PART IIILLUSTRATIVE GAMES FROM MASTER TOURNAMENTS

PART IIILLUSTRATIVE GAMES FROM MASTER TOURNAMENTSGAME No. 1White: Tartakower. Black: Burn.King’s Gambit declined (compare p. 30).1. P-K4 P-K4 2. P-KB4 B-B4 3. Kt-KB3 P-Q3 4. PxPOn principle this exchange cannot be commended, as the opening of the Queen’s file increases the Black Queen’s mobility. White derives no benefit from the KB file so long as the Black Bishop makes castling impossible. White intends to play P-B3 and P-Q4, but the manœuvre is doubtful, and the whole opening includes an inordinately large number of pawn moves. In the present game Black exposes the failings inherent to this system unequivocally.4. … PxP 5. P-B3 Kt-QB3Black cannot put off White’s P-Q4 by B-KKt5, for White can give a check with the Queen and unpin the Knight.6. P-QKt4The object of this move is not clear, as P-Kt5 does not win a pawn (Kt-R4; 8. KtxP; 9. Q-R5ch). It does not promote development either, and only compromises the QBP and QKtP.6. … B-Kt3 7. B-Kt5 Kt-B3This is aimed at the White King’s pawn, which is deprived of its natural support by the QKt. In this position Black does well to attack White’s KP rather than to defend his own, because an open King’s file can only benefit him. Being able to castle, he can occupy the file with his Rook before White has time to bring his King into safety.8. KtxPIt would have been better to protect the pawn by Q-K2 or P-Q3.8. … Castles![Illustration]Diag. 100The beginning of a brilliant attack. Whether White exchanges the Bishop or the Knight, he is overwhelmed.9. KtxKtAfter 9. BxKt, PxB; 10. KtxP, Q-K1 wins; 10. P-Q4 would also lose because Black gains two pawns after KtxP; 11. O-O, KtxP. It is interesting to note how speedily the weakness at White’s QB3 is brought to book.9. … PxKt 10. BxP KtxP!!Now White can neither take the Kt nor the R. In the first case Q- R5ch forces mate very soon, in the second B-B7ch, followed by B- Kt5ch or B-R3ch, wins the Queen.11. P-Q4 Q-B3! 12. BxKt Q-R5ch 13. K-Q2 QxB 14. Q-B3 Q-R5! 15. P-Kt3Not QxR, because of Q-B7ch and the loss of the Queen by a discovered check by the Bishop.Q-Kt4ch 16. Q-K3 Q-Q4 17. R-K1 B-Kt5 18. K-B2 P-QR4Such is the price to pay for premature advances.19. PxP RxP 20. B-R3 P-QB4Black shatters White’s pawn position, and his Bishops and Rooks have full play along open files and diagonals.21. PxP RxB! 22. KtxRor PxB, RxRPch; 23. RxR,QxRch; 24. K-Bl,B-B4.22. … BxPThe rest speaks for itself.23. Q-K5 B-B4ch 24. K-Kt2 Q-Kt2ch 25. K-B1 BxKtch 26. K-Q2 R-Q1ch 27. K-K3 R-Q6ch 28. K-B2 Q-B6ch 29. K-Kt1 R-Q7 30. Q-Kt8ch B-KB1 Resigns.GAME No. 2White: Leonhardt. Black: Marshall.Falkbeer Counter Gambit (compare p. 35).1. P-K4 P-K4 2. P-KB4 P-Q4 3. PxQP P-K5 4. P-Q3 PxP 5. QxP Kt-KB3 6. Kt-QB3It would be quite bad to play P-B4 and try to hold the extra pawn at the expense of development. Black would very soon occupy the King’s file with his Rook and there would be no time for White to bring his King into safety, e.g. 6. P-B4, B-QB4; 7. Kt-KB3, Castles; 8. B-K2, R-K1, and already now there are threats of Kt- K5 or Kt-Kt5 followed by B-B7ch or Kt-B7.6. … B-QB4 7. B-Q2White would of course like to continue with B-K3 in order to make a fight for the possession of the diagonal. He would, however, lose his chance of castling through Black’s Q-K2. This is detrimental in all such cases where the lines in the centre are open or likely to be forced open at any time.7. … Castles8. Castles QKt-Q29. B-K2 Kt-Kt310. B-B3 B-KKt511. B-K3?White has not yet completed his development, and his first care should be to bring out his KKt. This he could have done without difficulty, thus: 11. BxB, KtxB; 12. Kt-R3. After the move in the text, Black not only occupies the King’s file but gains a move in so doing.11. … BxBch 12. QxB R-K1 13. Q-Q4 Q-Q3Black’s course is obvious; he must win the QP. The forces will then be equal in material, but there will remain a[Illustration]Diag. 101flaw in White’s position, namely the exposed KBP, and this tells in the ending.14. P-KR3Now the square at KKt3 is unprotected, and this is serious in view of a probable Knight’s ending, where, moreover, it will sooner or later be necessary to play P-KKt3 in order to support the KBP. Both the KKtP and KBP would be weak, with the King on the other wing, and be under constant threat of being captured. The game does proceed as indicated, and the simple and logical manner in which Marshall brings home his advantage in a very short time shows convincingly how fatal a shattered pawn position can be for the end-game. Instead of the move in the text, White should have played BxB followed by Kt-B3, which would have completed his development without making another pawn move.14. … BxB 15. KtxB QR-Q1 16. KR-KI RxR 17. RxR QKtxP 18. KtxKt KtxKt 19. P-KKt3 P-KR3making a loophole for the King. In this case the move is correct, as the threat of mate ties the Black Rook to his rank. It is wrong to make a loophole, as weak players are fond of doing, as early as possible “in case,” before it is shown that there will be a need for it, or that there will be a Rook ending.20. P-R3White is afraid of playing 20. QxP on account of Kt-Kt5, which threatens KtxBP followed by Q-QB3. 21. QxP would not be a sufficient defence because of Q-B4 threatening mate, and on the other hand 21. Q-R4 would conjure up a dangerous attack, beginning with P-QKt4. When the players castle on different wings, there is always the danger of the opponent sacrificing pawns and opening up files for his Rooks and Q against the castled King. The game then assumes a wild character, and as matters are generally settled one way or another in the middle- game, end-game considerations, both with regard to number and position of pawns, can be disregarded. Experience has shown that the player who develops his attack first is likely to win, and that it is of little use to submit tamely to an assault of this kind without attempting a counter attack.Such games are very difficult for the beginner to understand. There is about them something violent and difficult to estimate, and years of practice are necessary in order to gain the judgment required for weighing up the possibilities of attack and counter attack, where the Kings have castled on opposite wings.20. … P-R3 21. R-Q1 Kt-B3 22. QxQ RxQ 23. RxR PxR 24. Kt-Q4 Kt-K5 25. Kt-K2 K-B1The Black King now pushes forward irresistibly, and attacks the weakened pawns on the King’s wing. The White King cannot get any nearer, as a check by the Black Kt would win a pawn at once. The end is easy.26. P-B3 K-K2 27. K-B2 K-K3 28. P-Kt3 Kt-B7 29. Kt-Q4ch K-B3 30. P-KR4 P-KR4Now the P at Kt3 is “backward” and therefore lost.31. P-B4 Kt-K5 32. Kt-K2 K-B4 33. K-Q3 Kt-B7ch 34. K-B3 K-Kt5 35. P-Kt4 Kt-K5ch 36. K-Q4 KtxP Resigns.GAME No. 3White: Spielmann. Black: Prokes.Vienna Game (compare p. 35).1. P-K4 P-K4 2. Kt-QB3 Kt-KB3 3. P-B4 P-Q4 4. PxKP KtxP 5. Q-B3It is contrary to the principles governing sound play to bring out the Queen early in the game. The opponent frequently has an opportunity of gaining a move by driving off the Queen, developing a minor piece at the same time. In the present case Black might have gained the advantage in the following way: 5. … Q Kt-B3. Now if: 6 KtxKt then Kt-Q5!; 7 Q-Q3?, PxKt; 8 QxP?, B-KB4. If, however, 6 B-Kt5, Black obtains the better game by playing 6. … KtxKt; 7 KtPxKt, Q-R5ch; 8 P-Kt3, Q-K5ch; 9 QxQ, PxQ; 10 BxKtch, PxB, with two Bishops on open diagonals. There is no harm in the doubled pawn, as White cannot