CHAPTER XII.CONCLUSION.

CHAPTER XII.CONCLUSION.

Frank was in a most desperate situation, and he laid the boy down and searched the cabin.

He finally found an ax, and with this implement he attacked the door in an effort to burst it down.

Blow after blow he dealt it.

Finally the stubborn door yielded.

As it went down with a crash he seized Leon Zamora and hastened upon deck with the senseless boy.

Frank’s friends were still firing at the pirates in the bushes, and a cry of joy escaped them when they saw him appear with Leon in his arms.

“My son! My son!” frantically cried the Mexican.

Over the schooner swept the Jove, and Frank got on the ladder, whereupon Barney swiftly drove the machine away over the water toward the shore.

Although many bullets were shot at the inventor, they missed him, and he was carried out of danger.

He reached the deck with his burden.

The joy of Zamora knew no bounds, and when the boy’s wound was dressed and he recovered, he was more than delighted to find himself safe again with his father.

Captain Diavolo’s men were furious when they saw the inventor safely escape with the little prisoner.

Realizing that Frank was liable to attack them, they made haste to get away from that dangerous locality, and when the young inventor sent the flying machine on a hunt for them, not one of the villains was to be found.

“They have got enough,” laughed Frank, “and have like the Arabs silently folded their tents and stolen away.”

“Begorra, we kin get their treasure now,” said Barney.

“Yes, indeed,” assented Zamora. “The gold is due to you for having saved my little boy.”

“I’se gwine to steer fo’ de ole castle, den,” remarked Pomp, as he spun the wheel around.

“The airship is capable of carrying a weight of several tons beside what we have already aboard,” said Frank, “and for that reason we can easily get away with the bulk of the Terror’s horde.”

When they were ready to descend they saw the schooner blow up, and her remains sunk under the sea.

It occupied a full day to get the treasure aboard and stow it. But they finally secured it.

Not one of the pirates disturbed them, and on the following morning Frank drove the Jove high in the air, and sent her along the coast.

Indeed, she mounted so high that she rose above the clouds in the rare upper atmosphere.

Frank had control of the wheel when Zamora came in with his boy and asked him:

“Are you going home now?”

“Not yet,” Frank responded, shaking his head.

“What is there to keep you in this neighborhood?”

“Since I started in fighting the Terror of the Coast,” answeredthe inventor, “I have concluded to not leave my task unfinished. Captain Diavolo is still at large. He yet has his steamship to scour this gulf. I am determined to find the man and his craft, and put them where they will do no further harm.”

“It is a noble resolve, and has my heartfelt sympathy,” said Don Zamora, earnestly. “And by your leave, senor, I shall remain aboard until your purpose is finally accomplished, compadre!”

Frank was satisfied.

He spent several days after that searching for the villain, but failed to find him.

League after league of the coast was patrolled, and they finally reached the neighborhood of Florida.

Off one of the keys a ship was discerned one morning by the young inventor, who stood on deck.

He eagerly scrutinized it with a glass.

It was a small steamship flying the American flag.

“Zamora,” he called, quickly, “come out here!”

“Yes, senor; what do you wish?” asked the Mexican, emerging.

“Do you see that steamer?”

“Plainly, when there is a rift in the clouds.”

“Would you take her to be Captain Diavolo’s vessel?”

“By no means. The Snake is a larger boat.”

“Pshaw! I thought it was her.”

“No; you are mistaken, I am sorry to say.”

Frank looked intensely disappointed, and cast another glance down at the vessel.

As he did so he saw a very much larger steamer run from behind the key and race after the first one.

The large vessel carried a black flag at the masthead, in the center of which were a skull and crossbones.

“It’s the pirates’ emblem!” cried Frank.

“Ha! That’s her now!” exclaimed the Mexican, excitedly.

“So I perceive,” responded the inventor, leveling his glass again.

“Those monsters are intent on running the smaller craft down and attacking it.”

“Of course!” cried Frank. “And, by jingo! among the big gang swarming over the deck of the Snake I recognize the figure of Captain Diavolo.”

“Then the scoundrel and the crew of the schooner which contained my boy must have been picked up by this craft, and carried away.”

“Just exactly my impression,” Frank replied.

Barney and Pomp were apprised of the news, and they eagerly scanned the pirates’ craft.

“I reckon dey doan’ ’spec dat we’se ober dar haids up yere in de clouds,” chuckled the coon.

“Shure, they’ll be afther knowin’ it soon enough,” laughed Barney, as he spit on his hands and rubbed them together.

As he spoke, they heard the faint report of a gun, and saw a shot strike the stern of the fugitive steamer.

Judging by the actions of the vessel, the ball had evidently struck the rudder or screw, for she ran wild, and her engineer was obliged to stop her.

The Terror dashed ahead, and another shot was discharged from her deck, the ball sweeping the deck of the other.

Frank grew restless.

“We must stop them at once!” he exclaimed, “or they will, perhaps, murder the whole crew. Barney, take charge and drop the Jove down toward them.”

He gave his place to the Irishman, and going back to the room where the arms were kept, he quickly secured an enormous grenade, and carried it out on deck.

“If this shell lands on her deck it will blow her to pieces,” he muttered, grimly. “Now for a trial.”

Waiting until the airship was almost directly above the other vessel, Frank let the shell fly.

