CHAPTER XIV.CONCLUSION.
The whalers who had made their quarters at the settlement saw the air ship almost as soon as our friends saw their vessels, for the searchlight of the Ranger was brightly blazing.
All hands surrounded the flying machine as soon as she landed, and one of the captains pressed forward and cried:
“We’ve captured the whole crew of the Red Eric for you, and searched their craft, but hang me if we can find the boy aboard!”
“For the very good reason that I’ve got him,” answered Frank.
Frank called the boy out, and while standing at the side of the Ranger, Walter told the whalers his pitiful story.
It incensed them against Captain Bolt, and by the time the boy had finished his recital, many a threat was muttered against the rascally captain.
“Let’s hang the villain at the yardarm of his craft!” said one.
“Don’t use violence,” remonstrated Frank.
“You’ll put him through the courts?”
“Such is my intention. I owe the rascal a debt of vengeance for once having shot me, and on another occasion inciting his men to try to murder me.”
“Well, your plan’s a good one. We’ll put him in your hands?”
“How about his ship?”
“The first mate’s a good man, and can manage her.”
“Bring him to me, then, and I’ll lock him up aboard here.”
Several of the sailors were dispatched aboard the Red Eric in a boat.
When they returned, they not only had the captain with them, but he was shackled hand and foot.
He cast a baleful glance at Walter Grey when he saw him with Frank’s party, and snarled, in ugly tones:
“So they’ve found ye, hey?”
“Yes; and you know what to expect now,” said the boy.
“What kin yer do? I ain’t done no harm.”
“For shanghaiing this boy and attempting to kill him,” said the inventor, “you can be sentenced to a long term in prison.”
“Are yer goin’ ter take me off o’ my ship?”
“Yes; and you’ll go back a prisoner with me.”
This announcement started the captain swearing furiously, and to put an end to it Frank had him confined aboard the Ranger, where he was no longer heard.
A severe lecture was given to his crew, and they were told to clear out of the strait with the Red Eric.
This they hastened to do.
Frank and his friends remained at the station several days.
It was then decided to return home.
The mechanism of the flying machine was accordingly well overhauled, and when everything was in readiness for departure, our friends took leave of the whalers.
Going aboard the Ranger, her gyroscopes were put in motion, and she soared up into the frozen sky.
A favoring breeze was encountered, the canvas was shaken out, and under the additional speed thus imparted, she quickly left cold Nova Zembla out of sight.
She remained in a frozen sky until she reached the North Atlantic, and finally got back in a latitude where the days and nights were what they were accustomed to.
Every one was pleased over the success of their trip, for, in spite of the hardships they endured, they had saved Walter Grey, secured the skeleton of the mammoth, and captured Ben Bolt.
There was an ugly prospect ahead of Dr. Vaneyke, though, for he knew that upon his return to Readestown he would have to answer for the murder of which he was accused.
Being entirely innocent, though, he did not shrink from it, for he felt sure of being able to vindicate himself of the crime which had driven them adrift in the frozen sky.
The flying machine finally crossed the Atlantic.
She finally reached the suburbs of Boston and landed in private ground in the dead of night, so that no one but the owner knew of her being there, and he had no objections.
The bones of the mammoth were here unshipped, and having been packed in a number of cases were sent to Washington.
This done, Captain Ben Bolt was placed in the hands of the police, who already knew how he shanghaied Walter Grey.
When the additional charges were lodged against him,he was finally sentenced to a long term of imprisonment, and went to join the rascally lawyer, Alfred Milburn.
Having disposed of the captain, Frank next took Walter Grey home to his mother.
The meeting of the mother and son was very touching.
When they got over their first transports of joy they turned to speak to Frank, and thank the generous young inventor for what he had done for them.
But Frank was gone.
He had quietly gone away.
Returning to the Ranger, the inventor boarded her with his friends, and headed her for the west.
Her destination was Readestown.