attack it. Black’s immediate threat is B-R3 or KB4, which exerts pressure at Q6, and White will find it difficult to advance his QP.5. … P-KB4This move is open to discussion, as the Kt which it means to support can be driven away by P-Q3. On the other hand, if White does play his QP to Q3, Black can prevent its further advance by P-Q5, after which the White KP is insecure and the KB somewhat shut in.6. P-Q3 KtxKt 7. PxKt P-Q5 8. Q-B2!White offers his QBP in order to be able to strengthen his centre by P-Q4, and to free his pieces. To protect his QBP would be inferior, e.g. 8 Kt-K2, Kt-B3 or 8 B-Kt2?, PxP; 9 BxP, B-Kt5!; 10 BxB, QxR5ch; 11 Q-B2, QxBch; 12 Q-Q2, Q-Q5.8. … PxP?It would have been better, of course, to continue developing with Kt-B3, which at the same time maintains the pressure on Q5.9. P-Q4 B-K310. Kt-R3Intending Kt-B4 with a view to exchanging the Bishop. After that, Black’s position on White squares is weak specially on the diagonal QR7, KKt1, which was opened by Black’s fifth move, and on which the White Bishop can soon operate. The game is instructive in showing the development of that idea.10. … B-K2 11. Kt-B4 Q-Q2 12. KtxB QxKt 13. B-Q3 P-KKt3Black cannot prevent White’s threat of Q-K2 and B-B4.14. Q-K2 Q-Q4[Illustration]Diag. 10215. Castles QxQPchBlack is obliging. The opening of files in the centre is favourable for White, as he can make use of his Rooks in the combined attack. Instead of the move in the text, development with Kt-B3 and Castles QR was the last, though slender, chance of saving the game.16. B-K3 Q-Q4If QxP, Q-B2 followed by B-Q4, B-K4, KR-K1 and QR-Q1. Black has no sufficient means of defence to oppose this massing of forces.17. QR-Q1 Q-R4 18. BxBPThe end is swift, and easy to understand.18. … R-B1 19. Q-Kt4 PxB 20. Q-R5ch R-B2 21. P-K6 Resigns.GAME No. 4White: Tarrasch. Black: Capablanca.Giuoco Piano1. P-K4 P-K4 2. Kt-KB3 Kt-QB3 3. B-B4 B-B4 4. P-B3The beginning of interesting operations in the centre. The steady development with: 4. P-Q3, P-Q3; 5. Kt-B3, Kt-B3; 6. B-KKt5, B-K3 or Castles tends to a draw from the very first, and is thought dull.4. … Kt-B3Black can avoid the exchange of pawns, which White tries to bring about after P-Q4, by playing his Queen to K2. This covers his KP a second time, and White’s P-Q4 can be answered with B-Kt3. White’s QBP then obstructs the Kt’s natural development. In a game von Schewe-Teichmann (Berlin, 1907) the position discussed on p. 117 was reached after the following moves: 5. Castles, P- Q3; 6. P-Q4, B-Kt3; 7. P-QR4, P-QR3; 8. P-R5, B-R2.5. P-Q4 PxP 6. PxP B-Kt5ch[Illustration]Diag. 1037. B-Q2The pawn sacrifice by 7. Kt-B3, KtxKP; 8. Castles! is much more interesting and more in keeping with the spirit of the opening. [Footnote: The following two short games will give an idea of the various lines of attack which are to be found in this opening:a. Howell-Michell (cable match, England—America, 1907): 8. … BxKt; 9. P-Q5 (Moller attack), B-B3; 10. R-K1, Kt-K2; 11. RxKt, P-Q3; 12. B-Kt5, BxB; 13. KtxB, B-B4 (the only chance of a draw would be this: Castles; 14. KtxRP, KxKt; 15. QR5ch, K-Kt1; 16. R- R4, P-KB4!; 17. B-K2, Kt-Kt3!; 18. Q-R7ch, K-B2; 19. R-R6, Kt-B5; 20. B-R5ch, KtxB; 21. Q-Kt6 with perpetual check); 14. Q-B3,Q-Q2 (BxR; 15. QxPch followed by Q-K6ch and QxB); 15. B-Kt5!, QxB; 16. QxB, P-KB3; 17. QR-K1, PxKt; 18. RxKtch and mate in a few moves.b. X v. Y, first 10 moves as before: 11. RxKt, Castles; 12. P-Q6, PxP 13. B-KKt5, Kt-B4; 14. Q-Q5!, BxB; 15. KtxB, Kt-R3 (QxKt; 16. QxPch); 16. Q R-K1, resigns.] White obtains a quick development and prevents Black from freeing his game by playing P-Q4. After 8. … BxKt; 9. P-Q5 follows (Moller attack), and after 9. … B- B3, White wins back his piece by R-K1 (10. PxKt would not be good, as Black could free his game by KtPxP and P-Q4). On the other hand, after 8. … KtxKt; PxKt, White in addition gains a move, as BxP is countered by Q-Kt3.As played here, Black succeeds in playing P-Q4, and the game is even. Indeed the isolated QP is a weakness in the White position.7. … BxBch8. QKtxB P-Q4!9. PxP KKtxP10. Q-Kt3 QKt-K211. Castles KR Castles12. KR-K1 P-QB3Now the Knight is securely posted in the centre, and Black can accumulate forces for the attack on the White QP, possibly by Q- Kt3, R-Q1 and Kt-B4.13. P-QR4in order to drive the Queen from her Kt3, but this advance is “three-edged,” as Master Gregory would say, and the pawn is sure to prove weak in the end-game.13. … Q-Kt3 14. Q-R3 B-K3 15. P-R5 Q-B2 16. Kt-K4Kt-KKt5 would seem to be stronger here. B-B4 would then be answered by 17. B-Q3. After BxB, 18. QxB, White obtains opportunities for a King’s side attack, in which the Rook could co-operate via K4 and Kt4 or R4.16. … QR-Q1 17. Kt-B5 B-B1 18. P-KKt3?This produces weak points at KB3 and KR3, and there being as yet no definite threat in Black’s Kt-B5, should have been avoided. It is of course difficult to formulate a plan of attack, for there is no weak place in Black’s armour. In any case White could safely have played QR-Q1 and Q2 in order to double the Rooks on the King’s file or Queen’s file according to circumstances. But now as soon as a Rook moves to Q1—and that will have to be done in the end, to support the weak QP—Black’s B-Kt5 might become awkward.18. … Kt-B4 19. QR-Q1 Kt-Q3! 20. BxKt Kt-Kt4avoiding an isolated pawn in a subtle manner.[Illustration]Diag. 10421. Q-Kt4 RxB 22. Kt-Q3 B-Kt5 23. QKt-K5 P-R4 24. KtxB PxKt 25. Kt-R4Kt-K5 would be answered by KR-Q1; 26. KtxP, KtxP threatening both Kt-B6ch and Kt-B7. If White stops both threats with Q-B3, Kt-K7ch wins.25. … KR-Q1 26. R-K7 Q-Q3Now Black foregoes his well-earned advantage. He overlooks White’s subtle move 28. P-R6. 26 Q-B1 was indicated. White’s Queen’s Pawn could not escape, and there was time to dislodge the White Rook from the seventh by R-Q2, e g. 26. … Q-B1; 27. Q- Kt3!, QR-Q2; 28. Q-K3, RxR; 29. QxR, KtxP.27. QxQ KtxQ 28. P-R6! PxP 29. RxRP Kt-Kt4 30. RxRP KtxP 31. K-B1 P-Kt4 32. Kt-Kt2 Kt-B6 33. RxR PxR!The pawn threatens to queen. Taking the Rook’s pawn would not be so good, as it would displace the Knight. White would not only regain the pawn easily with Kt-K3, but would also get his King into play.34. Kt-K1 R-K1Here R-QB1 affords winning possibilities for Black. On account of the threat of R-B8, the exchange of Knights by White would be forced, and his game would have been badly cramped by the Black KBP, e.g. 34. … R-QB1; 35. KtxKt, PxKt; 36. R-R1 (K-K1?, R-B7; 37. R-Q6, R-K7ch; 38. K-B1, RxP; 39. K-K1, R-K7ch; 40. K-B1, R- K4), R-Kt1; 37. R-Kt1, R-Kt6. After the move in the text the game is drawn.35. KtxKt PxKt 36. R-Q6 R-QB1There is nothing in this move, as the Black passed pawn is now attacked.37. K-K1 R-K1ch38. K-B1 R-QB1Drawn.GAME No. 5White: R. C. Griffith. Black: W. H. Gunston.Giuoco Piano.1. P-K4 P-K4 2. Kt-KB3 Kt-QB3 3. B-B4 B-B4 4. P-B3 Kt-B3 5. P-Q3P-Q4 would seem to be the logical consequence of P-B3, and therefore preferable. After the text move Black will sooner or later be able to enforce the advance of his own pawn to Q4, and his pieces will then have the greater mobility.5. … P-Q3Here Black might have played P-Q4 at once. For if White takes the pawn, he leaves Black in possession of the pawn in the centre. If he does not do so but plays B-QKt5 instead, Black’s reply would be Q-K2 and the exchange of pawns at K 5 would follow. White’s P- B3 is then clearly a lost move.6. B-K3 B-Kt3 7. QKt-Q2 Kt-K2 8. Kt-B1 P-B3 9. Q-K2 Castles 10. Kt-Kt3 P-Q4 11. PxP PxP 12. B-Kt3 Kt-Kt3Black has