bag of heated salt, or a hot bottle applied to the ear will often cure earache. A few drops of alcohol on a hot cloth so placed that the alcohol fumes enter the ear will often succeed. If neither is effective, heat a few drops of sweet oil as hot as you can stand, put a few drops in the ear and plug with cotton. Be careful that it is not too hot.

Toothache

Remember that toothache indicates something seriously wrong with the teeth which can only be permanently corrected {276} by a dentist. In toothache if you can find a cavity, clean it out with a small piece of cotton or a toothpick. Then plug it with cotton, on which a drop of oil of cloves has been put if you have it. If no cavity is found, soak a piece of cotton in camphor and apply it to the outside of the gum. Hot cloths and hot bottles or bags will help in toothache, just as they do in earache.

Inflammation of the Eye

Cover with a cloth wrung out in cold water and change cloths from time to time when they get warm. See a doctor in order to safeguard your sight.

Cramp or Stomachache

This is usually due to the irritation produced by undigested food. A hot bottle applied to the stomach or rubbing will often give relief. A little peppermint in hot water and ginger tea are both excellent remedies. The undigested matter should be gotten rid of by vomiting or a cathartic.

Remember this kind of pain is sometimes due to something serious and if it is very severe or continues for some time, it is much safer to send for a doctor.

Hiccough

This is due to indigestion. Holding the breath will often cure, as will also drinking a full glass of water in small sips without taking a breath. If these fail vomiting is an almost certain remedy.

Arm carry

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Chills

In order to stop a chill drink hot milk or hot lemonade and get into bed. Plenty of covers should be used, and hot water bottles or hot milk or lemonade help to warm one quickly.

Improvised stretcher

Carrying Injured

A severely injured person is always best carried on a stretcher. The easiest stretcher for a scout to improvise is the coat stretcher. For this two coats and a pair of poles are needed. The sleeves of the coat are first turned inside out. The coats are then placed on the ground with their lower sides touching each other. The poles are passed through the sleeves on each side, the coats are buttoned up with the button side down. A piece of carpet, a blanket, or sacking can be used in much the same way as the coat, rolling in a portion at each side. Shutters and doors make fair stretchers. In order not to jounce the patient in carrying him the bearers should break step. The bearer in front steps off with the left foot and the one in the rear with the right. A number of different methods for carrying a patient by two bearers are practiced. The four-handed {278} seat is a very good one. To make this each bearer grasps his left wrist in his right hand, and the other bearer's right wrist in his left hand with the backs of the hands uppermost. The {279} bearers then stoop and place the chair under the sitting patient who steadies himself by placing his arms around their necks.

First positionFireman's lift

It will sometimes be necessary for one scout to carry an injured comrade. The scout should first turn the patient on his face; he then steps astride his body, facing toward the patient's head, and, with hands under his arm-pits, lifts him to his knees; then, clasping hands over the abdomen, lifts him to his feet; he then, with his left hand, seizes the patient by the left wrist and draws his left arm around his (the bearer's) neck and holds it against his left chest, the patient's left side resting against his body, and supports him with his right arm about the waist. The scout, with his left hand, seizes the right wrist of the patient and draws the arm over his head and down upon his shoulder, then, shifting himself in front, stoops and clasps the right thigh with his right arm passed between the legs, his right hand seizing the patient's right wrist; lastly, the scout, with his left hand, grasps the patient's left hand, and steadies it against his side when he arises.

WATER ACCIDENTSWilbert E. Longfellow,United States Volunteer Life Saving Corps

The scout's motto, "Be Prepared," is more than usually applicable to the work of caring for accidents which happen in the water.

To save lives, the scout must know first how to swim, to care for himself, and then to learn to carry another and to break the clutch, the "death grip," which we read so much about in the newspaper accounts of drowning accidents. By constant training, a boy, even though not a good swimmer, can be perfectly at home in the water, fully dressed, undressed, or carrying a boy of his own size or larger. In fact two boys of twelve or fourteen years can save a man.

Swimming

For physical development the breast stroke is useful, for it is one that is used in carrying a tired swimmer and is used to go to the bottom for lost articles and to search for a person who has sunk before help has reached him. It is possible, you know, to go to the bottom and bring a body to the surface and swim with it to shore before life is extinct and to restore consciousness by well-directed efforts. The body of an unconscious person weighs little when wholly or partially submerged {280} and in salt water weighs less than in fresh water, and is consequently more readily carried. Training makes a small boy the equal or superior of an untrained boy much larger and of greater strength, and the way to learn to carry a drowning person is to carry a boy who is not drowning to get used to handling the weights. A little struggle now and then lends realism to the work and increases the skill of the scout candidate for a life saver's rating. Speed swimming for itself alone is a very selfish sport so that the scout should develop his ability to make it generally useful to others.

