GAME No. 46

[Illustration]Diag. 16311. Castles P-R5 12. KKt-K4 KtxKt 13. BxKtWhite has to capture with the B, in order to exchange the Black Knight if it should play to B4. After 13. KtxKt, B-Q5ch; 14. K- R1, Kt-B4; White’s Knight would not be able to move from K4 on account of the threat: Kt-Kt6ch. Sooner or later, Black would get a deciding advantage by enforcing the exchange of White’s Knight, e.g. 15. Q-K1, Q-K2; 16. R-QKt1, B-Q2; 17. P-QKt3, Castles QR; 18. B-Kt2, QxKt; 19. BxQ, Kt-Kt6ch; 20. QxKt, PxQ; 21. P-KR3, BxP; 22. PxB, RxPch; 23. K-Kt2, R-R7ch; 24. KxP, RxB; or 21. BxB, RxPch, followed by PxB and QR-R1.13. … B-Q5ch 14. K-R1 Kt-B4 15. BxKt BxBWhite is helpless against the two powerful Bishops.16. R-K1ch K-B1Black forfeits his chance of castling, not a great loss under the circumstances. In any case his KR is needed on the Rook’s file, and Black would only have castled on the Queen’s side if at all.17. Q-B3Here P-KR3 was essential in order to prevent the further advance of the KRP. The weakness at Kt3 would not have been so serious in the absence of a Black Knight. Now Black forces the advance of White’s KKtP, and the Bishops become immediately effective.17. … P-R6 18. P-KKt3not P-KKt4 on account of Q-R5.18. … Q-Q2 19. B-Q2 B-Kt5 20. Q-B1If Q-Q3, Black plays Q-B4 and White cannot exchange Queens because of B-B6 mate.20. … Q-B4threatening Q-B7.21. QR-B1 K-Kt2 22. B-K3 B-B3Black must not exchange his valuable Bishop.23. P-Kt3 KR-K1 24. B-B2There is no answer to Black’s threat of doubling the Rooks on the K file. If White plays Q-B2, Black’s Queen effects an entry at Q6, after which he would double his Rooks, and White’s Bishop cannot be defended. After the text move, Black forces the exchange of his two Rooks for the Queen. Generally speaking, this is no disadvantage, but in consequence of the exposed position of the White King, it means a speedy loss for White.24. … B-B6ch 25. K-Kt1 B-Kt7 26. RxR BxQ 27. RxR Q-Q6!If now RxB Black plays Q-B6.28. R-K8In order to play R-K3 if Black plays BxKt.28. … Q-B6! 29. KxB Q-R8ch 30. B-Kt1 Q-Kt7ch 31. K-K1 QxBch 32. K-Q2 QxPch Resignsfor the pawn queens.GAME No. 46White: G. A. Thomas. Black: Ed. Lasker.Irregular Opening (compare Game No. 45).1. P-Q4 P-QB4 2. P-Q5 P-Q3 3. P-QB4 P-KKt3 4. Kt-QB3 B-Kt2 5. B-Q2This is not necessary. Black could hardly exchange his B for the Kt; the weakness at his KB3 and KR3 would become too serious a disadvantage.5. … P-K3 6. P-K4 PxP 7. KtxP!In view of the fact that Black’s position after BP or KPxP would be very promising, as all his pieces would be easy to bring into play, White decides upon the sacrifice of a pawn, in order to further his own development.7. … BxP8. R-Kt1 B-Kt29. Q-R4ch Kt-B310. KKt-B3Kt-Kt6, R-Kt sq; 11. B-R5 leads to nothing, as Black plays 12. QK2.10. … P-KR3If Black plays KKt-K2 at once, his position becomes somewhat cramped after 11. B-Kt5, Castles; 12. Kt-B6ch, K-R1; 13. Q-Q1.11. B-Q3 Kt-K2 12. Castles Castles 13. Q-B2 P-Kt3This allows the development of the QB.14. B-B3 KtxKt 15. KPxKt Kt-K4[Illustration]Diag. 164Kt-K2 should have