now the superior position on account of his pawn centre.13. Castles KR B-B2 14. B-Kt5 P-KR3 15. BxKt PxBThere is nothing in the weakness at Black’s KB3 and KR3 caused by the disappearance of his KKt Pawn, as White has lost his KB. On the contrary the open file should be a distinct asset, for, having a strong centre, Black’s pieces are more mobile and he is more likely to get an attack.16. Q-K3 K-R2 17. P-KR3in order to play Kt-R5, which otherwise would be answered by B- Kt5.17. … KR-Kt1 18. K-R1 P-B4 19. Kt-R5 B-K3BxP was threatened.20. R-KKt1 P-B5[Illustration]Diag. 105P-K5 would seem to be better, as it opens a diagonal for the KB, and a diagonal, too, for the QB, as White has to exchange the pawns. Indeed Black would soon have obtained a winning advantage, e.g. 20. … P-K5; 21. PxP (Kt-R2, Q-R5; 22. Q-K2, Kt-K4), BPxP; 22. Kt-R2, Q-R5; 23. Q-K2 (P-KKt4 or B-Q1, P-B4), Kt-K4, threatening Kt-Kt5 and Kt-Q6. As it is, White gains a little time, although Black’s position still remains superior.21. Q-K2 Q-K2 22. P-Kt4 P-B3to prevent P-Kt5.23. R-Kt2 QR-K1 24. R-K1 Q-B2 25. Kt-Q2intending to play P-B3, thus retarding Black’s P-K5, which is still hanging over White like Damocles’ sword. The move, however, lets in the Knight.25. … Kt-R5 26. R-R2 P-B4 27. P-B3 P-K5Now this move is no longer feasible, as White’s brilliant sacrifice demonstrates. To make the move possible, long preparations would have been necessary, such as: R-Kt3, B-Q2-B3, etc.28. QPxP QPxP 29. KtxKP PxKt 30. QxPch R-Kt3 31. R(R2)-K2The scene has changed with startling suddenness. White has open files and diagonals for all his forces, whilst Black’s pieces are immobilised. Whatever he plays, Black must lose the piece he has gained.31. … B-Q3 32. Q-Q3 BxB 33. RxR Q-B5He cannot play B-Q4 on account of Q-Q4.34. Kt-B6ch K-Kt2 35. QR-K7ch BxR 36. RxBch KxKt 37. Q-Q6ch Resigns.GAME No. 6White: Mason. Black: Gunsberg.Giuoco Piano.1. P-K4 P-K4 2. Kt-KB3 Kt-QB3 3. B-B4 B-B4 4. P-Q3 P-Q3 5. B-K3 B-Kt3 6. P-B3 Kt-B3 7. QKt-Q2 Q-K2 8. P-QR4A lost move. The logical continuation is Kt-B1-Kt3 and Castles.8. … B-K3 9. B-QKt5 BxBGenerally speaking, exchanges such as this are doubtful. However, in the present case, although it opens the B file for White, White cannot prevent Black from obtaining the same advantage.10. PxB P-QR3Black gives up the move he has gained. There is no justification for this, as nothing prevents him from proceeding with his development at once with 10. … Castles.11. BxKtch PxB 12. P-QKt4White is anxious lest his KtP should be made “backward” by P-QR4 and P-B4. This is one of the drawbacks of the premature advance of the QRP.12. … Castles KR 13. Castles Kt-Kt5 14. Q-K2 P-KB4 15. PxP BxP 16. P-K4 B-Q2 17. Kt-B4 Kt-B3 18. Kt-K3 P-Kt3 19. P-B4This creates a weakness at Q4.Unimportant as it appears to be, it is the cause of the loss of the game, as the opposing Knight gets in ultimately. The doubling of the Rooks on the KB file would seem to be the best plan.19. … Kt-R4 20. P-Kt3White’s weaknesses at KB3 and KR3 are more damaging than the corresponding ones in the Black camp, as Black still possesses a Bishop of the same colour as the weakened squares. But the move is now compulsory; for were White to allow the Black Knight to his KB5, and to drive him off then with P-Kt3, the Knight could play to his R6 and prevent the doubling of the White Rooks.20. … B-R6 21. R-B2 Kt-Kt2 22. Q-Kt2White begins to operate in the centre and on the Q wing, as his position on the K side begins to be doubtful. The intention is to play P-Q4, which, however, Black opposes at once.22. … Kt-K3[Illustration]Diag. 106If now White plays P-Q4, he loses a piece by PxP; 24. KtxP?, RxR; 25. KxR, Q-B3ch.23. R-K1The Rook has no future here, and R-Q1, in order to play P-Q4, is more logical. But as Black obviously threatens to double his Rooks on the KB file, it would be advisable to play for an exchange of Rooks, with: Kt-Kt2, QR-B1 and Kt-K1.23. … R-B2 24. QR-K2 QR-KB1 25. Kt-K1 Kt-Q5 26. R-Q2 Q-Kt4 27. Kt(K3)-Kt2 BxKt 28. KxBKtxB is frustrated by Kt-B6ch.28. … Q-K6All the Black forces are now in action, and White has no defence, as his pieces can hardly move.29. K-B1 Kt-Kt6!Resigns.If R-K2 or B2, there follows RxRch; 31. RxR, Kt-Q7ch; 32. QxKt, QxQ.GAME No. 7White: Marshall. Black: Tarrasch.Max Lange Attack.1. P-K4 P-K4 2. P-Q4 PxP 3. Kt-KB3 Kt-QB3 4. B-QB4 B-B4 5. Castles Kt-B3Black can avoid the complications of the Max Lange attack by 5. … P-Q3. In that case White cannot recover the pawn, and in order to develop his QKt effectively, would have to play P-B3, aiming at rapid development in return, after 6. … PxP; 7. KtxP. But Black can frustrate this plan either by pushing his pawn to Q6, so that the QKt is barred from the square B3, or by playing B-KKt5 with this probable continuation: 7. Q-Kt3, BxKt; 8. BxPch, K-B1; 9. PxB, Kt-B3, and Black has the better game, for White’s King’s side is broken up and his pieces undeveloped, while Black has prospects of attack on the open KB file.6. P-K5 P-Q4 7. PxKt PxB 8. R-K1ch B-K3 9. Kt-Kt5 Q-Q4[Illustration]Diag. 107This is the typical position in the Max Lange attack. With his ninth move White threatened to win a piece by KtxB and Q-R5ch. Black could not parry the threat by 9. … Q-Q3, on account of PxP followed by Kt-K4-B6ch. The position in the diagram appears to be favourable for Black, as all his minor pieces are in play, whilst White’s development is somewhat restricted by Black’s strong pawns at QB5 and Q5. For a long time this opening has not been played in tournaments, being considered unsatisfactory for White. With the present game, and his new move of 15. B-R6, Marshall has reopened the question as to whether White’s attack on the K file plus the pawn at KKt7 is sufficiently tempting.10. Kt-QB3 Q-B4 11. QKt-K4 Castles QRThis is imperative. If Black retires the Bishop from his unsafe position, White permanently prevents Black from castling, which is bound to be fatal in view of the open K file—e.g. 11. … B- Kt3; 12. PxP, R-KKt1; 13. P-KKt4, Q-Kt3; 14. KtxB, PxKt; l5. B- Kt5, RxP; 16. Q-B3 with a violent attack.12. KtxQBIf White tries to win the exchange in the following way: 12. P- KKt4, Q-K4!; 13. Kt-KB3, Q-Q4; 14. PxP followed by Kt-B6, Black can initiate a promising counter attack by 14. … BxP!!; 15. PxR-Q, RxQ; 16. Kt-B6, QxKt; 17. QxQ, BxQ. In this case White exposes his King’s side by P-KKt4 in order to benefit from the unstable position of the Black KB, but unless care is taken, he can easily fall a victim to an attack on the open KKt file12. … PxKt 13. P-KKt4 Q-K4Not Q-Q4, on account of PxP and Kt-B6.14. PxP KR-Kt1 15. B-R6This is Marshall’s innovation. It gets the Bishop out of play, as P-Kt5 must necessarily follow, yet the pawn at Kt7 holds the Black Rook, and there is a permanent threat of Kt-B6 either winning the exchange or, if the Knight is taken, giving White a pair of formidable passed pawns.15. … P-Q6 16. P-B3 B-Q3This is quite to White’s liking, since he wishes to advance Ids centre pawns. Black’s only chance of escaping disaster would be: B-K2, with R-Q2, Kt-Q1-B2. Instead of this, his next few moves do not reveal any concerted plan, and he loses in a surprisingly short time.17. P-B4 Q-Q4 18. Q-B3 B-K2 19. P-Kt5 Q-B4 20. Kt-Kt3 Q-B2In manoeuvring his Q, Black has achieved nothing either for counter attack or defence. Now White has numerous attacking chances. He first turns his attention to the KP.21. Q-Kt4 QR-K1 22. R-K4! P-Kt4 23. P-QR4and now even the QR takes part in the assault. Black’s