It plunged down through the air quickly.

Down, down, down it went at a terrific speed until it had almost reached the steamer.

But the Snake dashed ahead, the grenade missed, and it plunged harmlessly into the sea.

A cry of intense vexation escaped Frank, and he saw his enemies go flying ahead blissfully ignorant of the great danger they had escaped.

The Jove was descending rapidly under Barney’s skillful guidance, and it soon hovered within a few hundred feet of the sea when the pirates saw it.

A fierce yell escaped them, and they swung a big swivel gun around and fired up at her.

The shot crashed through the airship’s hull, and the villains rapidly loaded the gun again.

Fortunately, our friends were not injured by the shock.

“Arm yourselves, boys, arm yourselves,” cried Frank.

In a minute more all hands had their weapons ready for action, and began to fire down at the pirates.

The fugitive steamer was near by, and her crew, armed with several rifles and pistols, were firing at the pirates.

Report after report rang out.

Clouds of smoke and fumes of powder rose.

For a quarter of an hour the battle waxed hot.

The pirates were between two fires, and while half of them turned their attention upon the steamer’s crew, the other half engaged at firing at the airship’s crew.

In the midst of the conflict one of Diavolo’s gunners discharged the swivel piece up at the Jove again.

This shot smashed into the plane uprights on the port side, breaking them in two and tearing the braces.

All the upper gear began to collapse.

“Lookout! We’re falling!” shouted Frank. “We can’t float with that hole in our boat’s hull.”

He seized a line as he spoke and flung an end to the crew of the disabled steamer, while he tied the other end to the Jove.

At the same moment Zamora let another of the big bombs fly out a window at the Snake.

The grenade struck the side of the pirates’ vessel, and tearing a big hole there, caused her to fill.

In a few moments it was clear the vessel would be sunk many fathoms under the Gulf.

A cheer escaped Frank’s party despite their own peril, when they saw what the Mexican did.

“At last I am revenged!” hoarsely cried Zamora, as he seized his child and ran on deck.

The doom of the flying machine was sealed, for she fluttered to the water and began to sink.

“Haul in on that line and make it fast, boys!” cried Frank.

Working furiously, they dragged the airship to the side of the disabled steamer and secured her so she could not go down.

Willing hands assisted them aboard the steamer just as the Snake sank, carrying many of her crew down with her.

Captain Diavolo was killed during the explosion of the grenade, and the crew of the Yankee vessel shot the rest, who were swimming.

Seeing that his invention could not be repaired where it was, Frank abandoned all hope of saving her.

A few hasty words passed between him and the captain of the steamer, and the inventor was assured of a passage to New York in his vessel when she was repaired.

Then he and his friends dragged the treasure out of her and stowed it below, after which the line holding the Jove was cut, and our gallant flying machine sank in the deep Gulf.

Our friends told the Yankee crew all about themselves, and in return learned that the craft had recently left a Mexican port, and was homeward bound when attacked.

She was badly damaged by the shot, but they finally repaired her so she was able to finish her journey.

Zamora and his son were landed in Florida, from whence they could easily get home, and he warmly thanked Frank and his friends for all they had done for him and his child.

He refused to share the treasure, as he was already wealthy.

Our friends, therefore, gave the captain and crew of thesteamer an ample share of it, and divided the rest among themselves.

In due time the treasure was all sold, and realized a huge sum.

Landing in New York, our friends proceeded to Readestown, and received a warm welcome home.

They were glad to get home again.

Frank since then has built other wonderful inventions, and we will soon give our readers an account of another one. But our story of his greatest flying machine is ended, and we will, therefore, defer our narrative to the volume which follows this one.

THE END.

THE END.

THE END.

Read “ONE HUNDRED MILES BELOW THE SURFACE OF THE SEA; OR, THE MARVELOUS TRIP OF FRANK READE, JR.,” which will be the next number (50) of “Frank Reade Weekly Magazine.”

SPECIAL NOTICE: All back numbers of this weekly are always in print. If you cannot obtain them from any newsdealer, send the price in money or postage stamps by mail to FRANK TOUSEY, PUBLISHER, 24 UNION SQUARE, NEW YORK, and you will receive the copies you order by return mail.

HAPPY DAYS,

HAPPY DAYS,

HAPPY DAYS,

HAPPY DAYS,

The Best Illustrated Weekly Story Paper Published.ISSUED EVERY FRIDAY.“HAPPY DAYS” is a large 16-page paper containing Interesting Stories, Poems, Sketches, Comic Stories, Jokes, Answers to Correspondents, and many other bright features. Its Authors and Artists have a national reputation. No amount of money is spared to make this weekly the best published.A NEW STORY BEGINS EVERY WEEK IN “HAPPY DAYS.”OUT TO-DAY! OUT TO-DAY!LUCKY LIGE;OR,The Boy Who Fooled Them All.By Fred Fearnot,(Hero of the Great “WORK AND WIN” Stories).Begins in No. 470 of “HAPPY DAYS”, Issued October 2, 1903.PRICE 5 CENTS.For Sale by All Newsdealers, or Will Be Sent to Any Address on Receipt of Price byFRANK TOUSEY, Publisher, ❧ ❧ 24 Union Square, New York.

