Chapter 2

THE BESIEGED CITY

Two Entire Packs of Cards

RULES

PLAY

Deal twelve cards in four rows of three cards each. Then deal anoutside rowof fourteen cards placed crossways. These are the "Ramparts." The inside twelve cards are the "Reserve."

The foundation cards are four aces of different suits. On these are placed kings, then deuces, queens, threes, and so on, each foundation consisting of alternate sequences, ascending and descending, and finishing as well as beginning with aces (Rule VI).

Having placed the tableau, take from the Ramparts aces or other suitable cards (if any have been dealt), and play them in their allotted places,immediately filling each vacancy as it occurs(Rules IV and V); this must be done throughout the game. Then transfer cards in the Ramparts, and from the Reserve, as directed in Rules II and III.

When you have done all that you wished (for it is optional), and again played if you can, deal out the remainder of the pack, the cards not suitable for the foundations being placed in a talon.

At the end of the patience, when the talon is exhausted and all the cards have been dealt, should there still be cards in the Reserve which cannot be transferred to the Ramparts, you may transpose them to effect this if you can.

This patience is exceedingly difficult.

THE FLOWER-GARDEN.

THE FLOWER-GARDEN.

THE FLOWER-GARDEN

One Entire Pack of Cards

RULES

PLAY

Deal six packets of six cards dealt together, and so spread that all are visible. The four aces are the foundation cards, and are to ascend in sequence to kings (Rule II).

Sixteen cards will remain, which are called the Bouquet, and must be kept in the hand. Take from the Bouquet and from the Garden any aces or other suitable cards (Rule I) and play them.

Next place cards in descending sequences in the Garden, transferring them from one packet to another as often as you please (Rules I and III), and you may place cards from the Bouquet in the same way. For example, place the four of diamonds (see tableau) on the five of clubs, then take the ten of hearts from the Bouquet and place it on the knave of diamonds. The nine of clubs can now be transferred, and the ace and deuce of diamonds are released.

This patience is exceedingly difficult. Cards taken from the Bouquet cannot be returned to it, and there is only one deal. The greatest care must, therefore, be taken in placing cards in sequence and in playing them. You are not obliged to do either, and it is often better to leave a card than to play it, as it may be useful in releasing others.

When an entire packet is cleared off, you may begin a new one with a card from the Bouquet or from the Garden (Rule I), and this is often the only means of removing a king, which, being the highest card, can never be transferred.

THE HEMISPHERES.

THE HEMISPHERES.

THE HEMISPHERES

Two Entire Packs of Cards

RULES

PLAY

Take from the pack and place as in tableau the four red aces and the four black kings.

Then placecrosswaysa king of hearts and a king of diamonds, an ace of clubs and an ace of spades. The four latter cards are called barriers, and divide each Race.

The four black kings and the four red aces form the foundation cards, the aces ascending in sequence to kings, the kings descending in sequence to aces.

The red cards, representing Europeans and Asiatics, should inhabit the northern hemisphere; the black cards, representing Australians and Africans, the southern; but it is obvious that, in dealing and refilling vacancies, cards will often be found in the wrong hemispheres,and while there they cannot be used in any way.

Having placed the foundations and the barriers, deal out (from left to right, beginning from the king of hearts) a circle consisting of three cards between each barrier. These represent the four Races. From these Races you play, marry, and exchange all available cards subject to Rules I, II, III, and V.

Note.—The red suits marry in descending line; the black, in ascending line.

This done, you deal out the remainder of the pack, first refilling vacancies in the Races (proceeding from left to right, as in the original deal) and then playing all suitable cards. The rest form the talon, from which cards may marry those in the circle, subject to Rules I and III.

There is no re-deal.

NAPOLEON'S SQUARE.

NAPOLEON'S SQUARE.

NAPOLEON'S SQUARE

Two Entire Packs of Cards

RULES

PLAY

Deal out twelve packets, each consisting of four cards dealt together, so as to form three sides of a square, leaving space in the centre for the eight aces. These are the foundation cards, and are to ascend in sequence to kings.

If any aces appear on the surface of the square, play them in their allotted places, as also any other suitable cards.

You next proceed to form marriages in a descending line with the cards of the square, subject to Rule I. As usual, great judgment must be exercised in making these changes, lest cards underneath should be blocked by a sequence of higher cards of the same suit. If this were to occur in two packets,i.e., if in both cases sequences, say, of diamonds blocked lower cards of the same suit, success would be impossible.