game is hopeless.23. … P-R3 24. PxP PxP 25. K-Kt2attacking the KP by avoiding the check.25. … Kt-Q1 26. Q-B3 Q-Kt3 27. R-Q4 P-B3 28. RxKtch KxR 29. QxP Resigns.After this, no master has tried to defend a “Max Lange” in an international tournament.GAME No. 8White: Blackburne. Black: Em. Lasker.Scotch Game.1. P-K4 P-K4 2. Kt-KB3 Kt-QB3 3. P-Q4 PxP 4. KtxP B-B4 5. B-K3 Q-B3The threat KtxKt and BxB must be met in some way. P-Q3 is not satisfactory, for Black remains with a trebled pawn after the double exchange. An alternative to the text move is B-Kt3. Q-B3, however, has the advantage of developing a piece, and although it is the Queen, White has no early opportunity of driving the same off, such as he often obtains when the Queen comes out so soon in the game.6. P-QB3 KKt-K2 7. Kt-B2In order to develop the QKt.7. … P-QKt3!Out of three possible moves, Lasker selects the one which contributes most to development. B-Kt3 does nothing in that direction, and BxB would bring the White Knight further into play. The text move prepares the development of the B at Kt2 with the option of Castles QR. If White exchanges Bishops he gives up the command of his Q4. Black’s P-Q3 might have had the same result, but then the exchange would have given White a majority of pawns on the K side, whilst White’s three Q side pawns would have held the black Q side pawns, one of the latter being doubled.8. Kt-Q2 Q-Kt3The exchange of Bishops allows White to play Kt-K3, thus avoiding the weakening move P-K Kt3. 9. B-KB4 is answered by P-Q4!.9. BxB PxB 10. Kt-K3 R-QKt1 11. P-QKt3 Castles 12. B-B4To prevent Black’s P-B4.At first sight it seems as if the QBP ought to move to B4, as the advance of the QKtP has weakened it. But White dares not allow a Black Knight to settle at Q5.12. … P-Q3 13. P-B4![Illustration]Diag. 108Black threatens to play K-R1 in order to play P-B4. White’s position would then be very bad, and therefore he rightly decides to anticipate the move, even at the cost of a pawn. In order to gain the QBP Black must waste a number of moves with the Q, and White gains time for a King’s side attack. The pawn sacrifice is very promising indeed.13. … Q-B3 14. Castles QxQBP 15. R-B3There seem to be many threats here, and the position is a difficult one to fathom. After disentangling his Queen, Black tries very hard to force his P-B4. As soon as he succeeds in this he has a won game, for the open file is available both for defence and counter-attack.15. … Q-Q5 16. K-R1 B-K3 17. R-QB1 BxB 18. RxB Q-Kt7Q-B3 is impossible apart from the fact that it would block the KBP, e.g. 18. … Q-B3; 19. P-K5, PxP; 20. Kt-K4, etc.19. R-QB2 Q-B3Now the attack shown in the last note could be answered with Q- R5.20. Kt-Kt4Here P-KKt4 could be answered by Kt-Q5, e.g. 21. P-Kt5, Q-Kt3; 22. R-Kt3, P-B4.20. … Q-Kt3 21. R-Kt3 P-B4 22. Kt-K5 Q-K3 23. KtxKt KtxKt 24. P-K5 Kt-Kt5!This prevents the Rook from occupying the Q file which is about to be opened.25. R-B4 PxP26. Q-R1 Q-Q2!If now QxP, Black plays R-B2 with unanswerable threats of R-K1 or Q1.27. Kt-B3 PxP 28. Kt-K5 Q-K2 29. RxKBP QR-K1 30. Kt-B4 Q-K8ch 31. R-B1 QxQ 32. RxQ KtxP 33. P-R3 P-B5 34. R-Q3 Kt-Kt5 35. R-Q7 P-B6! 36. PxP RxP 37. RxRP Kt-Q6threatens mate in six.38. R-R1 Kt-K8mate is again threatened.39. Kt-Q2 RxPch 40. K-Kt1 R-Kt6ch 41. K-R2 R-Q6! 42. RxKt RxKtch 43. RxR RxR 44. R-Q7 R-K6 45. RxP RxP 46. RxP P-R3 47. R-B6A few more moves “for fun.”47. … K-R2 48. K-Kt2 P-R4 49. R-R6 P-Kt3 50. R-R4 K-R3 51. R-QB4 R-Kt7ch 52. K-Kt3 K-Kt4 53. R-B3 P-R5ch 54. K-R3 K-R4 55. R-B4 R-Kt6ch 56. K-R2 P-Kt4 57. R-R4 R-Kt7ch 58. K-Rsq P-R6 59. R-QB4 P-Kt5 60. K-Ktsq P-Kt6 61. R-B5ch K-Kt3 62. R-Bsq K-B4 63. R-Rsq R-Q7 64. R-Ksq K-B5 65. R-Rsq K-K6 66. R-R3ch R-Q6 67. R-Rsq K-K7 Resigns.GAME No. 9White: Salwe. Black: Marshall.Two Knights’ Defence1. P-K4 P-K4 2. Kt-KB3 Kt-QB3 3. B-B4 Kt-B3 4. Kt-Kt5This attack may be tempting, as the BP cannot be protected, but it is against that elementary principle which says that no attack should be undertaken in the opening until the minor pieces are mobilised, provided of course that Black also has made sound opening moves. There is every likelihood that the attack in the present instance will lead to nothing. It has taken many years to find the correct reply, but now that it is known, the opening has practically disappeared from master practice. Instead of the move in the text, White can play either P-Q3, leading almost unavoidably to a drawing variation of the Giuoco piano, or Castles which might bring about the Max Lange attack after 4. … B-B4; 5. P-Q4, PxP.4. … P-Q4 5. PxP Kt-QR4!This is a typical position in the Two Knights’ defence. The former continuation 5. … KtxQP has long been abandoned, as the attack that White can initiate by 6. KtxBP, KxKt; 7. Q-B3ch, forcing the Black King to K3, is dangerous though the result is uncertain. The move in the text breaks the attack from the very first, and Black gets the advantage[Illustration]Diag. 109as he can gain time by attacking the two minor pieces which it should be noted, are unsupported, and in addition obtain a speedy development, worth more than the pawn given up for it.6. P-Q3B-Kt5ch is an alternative. The advantage is Black’s in this case also—e.g. P-B3; 7. PxP, PxP; 8. B-K2, P-KR3; 9. Kt-KB3, P-K5; 10. Kt-K5, Q-B2; 11. P-Q4, B-Q3 (or PxP e.p. followed by B-Q3); 12. P-KB4, PxP e.p.; 13. KtxP, Kt-Kt5 or 11. P-B4, B-Q3; 12. P- Q4, PxP e.p.; 13 KtxP, Castles. Black has an easy game and open lines.6. … P-KR37. Kt-KB3 P-K58. Q-K2 KtxB9. PxKt B-QB410. KKt-Q2The Knight must move sooner or later.10. … Castles 11. Kt-Kt3 B-KKt5 12. Q-B1A sorry retreat, but the plausible Q-Q2 would be disastrous, e.g. P-K6!; 13. PxP, Kt-K5 and Q-R5ch12. … B-Kt5chBlack’s superior development begins to tell in no uncertain fashion. Now White can neither play 13. B-Q2 on account of BxBch; 14. QKtxB, R-K1, followed by P-K6, nor 13. Kt-B3 on account of BxKt; 14. PXB, P-B3 regaining the pawn and maintaining positional advantage. White has therefore no alternative but P-B3, which weakens his Q3, where a Black Knight soon settles down.13. P-B3 B-K2 14. P-KR3 B-R4 15. P-Kt4 B-Kt3At last White can castle. He can, of course, only castle on the Queen’s side, because his King’s side pawns are shattered. Now games in which the Kings castle on different wings are more or less beyond calculation, as pointed out before. On the whole, the player who first attacks wins. But experience has shown that the Queen’s side is more difficult to defend on account of its greater expanse, and this theory is supported by the present game. In addition, White’s development is not completed yet, whilst all the Black forces are ready to strike.16. B-K3 Kt-Q2 17. QKt-Q2 Kt-K4 18. Castles P-Kt4Storming the position with pawns is peculiar to this kind of game. The intention is to break up the opposing pawn position, and to open files for the Rooks. Pawns are cheap in such cases. Open lines for the pieces are the things that matter, and the fewer pawns there are left, the more open lines are available for the attack.19. PxP Kt-Q6ch 20. K-Kt1 QxP 21. K-R1The King was not safe on the diagonal. White wishes to push on his King’s side pawns (P-B4-B5, and so on). But after PxP e.p. there would be a fatal discovered check by the Black Knight.22. … QxPBlack’s advantage becomes more marked. He has recovered his pawn, and for the ensuing attacks on both sides he is better placed, having already two open files for his Rooks.22. P-KB4 P-QR423. QR-Kt1 P-KB424. Kt-Q4 Q-R5!