The Best Illustrated Weekly Story Paper Published.ISSUED EVERY FRIDAY.“HAPPY DAYS” is a large 16-page paper containing Interesting Stories, Poems, Sketches, Comic Stories, Jokes, Answers to Correspondents, and many other bright features. Its Authors and Artists have a national reputation. No amount of money is spared to make this weekly the best published.A NEW STORY BEGINS EVERY WEEK IN “HAPPY DAYS.”OUT TO-DAY! OUT TO-DAY!LUCKY LIGE;OR,The Boy Who Fooled Them All.By Fred Fearnot,(Hero of the Great “WORK AND WIN” Stories).Begins in No. 470 of “HAPPY DAYS”, Issued October 2, 1903.PRICE 5 CENTS.For Sale by All Newsdealers, or Will Be Sent to Any Address on Receipt of Price byFRANK TOUSEY, Publisher, ❧ ❧ 24 Union Square, New York.

The Best Illustrated Weekly Story Paper Published.

ISSUED EVERY FRIDAY.

“HAPPY DAYS” is a large 16-page paper containing Interesting Stories, Poems, Sketches, Comic Stories, Jokes, Answers to Correspondents, and many other bright features. Its Authors and Artists have a national reputation. No amount of money is spared to make this weekly the best published.

A NEW STORY BEGINS EVERY WEEK IN “HAPPY DAYS.”

OUT TO-DAY! OUT TO-DAY!

LUCKY LIGE;

OR,

The Boy Who Fooled Them All.

By Fred Fearnot,

(Hero of the Great “WORK AND WIN” Stories).

Begins in No. 470 of “HAPPY DAYS”, Issued October 2, 1903.

PRICE 5 CENTS.

For Sale by All Newsdealers, or Will Be Sent to Any Address on Receipt of Price by

FRANK TOUSEY, Publisher, ❧ ❧ 24 Union Square, New York.

These Books Tell You Everything!A COMPLETE SET IS A REGULAR ENCYCLOPEDIA!

These Books Tell You Everything!A COMPLETE SET IS A REGULAR ENCYCLOPEDIA!

These Books Tell You Everything!

A COMPLETE SET IS A REGULAR ENCYCLOPEDIA!

Each book consists of sixty-four pages, printed on good paper, in clear type and neatly bound in an attractive, illustrated cover. Most of the books are also profusely illustrated, and all of the subjects treated upon are explained in such a simple manner that any child can thoroughly understand them. Look over the list as classified and see if you want to know anything about the subjects mentioned.

THESE BOOKS ARE FOR SALE BY ALL NEWSDEALERS OR WILL BE SENT BY MAIL TO ANY ADDRESS FROM THIS OFFICE ON RECEIPT OF PRICE, TEN CENTS EACH, OR ANY THREE BOOKS FOR TWENTY-FIVE CENTS. POSTAGE STAMPS TAKEN THE SAME AS MONEY. Address FRANK TOUSEY, Publisher, 24 Union Square, N.Y.

MESMERISM.

MESMERISM.

MESMERISM.

No. 81. HOW TO MESMERIZE.—Containing the most approved methods of mesmerism; also how to cure all kinds of diseases by animal magnetism, or, magnetic healing. By Prof. Leo Hugo Koch, A. C. S., author of “How to Hypnotize,” etc.

PALMISTRY.

PALMISTRY.

PALMISTRY.

No. 82. HOW TO DO PALMISTRY.—Containing the most approved methods of reading the lines on the hand, together with a full explanation of their meaning. Also explaining phrenology, and the key for telling character by the bumps on the head. By Leo Hugo Koch, A. C. S. Fully illustrated.

HYPNOTISM.

HYPNOTISM.

HYPNOTISM.

No. 83. HOW TO HYPNOTIZE.—Containing valuable and instructive information regarding the science of hypnotism. Also explaining the most approved methods which are employed by the leading hypnotists of the world. By Leo Hugo Koch, A.C.S.

SPORTING.

SPORTING.

SPORTING.

No. 21. HOW TO HUNT AND FISH.—The most complete hunting and fishing guide ever published. It contains full instructions about guns, hunting dogs, traps, trapping and fishing, together with descriptions of game and fish.

No. 26. HOW TO ROW, SAIL AND BUILD A BOAT.—Fully illustrated. Every boy should know how to row and sail a boat. Full instructions are given in this little book, together with instructions on swimming and riding, companion sports to boating.

No. 47. HOW TO BREAK, RIDE AND DRIVE A HORSE.—A complete treatise on the horse. Describing the most useful horses for business, the best horses for the road; also valuable recipes for diseases peculiar to the horse.

No. 48. HOW TO BUILD AND SAIL CANOES.—A handy book for boys, containing full directions for constructing canoes and the most popular manner of sailing them. Fully illustrated. By O. Stansfield Hicks.

FORTUNE TELLING.

FORTUNE TELLING.

FORTUNE TELLING.

No. 1. NAPOLEON’S ORACULUM AND DREAM BOOK.—Containing the great oracle of human destiny; also the true meaning of almost any kind of dreams, together with charms, ceremonies, and curious games of cards. A complete book.

No. 23. HOW TO EXPLAIN DREAMS.—Everybody dreams, from the little child to the aged man and woman. This little book gives the explanation to all kinds of dreams, together with lucky and unlucky days, and “Napoleon’s Oraculum,” the book of fate.