She made rapid headway toward the pretty little city, Barney playing his fiddle and Pomp thumping his banjo.
The weather was very stormy.
When they reached Readestown the wind was blowing a gale, and as they attempted to land in Frank’s grounds, the storm caught the flying ice ship and drove it toward a church steeple.
Frank made a desperate effort to steer it away, but failed to succeed, for it struck the steeple with a terrific shock.
“Throw over the grapnel!” screamed Frank.
“What’s the matter?” gasped Barney.
“The gyroscope lever is broken!”
The flying ice boat would have gone up, up, up, high in the sky until it had been repaired had not the inventor caused the grapnel to be thrown over.
It caught in one of the windows in the steeple.
Every moment the gale was slamming the boat against the spire, threatening to demolish the Ranger.
If that happened she was apt to fall to the ground and kill her crew, and Frank realized it.
It made him desperate.
“We will have to abandon her!” he cried at last.
“Can’ yo’ sen’ her down?” asked Pomp.
“Not till the gyroscope lever is repaired. It would occupy an hour or two to do that. In the meantime we may get killed.”
“What shall we be afther doin, sor?” questioned Barney.
“Slide down the anchor rope to the steeple.”
There was no alternative.
They thought they could get the air ship when the storm blew over, so Barney and Pomp tied their fiddle and banjo to their backs and all hands hastened out on deck.
Grasping the grapnel rope they slid down one after another to the steeple and safely reached a platform there.
Scarcely was this done when the wind caused the Ranger to give a sudden plunge, and the grapnel tore itself free.
The next moment the flying air ship shot up in the air and disappeared in the dark storm cloud.
A week afterward, when her batteries gave out, she fell into the ocean thousands of miles away and was swallowed up.
Our friends were sorry enough to lose her, but glad to save their lives, and finally descended the interior stairs of the spire and reached the ground in safety.
They returned to Frank’s house, where they were warmly greeted by the inventor’s family.
On the following day Frank went with Vaneyke to the police station, so the doctor could surrender himself.
Here, to their joy, they found that the real murderer had been exposed, and was then in prison awaiting trial.
He was the man who had accused the doctor of the crime, two men going to the scene of the crime had witnessed his villainy.
That cleared Dr. Vaneyke, and the detective who had made such a desperate effort to capture him was very profuse in his apologies for what he had done to annoy him.
The professor then left Readestown and went to Washington to attend to the articulation of the mammoth’s skeleton.
As for Frank and Barney and Pomp, they were very much chagrined over the loss of the Ranger, but finally forgot all about her when the inventor announced his intention to build a new contrivance with which they might make a journey.
Let us not anticipate, however.
We have another tale ready for our readers about the new marvel, which will appear next week in the Frank Reade series, and as we will meet with the three friends again, let us pause here.
THE END.
THE END.
THE END.
Read “FRANK READE, JR.’S ELECTRIC SEA ENGINE; OR, HUNTING FOR A SUNKEN DIAMOND MINE,” which will be the next number (26) of the “Frank Reade Weekly Magazine.”
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Each book consists of sixty-four pages, printed on good paper, in clear type and neatly bound in an attractive, illustrated cover. Most of the books are also profusely illustrated, and all of the subjects treated upon are explained in such a simple manner that any child can thoroughly understand them. Look over the list as classified and see if you want to know anything about the subjects mentioned.
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MESMERISM.
MESMERISM.
MESMERISM.
No. 81. HOW TO MESMERIZE.—Containing the most approved methods of mesmerism: also how to cure all kinds of diseases by animal magnetism, or, magnetic healing. By Prof. Leo Hugo Koch, A. C. S., author of “How to Hypnotize,” etc.
PALMISTRY.
PALMISTRY.
PALMISTRY.
No. 82. HOW TO DO PALMISTRY.—Containing the most approved methods of reading the lines on the hand, together with a full explanation of their meaning. Also explaining phrenology, and the key for telling character by the bumps on the head. By Leo Hugo Koch, A. C. S. Fully illustrated.