White: Tartakower. Black: Burn.

King’s Gambit declined (compare p. 30).

1. P-K4 P-K4 2. P-KB4 B-B4 3. Kt-KB3 P-Q3 4. PxP

On principle this exchange cannot be commended, as the opening of the Queen’s file increases the Black Queen’s mobility. White derives no benefit from the KB file so long as the Black Bishop makes castling impossible. White intends to play P-B3 and P-Q4, but the manœuvre is doubtful, and the whole opening includes an inordinately large number of pawn moves. In the present game Black exposes the failings inherent to this system unequivocally.

4. … PxP 5. P-B3 Kt-QB3

Black cannot put off White’s P-Q4 by B-KKt5, for White can give a check with the Queen and unpin the Knight.

6. P-QKt4

The object of this move is not clear, as P-Kt5 does not win a pawn (Kt-R4; 8. KtxP; 9. Q-R5ch). It does not promote development either, and only compromises the QBP and QKtP.

6. … B-Kt3 7. B-Kt5 Kt-B3

This is aimed at the White King’s pawn, which is deprived of its natural support by the QKt. In this position Black does well to attack White’s KP rather than to defend his own, because an open King’s file can only benefit him. Being able to castle, he can occupy the file with his Rook before White has time to bring his King into safety.

8. KtxP

It would have been better to protect the pawn by Q-K2 or P-Q3.

8. … Castles!

[Illustration]Diag. 100

Diag. 100

The beginning of a brilliant attack. Whether White exchanges the Bishop or the Knight, he is overwhelmed.

9. KtxKt

After 9. BxKt, PxB; 10. KtxP, Q-K1 wins; 10. P-Q4 would also lose because Black gains two pawns after KtxP; 11. O-O, KtxP. It is interesting to note how speedily the weakness at White’s QB3 is brought to book.

9. … PxKt 10. BxP KtxP!!

Now White can neither take the Kt nor the R. In the first case Q- R5ch forces mate very soon, in the second B-B7ch, followed by B- Kt5ch or B-R3ch, wins the Queen.

11. P-Q4 Q-B3! 12. BxKt Q-R5ch 13. K-Q2 QxB 14. Q-B3 Q-R5! 15. P-Kt3

Not QxR, because of Q-B7ch and the loss of the Queen by a discovered check by the Bishop.

Q-Kt4ch 16. Q-K3 Q-Q4 17. R-K1 B-Kt5 18. K-B2 P-QR4

Such is the price to pay for premature advances.

19. PxP RxP 20. B-R3 P-QB4

Black shatters White’s pawn position, and his Bishops and Rooks have full play along open files and diagonals.

21. PxP RxB! 22. KtxR

or PxB, RxRPch; 23. RxR,QxRch; 24. K-Bl,B-B4.

22. … BxP

The rest speaks for itself.

23. Q-K5 B-B4ch 24. K-Kt2 Q-Kt2ch 25. K-B1 BxKtch 26. K-Q2 R-Q1ch 27. K-K3 R-Q6ch 28. K-B2 Q-B6ch 29. K-Kt1 R-Q7 30. Q-Kt8ch B-KB1 Resigns.

White: Leonhardt. Black: Marshall.

Falkbeer Counter Gambit (compare p. 35).

1. P-K4 P-K4 2. P-KB4 P-Q4 3. PxQP P-K5 4. P-Q3 PxP 5. QxP Kt-KB3 6. Kt-QB3

It would be quite bad to play P-B4 and try to hold the extra pawn at the expense of development. Black would very soon occupy the King’s file with his Rook and there would be no time for White to bring his King into safety, e.g. 6. P-B4, B-QB4; 7. Kt-KB3, Castles; 8. B-K2, R-K1, and already now there are threats of Kt- K5 or Kt-Kt5 followed by B-B7ch or Kt-B7.

White would of course like to continue with B-K3 in order to make a fight for the possession of the diagonal. He would, however, lose his chance of castling through Black’s Q-K2. This is detrimental in all such cases where the lines in the centre are open or likely to be forced open at any time.

7. … Castles8. Castles QKt-Q29. B-K2 Kt-Kt310. B-B3 B-KKt511. B-K3?

White has not yet completed his development, and his first care should be to bring out his KKt. This he could have done without difficulty, thus: 11. BxB, KtxB; 12. Kt-R3. After the move in the text, Black not only occupies the King’s file but gains a move in so doing.

11. … BxBch 12. QxB R-K1 13. Q-Q4 Q-Q3

Black’s course is obvious; he must win the QP. The forces will then be equal in material, but there will remain a

[Illustration]Diag. 101

Diag. 101

flaw in White’s position, namely the exposed KBP, and this tells in the ending.

Now the square at KKt3 is unprotected, and this is serious in view of a probable Knight’s ending, where, moreover, it will sooner or later be necessary to play P-KKt3 in order to support the KBP. Both the KKtP and KBP would be weak, with the King on the other wing, and be under constant threat of being captured. The game does proceed as indicated, and the simple and logical manner in which Marshall brings home his advantage in a very short time shows convincingly how fatal a shattered pawn position can be for the end-game. Instead of the move in the text, White should have played BxB followed by Kt-B3, which would have completed his development without making another pawn move.

14. … BxB 15. KtxB QR-Q1 16. KR-KI RxR 17. RxR QKtxP 18. KtxKt KtxKt 19. P-KKt3 P-KR3

making a loophole for the King. In this case the move is correct, as the threat of mate ties the Black Rook to his rank. It is wrong to make a loophole, as weak players are fond of doing, as early as possible “in case,” before it is shown that there will be a need for it, or that there will be a Rook ending.

White is afraid of playing 20. QxP on account of Kt-Kt5, which threatens KtxBP followed by Q-QB3. 21. QxP would not be a sufficient defence because of Q-B4 threatening mate, and on the other hand 21. Q-R4 would conjure up a dangerous attack, beginning with P-QKt4. When the players castle on different wings, there is always the danger of the opponent sacrificing pawns and opening up files for his Rooks and Q against the castled King. The game then assumes a wild character, and as matters are generally settled one way or another in the middle- game, end-game considerations, both with regard to number and position of pawns, can be disregarded. Experience has shown that the player who develops his attack first is likely to win, and that it is of little use to submit tamely to an assault of this kind without attempting a counter attack.

Such games are very difficult for the beginner to understand. There is about them something violent and difficult to estimate, and years of practice are necessary in order to gain the judgment required for weighing up the possibilities of attack and counter attack, where the Kings have castled on opposite wings.

20. … P-R3 21. R-Q1 Kt-B3 22. QxQ RxQ 23. RxR PxR 24. Kt-Q4 Kt-K5 25. Kt-K2 K-B1

The Black King now pushes forward irresistibly, and attacks the weakened pawns on the King’s wing. The White King cannot get any nearer, as a check by the Black Kt would win a pawn at once. The end is easy.

26. P-B3 K-K2 27. K-B2 K-K3 28. P-Kt3 Kt-B7 29. Kt-Q4ch K-B3 30. P-KR4 P-KR4

Now the P at Kt3 is “backward” and therefore lost.

31. P-B4 Kt-K5 32. Kt-K2 K-B4 33. K-Q3 Kt-B7ch 34. K-B3 K-Kt5 35. P-Kt4 Kt-K5ch 36. K-Q4 KtxP Resigns.

White: Spielmann. Black: Prokes.

Vienna Game (compare p. 35).

1. P-K4 P-K4 2. Kt-QB3 Kt-KB3 3. P-B4 P-Q4 4. PxKP KtxP 5. Q-B3

It is contrary to the principles governing sound play to bring out the Queen early in the game. The opponent frequently has an opportunity of gaining a move by driving off the Queen, developing a minor piece at the same time. In the present case Black might have gained the advantage in the following way: 5. … Q Kt-B3. Now if: 6 KtxKt then Kt-Q5!; 7 Q-Q3?, PxKt; 8 QxP?, B-KB4. If, however, 6 B-Kt5, Black obtains the better game by playing 6. … KtxKt; 7 KtPxKt, Q-R5ch; 8 P-Kt3, Q-K5ch; 9 QxQ, PxQ; 10 BxKtch, PxB, with two Bishops on open diagonals. There is no harm in the doubled pawn, as White cannot attack it. Black’s immediate threat is B-R3 or KB4, which exerts pressure at Q6, and White will find it difficult to advance his QP.

This move is open to discussion, as the Kt which it means to support can be driven away by P-Q3. On the other hand, if White does play his QP to Q3, Black can prevent its further advance by P-Q5, after which the White KP is insecure and the KB somewhat shut in.

6. P-Q3 KtxKt 7. PxKt P-Q5 8. Q-B2!

White offers his QBP in order to be able to strengthen his centre by P-Q4, and to free his pieces. To protect his QBP would be inferior, e.g. 8 Kt-K2, Kt-B3 or 8 B-Kt2?, PxP; 9 BxP, B-Kt5!; 10 BxB, QxR5ch; 11 Q-B2, QxBch; 12 Q-Q2, Q-Q5.