No. 28. HOW TO TELL FORTUNES.—Everyone is desirous of knowing what his future life will bring forth, whether happiness or misery, wealth or poverty. You can tell by a glance at this little book. Buy one and be convinced. Tell your own fortune. Tell the fortune of your friends.

No. 76. HOW TO TELL FORTUNES BY THE HAND.—Containing rules for telling fortunes by the aid of lines of the hand, or the secret of palmistry. Also the secret of telling future events by aid of moles, marks, scars, etc. Illustrated. By A. Anderson.

ATHLETIC.

ATHLETIC.

ATHLETIC.

No. 6. HOW TO BECOME AN ATHLETE.—Giving full instruction for the use of dumb bells, Indian clubs, parallel bars, horizontal bars and various other methods of developing a good, healthy muscle; containing over sixty illustrations. Every boy can become strong and healthy by following the instructions contained in this little book.

No. 10. HOW TO BOX.—The art of self-defense made easy. Containing over thirty illustrations of guards, blows, and the different positions of a good boxer. Every boy should obtain one of these useful and instructive books, as it will teach you how to box without an instructor.

No. 25. HOW TO BECOME A GYMNAST.—Containing full instructions for all kinds of gymnastic sports and athletic exercises. Embracing thirty-five illustrations. By Professor W. Macdonald. A handy and useful book.

No. 34. HOW TO FENCE.—Containing full instruction for fencing and the use of the broadsword; also instruction in archery. Described with twenty-one practical illustrations, giving the best positions in fencing. A complete book.

TRICKS WITH CARDS.

TRICKS WITH CARDS.

TRICKS WITH CARDS.

No. 51. HOW TO DO TRICKS WITH CARDS.—Containing explanations of the general principles of sleight-of-hand applicable to card tricks; of card tricks with ordinary cards, and not requiring sleight-of-hand; of tricks involving sleight-of-hand, or the use of specially prepared cards. By Professor Haffner. Illustrated.

No. 72. HOW TO DO SIXTY TRICKS WITH CARDS.—Embracing all of the latest and most deceptive card tricks, with illustrations. By A. Anderson.

No. 77. HOW TO DO FORTY TRICKS WITH CARDS.—Containing deceptive Card Tricks as performed by leading conjurors and magicians. Arranged for home amusement. Fully illustrated.

MAGIC.

MAGIC.

MAGIC.

No. 2. HOW TO DO TRICKS.—The great book of magic and card tricks, containing full instruction on all the leading card tricks of the day, also the most popular magical illusions as performed by our leading magicians; every boy should obtain a copy of this book, as it will both amuse and instruct.

No. 22. HOW TO DO SECOND SIGHT.—Heller’s second sight explained by his former assistant, Fred Hunt, Jr. Explaining how the secret dialogues were carried on between the magician and the boy on the stage; also giving all the codes and signals. The only authentic explanation of second sight.

No. 43. HOW TO BECOME A MAGICIAN.—Containing the grandest assortment of magical illusions ever placed before the public. Also tricks with cards, incantations, etc.

No. 68. HOW TO DO CHEMICAL TRICKS.—Containing over one hundred highly amusing and instructive tricks with chemicals. By A. Anderson. Handsomely illustrated.

No. 69. HOW TO DO SLEIGHT OF HAND.—Containing over fifty of the latest and best tricks used by magicians. Also containing the secret of second sight. Fully illustrated. By A. Anderson.

No. 70. HOW TO MAKE MAGIC TOYS.—Containing full directions for making Magic Toys and devices of many kinds. By A. Anderson. Fully illustrated.

No. 73. HOW TO DO TRICKS WITH NUMBERS.—Showing many curious tricks with figures and the magic of numbers. By A. Anderson. Fully illustrated.

No. 75. HOW TO BECOME A CONJUROR.—Containing tricks with Dominos, Dice, Cups and Balls, Hats, etc. Embracing thirty-six illustrations. By A. Anderson.

No. 78. HOW TO DO THE BLACK ART.—Containing a complete description of the mysteries of Magic and Sleight of Hand, together with many wonderful experiments. By A. Anderson. Illustrated.

MECHANICAL.

MECHANICAL.

MECHANICAL.

No. 29. HOW TO BECOME AN INVENTOR.—Every boy should know how inventions originated. This book explains them all, giving examples in electricity, hydraulics, magnetism, optics, pneumatics, mechanics, etc. The most instructive book published.

No. 56. HOW TO BECOME AN ENGINEER.—Containing full instructions how to proceed in order to become a locomotive engineer; also directions for building a model locomotive; together with a full description of everything an engineer should know.

No. 57. HOW TO MAKE MUSICAL INSTRUMENTS.—Full directions how to make a Banjo, Violin, Zither, Æolian Harp, Xylophone and other musical instruments; together with a brief description of nearly every musical instrument used in ancient or modern times. Profusely illustrated. By Algernon S. Fitzgerald, for twenty years bandmaster of the Royal Bengal Marines.

No. 59. HOW TO MAKE A MAGIC LANTERN.—Containing a description of the lantern, together with its history and invention. Also full directions for its use and for painting slides. Handsomely illustrated. By John Allen.

No. 71. HOW TO DO MECHANICAL TRICKS.—Containing complete instructions for performing over sixty Mechanical Tricks. By A. Anderson. Fully illustrated.

LETTER WRITING.