HYPNOTISM.
HYPNOTISM.
HYPNOTISM.
No. 83. HOW TO HYPNOTIZE.—Containing valuable and instructive information regarding the science of hypnotism. Also explaining the most approved methods which are employed by the leading hypnotists of the world. By Leo Hugo Koch, A.C.S.
SPORTING.
SPORTING.
SPORTING.
No. 21. HOW TO HUNT AND FISH.—The most complete hunting and fishing guide ever published. It contains full instructions about guns, hunting dogs, traps, trapping and fishing, together with descriptions of game and fish.
No. 26. HOW TO ROW, SAIL AND BUILD A BOAT.—Fully illustrated. Every boy should know how to row and sail a boat. Full instructions are given in this little book, together with instructions on swimming and riding, companion sports to boating.
No. 17. HOW TO BREAK, RIDE AND DRIVE A HORSE.—A complete treatise on the horse. Describing the most useful horses for business, the best horses for the road; also valuable recipes for diseases peculiar to the horse.
No. 18. HOW TO BUILD AND SAIL CANOES.—A handy book for boys, containing full directions for constructing canoes and the most popular manner of sailing them. Fully illustrated. By C. Stansfield Hicks.
FORTUNE TELLING.
FORTUNE TELLING.
FORTUNE TELLING.
No. 1. NAPOLEON’S ORACULUM AND DREAM BOOK.—Containing the great oracle of human destiny: also the true meaning of almost any kind of dreams, together with charms, ceremonies, and curious games of cards. A complete book.
No. 23. HOW TO EXPLAIN DREAMS.—Everybody dreams, from the little child to the aged man and woman. This little book gives the explanation to all kinds of dreams, together with lucky and unlucky days, and “Napoleon’s Oraculum,” the book of fate.
No. 28. HOW TO TELL FORTUNES.—Everyone is desirous of knowing what his future life will bring forth, whether happiness or misery, wealth or poverty. You can tell by a glance at this little book. Buy one and be convinced. Tell your own fortune. Tell the fortune of your friends.
No. 76. HOW TO TELL FORTUNES BY THE HAND.—Containing rules for telling fortunes by the aid of lines of the hand, or the secret of palmistry. Also the secret of telling future events by aid of moles, marks, scars, etc. Illustrated. By A. Anderson.
ATHLETIC.
ATHLETIC.
ATHLETIC.
No. 6. HOW TO BECOME AN ATHLETE.—Giving full instruction for the use of dumb bells, Indian clubs, parallel bars, horizontal bars and various other methods of developing a good, healthy muscle; containing over sixty illustrations. Every boy can become strong and healthy by following the instructions contained in this little book.
No. 10. HOW TO BOX.—The art of self-defense made easy. Containing over thirty illustrations of guards, blows, and the different positions of a good boxer. Every boy should obtain one of these useful and instructive books, as it will teach you how to box without an instructor.
No. 25. HOW TO BECOME A GYMNAST.—Containing full instructions for all kinds of gymnastic sports and athletic exercises. Embracing thirty-five illustrations. By Professor W. Macdonald. A handy and useful book.
No. 34. HOW TO FENCE.—Containing full instruction for fencing and the use of the broadsword; also instruction in archery. Described with twenty-one practical illustrations, giving the best positions in fencing. A complete book.
TRICKS WITH CARDS.
TRICKS WITH CARDS.
TRICKS WITH CARDS.
No. 51. HOW TO DO TRICKS WITH CARDS.—Containing explanations of the general principles of sleight-of-hand applicable to card tricks; of card tricks with ordinary cards, and not requiring sleight-of-hand; of tricks involving sleight-of-hand, or the use of specially prepared cards. By Professor Haffner. Illustrated.