8. … PxP?

It would have been better, of course, to continue developing with Kt-B3, which at the same time maintains the pressure on Q5.

9. P-Q4 B-K310. Kt-R3

Intending Kt-B4 with a view to exchanging the Bishop. After that, Black’s position on White squares is weak specially on the diagonal QR7, KKt1, which was opened by Black’s fifth move, and on which the White Bishop can soon operate. The game is instructive in showing the development of that idea.

10. … B-K2 11. Kt-B4 Q-Q2 12. KtxB QxKt 13. B-Q3 P-KKt3

Black cannot prevent White’s threat of Q-K2 and B-B4.

[Illustration]Diag. 102

Diag. 102

15. Castles QxQPch

Black is obliging. The opening of files in the centre is favourable for White, as he can make use of his Rooks in the combined attack. Instead of the move in the text, development with Kt-B3 and Castles QR was the last, though slender, chance of saving the game.

If QxP, Q-B2 followed by B-Q4, B-K4, KR-K1 and QR-Q1. Black has no sufficient means of defence to oppose this massing of forces.

17. QR-Q1 Q-R4 18. BxBP

The end is swift, and easy to understand.

18. … R-B1 19. Q-Kt4 PxB 20. Q-R5ch R-B2 21. P-K6 Resigns.

White: Tarrasch. Black: Capablanca.

Giuoco Piano

1. P-K4 P-K4 2. Kt-KB3 Kt-QB3 3. B-B4 B-B4 4. P-B3

The beginning of interesting operations in the centre. The steady development with: 4. P-Q3, P-Q3; 5. Kt-B3, Kt-B3; 6. B-KKt5, B-K3 or Castles tends to a draw from the very first, and is thought dull.

4. … Kt-B3

Black can avoid the exchange of pawns, which White tries to bring about after P-Q4, by playing his Queen to K2. This covers his KP a second time, and White’s P-Q4 can be answered with B-Kt3. White’s QBP then obstructs the Kt’s natural development. In a game von Schewe-Teichmann (Berlin, 1907) the position discussed on p. 117 was reached after the following moves: 5. Castles, P- Q3; 6. P-Q4, B-Kt3; 7. P-QR4, P-QR3; 8. P-R5, B-R2.

5. P-Q4 PxP 6. PxP B-Kt5ch

[Illustration]Diag. 103

Diag. 103

The pawn sacrifice by 7. Kt-B3, KtxKP; 8. Castles! is much more interesting and more in keeping with the spirit of the opening. [Footnote: The following two short games will give an idea of the various lines of attack which are to be found in this opening:

a. Howell-Michell (cable match, England—America, 1907): 8. … BxKt; 9. P-Q5 (Moller attack), B-B3; 10. R-K1, Kt-K2; 11. RxKt, P-Q3; 12. B-Kt5, BxB; 13. KtxB, B-B4 (the only chance of a draw would be this: Castles; 14. KtxRP, KxKt; 15. QR5ch, K-Kt1; 16. R- R4, P-KB4!; 17. B-K2, Kt-Kt3!; 18. Q-R7ch, K-B2; 19. R-R6, Kt-B5; 20. B-R5ch, KtxB; 21. Q-Kt6 with perpetual check); 14. Q-B3,Q-Q2 (BxR; 15. QxPch followed by Q-K6ch and QxB); 15. B-Kt5!, QxB; 16. QxB, P-KB3; 17. QR-K1, PxKt; 18. RxKtch and mate in a few moves.

b. X v. Y, first 10 moves as before: 11. RxKt, Castles; 12. P-Q6, PxP 13. B-KKt5, Kt-B4; 14. Q-Q5!, BxB; 15. KtxB, Kt-R3 (QxKt; 16. QxPch); 16. Q R-K1, resigns.] White obtains a quick development and prevents Black from freeing his game by playing P-Q4. After 8. … BxKt; 9. P-Q5 follows (Moller attack), and after 9. … B- B3, White wins back his piece by R-K1 (10. PxKt would not be good, as Black could free his game by KtPxP and P-Q4). On the other hand, after 8. … KtxKt; PxKt, White in addition gains a move, as BxP is countered by Q-Kt3.

As played here, Black succeeds in playing P-Q4, and the game is even. Indeed the isolated QP is a weakness in the White position.

7. … BxBch8. QKtxB P-Q4!9. PxP KKtxP10. Q-Kt3 QKt-K211. Castles KR Castles12. KR-K1 P-QB3

Now the Knight is securely posted in the centre, and Black can accumulate forces for the attack on the White QP, possibly by Q- Kt3, R-Q1 and Kt-B4.

in order to drive the Queen from her Kt3, but this advance is “three-edged,” as Master Gregory would say, and the pawn is sure to prove weak in the end-game.

13. … Q-Kt3 14. Q-R3 B-K3 15. P-R5 Q-B2 16. Kt-K4

Kt-KKt5 would seem to be stronger here. B-B4 would then be answered by 17. B-Q3. After BxB, 18. QxB, White obtains opportunities for a King’s side attack, in which the Rook could co-operate via K4 and Kt4 or R4.

16. … QR-Q1 17. Kt-B5 B-B1 18. P-KKt3?

This produces weak points at KB3 and KR3, and there being as yet no definite threat in Black’s Kt-B5, should have been avoided. It is of course difficult to formulate a plan of attack, for there is no weak place in Black’s armour. In any case White could safely have played QR-Q1 and Q2 in order to double the Rooks on the King’s file or Queen’s file according to circumstances. But now as soon as a Rook moves to Q1—and that will have to be done in the end, to support the weak QP—Black’s B-Kt5 might become awkward.

18. … Kt-B4 19. QR-Q1 Kt-Q3! 20. BxKt Kt-Kt4

avoiding an isolated pawn in a subtle manner.

[Illustration]Diag. 104

Diag. 104

21. Q-Kt4 RxB 22. Kt-Q3 B-Kt5 23. QKt-K5 P-R4 24. KtxB PxKt 25. Kt-R4

Kt-K5 would be answered by KR-Q1; 26. KtxP, KtxP threatening both Kt-B6ch and Kt-B7. If White stops both threats with Q-B3, Kt-K7ch wins.

Now Black foregoes his well-earned advantage. He overlooks White’s subtle move 28. P-R6. 26 Q-B1 was indicated. White’s Queen’s Pawn could not escape, and there was time to dislodge the White Rook from the seventh by R-Q2, e g. 26. … Q-B1; 27. Q- Kt3!, QR-Q2; 28. Q-K3, RxR; 29. QxR, KtxP.

27. QxQ KtxQ 28. P-R6! PxP 29. RxRP Kt-Kt4 30. RxRP KtxP 31. K-B1 P-Kt4 32. Kt-Kt2 Kt-B6 33. RxR PxR!

The pawn threatens to queen. Taking the Rook’s pawn would not be so good, as it would displace the Knight. White would not only regain the pawn easily with Kt-K3, but would also get his King into play.

34. Kt-K1 R-K1

Here R-QB1 affords winning possibilities for Black. On account of the threat of R-B8, the exchange of Knights by White would be forced, and his game would have been badly cramped by the Black KBP, e.g. 34. … R-QB1; 35. KtxKt, PxKt; 36. R-R1 (K-K1?, R-B7; 37. R-Q6, R-K7ch; 38. K-B1, RxP; 39. K-K1, R-K7ch; 40. K-B1, R- K4), R-Kt1; 37. R-Kt1, R-Kt6. After the move in the text the game is drawn.

35. KtxKt PxKt 36. R-Q6 R-QB1

There is nothing in this move, as the Black passed pawn is now attacked.

37. K-K1 R-K1ch38. K-B1 R-QB1Drawn.

White: R. C. Griffith. Black: W. H. Gunston.

Giuoco Piano.

1. P-K4 P-K4 2. Kt-KB3 Kt-QB3 3. B-B4 B-B4 4. P-B3 Kt-B3 5. P-Q3

P-Q4 would seem to be the logical consequence of P-B3, and therefore preferable. After the text move Black will sooner or later be able to enforce the advance of his own pawn to Q4, and his pieces will then have the greater mobility.

Here Black might have played P-Q4 at once. For if White takes the pawn, he leaves Black in possession of the pawn in the centre. If he does not do so but plays B-QKt5 instead, Black’s reply would be Q-K2 and the exchange of pawns at K 5 would follow. White’s P- B3 is then clearly a lost move.

6. B-K3 B-Kt3 7. QKt-Q2 Kt-K2 8. Kt-B1 P-B3 9. Q-K2 Castles 10. Kt-Kt3 P-Q4 11. PxP PxP 12. B-Kt3 Kt-Kt3

Black has now the superior position on account of his pawn centre.