been played here in order to play BxB; 17. QxB, B-Kt5 with Kt-B4, in answer to 16. Q-Kt2. Black is still open to attack in consequence of his broken King’s side, but there is no demonstrable advantage for White. The text move is a mistake, and gives White chances of a decisive attack.16. KtxKt BxKt 17. BxB PxB 18. BxP! Q-Kt4Of course not PxB, on account of 19. QxPch, K-R1; 20. QxPch, K- Kt1; 21. R-Kt3, etc. 18. … P-B4 fails because of 19. R-Kt3.19. B-K4 P-B4 20. P-B4!!This elegant continuation decides the game. If PxP, White simply plays 21. B-Q3, and Black can hardly hope to save the end-game, as his pawns are broken up. If the Queen retreats, however, there follows: 21. PxP, and White obtains two passed pawns for the B and has the superior position.20. … Q-Kt2 21. PxP PXB 22. RxRch QxR 23. R-KB1 Q-Kt2 24. QxP Q-Kt5 25. R-B4 Q-Q8ch 26. K-B2 Q-Q5ch 27. QxQ PxQ 28. P-K6 B-R3 29. RxP R-B1chIf K-B1, 30. P-Q6.30. K-K3 R-B3 31. K-K4 R-B7 32. P-Q6 R-K7chHe might play K-Q5, after which B-Kt2ch has points.33. K-Q3 Resigns.GAME No. 47White: Tartakower. Black: Asztalos.Dutch Opening.1. P-KB4 P-Q4It has been tried to refute White’s non-developing first move by a pawn sacrifice: 1. … P-K4; which leads to a rapid mobilisation of the Black forces after 2. PxP, P-Q3; 3. PxP, BxP. But this attack—called the From Gambit—does not seem to prevail against the best defence. In a match game, Tartakower-Spielmann (Vienna, 1913), White won as follows:4. Kt-KB3, P-KKt4; 5. P-Q4, P-Kt5; 6. Kt-K5, Kt-QB3; 7. KtxKt, PxKt; 8. P-KKt3, P-KR4; 9. B-Kt2, P-R5; 10. Q-Q3, B-Q2; 11. Kt- B3, R-Kt1; 12. Castles, PxP; 13. PxP, P-QB4; 14. B-B4, BxB; 15. RxB, Q-Kt4; 16. Kt-K4, Q-R3; 17. KtxP, Kt-B3; 18. KtxB, KtxKt; 19. Q-K4ch, K-Q1; 20. RxBP, R-K1; 21. QxP, Q-K6ch; 22. K-B1, Resigns.When Black plays P-KB4 in answer to 1. P-Q4 we have the Dutch Defence. After 1. P-Q4, P-KB4, White can also sacrifice a pawn by 2. P-K4, and thereby obtain a far more favourable position than Black does in From’s gambit, as he is a move to the good, having already advanced his QP, e.g. 2. P-K4, PxP; 3. Kt-QB3, Kt-KB3; 4. P-B3 or 4. B-Kt5 and then P-B3. If Black captures the KBP, White obtains a powerful attack. A drastic example is found in the following little game, played by two students in an academic tournament at Petrograd: 4. P-B3, PxP; 5. KtxP, P-K3; 6. B-KKt5, B-K2; 7. B-Q3, Castles; 8. Castles, P-QKt3; 9. Kt-K5, B-Kt2; 10. BxKt, BxB; 11. BxPch, KxB; 12. Q-R5ch, K-Kt1; 13. Kt-Kt6, R-K1; 14. Q-R8ch, K-B2; 15. Kt-K5ch, K-K2; 16. QxPch!!, BxQ; 17. R- B7ch, K-Q3; 18. Kt-Kt5ch, K-Q4; 19. P-B4ch, K-K5; 20. R-K1 mate.Black’s best answer is to play P-Q4 after White’s 4. P-KB3 (5. B-Kt5, B-B4). If 4. B-Kt5, it is not yet possible to play P-Q4 because of the threat: BxKt, Q-R5ch, and QxQP. In that case Black must first play P-QB3, after which White again obtains a strong attack by P-KB3.Black can avoid the attacks which follow after 1. P-Q4, P-KB4; 2. P-K4, by playing P-K3 on his first move, and then lead into the Dutch defence with P-KB4 on his second move. He must, however, reckon with having to play