Note.—If after dealing the square two kings of one suit were found to be blocking two smaller cards of that suit, either the whole must be taken up and re-dealt, or one king must be slipped underneath.

You now proceed to play out the rest of the cards, those that are not suitable for the foundations or for the sequences of the square being placed in a talon.

There is no re-deal.

This game may be also played as follows:

Deal out a square of twelvesinglecards, then deal the rest of the pack as usual, the cards that are suitable being played on the foundations or married (in descending line) to those on the square, ready to be transferred to the foundations, the rest placed in a talon, and vacancies filled in the usual manner.

THE CONSTITUTION.

THE CONSTITUTION.

THE CONSTITUTION

Two Entire Packs of Cards

RULES

PLAY

Take from the pack the kings, queens, and aces—seven of the queens are to be thrown aside and the other cards placed as in tableau.

The queen of diamonds representsThe Sovereign; the black kings, the Bishops; the red kings, the Judges.

The eight aces form the foundation cards or "Government," and ascend in sequence to knaves.

Deal out four horizontal rows (beginning with the lowest), each containing eight cards.

This forms the "Constitution." Each row represents a separate division.

The first (or lowest row) is the "People"; the second, the "House of Commons"; the third, the "House of Lords"; the last the "Privy Council."

When the tableau is complete, if any suitable cards are to be found in the "Privy Council" row, play them (Rule I), immediately refilling each vacancy as it is made (Rule V).

You must then examine the Constitution to see which cards may be most advantageously placed in sequence (Rules II and IV).

Note.—The success of this game depends chiefly on the play. In filling a vacancy choose the card (Rule V) which has the most chance of reaching the top, or of being useful to cards in the row below it. It is often better to defer making a vacancy till a card turns up in dealing that is required.

When you have played all available cards and placed in sequence all that you wish, deal out the remainder of the pack, the cards not required to fill vacancies in the "People" forming the talon.

THE ZODIAC.

THE ZODIAC.

THE ZODIAC

Two Entire Packs of Cards

RULES

PLAY

Deal eight cards in a horizontal row called the "Equator." Then deal a surrounding circle of twenty-four cards called the "Zodiac."

The foundations are not formedtill the end of the game. They are to consist of the four aces and four kings of different suits, the aces ascending in sequence to kings, the kings descending in sequence to aces.

Having placed the tableau, you proceed to marry (Rule I) and to refill the spaces from the talon, or, where there is no talon, from the pack, but you are not obliged to do either until a favorable opportunity occurs. You continue to deal out the cards in the usual way, those not required for marrying or for refilling spaces forming the talon. This is to be re-dealt as often as required—that is, until all the cards are placed either in the Zodiac or in the Equator. If this cannot be done, the patience has already failed. If you succeed in placing all the cards, you then begin to form the eight foundations from the Zodiac and Equator (Rule II).

It is obvious that the greatest care is required in marrying the cards, or you will so block them as to be unable to form the foundations.

THE KINGS.

THE KINGS.

THE KINGS

Two Entire Packs of Cards

RULES

PLAY

Withdraw from the packs the eight aces, and place them in two columns, taking care that each suit is in juxtaposition as in tableau.

The eight aces form the foundations, which ascend in sequence (Rule I) to kings. On either side of the foundations, deal out a column of four cards, and if in dealing these a suitable card turns up, available for a foundation,in accordance with Rule III, play it at once; replacing it with the next card from the pack. You continue to deal out successive columns of four cards, alternately on the right and left of the first ones, until the pack is exhausted, thus forming two groups of columns, with the eight aces in the centre. To avoid confusion, it is best to deal the columns regularly, first on the left, and then on the right, side.

In dealing, never omit to play suitable cards as they turn up, subject to Rule III, for as each column is placed it blocks the preceding one (Rule II), andduring the dealyou may not play cards from the inner columns, even if released.

When the pack is exhausted, you examine the tableau, and may now play any available cards (Rule II), the restriction as to their being on the same horizontal line having ceased. Sequences (Rule I), both ascending and descending, may now be formed with cards on the outside of both groups (Rule II), and these sequences may be reversed, as they are required to play on the foundations, by transferring them from one packet to another. If an entire horizontal row of cards has been removed, you may place any available card at the inner end of the lane so formed, and sequences may be placed upon it, as on the others.

There is no re-deal.