13. Castles KR B-B2 14. B-Kt5 P-KR3 15. BxKt PxB

There is nothing in the weakness at Black’s KB3 and KR3 caused by the disappearance of his KKt Pawn, as White has lost his KB. On the contrary the open file should be a distinct asset, for, having a strong centre, Black’s pieces are more mobile and he is more likely to get an attack.

in order to play Kt-R5, which otherwise would be answered by B- Kt5.

17. … KR-Kt1 18. K-R1 P-B4 19. Kt-R5 B-K3

BxP was threatened.

20. R-KKt1 P-B5

[Illustration]Diag. 105

Diag. 105

P-K5 would seem to be better, as it opens a diagonal for the KB, and a diagonal, too, for the QB, as White has to exchange the pawns. Indeed Black would soon have obtained a winning advantage, e.g. 20. … P-K5; 21. PxP (Kt-R2, Q-R5; 22. Q-K2, Kt-K4), BPxP; 22. Kt-R2, Q-R5; 23. Q-K2 (P-KKt4 or B-Q1, P-B4), Kt-K4, threatening Kt-Kt5 and Kt-Q6. As it is, White gains a little time, although Black’s position still remains superior.

21. Q-K2 Q-K2 22. P-Kt4 P-B3

to prevent P-Kt5.

23. R-Kt2 QR-K1 24. R-K1 Q-B2 25. Kt-Q2

intending to play P-B3, thus retarding Black’s P-K5, which is still hanging over White like Damocles’ sword. The move, however, lets in the Knight.

25. … Kt-R5 26. R-R2 P-B4 27. P-B3 P-K5

Now this move is no longer feasible, as White’s brilliant sacrifice demonstrates. To make the move possible, long preparations would have been necessary, such as: R-Kt3, B-Q2-B3, etc.

28. QPxP QPxP 29. KtxKP PxKt 30. QxPch R-Kt3 31. R(R2)-K2

The scene has changed with startling suddenness. White has open files and diagonals for all his forces, whilst Black’s pieces are immobilised. Whatever he plays, Black must lose the piece he has gained.

31. … B-Q3 32. Q-Q3 BxB 33. RxR Q-B5

He cannot play B-Q4 on account of Q-Q4.

34. Kt-B6ch K-Kt2 35. QR-K7ch BxR 36. RxBch KxKt 37. Q-Q6ch Resigns.

White: Mason. Black: Gunsberg.

Giuoco Piano.

1. P-K4 P-K4 2. Kt-KB3 Kt-QB3 3. B-B4 B-B4 4. P-Q3 P-Q3 5. B-K3 B-Kt3 6. P-B3 Kt-B3 7. QKt-Q2 Q-K2 8. P-QR4

A lost move. The logical continuation is Kt-B1-Kt3 and Castles.

8. … B-K3 9. B-QKt5 BxB

Generally speaking, exchanges such as this are doubtful. However, in the present case, although it opens the B file for White, White cannot prevent Black from obtaining the same advantage.

10. PxB P-QR3

Black gives up the move he has gained. There is no justification for this, as nothing prevents him from proceeding with his development at once with 10. … Castles.

11. BxKtch PxB 12. P-QKt4

White is anxious lest his KtP should be made “backward” by P-QR4 and P-B4. This is one of the drawbacks of the premature advance of the QRP.

12. … Castles KR 13. Castles Kt-Kt5 14. Q-K2 P-KB4 15. PxP BxP 16. P-K4 B-Q2 17. Kt-B4 Kt-B3 18. Kt-K3 P-Kt3 19. P-B4

This creates a weakness at Q4.

Unimportant as it appears to be, it is the cause of the loss of the game, as the opposing Knight gets in ultimately. The doubling of the Rooks on the KB file would seem to be the best plan.

19. … Kt-R4 20. P-Kt3

White’s weaknesses at KB3 and KR3 are more damaging than the corresponding ones in the Black camp, as Black still possesses a Bishop of the same colour as the weakened squares. But the move is now compulsory; for were White to allow the Black Knight to his KB5, and to drive him off then with P-Kt3, the Knight could play to his R6 and prevent the doubling of the White Rooks.

20. … B-R6 21. R-B2 Kt-Kt2 22. Q-Kt2

White begins to operate in the centre and on the Q wing, as his position on the K side begins to be doubtful. The intention is to play P-Q4, which, however, Black opposes at once.

22. … Kt-K3

[Illustration]Diag. 106

Diag. 106

If now White plays P-Q4, he loses a piece by PxP; 24. KtxP?, RxR; 25. KxR, Q-B3ch.

The Rook has no future here, and R-Q1, in order to play P-Q4, is more logical. But as Black obviously threatens to double his Rooks on the KB file, it would be advisable to play for an exchange of Rooks, with: Kt-Kt2, QR-B1 and Kt-K1.

23. … R-B2 24. QR-K2 QR-KB1 25. Kt-K1 Kt-Q5 26. R-Q2 Q-Kt4 27. Kt(K3)-Kt2 BxKt 28. KxB

KtxB is frustrated by Kt-B6ch.

All the Black forces are now in action, and White has no defence, as his pieces can hardly move.

29. K-B1 Kt-Kt6!Resigns.

If R-K2 or B2, there follows RxRch; 31. RxR, Kt-Q7ch; 32. QxKt, QxQ.

White: Marshall. Black: Tarrasch.

Max Lange Attack.

1. P-K4 P-K4 2. P-Q4 PxP 3. Kt-KB3 Kt-QB3 4. B-QB4 B-B4 5. Castles Kt-B3

Black can avoid the complications of the Max Lange attack by 5. … P-Q3. In that case White cannot recover the pawn, and in order to develop his QKt effectively, would have to play P-B3, aiming at rapid development in return, after 6. … PxP; 7. KtxP. But Black can frustrate this plan either by pushing his pawn to Q6, so that the QKt is barred from the square B3, or by playing B-KKt5 with this probable continuation: 7. Q-Kt3, BxKt; 8. BxPch, K-B1; 9. PxB, Kt-B3, and Black has the better game, for White’s King’s side is broken up and his pieces undeveloped, while Black has prospects of attack on the open KB file.

6. P-K5 P-Q4 7. PxKt PxB 8. R-K1ch B-K3 9. Kt-Kt5 Q-Q4

[Illustration]Diag. 107

Diag. 107

This is the typical position in the Max Lange attack. With his ninth move White threatened to win a piece by KtxB and Q-R5ch. Black could not parry the threat by 9. … Q-Q3, on account of PxP followed by Kt-K4-B6ch. The position in the diagram appears to be favourable for Black, as all his minor pieces are in play, whilst White’s development is somewhat restricted by Black’s strong pawns at QB5 and Q5. For a long time this opening has not been played in tournaments, being considered unsatisfactory for White. With the present game, and his new move of 15. B-R6, Marshall has reopened the question as to whether White’s attack on the K file plus the pawn at KKt7 is sufficiently tempting.

10. Kt-QB3 Q-B4 11. QKt-K4 Castles QR

This is imperative. If Black retires the Bishop from his unsafe position, White permanently prevents Black from castling, which is bound to be fatal in view of the open K file—e.g. 11. … B- Kt3; 12. PxP, R-KKt1; 13. P-KKt4, Q-Kt3; 14. KtxB, PxKt; l5. B- Kt5, RxP; 16. Q-B3 with a violent attack.

12. KtxQB

If White tries to win the exchange in the following way: 12. P- KKt4, Q-K4!; 13. Kt-KB3, Q-Q4; 14. PxP followed by Kt-B6, Black can initiate a promising counter attack by 14. … BxP!!; 15. PxR-Q, RxQ; 16. Kt-B6, QxKt; 17. QxQ, BxQ. In this case White exposes his King’s side by P-KKt4 in order to benefit from the unstable position of the Black KB, but unless care is taken, he can easily fall a victim to an attack on the open KKt file

12. … PxKt 13. P-KKt4 Q-K4

Not Q-Q4, on account of PxP and Kt-B6.

14. PxP KR-Kt1 15. B-R6

This is Marshall’s innovation. It gets the Bishop out of play, as P-Kt5 must necessarily follow, yet the pawn at Kt7 holds the Black Rook, and there is a permanent threat of Kt-B6 either winning the exchange or, if the Knight is taken, giving White a pair of formidable passed pawns.

This is quite to White’s liking, since he wishes to advance Ids centre pawns. Black’s only chance of escaping disaster would be: B-K2, with R-Q2, Kt-Q1-B2. Instead of this, his next few moves do not reveal any concerted plan, and he loses in a surprisingly short time.

17. P-B4 Q-Q4 18. Q-B3 B-K2 19. P-Kt5 Q-B4 20. Kt-Kt3 Q-B2

In manoeuvring his Q, Black has achieved nothing either for counter attack or defence. Now White has numerous attacking chances. He first turns his attention to the KP.

21. Q-Kt4 QR-K1 22. R-K4! P-Kt4 23. P-QR4

and now even the QR takes part in the assault. Black’s game is hopeless.

23. … P-R3 24. PxP PxP 25. K-Kt2

attacking the KP by avoiding the check.