the French defence which White can bring about with 2. P-K4.2. P-K3 P-K3 3. Kt-KB3 P-QB4 4. P-QKt3 Kt-QB3 5. B-Kt5 Kt-B3Black should have played B-Q2 here, as White can exchange at B6, leaving Black with a doubled pawn. This in itself is not a drawback, but in the present position it is serious, as Black will have difficulty in finding a place for his QB. For there is no prospect of enforcing P-K4, as White commands that square in sufficient force.6. B-Kt2 B-K27. Castles Castles8. BxQKt PxB9. Kt-K5 Q-B210. P-Q3 P-QR4Black’s attempt of capturing his K4 by playing Kt-Q2 and P-B3, White would cross at once with Q-Kt4. With the text move Black begins operations on the Q side, which is quite correct, as White has the upper hand on the other wing.11. Q-K2White should have prevented the further advance of the Black RP by 11. P-QR4. This would have been sound policy in any case, as the R file could not have been forced open for the Black Rooks.11. … P-R5 12. Kt-Q2 PxPPremature. The capture is only of value if the file can be held. To that end it is first necessary to play B-Kt2 and to occupy the R file with Rooks and Queen. After the exchange of Rooks, Black is at a disadvantage for the end-game because of the inefficiency of the QB.[Illustration]Diag. 165If instead of the text move Black had driven off the Bishop to B1 with P-R6 (13. B-B3?, P-Q5!; 14. PxP, Kt-Q4) he could have enforced his P-K4, but in the long run White would have captured the QRP, and remained with a passed pawn on the R file, a powerful weapon for the end-game, e.g. l2. … P-R6; 13. B-B1, Kt-Q2; 14. KtxKt, BxKt; 15. P-K4, P-KB3; 16. P-B4, followed by Kt-Kt1.13. RPxP RxR 14. RxR B-Kt2 15. P-KKt4The Black pieces being cut off from the K side, White is free to attack.15. … R-R1 16. RxRch BxR 17. P-Kt5 Kt-Q2 18. Q Kt-B3 KtxKt 19. BxKt Q-R4 20. P-B4in order to prevent the release of the B by the pawn sacrifice P- B5 and P-B4.20. … B-Kt2 21. K-B2 K-B1 22. P-R4 B-R3 23. P-R5 B-Kt2 24. P-R6 P-Kt3By advancing his RP White has weakened Black’s KB3, with the constant threat of establishing his Kt there and of capturing the RP.25. K-B1This move is superfluous and probably dictated by time pressure. The proper plan is: Q-QKt2 with the threat of B-B7 or Kt8 and Q- R8ch.25. … Q-R626. Q-QKt2The end-game is a clear win for White. He plays his Kt to KKt4, threatening to reach B6 or K5. The effect is twofold.[Illustration]Diag. 166Black must keep his B at K2 and his K must remain near the KBP. White’s King marches to QKt6 and captures the QB pawns, queening his QKtP. Black cannot prevent the White King from doing this by B-Q1, as White, by attacking Black’s QB4 with his B, could at any time force the B back to his K2. The remainder of the game needs no comment.26. … QxQ 27. BxQ B-Q3 28. Kt-R2 K-K1 29. Kt-Kt4 B-K2 30. B-K5 K-Q2 31. K-K2 K-K1 32. K-Q2 K-Q2 33. K-B2 K-K1 34. K-Kt2 K-Q2 35. K-R3 K-K1 36. K-R4 K-Q2 37. B-Kt8 K-B1 38. B-R7 K-Q2 39. B-Kt6 P-Q5 40. P-K4 K-K1 41. P-K5 K-Q2 42. Kt-B2 Resigns.because there follows Kt-K4 and BxP.GAME No. 48White: Blackburne. Black: Niemzowitsch.Irregular