Note.—It is not perfectly clear from the original whether the restriction mentioned in Rule III ceases when the deal is complete, but, the game being a very difficult one, it is advisable to interpret it in the affirmative.

BABETTE.

BABETTE.

BABETTE

Two Entire Packs of Cards

RULES

PLAY

Deal out eight cards in a horizontal line. This commences what is called the "garden." When the first row is complete, take from it any foundations and place them in the allotted spaces above, and also other suitable cards, but do not refill vacancies (Rule II).

The foundations consist of four aces and four kings of different suits, ascending and descending in the usual sequences (Rule I).

Note.—The tableau is so arranged that one of the king foundations has already descended to queen, and one of the ace foundations has ascended to three. The vacant spaces in the garden show from whence cards have been removed, and not replaced; but there would probably be many more rows in the garden than are shown on the tableau.

You next proceed to deal out successive rows in the garden underneath the first one till the pack is exhausted, strictly observing Rule II.

If there is not room to place each row of the garden below the preceding one, it must be placed so as to half cover it, but in that case, especially if there are many vacancies, the rows of cards are apt to get mixed, so it is best to count from the top, to make sure that you are placing the row you are working on in its proper detached line, and are not partly refilling other rows.You must finish each row before playing from it.

When the garden is laid out, and all available cards have been played (Rule III), take up by itself each perpendicular column, beginning on the left, placing the next column underneath the first, and so on with each column in succession, so that, in turning the pack to re-deal, the last column on the right may be uppermost, thus reversing the order of each row of cards in the next deal.

The garden may be taken up twice and re-dealt exactly in the same manner and observing the same rules.

NESTOR.

NESTOR.

NESTOR

One Entire Pack of Cards

PLAY

Deal out in horizontal lines six rows each containing eight cards. In dealing these, you must be careful that there should never be two cards of equal value in the sameperpendicularline. If, for example, two kings or two fives (the same, of course, applies to all the cards) were to be underneath each other, even though several other cards intervened between them, it would be useless to proceed. You must, therefore, consider the duplicate card as unavailable for the moment and place it at the bottom of the pack in hand, and proceed to deal the next card.

When the tableau is complete, four cards will remain, which are to be placed aside, as a reserve. You then examine the tableau and endeavor to pair the cards, taking only those of the lowest row, until their removal releases those above. When no more can be paired, you have recourse to those of the reserve, taking them up one by one. If the first cannot be paired, put it aside, taking the next, but the card or cards so put aside can be paired afterwards if the opportunity of doing so arises. If all the cards cannot be paired, the game has failed.

LIGHT AND SHADE.

LIGHT AND SHADE.

LIGHT AND SHADE

Two Entire Packs of Cards

RULES

PLAY

Withdraw from the pack the eight aces, and place them in a horizontal line (the suits as in tableau). These are the foundation cards, which ascend in sequence to kings (Rule I).

Next deal out eight cards and place them above the foundations in two rows, four cards in each (see tableau). The upper row is called the Auxiliaries; the lower one, the Rivals. If any suitable cards are found in the Auxiliaries, play them, filling the spaces so made from the Rivals (Rule III). Cards from the Rivals may be placed in descending sequence on those of the Auxiliaries (Rule II), and the sequences so formed will be played as opportunity arises on to the foundations. Continue to deal out the pack, playing, placing on the Auxiliaries, and refilling spaces according to rules—the non-suitable cards forming a talon.

It must be remembered that cards can only be played on the foundationsfrom the Auxiliaries, and not straight from the Rivals or from the talon; cards from these must first pass into the Auxiliaries.

There is no re-deal.

THE LABYRINTH.

THE LABYRINTH.

THE LABYRINTH

Two Entire Packs of Cards

RULES

PLAY

Withdraw from the pack and place in horizontal line above, four kings and four aces of different suits. These are the foundations, the aces ascending in sequence to kings, the kings descending to aces (Rule I).

You next deal out ten cards in a horizontal row, and when the row is complete, play any suitable cards on the foundations, refilling the vacancies from the pack or talon.

Proceed to deal out a second row of ten cards underneath the first, playing suitable ones as before, playingalso from the upper row, and refilling spaces subject to Rule III. As you may only refill vacancies on the last row which is being dealt, there will be many gaps in the tableau as you proceed.

You continue thus to deal out the entire pack in successive rows, each row completely blocking the preceding one unless the removal of a card releases the one above it, orunless the removal of cards in the upper rows(Rule II) releases that card from above.