LETTER WRITING.

LETTER WRITING.

No. 11. HOW TO WRITE LOVE-LETTERS.—A most complete little book, containing full directions for writing love-letters, and when to use them, giving specimen letters for young and old.

No. 12. HOW TO WRITE LETTERS TO LADIES.—Giving complete instructions for writing letters to ladies on all subjects; also letters of introduction, notes and requests.

No. 24. HOW TO WRITE LETTERS TO GENTLEMEN.—Containing full directions for writing to gentlemen on all subjects; also giving sample letters for instruction.

No. 53. HOW TO WRITE LETTERS.—A wonderful little book, telling you how to write to your sweetheart, your father, mother, sister, brother, employer; and, in fact, everybody and anybody you wish to write to. Every young man and every young lady in the land should have this book.

No. 74. HOW TO WRITE LETTERS CORRECTLY.—Containing full instructions for writing letters on almost any subject; also rules for punctuation and composition, with specimen letters.

WORK AND WIN.The Best Weekly Published.ALL THE NUMBERS ARE ALWAYS IN PRINT.READ ONE AND YOU WILL READ THEM ALL.

WORK AND WIN.The Best Weekly Published.ALL THE NUMBERS ARE ALWAYS IN PRINT.READ ONE AND YOU WILL READ THEM ALL.

WORK AND WIN.

The Best Weekly Published.

ALL THE NUMBERS ARE ALWAYS IN PRINT.

READ ONE AND YOU WILL READ THEM ALL.

LATEST ISSUES:

LATEST ISSUES:

LATEST ISSUES:

149 Fred Fearnot and the Kidnappers; or, Trailing a Stolen Child.

150 Fred Fearnot’s Quick Work; or, The Hold-Up at Eagle Pass.

151 Fred Fearnot at Silver Gulch; or, Defying a Ring.

152 Fred Fearnot on the Border; or, Punishing the Mexican Horse Stealers.

153 Fred Fearnot’s Charmed Life; or, Running the Gauntlet.

154 Fred Fearnot Lost; or, Missing for Thirty Days.

155 Fred Fearnot’s Rescue; or, The Mexican Pocahontas.

156 Fred Fearnot and the “White Caps”; or, A Queer Turning of the Tables.

157 Fred Fearnot and the Medium; or, Having Fun with the “Spirits.”

158 Fred Fearnot and the “Mean Man”; or, The Worst He Ever Struck.

159 Fred Fearnot’s Gratitude; or, Backing Up a Plucky Boy.

160 Fred Fearnot Fined; or, The Judges Mistake.

161 Fred Fearnot’s Comic Opera; or, The Fun that Raised the Funds.

162 Fred Fearnot and the Anarchists; or, The Burning of the Red Flag.

163 Fred Fearnot’s Lecture Tour; or, Going It Alone.

164 Fred Fearnot’s “New Wild West”; or, Astonishing the Old East.

165 Fred Fearnot in Russia; or, Banished by the Czar.

166 Fred Fearnot in Turkey; or, Defying the Sultan.

167 Fred Fearnot in Vienna; or, The Trouble on the Danube.

168 Fred Fearnot and the Kaiser; or, In the Royal Palace at Berlin.

169 Fred Fearnot in Ireland; or, Watched by the Constabulary.

170 Fred Fearnot Homeward Bound; or, Shadowed by Scotland Yard.

171 Fred Fearnot’s Justice; or, The Champion of the School Marm.

172 Fred Fearnot and the Gypsies; or, The Mystery of a Stolen Child.

173 Fred Fearnot’s Silent Hunt; or, Catching the “Green Goods” Men.

174 Fred Fearnot’s Big Day; or, Harvard and Yale at New Era.

175 Fred Fearnot and “The Doctor”; or, The Indian Medicine Fakir.

176 Fred Fearnot and the Lynchers; or, Saving a Girl Horse Thief.

177 Fred Fearnot’s Wonderful Feat; or, The Taming of Black Beauty.

178 Fred Fearnot’s Great Struggle; or, Downing a Senator.

179 Fred Fearnot’s Jubilee; or, New Era’s Greatest Day.

180 Fred Fearnot and Samson; or, “Who Runs This Town?”

181 Fred Fearnot and the Rioters; or, Backing Up the Sheriff.

182 Fred Fearnot and the Stage Robber; or, His Chase for a Stolen Diamond.

183 Fred Fearnot at Cripple Creek; or, The Masked Fiends of the Mines.

184 Fred Fearnot and the Vigilantes; or, Up Against the Wrong Man.

185 Fred Fearnot in New Mexico; or, Saved by Terry Olcott.

186 Fred Fearnot in Arkansas; or, The Queerest of All Adventures.

187 Fred Fearnot in Montana; or, The Dispute at Rocky Hill.

188 Fred Fearnot and the Mayor; or, The Trouble at Snapping Shoals.

189 Fred Fearnot’s Big Hunt; or, Camping on the Columbia River.

190 Fred Fearnot’s Hard Experience; or, Roughing it at Red Gulch.

191 Fred Fearnot Stranded; or, How Terry Olcott Lost the Money.

192 Fred Fearnot In the Mountains; or, Held at Bay by Bandits.

193 Fred Fearnot’s Terrible Risk; or, Terry Olcott’s Reckless Venture.

194 Fred Fearnot’s Last Card; or, The Game that Saved His Life.

195 Fred Fearnot and the Professor; or, The Man Who Knew It All.

196 Fred Fearnot’s Big Scoop; or, Beating a Thousand Rivals.

197 Fred Fearnot and the Raiders; or, Fighting for His Belt.

198 Fred Fearnot’s Great Risk; or, One Chance in a Thousand.

199 Fred Fearnot as a Sleuth; or, Running Down a Slick Villain.

200 Fred Fearnot’s New Deal; or, Working for a Banker.

201 Fred Fearnot in Dakota; or, The Little Combination Ranch.

202 Fred Fearnot and the Road Agents; or, Terry Olcott’s Cool Nerve.

203 Fred Fearnot and the Amazon; or, The Wild Woman of the Plains.

204 Fred Fearnot’s Training School; or, How to Make a Living.

205 Fred Fearnot and the Stranger; or, The Long Man who was Short.

206 Fred Fearnot and the Old Trapper; or, Searching for a Lost Cavern.

207 Fred Fearnot in Colorado; or, Running a Sheep Ranch.

208 Fred Fearnot at the Ball; or, The Girl in the Green Mask.

209 Fred Fearnot and the Duellist; or, The Man Who Wanted to Fight.

210 Fred Fearnot on the Stump; or, Backing an Old Veteran.

211 Fred Fearnot’s New Trouble; or, Up Against a Monopoly.

212 Fred Fearnot as Marshal; or, Commanding the Peace.

213 Fred Fearnot and “Wally”; or, The Good Natured Bully of Badger.

214 Fred Fearnot and the Miners; or, The Trouble At Coppertown.

215 Fred Fearnot and the “Blind Tigers”; or, More Ways Than One.

216 Fred Fearnot and the Hindoo; or, The Wonderful Juggler at Coppertown.

217 Fred Fearnot Snow Bound; or, Fun with Pericles Smith.

218 Fred Fearnot’s Great Fire Fight; or, Rescuing a Prairie School.

219 Fred Fearnot in New Orleans; or, Up Against the Mafia.

220 Fred Fearnot and the Haunted House; or, Unraveling a Great Mystery.

221 Fred Fearnot on the Mississippi; or, The Blackleg’s Murderous Plot.

222 Fred Fearnot’s Wolf Hunt; or, A Battle for Life in the Dark.

223 Fred Fearnot and the “Greaser”; or, The Fight to Death with Lariats.

224 Fred Fearnot in Mexico; or, Fighting the Revolutionists.

225 Fred Fearnot’s Daring Bluff; or, The Nerve that Saved His Life.

226 Fred Fearnot and the Grave Digger; or, The Mystery of a Cemetery.

227 Fred Fearnot’s Wall Street Deal; or, Between the Bulls and the Bears.

228 Fred Fearnot and “Mr. Jones”; or, The Insurance Man in Trouble.

229 Fred Fearnot’s Big Gift; or, A Week at Old Avon.

230 Fred Fearnot and the “Witch”; or, Exposing an Old Fraud.

231 Fred Fearnot’s Birthday; or, A Big Time at New Era.

232 Fred Fearnot and the Sioux Chief; or, Searching for a Lost Girl.

233 Fred Fearnot’s Mortal Enemy; or, The Man on the Black Horse.

234 Fred Fearnot at Canyon Castle; or, Entertaining His Friends.

235 Fred Fearnot and the Comanche; or, Teaching a Redskin a Lesson.

236 Fred Fearnot Suspected; or, Trailed by a Treasury Sleuth.

237 Fred Fearnot and the Promoter; or, Breaking Up a Big Scheme.

238 Fred Fearnot and “Old Grizzly”; or, The Man Who Didn’t Know.

239 Fred Fearnot’s Rough Riders; or, Driving Out the Squatters.

240 Fred Fearnot and the Black Fiend; or, Putting Down a Riot.

241 Fred Fearnot in Tennessee; or, The Demon of the Mountains.

242 Fred Fearnot and the “Terror”; or, Calling Down a Bad Man.

243 Fred Fearnot in West Virginia; or, Helping the Revenue Agents.

244 Fred Fearnot and His Athletes; or, A Great Charity Tour.

245 Fred Fearnot’s Strange Adventure; or, The Queer Old Man of the Mountain.

246 Fred Fearnot and the League; or, Up Against a Bad Lot.

247 Fred Fearnot’s Wonderful Race; or, Beating a Horse on Foot.

248 Fred Fearnot and the Wrestler; or, Throwing a Great Champion.

249 Fred Fearnot and the Bankrupt; or, Ferreting Out a Fraud.

250 Fred Fearnot as a Redskin; or, Trailing a Captured Girl.

IF YOU WANT ANY BACK NUMBERS

IF YOU WANT ANY BACK NUMBERS

IF YOU WANT ANY BACK NUMBERS

of our Libraries and cannot procure them from newsdealers, they can be obtained from this office direct. Cut out and fill in the following Order Blank and send it to us with the price of the books you want and we will send them to you by return mail.POSTAGE STAMPS TAKEN THE SAME AS MONEY.