Opening.1. P-K3 P-Q3It is due to this reply of Black’s that the opening is irregular. For had he played P-Q4 a peaceful QP game would have resulted, or after White’s 2. P-KB4 a Dutch opening.2. P-KB4 P-K4 3. PxP PxPBlack has the superior position; he has a pawn in the centre and his pieces are more free.4. Kt-QB3 B-Q3As was seen on a former occasion, it is a shade better to develop the Knights before the Bishops, as the choice of moves for the latter is less limited. The alternative might have been 5. Kt-B3, B-KKt5; 6. B-K2, Kt-B3.5. P-K4Now White has also a pawn in the centre, but he is a move behind in his development.5. … B-K36. Kt-B3 P-KB37. P-Q3 Kt-K28. B-K3 P-QB49. Q-Q2 QKt-B310. B-K2 Kt-Q511. Castles KR Castles12. Kt-Q1 KKt-B313. P-B3Now Black has gained an advantage from the command of his Q5. The advance of White’s QBP, which was necessitated by the dominating position of the Black Knight, has left White with a “backward” pawn at Q3.13. … KtxBch 14. QxKt R-K1If now a general exchange takes place after P-Q4, the KP is lost through B-Q4.15. Kt-R4White’s counter attack on the King’s side becomes threatening, and Black must continue his operations on the Queen’s wing with the greatest care, as he may be called upon at any time to concentrate his pieces for the defence of the King’s wing.15. … B-KB1 16. Kt-B5 K-R1 17. P-KKt4 Q-Q2 18. Kt-B2 P-QR4Black wishes to open up files on the Queen’s side.19. P-QR3Freeing the QR.19. … P-QKt4 20. QR-Q1 QR-Kt1 21. R-Q2 P-Kt5 22. RPxP RPxP 23. P-B4 R-R1 24. Q-B3 R-R7Before trying to push home his advantage on the Queen’s side, which is made possible by the weakness of White’s QP, Black should look after his King’s side, where White has collected an alarming array of forces. After the text move the Rook is quite out of play.25. P-Kt5 P-Kt3?[Illustration]Diag. 167Black should simply play PxP with the following continuation: 26. BxP, Kt-Q5; 27. KtxKt, QxKt; 28. B-K3, Q-Q3. After the move in the text, White’s attack is overwhelming.26. Kt-Kt4!White obtains a Rook and two pawns for his two Knights; this is in itself an equivalent of material. In the present instance the exchange is of decisive advantage for White, as Black must lose several moves to bring up his Rook for the defence of his unguarded King.26. … PxKt 27. KtxBP Kt-Q5If PxP, White wins by 28. Q-R5, Q-B2; 29. P-Kt6, QxPch; 30. QxQ and KtxR.28. Q-B2 Q-B3 29. KtxR QxKt 30. BxKt KPxB 31. PxP B-Q2 32. R-K1 Q-B2 33. Q-R4! R-R1Not BxP because of 34. R-KB2, followed by KR-KB sq.34. R-KB2 B-B3 35. Q-Kt4The threat is to open the Rook’s file by P-Kt6 with an attack on the King by the Rooks.35. … R-K1 36. RxR QxRBxR in order to play Q-R4 might be better. With the Queens off the board, Black has winning chances on account of his two Bishops. But then White might evade the exchange and proceed to seize the King’s file with the Rook after 37. Q-B4.37. R-K2 Q-Q2 38. R-K6 B-R1in order to play Q-QKt2 or R2.39. P-Kt6! PxPIf Q-QKt2, 40. R-K8!, if Q-R2, 40. Q-R4. White wins in either case.40. RxP Q-KR2 41. Q-Kt3Threatens Q-K5ch.41. … Q-R4 42. R-Kt4! Resigns.