Breast stroke for tired swimmerUnder-arm carry

Floating

After the breast stroke is learned, floating on the back for rest and swimming on the back, using feet only for propulsion, leaving the hands free to hold a drowning person, should be learned. This can be readily acquired with a little practice, carrying the hands on the surface of the water, arms half bent, with the elbows close to the sides at the waist line. To carry a man this way the hands are placed at either side of the {281} drowning man's head and he is towed floating on his back, the rescuer swimming on his back, keeping the other away. It is well to remember to go with the tide or current, and do not wear your strength away opposing it. Other ways of carrying are to place the hands beneath the arms of the drowning man, or to grasp him firmly by the biceps from beneath, at the same time using the knee in the middle of his back to get him into a floating position, the feet acting as propellers. Methods which enable the rescuer's use of one arm in addition to the feet are known as the "German army" and the "cross shoulder." In the first, the swimmer approaches the drowning person from the back, passes the left arm under the other's left arm, across in front of the chest, and firmly grasps the right arm, either by the biceps or below the elbow, giving him control. This leaves the right arm to swim with. The other {282} one-arm hold mentioned is one in which the rescuer passes an arm over the shoulder of the one to be carried, approaching from the back as before, and getting a hold under the other's arm, which makes the drowning man helpless. The breast stroke carry previously mentioned is used only for helping a tired swimmer, and one in possession of his faculties who will not try to grasp the rescuer. The tired swimmer lies on the back and, extending his arms fully in front, rests a hand on either shoulder of the swimmer who rests facing him in the regular breast position allowing the feet of the other to drop between his own. Quite good speed can be made in this way, and all of these methods are practical as a trial will show. A little practice will enable the beginner to see which he can do most readily and then he can perfect himself in it for instant use.

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Swimming on back without hands

Head carry-swim on back

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Breaking "Death Grips"

Break for wrist hold --- Breaking back strangle hold

If one uses care in approaching a frightened or drowning person in the water, there will be no use for the release methods; but the best of swimmers get careless at times and all swimmers need to know how to get clear when gripped.

Wrist Grip

Of these the simplest is the one where the wrists of the swimmer have been grasped by the drowning man in his {283} struggles. The swimmer throws both hands above his head which forces both low in the water and then turns the leverage of his arms against the other's thumbs, breaking the hold easily. It should be borne in mind that a drowning man grasps what he can see above the surface of the water, so he will not attempt to grasp his rescuer below the points of the shoulders. Remember also that a tall man and a short man would have about the same amount of their body projecting above the surface of the water.

Break for front strangle hold

Neck Grip

For the grip around the swimmer's neck from the front, for both arms around the shoulders, and for a grip in which the drowning man had the other over one shoulder and under the other arm, the break is much the same. As soon as the rescuer feels the hold, he covers the other's mouth with the palm of his hand, clasping the nostrils tightly between his first two fingers, at the same time pulling the drowning man to him with the left hand in the small of the back, treading water in the meantime. Then, taking a full breath, he applies his knee {284} in the other's stomach, forcing him to expel the air in his lungs and at the same time preventing him from getting more by pressure on the nostrils and mouth. Should the pressure of the grip around the body be too great to allow freedom of the arms, the preliminary move in that case would be to bring both arms to the level of the shoulder, thus sliding the other's arms to the neck, leaving the rescuer's arms to cover the nose.

Back Strangle

The back strangle hold is an awkward one to break and one which must be broken without an instant's delay, or the would-be rescuer himself will be in great need of help. In practice it will be found that, by grasping the encircling arms at the wrists and pushing back with the buttocks against the other's abdomen, room to slip out can be obtained. In a life and death struggle, sharper measures are needed, and if the rescuer throws his head suddenly back against the nose of the drowning man, he will secure his freedom very readily and have him under control by the time he has recovered from his dazed condition.

Rescue From Shore or Boat

It is not always necessary to go into the water to attempt a rescue, and in many cases, when some one has fallen off a bridge or dock, a line or buoy or boat can be used to advantage without placing more lives in danger than the one in the water. Discretion in such matters is worthy of recognition rather than too much recklessness in swimming out. Use a boat when possible. Practice in throwing a life buoy should be indulged in where possible, and a good scout should always leave the line coiled over pegs and the buoy hanging on top to bind it in place for instant use in an emergency.

Diving From the Surface

When a bather or victim from a boating accident sinks to the bottom of a river or pond of from seven to twenty feet in depth, prompt rescue methods may bring him to the surface, and resuscitation methods, promptly applied, will restore breath. If there is no current in the pond or lake, bubbles from the body will indicate its whereabouts directly beneath the place where it sank. Should there be tide or currents, the bubbles are carried at an angle with the streams and the searcher must go from the spot where the person disappeared and look along {285} the bottom going with the current. When a drowning man gives up his struggle and goes down, his body sinks a little way and is brought up again by the buoyancy within it and the air is expelled. It sinks again and next rises less high and air is again expelled. This happens several times until enough water is taken into the stomach and air passages to offset the floating capacity. The floating capacity is barely overcome, so the body weighs but little. It is very simple, as almost any youthful swimmer knows, to go to the bottom if one can dive from a float, pier, or boat, but to be able to dive down ten feet from the surface requires practice. In most cases to go deeper would require a weight after the manner of the Southern sponge and pearl fishers. Grasp a ten or fifteen pound stone and dive in; to come up the swimmer lets go and rises to the top.