No. 72. HOW TO DO SIXTY TRICKS WITH CARDS.—Embracing all of the latest and most deceptive card tricks, with illustrations. By A. Anderson.
No. 77. HOW TO DO FORTY TRICKS WITH CARDS.—Containing deceptive Card Tricks as performed by leading conjurors and magicians. Arranged for home amusement. Fully illustrated.
MAGIC.
MAGIC.
MAGIC.
No. 2. HOW TO DO TRICKS.—The great book of magic and card tricks, containing full instruction on all the leading card tricks of the day, also the most popular magical illusions as performed by our leading magicians; every boy should obtain a copy of this book, as it will both amuse and instruct.
No. 22. HOW TO DO SECOND SIGHT.—Heller’s second sight explained by his former assistant, Fred Hunt, Jr. Explaining how the secret dialogues were carried on between the magician and the boy on the stage; also giving all the codes and signals. The only authentic explanation of second sight.
No. 43. HOW TO BECOME A MAGICIAN.—Containing the grandest assortment of magical illusions ever placed before the public. Also tricks with cards, incantations, etc.
No. 68. HOW TO DO CHEMICAL TRICKS.—Containing over one hundred highly amusing and instructive tricks with chemicals. By A. Anderson. Handsomely illustrated.
No. 69. HOW TO DO SLEIGHT OF HAND.—Containing over fifty of the latest and best tricks used by magicians. Also containing the secret of second sight. Fully illustrated. By A. Anderson.
No. 70. HOW TO MAKE MAGIC TOYS.—Containing full directions for making Magic Toys and devices of many kinds. By A. Anderson. Fully illustrated.
No. 73. HOW TO DO TRICKS WITH NUMBERS.—Showing many curious tricks with figures and the magic of numbers. By A. Anderson. Fully illustrated.
No. 73. HOW TO BECOME A CONJUROR.—Containing tricks with Dominos, Dice, Cups and Balls, Hats, etc. Embracing thirty-six illustrations. By A. Anderson.
No. 78. HOW TO DO THE BLACK ART.—Containing a complete description of the mysteries of Magic and Sleight of Hand, together with many wonderful experiments. By A. Anderson. Illustrated.
MECHANICAL.
MECHANICAL.
MECHANICAL.
No. 29. HOW TO BECOME AN INVENTOR.—Every boy should know how inventions originated. This book explains them all, giving examples in electricity, hydraulics, magnetism, optics, pneumatics, mechanics, etc. The most instructive book published.
No. 56. HOW TO BECOME AN ENGINEER.—Containing full instructions how to proceed in order to become a locomotive engineer; also directions for building a model locomotive: together with a full description of everything an engineer should know.
No. 57. HOW TO MAKE MUSICAL INSTRUMENTS.—Full directions how to make a Banjo, Violin, Zither, Æolian Harp, Xylophone and other musical instruments; together with a brief description of nearly every musical instrument used in ancient or modern times. Profusely illustrated. By Algernon S. Fitzgerald, for twenty years bandmaster of the Royal Bengal Marines.
No. 59. HOW TO MAKE A MAGIC LANTERN.—Containing a description of the lantern, together with its history and invention. Also full directions for its use and for painting slides. Handsomely illustrated. By John Allen.
No. 71. HOW TO DO MECHANICAL TRICKS.—Containing complete instructions for performing over sixty Mechanical Tricks. By A. Anderson. Fully illustrated.
LETTER WRITING.
LETTER WRITING.
LETTER WRITING.
No. 11. HOW TO WRITE LOVE-LETTERS.—A most complete little book, containing full directions for writing love-letters, and when to use them, giving specimen letters for young and old.
No. 12. HOW TO WRITE LETTERS TO LADIES.—Giving complete instructions for writing letters to ladies on all subjects; also letters of introduction, notes and requests.
No. 24. HOW TO WRITE LETTERS TO GENTLEMEN.—Containing full directions for writing to gentlemen on all subjects; also giving sample letters for instruction.