[Illustration]Diag. 163

Diag. 163

11. Castles P-R5 12. KKt-K4 KtxKt 13. BxKt

White has to capture with the B, in order to exchange the Black Knight if it should play to B4. After 13. KtxKt, B-Q5ch; 14. K- R1, Kt-B4; White’s Knight would not be able to move from K4 on account of the threat: Kt-Kt6ch. Sooner or later, Black would get a deciding advantage by enforcing the exchange of White’s Knight, e.g. 15. Q-K1, Q-K2; 16. R-QKt1, B-Q2; 17. P-QKt3, Castles QR; 18. B-Kt2, QxKt; 19. BxQ, Kt-Kt6ch; 20. QxKt, PxQ; 21. P-KR3, BxP; 22. PxB, RxPch; 23. K-Kt2, R-R7ch; 24. KxP, RxB; or 21. BxB, RxPch, followed by PxB and QR-R1.

13. … B-Q5ch 14. K-R1 Kt-B4 15. BxKt BxB

White is helpless against the two powerful Bishops.

16. R-K1ch K-B1

Black forfeits his chance of castling, not a great loss under the circumstances. In any case his KR is needed on the Rook’s file, and Black would only have castled on the Queen’s side if at all.

Here P-KR3 was essential in order to prevent the further advance of the KRP. The weakness at Kt3 would not have been so serious in the absence of a Black Knight. Now Black forces the advance of White’s KKtP, and the Bishops become immediately effective.

17. … P-R6 18. P-KKt3

not P-KKt4 on account of Q-R5.

18. … Q-Q2 19. B-Q2 B-Kt5 20. Q-B1

If Q-Q3, Black plays Q-B4 and White cannot exchange Queens because of B-B6 mate.

threatening Q-B7.

21. QR-B1 K-Kt2 22. B-K3 B-B3

Black must not exchange his valuable Bishop.

23. P-Kt3 KR-K1 24. B-B2

There is no answer to Black’s threat of doubling the Rooks on the K file. If White plays Q-B2, Black’s Queen effects an entry at Q6, after which he would double his Rooks, and White’s Bishop cannot be defended. After the text move, Black forces the exchange of his two Rooks for the Queen. Generally speaking, this is no disadvantage, but in consequence of the exposed position of the White King, it means a speedy loss for White.

24. … B-B6ch 25. K-Kt1 B-Kt7 26. RxR BxQ 27. RxR Q-Q6!

If now RxB Black plays Q-B6.

In order to play R-K3 if Black plays BxKt.

28. … Q-B6! 29. KxB Q-R8ch 30. B-Kt1 Q-Kt7ch 31. K-K1 QxBch 32. K-Q2 QxPch Resigns

for the pawn queens.

White: G. A. Thomas. Black: Ed. Lasker.

Irregular Opening (compare Game No. 45).

1. P-Q4 P-QB4 2. P-Q5 P-Q3 3. P-QB4 P-KKt3 4. Kt-QB3 B-Kt2 5. B-Q2

This is not necessary. Black could hardly exchange his B for the Kt; the weakness at his KB3 and KR3 would become too serious a disadvantage.

5. … P-K3 6. P-K4 PxP 7. KtxP!

In view of the fact that Black’s position after BP or KPxP would be very promising, as all his pieces would be easy to bring into play, White decides upon the sacrifice of a pawn, in order to further his own development.

7. … BxP8. R-Kt1 B-Kt29. Q-R4ch Kt-B310. KKt-B3

Kt-Kt6, R-Kt sq; 11. B-R5 leads to nothing, as Black plays 12. QK2.

If Black plays KKt-K2 at once, his position becomes somewhat cramped after 11. B-Kt5, Castles; 12. Kt-B6ch, K-R1; 13. Q-Q1.

11. B-Q3 Kt-K2 12. Castles Castles 13. Q-B2 P-Kt3

This allows the development of the QB.