25. … Kt-Q1 26. Q-B3 Q-Kt3 27. R-Q4 P-B3 28. RxKtch KxR 29. QxP Resigns.

After this, no master has tried to defend a “Max Lange” in an international tournament.

White: Blackburne. Black: Em. Lasker.

Scotch Game.

1. P-K4 P-K4 2. Kt-KB3 Kt-QB3 3. P-Q4 PxP 4. KtxP B-B4 5. B-K3 Q-B3

The threat KtxKt and BxB must be met in some way. P-Q3 is not satisfactory, for Black remains with a trebled pawn after the double exchange. An alternative to the text move is B-Kt3. Q-B3, however, has the advantage of developing a piece, and although it is the Queen, White has no early opportunity of driving the same off, such as he often obtains when the Queen comes out so soon in the game.

6. P-QB3 KKt-K2 7. Kt-B2

In order to develop the QKt.

7. … P-QKt3!

Out of three possible moves, Lasker selects the one which contributes most to development. B-Kt3 does nothing in that direction, and BxB would bring the White Knight further into play. The text move prepares the development of the B at Kt2 with the option of Castles QR. If White exchanges Bishops he gives up the command of his Q4. Black’s P-Q3 might have had the same result, but then the exchange would have given White a majority of pawns on the K side, whilst White’s three Q side pawns would have held the black Q side pawns, one of the latter being doubled.

8. Kt-Q2 Q-Kt3

The exchange of Bishops allows White to play Kt-K3, thus avoiding the weakening move P-K Kt3. 9. B-KB4 is answered by P-Q4!.

9. BxB PxB 10. Kt-K3 R-QKt1 11. P-QKt3 Castles 12. B-B4

To prevent Black’s P-B4.

At first sight it seems as if the QBP ought to move to B4, as the advance of the QKtP has weakened it. But White dares not allow a Black Knight to settle at Q5.

[Illustration]Diag. 108

Diag. 108

Black threatens to play K-R1 in order to play P-B4. White’s position would then be very bad, and therefore he rightly decides to anticipate the move, even at the cost of a pawn. In order to gain the QBP Black must waste a number of moves with the Q, and White gains time for a King’s side attack. The pawn sacrifice is very promising indeed.

13. … Q-B3 14. Castles QxQBP 15. R-B3

There seem to be many threats here, and the position is a difficult one to fathom. After disentangling his Queen, Black tries very hard to force his P-B4. As soon as he succeeds in this he has a won game, for the open file is available both for defence and counter-attack.

15. … Q-Q5 16. K-R1 B-K3 17. R-QB1 BxB 18. RxB Q-Kt7

Q-B3 is impossible apart from the fact that it would block the KBP, e.g. 18. … Q-B3; 19. P-K5, PxP; 20. Kt-K4, etc.

Now the attack shown in the last note could be answered with Q- R5.

20. Kt-Kt4

Here P-KKt4 could be answered by Kt-Q5, e.g. 21. P-Kt5, Q-Kt3; 22. R-Kt3, P-B4.

20. … Q-Kt3 21. R-Kt3 P-B4 22. Kt-K5 Q-K3 23. KtxKt KtxKt 24. P-K5 Kt-Kt5!

This prevents the Rook from occupying the Q file which is about to be opened.

25. R-B4 PxP26. Q-R1 Q-Q2!

If now QxP, Black plays R-B2 with unanswerable threats of R-K1 or Q1.

27. Kt-B3 PxP 28. Kt-K5 Q-K2 29. RxKBP QR-K1 30. Kt-B4 Q-K8ch 31. R-B1 QxQ 32. RxQ KtxP 33. P-R3 P-B5 34. R-Q3 Kt-Kt5 35. R-Q7 P-B6! 36. PxP RxP 37. RxRP Kt-Q6

threatens mate in six.

38. R-R1 Kt-K8

mate is again threatened.

39. Kt-Q2 RxPch 40. K-Kt1 R-Kt6ch 41. K-R2 R-Q6! 42. RxKt RxKtch 43. RxR RxR 44. R-Q7 R-K6 45. RxP RxP 46. RxP P-R3 47. R-B6

A few more moves “for fun.”

47. … K-R2 48. K-Kt2 P-R4 49. R-R6 P-Kt3 50. R-R4 K-R3 51. R-QB4 R-Kt7ch 52. K-Kt3 K-Kt4 53. R-B3 P-R5ch 54. K-R3 K-R4 55. R-B4 R-Kt6ch 56. K-R2 P-Kt4 57. R-R4 R-Kt7ch 58. K-Rsq P-R6 59. R-QB4 P-Kt5 60. K-Ktsq P-Kt6 61. R-B5ch K-Kt3 62. R-Bsq K-B4 63. R-Rsq R-Q7 64. R-Ksq K-B5 65. R-Rsq K-K6 66. R-R3ch R-Q6 67. R-Rsq K-K7 Resigns.

White: Salwe. Black: Marshall.

Two Knights’ Defence

1. P-K4 P-K4 2. Kt-KB3 Kt-QB3 3. B-B4 Kt-B3 4. Kt-Kt5

This attack may be tempting, as the BP cannot be protected, but it is against that elementary principle which says that no attack should be undertaken in the opening until the minor pieces are mobilised, provided of course that Black also has made sound opening moves. There is every likelihood that the attack in the present instance will lead to nothing. It has taken many years to find the correct reply, but now that it is known, the opening has practically disappeared from master practice. Instead of the move in the text, White can play either P-Q3, leading almost unavoidably to a drawing variation of the Giuoco piano, or Castles which might bring about the Max Lange attack after 4. … B-B4; 5. P-Q4, PxP.

4. … P-Q4 5. PxP Kt-QR4!

This is a typical position in the Two Knights’ defence. The former continuation 5. … KtxQP has long been abandoned, as the attack that White can initiate by 6. KtxBP, KxKt; 7. Q-B3ch, forcing the Black King to K3, is dangerous though the result is uncertain. The move in the text breaks the attack from the very first, and Black gets the advantage

[Illustration]Diag. 109

Diag. 109

as he can gain time by attacking the two minor pieces which it should be noted, are unsupported, and in addition obtain a speedy development, worth more than the pawn given up for it.

B-Kt5ch is an alternative. The advantage is Black’s in this case also—e.g. P-B3; 7. PxP, PxP; 8. B-K2, P-KR3; 9. Kt-KB3, P-K5; 10. Kt-K5, Q-B2; 11. P-Q4, B-Q3 (or PxP e.p. followed by B-Q3); 12. P-KB4, PxP e.p.; 13. KtxP, Kt-Kt5 or 11. P-B4, B-Q3; 12. P- Q4, PxP e.p.; 13 KtxP, Castles. Black has an easy game and open lines.

6. … P-KR37. Kt-KB3 P-K58. Q-K2 KtxB9. PxKt B-QB410. KKt-Q2

The Knight must move sooner or later.

10. … Castles 11. Kt-Kt3 B-KKt5 12. Q-B1

A sorry retreat, but the plausible Q-Q2 would be disastrous, e.g. P-K6!; 13. PxP, Kt-K5 and Q-R5ch

12. … B-Kt5ch

Black’s superior development begins to tell in no uncertain fashion. Now White can neither play 13. B-Q2 on account of BxBch; 14. QKtxB, R-K1, followed by P-K6, nor 13. Kt-B3 on account of BxKt; 14. PXB, P-B3 regaining the pawn and maintaining positional advantage. White has therefore no alternative but P-B3, which weakens his Q3, where a Black Knight soon settles down.

13. P-B3 B-K2 14. P-KR3 B-R4 15. P-Kt4 B-Kt3

At last White can castle. He can, of course, only castle on the Queen’s side, because his King’s side pawns are shattered. Now games in which the Kings castle on different wings are more or less beyond calculation, as pointed out before. On the whole, the player who first attacks wins. But experience has shown that the Queen’s side is more difficult to defend on account of its greater expanse, and this theory is supported by the present game. In addition, White’s development is not completed yet, whilst all the Black forces are ready to strike.

16. B-K3 Kt-Q2 17. QKt-Q2 Kt-K4 18. Castles P-Kt4

Storming the position with pawns is peculiar to this kind of game. The intention is to break up the opposing pawn position, and to open files for the Rooks. Pawns are cheap in such cases. Open lines for the pieces are the things that matter, and the fewer pawns there are left, the more open lines are available for the attack.

19. PxP Kt-Q6ch 20. K-Kt1 QxP 21. K-R1

The King was not safe on the diagonal. White wishes to push on his King’s side pawns (P-B4-B5, and so on). But after PxP e.p. there would be a fatal discovered check by the Black Knight.

22. … QxP

Black’s advantage becomes more marked. He has recovered his pawn, and for the ensuing attacks on both sides he is better placed, having already two open files for his Rooks.

22. P-KB4 P-QR423. QR-Kt1 P-KB424. Kt-Q4 Q-R5!


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