No. 53. HOW TO WRITE LETTERS.—A wonderful little book, telling you how to write to your sweetheart, your father, mother, sister, brother, employer; and, in fact, everybody and anybody you wish to write to. Every young man and every young lady in the land should have this book.
No. 74. HOW TO WRITE LETTERS CORRECTLY.—Containing full instructions for writing letters on almost any subject; also rules for punctuation and composition, with specimen letters.
(Continued on page3of cover.)
(Continued on page3of cover.)
(Continued on page3of cover.)
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135 The Bradys and the Bank Clerk; or, Tracing a Lost Money Package.
136 The Bradys on the Race Track; or, Beating the Sharpers.
137 The Bradys in the Chinese Quarter; or, The Queen of the Opium Fiends.
138 The Bradys and the Counterfeiters; or, Wild Adventures in the Blue Ridge Mountains.
139 The Bradys in the Dens of New York; or, Working on the John Street Mystery.
140 The Bradys and the Rail Road Thieves; or, The Mystery of the Midnight Train.
141 The Bradys after the Pickpockets; or, Keen Work in the Shopping District.
142 The Bradys and the Broker; or, The Plot to Steal a Fortune.
143 The Bradys as Reporters; or, Working for a Newspaper.
144 The Bradys and the Lost Ranche; or, The Strange Case In Texas.
145 The Bradys and the Signal Boy; or, the Great Train Robbery.
146 The Bradys and Bunco Bill; or, The Cleverest Crook in New York.
147 The Bradys and the Female Detective; or, Leagued with the Customs Inspectors.
148 The Bradys and the Bank Mystery; or, The Search for a Stolen Million.
149 The Bradys at Cripple Creek; or, Knocking out the “Bad Men.”
150 The Bradys and the Harbor Gang; or, Sharp Work after Dark.
151 The Bradys in Five Points; or, The Skeleton In the Cellar.
152 Fan Toy, the Opium Queen; or, The Bradys and the Chinese Smugglers.
153 The Bradys’ Boy Pupil; or, Sifting Strange Evidence.
154 The Bradys in the Jaws of Death; or, Trapping the Wire Tappers.
155 The Bradys and the Typewriter; or, The Office Boy’s Secret.
156 The Bradys and the Bandit King; or, Chasing the Mountain Thieves.
157 The Bradys and the Drug Slaves; or, The Yellow Demons of Chinatown.
158 The Bradys and the Anarchist Queen; or, Running Down the “Reds.”
159 The Bradys and the Hotel Crooks; or, The Mystery of Room 44.
160 The Bradys and the Wharf Rats; or, Lively Work in the Harbor.
161 The Bradys and the House of Mystery; or, A Dark Night’s Work.
162 The Bradys’ Winning Game; or, Playing Against the Gamblers.
163 The Bradys and the Mail Thieves; or, The Man in the Bag.
164 The Bradys and the Boatmen; or, The Clew Found in the River.
165 The Bradys after the Grafters; or, The Mystery in the Cab.
166 The Bradys and the Cross-Roads Gang; or, the Great Case in Missouri.
167 The Bradys and Miss Brown; or, The Mysterious Case in Society.
168 The Bradys and the Factory Girl; or, The Secret of the Poisoned Envelope.
169 The Bradys and Blonde Bill; or, The Diamond Thieves of Malden Lane.
170 The Bradys and the Opium Ring: or, The Clew in Chinatown.
171 The Bradys on the Grand Circuit; or, Tracking the Light-Harness Gang.
172 The Bradys and the Black Doctor; or, The Secret of the Old Vault.
173 The Bradys and the Girl in Grey; or, The Queen of the Crooks.
174 The Bradys and the Juggler; or, Out with a Variety Show.
175 The Bradys and the Moonshiners; or, Away Down in Tennessee.