14. B-B3 KtxKt 15. KPxKt Kt-K4

[Illustration]Diag. 164

Diag. 164

Kt-K2 should have been played here in order to play BxB; 17. QxB, B-Kt5 with Kt-B4, in answer to 16. Q-Kt2. Black is still open to attack in consequence of his broken King’s side, but there is no demonstrable advantage for White. The text move is a mistake, and gives White chances of a decisive attack.

16. KtxKt BxKt 17. BxB PxB 18. BxP! Q-Kt4

Of course not PxB, on account of 19. QxPch, K-R1; 20. QxPch, K- Kt1; 21. R-Kt3, etc. 18. … P-B4 fails because of 19. R-Kt3.

This elegant continuation decides the game. If PxP, White simply plays 21. B-Q3, and Black can hardly hope to save the end-game, as his pawns are broken up. If the Queen retreats, however, there follows: 21. PxP, and White obtains two passed pawns for the B and has the superior position.

20. … Q-Kt2 21. PxP PXB 22. RxRch QxR 23. R-KB1 Q-Kt2 24. QxP Q-Kt5 25. R-B4 Q-Q8ch 26. K-B2 Q-Q5ch 27. QxQ PxQ 28. P-K6 B-R3 29. RxP R-B1ch

If K-B1, 30. P-Q6.

30. K-K3 R-B3 31. K-K4 R-B7 32. P-Q6 R-K7ch

He might play K-Q5, after which B-Kt2ch has points.

33. K-Q3 Resigns.

White: Tartakower. Black: Asztalos.

Dutch Opening.

It has been tried to refute White’s non-developing first move by a pawn sacrifice: 1. … P-K4; which leads to a rapid mobilisation of the Black forces after 2. PxP, P-Q3; 3. PxP, BxP. But this attack—called the From Gambit—does not seem to prevail against the best defence. In a match game, Tartakower-Spielmann (Vienna, 1913), White won as follows:

4. Kt-KB3, P-KKt4; 5. P-Q4, P-Kt5; 6. Kt-K5, Kt-QB3; 7. KtxKt, PxKt; 8. P-KKt3, P-KR4; 9. B-Kt2, P-R5; 10. Q-Q3, B-Q2; 11. Kt- B3, R-Kt1; 12. Castles, PxP; 13. PxP, P-QB4; 14. B-B4, BxB; 15. RxB, Q-Kt4; 16. Kt-K4, Q-R3; 17. KtxP, Kt-B3; 18. KtxB, KtxKt; 19. Q-K4ch, K-Q1; 20. RxBP, R-K1; 21. QxP, Q-K6ch; 22. K-B1, Resigns.

When Black plays P-KB4 in answer to 1. P-Q4 we have the Dutch Defence. After 1. P-Q4, P-KB4, White can also sacrifice a pawn by 2. P-K4, and thereby obtain a far more favourable position than Black does in From’s gambit, as he is a move to the good, having already advanced his QP, e.g. 2. P-K4, PxP; 3. Kt-QB3, Kt-KB3; 4. P-B3 or 4. B-Kt5 and then P-B3. If Black captures the KBP, White obtains a powerful attack. A drastic example is found in the following little game, played by two students in an academic tournament at Petrograd: 4. P-B3, PxP; 5. KtxP, P-K3; 6. B-KKt5, B-K2; 7. B-Q3, Castles; 8. Castles, P-QKt3; 9. Kt-K5, B-Kt2; 10. BxKt, BxB; 11. BxPch, KxB; 12. Q-R5ch, K-Kt1; 13. Kt-Kt6, R-K1; 14. Q-R8ch, K-B2; 15. Kt-K5ch, K-K2; 16. QxPch!!, BxQ; 17. R- B7ch, K-Q3; 18. Kt-Kt5ch, K-Q4; 19. P-B4ch, K-K5; 20. R-K1 mate.