Throwing feet for dive from surface

Diving For Lost Objects

In covering a considerable area in search for bodies or lost objects, several ropes can be anchored with grapnels or rocks in squares and a systematic search thus maintained by divers. Going down from the surface is not so simple and the knack is attained by practice, especially by athletic lads. The secret is to swim to a point where a sounding is to be made, and to plunge the head and shoulders under, elevating the hips above the surface to drive the shoulders deep and give chance for a few strokes--breast stroke preferred--until the whole body in a vertical position is headed for the bottom. The elevation of the feet and lower legs in the air gives the body additional {286} impetus downward, and when the object is attained a push-off from the bottom with both feet sends the swimmer to the surface in quick order. To carry any weight ashore, it is necessary to carry it low on the body, hugged close to the waist line, allowing one hand and both feet for swimming, or if on the back, hold by both hands using the feet as propellers.

Artificial respiration (a)

Artificial respiration (b)

Restoring Breathing

Knowledge of resuscitation of the apparently drowned is an important part of the equipment of a first-class scout, and a great many lives could have been saved had it been more general. To be effective no time must be lost in getting the apparently drowned person out of the water and getting the {287} water out of him. The Schaefer or prone method requires but one operator at a time and no waste of time in preliminaries.

When taken from the water the patient is laid on the ground face downward, arms extended above the head, face a little to one side, so as not to prevent the free passage of air. The operator kneels astride or beside the prone figure and lets his hands fall into the spaces between the short ribs. By letting the weight of the upper body fall upon his hands resting on the prone man, the air is forced out of the lungs; by relaxing the pressure, the chest cavity enlarges and air is drawn in to take the place of that forced out. By effecting this change of air--pressing and relaxing, twelve to fifteen times a minute (time it by watch at first, and then count) artificial breathing is performed. Sometimes it is necessary to work an hour or two before the flicker of an eyelid or a gasp from the patient rewards the life saver's efforts, and then he must carefully "piece in" the breathing until natural breathing is resumed. When breathing starts, then promote circulation by rubbing the legs and body toward the heart. Do not attempt to stimulate by the throat until the patient can swallow. Give a teaspoonful of aromatic spirits of ammonia, in half a glass of water.

Remember that by laying the patient face downward fluids in the air passages will run or be forced out and the tongue will drop forward, and require no holding, always an awkward task.

Treatment After Respiration Begins

The after treatment is important. Put the patient to bed, keep quiet and warm. Always get the services of a physician as soon as possible, but do not wait for him to come. Start work instantly. The patient needs oxygen, so keep spectators away. They are robbing the man of the life-giving properties of the air. For this reason, in all but the most severe weather, it is well to work on the patient in the open.

Life Buoys

If one is to place a life buoy for instant use in emergencies it should be hung upon four pegs driven into holes in two pieces of wood nailed together in the form of the diameter of a two-foot square or three pegs in strips of wood arranged in the form of a T, about eighteen or twenty inches high, the two pegs at either side of the top bar of the T and the other one on the upright near the bottom. Most life buoys used on shore have fifty or seventy-five feet of light line attached to draw the {288} rescued person ashore or to recover the buoy after a faulty throw. Commencing at the free end of the line, where a small wooden float is often attached, the rope should first be coiled on the pegs, hanging the buoy outside the coil to bind it in place so wind or jars will not loosen it.

Life buoy and ice ball

Then, when the buoy is needed, the ring is grasped by the throwing hand which clasps the buoy itself, and the coil is clasped in the free hand, the end of the rope being secured ashore by standing upon it with one foot. After each use or practice the buoy line should be restored to its pegs for instant use.

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Notes

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Notes

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CHAPTER VIIIGAMES AND ATHLETIC STANDARDS THE GAMESBy Ernest Thompson Seton, Chief ScoutDeer Hunting

The deer hunt has proved one of our most successful games.

The deer is a dummy, best made with a wire frame, on which soft hay is wrapped till it is of proper size and shape, then all is covered with open burlap. A few touches of white and black make it very realistic.

If time does not admit of a well-finished deer, one can be made of a sack stuffed with hay, decorated at one end with a smaller sack for head and neck, and set on four thin sticks.

The side of the deer is marked with a large oval, and over the heart is a smaller one.

Bows and arrows only are used to shoot this deer.

A pocketful of corn, peas, or other large grain is now needed for scent. The boy who is the deer for the first hunt takes the dummy under his arm and runs off, getting ten minutes' start, or until he comes back and shouts "ready!" He leaves a trail of corn, dropping two or three grains for every yard and making the trail as crooked as he likes, playing such tricks as a deer would do to baffle his pursuers. Then he hides the deer in any place he fancies, but not among rocks or on the top of a ridge, because in one case many arrows would be broken, and in the other, lost.

The hunters now hunt for this deer just as for a real deer, either following the trail or watching the woods ahead; the {292} best hunters combine the two. If at any time the trail is quite lost the one in charge shouts: "Lost Trail!" After that the one who finds the trail scores two. Anyone giving a false alarm by shouting "Deer" is fined five.


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