176 The Bradys in Badtown; or, The Fight for a Gold Mine.
177 The Bradys in the Klondike; or, Ferreting Out the Gold Thieves.
178 The Bradys on the East Side; or, Crooked Work in the Slums.
179 The Bradys and the “Highbinders”; or, The Hot Case in Chinatown.
180 The Bradys and the Serpent Ring; or, The Strange Case of the Fortune-Teller.
181 The Bradys and “Silent Sam”; or, Tracking the Deaf and Dumb Gang.
182 The Bradys and the “Bonanza” King; or, Fighting the Fakirs in Frisco.
183 The Bradys and the Boston Banker; or, Hustling for Millions In the Hub.
184 The Bradys on Blizzard Island; or, Tracking the Gold Thieves of Cape Nome.
185 The Bradys in the Black Hills; or, Their Case in North Dakota.
186 The Bradys and “Faro Frank”; or, A Hot Case in the Gold Mines.
187 The Bradys and the “Rube”; or, Tracking the Confidence Men.
188 The Bradys as Firemen; or, Tracking a Gang of Incendiaries.
189 The Bradys in the Oil Country; or, The Mystery of the Giant Gusher.
190 The Bradys and the Blind Beggar; or, The Worst Crook of All.
191 The Bradys and the Bankbreakers; or, Working the Thugs of Chicago.
192 The Bradys and the Seven Skulls; or, The Clew That Was Found in the Barn.
193 The Bradys in Mexico; or, The Search for the Aztec Treasure House.
194 The Bradys at Black Run; or, Trailing the Coiners of Candle Creek.
195 The Bradys Among the Bulls and Bears; or, Working the Wires in Wall Street.
196 The Bradys and the King; or, Working for the Bank of England.
197 The Bradys and the Duke’s Diamonds; or, The Mystery of the Yacht.
198 The Bradys and the Bed Rock Mystery; or, Working in the Black Hills.
199 The Bradys and the Card Crooks; or, Working on an Ocean Liner.
200 The Bradys and “John Smith”; or, The Man Without a Name.
201 The Bradys and the Manhunters; or, Down in the Dismal Swamp.
202 The Bradys and the High Rock Mystery; or, The Secret of the Seven Steps.
203 The Bradys at the Block House; or, Rustling the Rustlers on the Frontier.
204 The Bradys in Baxter Street; or, The House Without a Door.
205 The Bradys Midnight Call; or, The Mystery of Harlem Heights.
206 The Bradys Behind the Bars; or, Working on Blackwells Island.
207 The Bradys and the Brewer’s Bonds; or, Working on a Wall Street Case.
208 The Bradys on the Bowery; or, The Search for a Missing Girl.
209 The Bradys and the Pawnbroker; or, A Very Mysterious Case.
210 The Bradys and the Gold Fakirs; or, Working for the Mint.
211 The Bradys at Bonanza Bay; or, Working on a Million Dollar Clew.
212 The Bradys and the Black Riders; or, The Mysterious Murder at Wildtown.
213 The Bradys and Senator Slam; or, Working With Washington Crooks.
214 The Bradys and the Man from Nowhere; or, Their Very Hardest Case.
215 The Bradys and “No. 99”; or, The Search for a Mad Millionaire.
216 The Bradys at Baffin’s Bay; or, The Trail Which Led to the Arctic.
217 The Bradys and Gim Lee; or, Working a Clew in Chinatown.
218 The Bradys and the “Yegg” Men; or, Seeking a Clew on the Road.
219 The Bradys and the Blind Banker; or, Ferreting out the Wall Street Thieves.
220 The Bradys and the Black Cat; or, Working Among the Card Crooks of Chicago.
221 The Bradys and the Texas Oil King; or, Seeking a Clew in the Southwest.
222 The Bradys and the Night Hawk; or, New York at Midnight.
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176 Joe, the Gymnast; or, Three Years Among the Japs. By Allan Arnold.