Black’s best answer is to play P-Q4 after White’s 4. P-KB3 (5. B-Kt5, B-B4). If 4. B-Kt5, it is not yet possible to play P-Q4 because of the threat: BxKt, Q-R5ch, and QxQP. In that case Black must first play P-QB3, after which White again obtains a strong attack by P-KB3.

Black can avoid the attacks which follow after 1. P-Q4, P-KB4; 2. P-K4, by playing P-K3 on his first move, and then lead into the Dutch defence with P-KB4 on his second move. He must, however, reckon with having to play the French defence which White can bring about with 2. P-K4.

2. P-K3 P-K3 3. Kt-KB3 P-QB4 4. P-QKt3 Kt-QB3 5. B-Kt5 Kt-B3

Black should have played B-Q2 here, as White can exchange at B6, leaving Black with a doubled pawn. This in itself is not a drawback, but in the present position it is serious, as Black will have difficulty in finding a place for his QB. For there is no prospect of enforcing P-K4, as White commands that square in sufficient force.

6. B-Kt2 B-K27. Castles Castles8. BxQKt PxB9. Kt-K5 Q-B210. P-Q3 P-QR4

Black’s attempt of capturing his K4 by playing Kt-Q2 and P-B3, White would cross at once with Q-Kt4. With the text move Black begins operations on the Q side, which is quite correct, as White has the upper hand on the other wing.

White should have prevented the further advance of the Black RP by 11. P-QR4. This would have been sound policy in any case, as the R file could not have been forced open for the Black Rooks.

11. … P-R5 12. Kt-Q2 PxP

Premature. The capture is only of value if the file can be held. To that end it is first necessary to play B-Kt2 and to occupy the R file with Rooks and Queen. After the exchange of Rooks, Black is at a disadvantage for the end-game because of the inefficiency of the QB.

[Illustration]Diag. 165

Diag. 165

If instead of the text move Black had driven off the Bishop to B1 with P-R6 (13. B-B3?, P-Q5!; 14. PxP, Kt-Q4) he could have enforced his P-K4, but in the long run White would have captured the QRP, and remained with a passed pawn on the R file, a powerful weapon for the end-game, e.g. l2. … P-R6; 13. B-B1, Kt-Q2; 14. KtxKt, BxKt; 15. P-K4, P-KB3; 16. P-B4, followed by Kt-Kt1.

13. RPxP RxR 14. RxR B-Kt2 15. P-KKt4

The Black pieces being cut off from the K side, White is free to attack.

15. … R-R1 16. RxRch BxR 17. P-Kt5 Kt-Q2 18. Q Kt-B3 KtxKt 19. BxKt Q-R4 20. P-B4

in order to prevent the release of the B by the pawn sacrifice P- B5 and P-B4.

20. … B-Kt2 21. K-B2 K-B1 22. P-R4 B-R3 23. P-R5 B-Kt2 24. P-R6 P-Kt3

By advancing his RP White has weakened Black’s KB3, with the constant threat of establishing his Kt there and of capturing the RP.

This move is superfluous and probably dictated by time pressure. The proper plan is: Q-QKt2 with the threat of B-B7 or Kt8 and Q- R8ch.

25. … Q-R626. Q-QKt2

The end-game is a clear win for White. He plays his Kt to KKt4, threatening to reach B6 or K5. The effect is twofold.

[Illustration]Diag. 166

Diag. 166

Black must keep his B at K2 and his K must remain near the KBP. White’s King marches to QKt6 and captures the QB pawns, queening his QKtP. Black cannot prevent the White King from doing this by B-Q1, as White, by attacking Black’s QB4 with his B, could at any time force the B back to his K2. The remainder of the game needs no comment.

26. … QxQ 27. BxQ B-Q3 28. Kt-R2 K-K1 29. Kt-Kt4 B-K2 30. B-K5 K-Q2 31. K-K2 K-K1 32. K-Q2 K-Q2 33. K-B2 K-K1 34. K-Kt2 K-Q2 35. K-R3 K-K1 36. K-R4 K-Q2 37. B-Kt8 K-B1 38. B-R7 K-Q2 39. B-Kt6 P-Q5 40. P-K4 K-K1 41. P-K5 K-Q2 42. Kt-B2 Resigns.

because there follows Kt-K4 and BxP.