FRANK TOUSEY, Publisher, 24 Union Square, New York. ....190Dear Sir—Enclosed find .... cents for which please send me:.... copies of WORK AND WIN, Nos........................................ copies of WILD WEST WEEKLY, Nos.................................... copies of FRANK READE WEEKLY, Nos.................................. copies of PLUCK AND LUCK, Nos...................................... copies of SECRET SERVICE, Nos...................................... copies of THE LIBERTY BOYS OF ’76, Nos............................. copies of Ten-Cent Hand Books, Nos.............................Name .............. Street and No. ......... Town ........ State ...

FRANK TOUSEY, Publisher, 24 Union Square, New York. ....190Dear Sir—Enclosed find .... cents for which please send me:.... copies of WORK AND WIN, Nos........................................ copies of WILD WEST WEEKLY, Nos.................................... copies of FRANK READE WEEKLY, Nos.................................. copies of PLUCK AND LUCK, Nos...................................... copies of SECRET SERVICE, Nos...................................... copies of THE LIBERTY BOYS OF ’76, Nos............................. copies of Ten-Cent Hand Books, Nos.............................Name .............. Street and No. ......... Town ........ State ...

FRANK TOUSEY, Publisher, 24 Union Square, New York. ....190Dear Sir—Enclosed find .... cents for which please send me:.... copies of WORK AND WIN, Nos........................................ copies of WILD WEST WEEKLY, Nos.................................... copies of FRANK READE WEEKLY, Nos.................................. copies of PLUCK AND LUCK, Nos...................................... copies of SECRET SERVICE, Nos...................................... copies of THE LIBERTY BOYS OF ’76, Nos............................. copies of Ten-Cent Hand Books, Nos.............................Name .............. Street and No. ......... Town ........ State ...

FRANK TOUSEY, Publisher, 24 Union Square, New York. ....190

FRANK TOUSEY, Publisher, 24 Union Square, New York. ....190

Dear Sir—Enclosed find .... cents for which please send me:

Dear Sir—Enclosed find .... cents for which please send me:

.... copies of WORK AND WIN, Nos........................................ copies of WILD WEST WEEKLY, Nos.................................... copies of FRANK READE WEEKLY, Nos.................................. copies of PLUCK AND LUCK, Nos...................................... copies of SECRET SERVICE, Nos...................................... copies of THE LIBERTY BOYS OF ’76, Nos............................. copies of Ten-Cent Hand Books, Nos.............................

.... copies of WORK AND WIN, Nos....................................

.... copies of WILD WEST WEEKLY, Nos................................

.... copies of FRANK READE WEEKLY, Nos..............................

.... copies of PLUCK AND LUCK, Nos..................................

.... copies of SECRET SERVICE, Nos..................................

.... copies of THE LIBERTY BOYS OF ’76, Nos.........................

.... copies of Ten-Cent Hand Books, Nos.............................

Name .............. Street and No. ......... Town ........ State ...

Name .............. Street and No. ......... Town ........ State ...

Secret Service Old and Young King Brady, Detectives.

SECRET SERVICE

SECRET SERVICE

SECRET SERVICE

SECRET SERVICE

OLD AND YOUNG KING BRADY, DETECTIVES.PRICE 5 CTS. 32 PAGES. COLORED COVERS. ISSUED WEEKLY.

OLD AND YOUNG KING BRADY, DETECTIVES.PRICE 5 CTS. 32 PAGES. COLORED COVERS. ISSUED WEEKLY.

OLD AND YOUNG KING BRADY, DETECTIVES.

PRICE 5 CTS. 32 PAGES. COLORED COVERS. ISSUED WEEKLY.

LATEST ISSUES:

LATEST ISSUES:

LATEST ISSUES:

160 The Bradys and the Wharf Rats; or, Lively Work in the Harbour.

161 The Bradys and the House of Mystery; or, A Dark Night’s Work.

162 The Bradys’ Winning Game; or, Playing Against the Gamblers.

163 The Bradys and the Mail Thieves; or, The Man in the Bag.

164 The Bradys and the Boatmen; or, The Clew Found In the River.

165 The Bradys after the Grafters; or, The Mystery in the Cab.

166 The Bradys and the Cross-Roads Gang; or, The Great Case in Missouri.

167 The Bradys and Miss Brown; or, The Mysterious Case In Society.

168 The Bradys and the Factory Girl; or, The Secret of the Poisoned Envelope.

169 The Bradys and Blonde Bill; or, The Diamond Thieves of Maiden Lane.

170 The Bradys and the Opium Ring; or, The Clew in Chinatown.

171 The Bradys on the Grand Circuit; or, Tracking the Light-Harness Gang.

172 The Bradys and the Black Doctor; or, The Secret of the Old Vault.

173 The Bradys and the Girl in Grey; or, The Queen of the Crooks.

174 The Bradys and the Juggler; or, Out with a Variety Show.

175 The Bradys and the Moonshiners; or, Away Down in Tennessee.

176 The Bradys in Badtown; or, The Fight for a Gold Mine.

177 The Bradys in the Klondike; or, Ferreting Out the Gold Thieves.

178 The Bradys on the East Side; or, Crooked Work in the Slums.

179 The Bradys and the “Highbinders”; or, The Hot Case in Chinatown.

180 The Bradys and the Serpent Ring; or, The Strange Case of the Fortune-Teller.

181 The Bradys and “Silent Sam”; or, Tracking the Deaf and Dumb Gang.

182 The Bradys and the “Bonanza” King; or, Fighting the Fakirs In ’Frisco.

183 The Bradys and the Boston Banker; or, Hustling for Millions In the Hub.

184 The Bradys on Blizzard Island; or, Tracking the Gold Thieves of Cape Nome.

185 The Bradys in the Black Hills; or, Their Case in North Dakota.

186 The Bradys and “Faro Frank”; or, A Hot Case in the Gold Mines.

187 The Bradys and the “Rube”; or, Tracking the Confidence Men.

188 The Bradys as Firemen; or, Tracking a Gang of Incendiaries.

189 The Bradys in the Oil Country; or, The Mystery of the Giant Gusher.

190 The Bradys and the Blind Beggar; or, The Worst Crook of All.

191 The Bradys and the Bankbreakers; or, Working the Thugs of Chicago.

192 The Bradys and the Seven Skulls; or, The Clew That Was Found in the Barn.

193 The Bradys In Mexico; or, The Search for the Aztec Treasure House.

194 The Bradys at Black Run; or, Trailing the Coiners of Candle Creek.

195 The Bradys Among the Bulls and Bears; or, Working the Wires in Wall Street.

196 The Bradys and the King; or, Working for the Bank of England.

197 The Bradys and the Duke’s Diamonds; or, The Mystery of the Yacht.

198 The Bradys and the Bed Rock Mystery; or, Working In the Black Hills.

199 The Bradys and the Card Crooks; or, Working on an Ocean Liner.

200 The Bradys and “John Smith”; or, The Man Without a Name.

201 The Bradys and the Manhunters; or, Down in the Dismal Swamp.

202 The Bradys and the High Rock Mystery; or, The Secret of the Seven Steps.

203 The Bradys at the Block House; or, Rustling the Rustlers on the Frontier.

204 The Bradys In Baxter Street; or, The House Without a Door.

205 The Bradys Midnight Call; or, The Mystery of Harlem Heights.

206 The Bradys Behind the Bars; or, Working on Blackwells Island.

207 The Bradys and the Brewer’s Bonds; or, Working on a Wall Street Case.

208 The Bradys on the Bowery; or, The Search for a Missing Girl.

209 The Bradys and the Pawnbroker; or, A Very Mysterious Case.

210 The Bradys and the Gold Fakirs; or, Working for the Mint.

211 The Bradys at Bonanza Bay; or, Working on a Million Dollar Clew.

212 The Bradys and the Black Riders; or, The Mysterious Murder at Wildtown.

213 The Bradys and Senator Slam; or, Working With Washington Crooks.

214 The Bradys and the Man from Nowhere; or, Their Very Hardest Case.

215 The Bradys and “No. 99”; or, The Search for a Mad Millionaire.

216 The Bradys at Baffin’s Bay; or, The Trail Which Led to the Arctic.

217 The Bradys and Gim Lee; or, Working a Clew in Chinatown.

218 The Bradys and the “Yegg” Men; or, Seeking a Clew on the Road.

219 The Bradys and the Blind Banker; or, Ferreting Out the Wall Street Thieves.

220 The Bradys and the Black Cat; or, Working Among the Card Crooks of Chicago.

221 The Bradys and the Texas Oil King; or, Seeking a Clew In the Southwest.

222 The Bradys and the Night Hawk; or, New York at Midnight.

223 The Bradys in the Bad Lands; or, Hot work in South Dakota.

224 The Bradys at Breakneck Hall; or, The Mysterious House on the Harlem.

225 The Bradys and the Fire Marshal; or, Hot Work In Hornersville.

226 The Bradys and the Three Sheriffs; or, Doing a Turn In Tennessee.

227 The Bradys and the Opium Smugglers; or, A Hot Trail on the Pacific Coast.

228 The Bradys’ Boomerang; or, Shaking Up the Wall Street Wire Tappers.

229 The Bradys Among the Rockies; or, Working Away Out West.

230 The Bradys and Judge Lynch; or, After the Arkansas Terror.

231 The Bradys and the Bagg Boys; or, Hustling In the Black Hills.

232 The Bradys and Captain Bangs; or, The Mystery of a Mississippi Steamer.

233 The Bradys in Maiden Lane; or, Tracking the Diamond Crooks.

234 The Bradys and Wells-Fargo Case; or, The Mystery of the Montana Mail.

235 The Bradys and “Bowery Bill”; or, The Crooks of Coon Alley.

236 The Bradys at Bushel Bend; or, Smoking Out the Chinese Smugglers.

237 The Bradys and the Messenger Boy; or, The A. D. T. Mystery.

238 The Bradys and the Wire Gang; or, The Great Race-Track Swindle.

239 The Bradys Among the Mormons; or, Secret Work In Salt Lake City.

240 The Bradys and “Fancy Frank”; or, The Velvet Gang of Flood Bar.

241 The Bradys at Battle Cliff; or, Chased Up the Grand Canyon.

242 The Bradys and “Mustang Mike”; or, The Man With the Branded Hand.

243 The Bradys at Gold Hill; or, The Mystery of the Man from Montana.

244 The Bradys and Pilgrim Pete; or, The Tough Sports of Terror Gulch.

245 The Bradys and the Black Eagle Express; or, The Fate of the Frisco Flyer.

246 The Bradys and Hi-Lo-Jak; or, Dark Deeds in Chinatown.


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