177 Jack Hawthorne, of No Man’s Land; or, An Uncrowned King By “Noname.”
178 Gun-Boat Dick; or, Death Before Dishonor. By Jas. C. Merritt.
179 A Wizard of Wall Street; or, The Career of Henry Carew, Boy Banker. By H. K. Shackleford.
180 Fifty Riders in Black; or, The Ravens of Raven Forest. By Howard Austin.
181 The Boy Rifle Rangers; or, Kit Carson’s Three Young Scouts. By An Old Scout.
182 Where? or, Washed into an Unknown World. By “Noname.”
183 Fred Fearnaught, the Boy Commander; or, The Wolves of the Sea. By Capt. Thos. H. Wilson.
184 From Cowboy to Congressman; or, The Rise of a Young Ranchman. By H. K. Shackleford.
185 Sam Spark, the Brave Young Fireman; or, Always the First on Hand. By Ex-Fire Chief Warden.
186 The Poorest Boy in New York, and How He Became Rich, By N. S. Wood, the Young American Actor.
187 Jack Wright, the Boy Inventor; or, Hunting for a Sunken Treasure. By “Noname.”
188 On Time; or, The Young Engineer Rivals. An Exciting Story of Railroading in the Northwest. By Jas. C. Merritt.
189 Red Jacket; or, The Boys of the Farmhouse Fort. By An Old Scout.
190 His First Glass of Wine; or, The Temptations of City Life. A True Temperance Story. By Jno. B. Dowd.
191 The Coral City; or, The Wonderful Cruise of the Yacht Vesta. By Richard R. Montgomery.
192 Making a Million; or, A Smart Boy’s Career in Wall Street. By H. K. Shackleford.
193 Jack Wright and His Electric Turtle; or, Chasing the Pirates of the Spanish Main. By “Noname.”
194 Flyer Dave, the Boy Jockey; or, Riding the Winner. By Allyn Draper.
195 The Twenty Gray Wolves; or, Fighting A Crafty King. By Howard Austin.
196 The Palace of Gold; or, The Secret of a Lost Race. By Richard R. Montgomery.
197 Jack Wright’s Submarine Catamaran; or, The Phantom Ship of the Yellow Sea. By “Noname.”
198 A Monte Cristo at 18; or, From Slave to Avenger. By Allyn Draper.
199 The Floating Gold Mine; or, Adrift in an Unknown Sea. By Capt. Thos. H. Wilson.
200 Moll Pitcher’s Boy; or, As Brave as His Mother. By Gen’l Jas. A. Gordon.
201 “We.” By Richard R. Montgomery.
202 Jack Wright and His Ocean Racer; or, Around the World in 20 Days. By “Noname.”
203 The Boy Pioneers; or, Tracking an Indian Treasure. By Allyn Draper.
204 Still Alarm Sam, the Daring Boy Fireman; or, Sure to Be On Hand. By Ex-Fire Chief Warden.
205 Lost on the Ocean; or, Ben Bluffs Last Voyage. By Capt. Thos. H. Wilson.
206 Jack Wright and His Electric Canoe; or, Working in the Revenue Service. By “Noname.”
207 Give Him a Chance; or, How Tom Curtis Won His Way. By Howard Austin.
208 Jack and I; or, The Secrets of King Pharaoh’s Caves. By Richard R. Montgomery.
209 Buried 5,000 Years; or, The Treasure of the Aztecs. By Allyn Draper.
210 Jack Wright’s Air and Water Cutter; or, Wonderful Adventures on the Wing and Afloat. By “Noname.”
211 The Broken Bottle; or, A Jolly Good Fellow. A True Temperance Story. By Jno. B. Dowd.
212 Slippery Ben; or, The Boy Spy of the Revolution. By Gen’l Jas. A. Gordon.
213 Young Davy Crockett; or, The Hero of Silver Gulch. By An Old Scout.
214 Jack Wright and His Magnetic Motor; or, The Golden City of the Sierras. By “Noname.”
215 Little Mac, The Boy Engineer; or, Bound To Do His Best. By Jas. C. Merritt.
216 The Boy Money King: or, Working in Wall Street. A Story of a Smart New York Boy. By H. K. Shackleford.
217 “I.” A Story of Strange Adventure. By Richard R. Montgomery.