White: Blackburne. Black: Niemzowitsch.

Irregular Opening.

It is due to this reply of Black’s that the opening is irregular. For had he played P-Q4 a peaceful QP game would have resulted, or after White’s 2. P-KB4 a Dutch opening.

2. P-KB4 P-K4 3. PxP PxP

Black has the superior position; he has a pawn in the centre and his pieces are more free.

4. Kt-QB3 B-Q3

As was seen on a former occasion, it is a shade better to develop the Knights before the Bishops, as the choice of moves for the latter is less limited. The alternative might have been 5. Kt-B3, B-KKt5; 6. B-K2, Kt-B3.

Now White has also a pawn in the centre, but he is a move behind in his development.

5. … B-K36. Kt-B3 P-KB37. P-Q3 Kt-K28. B-K3 P-QB49. Q-Q2 QKt-B310. B-K2 Kt-Q511. Castles KR Castles12. Kt-Q1 KKt-B313. P-B3

Now Black has gained an advantage from the command of his Q5. The advance of White’s QBP, which was necessitated by the dominating position of the Black Knight, has left White with a “backward” pawn at Q3.

13. … KtxBch 14. QxKt R-K1

If now a general exchange takes place after P-Q4, the KP is lost through B-Q4.

15. Kt-R4

White’s counter attack on the King’s side becomes threatening, and Black must continue his operations on the Queen’s wing with the greatest care, as he may be called upon at any time to concentrate his pieces for the defence of the King’s wing.

15. … B-KB1 16. Kt-B5 K-R1 17. P-KKt4 Q-Q2 18. Kt-B2 P-QR4

Black wishes to open up files on the Queen’s side.

Freeing the QR.

19. … P-QKt4 20. QR-Q1 QR-Kt1 21. R-Q2 P-Kt5 22. RPxP RPxP 23. P-B4 R-R1 24. Q-B3 R-R7

Before trying to push home his advantage on the Queen’s side, which is made possible by the weakness of White’s QP, Black should look after his King’s side, where White has collected an alarming array of forces. After the text move the Rook is quite out of play.

25. P-Kt5 P-Kt3?

[Illustration]Diag. 167

Diag. 167

Black should simply play PxP with the following continuation: 26. BxP, Kt-Q5; 27. KtxKt, QxKt; 28. B-K3, Q-Q3. After the move in the text, White’s attack is overwhelming.

26. Kt-Kt4!

White obtains a Rook and two pawns for his two Knights; this is in itself an equivalent of material. In the present instance the exchange is of decisive advantage for White, as Black must lose several moves to bring up his Rook for the defence of his unguarded King.

26. … PxKt 27. KtxBP Kt-Q5

If PxP, White wins by 28. Q-R5, Q-B2; 29. P-Kt6, QxPch; 30. QxQ and KtxR.

28. Q-B2 Q-B3 29. KtxR QxKt 30. BxKt KPxB 31. PxP B-Q2 32. R-K1 Q-B2 33. Q-R4! R-R1

Not BxP because of 34. R-KB2, followed by KR-KB sq.

34. R-KB2 B-B3 35. Q-Kt4

The threat is to open the Rook’s file by P-Kt6 with an attack on the King by the Rooks.

35. … R-K1 36. RxR QxR

BxR in order to play Q-R4 might be better. With the Queens off the board, Black has winning chances on account of his two Bishops. But then White might evade the exchange and proceed to seize the King’s file with the Rook after 37. Q-B4.

in order to play Q-QKt2 or R2.

39. P-Kt6! PxP

If Q-QKt2, 40. R-K8!, if Q-R2, 40. Q-R4. White wins in either case.

40. RxP Q-KR2 41. Q-Kt3

Threatens Q-K5ch.

41. … Q-R4 42. R-Kt4! Resigns.


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