218 Jack Wright, The Boy Inventor, and His Under-Water Ironclad; or, The Treasure of the Sandy Sea. By “Noname.”
219 Gerald O’Grady’s Grit; or, The Branded Irish Lad. By Allyn Draper.
220 Through Thick and Thin; or, Our Boys Abroad. By Howard Austin.
221 The Demon of the Deep; or, Above and Beneath the Sea. By Capt. Thos. H. Wilson.
222 Jack Wright and His Electric Deers; or, Fighting the Bandits of the Black Hills. By “Noname.”
223 At 12 o’clock; or, The Mystery of the Lighthouse. A Story of the Revolution. By Gen. Jas. A. Gordon.
224 The Rival Boat Clubs; or, The Boss School at Beechwood. By Allyn Draper.
225 The Haunted House on the Hudson; or, the Smugglers of the Sound. By Jas. C. Merritt.
226 Jack Wright and His Prairie Engine, or Among the Bushmen of Australia. By “Noname.”
227 A Million at 20; or, Fighting His Way in Wall Street. By H. K. Shackleford.
228 Hook and Ladder No. 2. By Ex-Fire Chief Warden.
229 On Deck; or, The Boy Pilot of Lake Erie. By Allyn Draper.
230 Locomotive Fred; or, Life on the Railroad By Jas. C. Merritt.
231 Jack Wright and His Electric Air Schooner, or, The Mystery of a Magic Mine. By “Noname.”
232 Philadelphia Phil; or, From a Bootblack to a Merchant. By Howard Austin.
233 Custer’s Last Shot; or, The Boy Trailer of the Little Horn. By An Old Scout.
234 The Rival Rangers; or, The Sons of Freedom. By Gen. Jas. A. Gordon.
235 Old Sixty-Nine; or, The Prince of Engineers. By Jas. C. Merritt.
236 Among the Fire-Worshippers; or, Two New York Boys in Mexico. By Howard Austin.
237 Jack Wright and his Electric Sea Motor; or, The Search for a Drifting Wreck. By “Noname.”
238 Twenty Years on an Island; or, The Story of a Castaway. By Capt. Thos. H. Wilson.
239 Colorado Carl; or, The King of the Saddle. By An Old Scout.
240 Hook and Ladder Jack, the Daring Young Fireman. By Ex-Fire Chief Warden.
241 Ice-Bound; or, Among the Floes. By Berton Bertrew.
242 Jack Wright and his Ocean Sleuth-Hound; or, Tracking an Under-Water Treasure. By “Noname.”
243 The Fatal Glass; or, The Traps and Snares of New York. A True Temperance Story. By Jno. B. Dowd.
244 The Maniac Engineer; or, A Life’s Mystery. By Jas. C. Merritt.
245 Jack Wright and His Electric Locomotive; or, The Lost Mine of Death Valley. By “Noname.”
246 The Ten Boy Scouts. A Story of the Wild West. By An Old Scout.
247 Young Hickory, the Spy; or, Man, Woman, or Boy. By Gen’l Jas. A. Gordon.
248 Dick Bangle, the Boy Actor. By N. S. Wood (The Young American Actor).
249 A New York Boy in the Soudan; or, The Mahdi’s Slave. By Howard Austin.
250 Jack Wright and His Electric Balloon Ship; or, 30,000 Leagues Above the Earth. By “Noname.”
251 The Game-Cook of Dead wood; A Story of the Wild North West. By Jas. C. Merritt.
252 Harry Hook, The Boy Fireman of No. 1; or, Always at His Post. By Ex. Fire-Chief Warden.