When the pack is exhausted and you have played all available cards, if the game has not succeeded, you have one more chance,i.e., the privilege of removing any one card from the tableau, taking care, of course, to remove the card which blocks those most needed. The choice of this "grace" is the only point left to the skill of the player.

There is no re-deal.

Note 1.—Some players instead of taking the foundations from the pack, wait till they appear in the deal.

Note 2.—The dimensions of the tableau preclude the insertion of the spaces for the foundation cards.

SPENSER'S FAIRIE QUEEN.

SPENSER'S FAIRIE QUEEN.

SPENSER'S FAIRIE QUEEN

Two Entire Packs of Cards

RULES

PLAY

Take one king from the pack, and place it at the left-hand upper corner. Upon this king you place the cards as they are dealt, in perpendicular column, each card half covering the preceding one, until a second king appears, which must be placed next to the first one, and becomes in its turn the head of a second column (Rule II). When a third king appears, it is placed next to the second one, and is treated in like manner, and so on until the pack is exhausted, cards being always placed on the last king turned up. Thus some kings will head lines of different lengths (see Note 3, on next page), and some will probably remain alone, and this, as will be seen, is very advantageous.

During the deal, aces as they turn up are placed in the spaces reserved.

The eight aces form the foundation cards and ascend in sequence to queens (Rule I). (See Note 2.)

Suitable cards may be played as they turn up in the deal, and after playing each, the columns should be examined, as the playing of a card may bring other available ones (Rule IV) into use.

When the deal is complete, the tableau must be carefully examined.

Available cards may now be transferred from one column to another (Rule III) or placed on the single kings (Rule V) or played on the foundations. And it is sometimes better not to play cards, but to leave them to receive sequences.

It is not advisable to transfer queens, as they cannot be moved again until required to complete the foundations, but it is often necessary to do so, when their removal would release cards urgently needed. The success of the game greatly depends on the skill of the player in transferring the sequences backward and forward so as to release as many cards as possible. There is no re-deal. (See Note 1.)

Note 1.—Supposing that you have two single kings and wish to release a knave of hearts which is blocked with a descending sequence, the last card of that sequence being a four, place the four and then the five on the two spare kings. The six is thus released, and if a seven should be at the bottom of any other column, you transfer the six on to it, and also the five and the four, thus again freeing the two kings. Now put up the seven and the eight (of the column you are trying to work off) on to those kings. Then transfer the seven to the eight, and place the nine on the remaining king. You have now only the ten left to block your knave of hearts; you will probably find, or be able to release, some other available knave, on which you will place the ten. In this somewhat complicated manner you arrive at the desired knave of hearts. The combinations are endless.

Note 2.—The spaces for the foundations are not marked for want of room.

Note 3.—It often happens that so many cards have to be dealt on to one king before the next one appears that the column can no longer be continued in a straight line. The player must, therefore, twist the cards to gain room (see tableau), the small crosses show the available cards.

THE TERRACE.

THE TERRACE.

THE TERRACE

Two Entire Packs of Cards

RULES

PLAY

Deal out from left to right a row of thirteen cards. This is called the Terrace. You next turn up from the pack in hand three cards, and choose one of the three as a foundation. Place the foundation card underneath the Terrace on the left side, and the seven other cards of similar value will take their places, as they turn up in the deal, in a line with the first foundation (see tableau).

You next place your two rejected cards underneath the foundation, and deal out seven other cards alongside, forming a third horizontal row of nine cards. This is called the valley. From the valley you take any foundations, and having placed them, you play also any other suitable cards (Rule II); but you must first examine the Terrace, as cards must always in preference be played from the Terrace (Rule I). Having played all suitable cards, and refilled the vacancies in the valley from the pack in hand, proceed to place cards in sequence in the valley (Rules III and IV), of course playing them in preference on the foundations when possible, but remember always to examine the Terrace, as the success of the game depends entirely on detaching cards from the Terrace. If even a suitable card could be played from the valley, and none were at the moment available on the Terrace, it would still be better to refrain from playing it, if an equally suitable card from the Terrace were likely shortly to be released. In reference to your choice of the foundation cards, you should always examine the available card of the Terrace and choose, if possible, one below it in value.

You next proceed to deal out the entire pack, playing on foundations (Rule II), placing and transferring cards in the valley (Rules III and IV), and refilling vacancies.

There is no re-deal.

GENERALL SEDGEWICK.

GENERAL SEDGEWICK.

GENERAL SEDGEWICK

One Entire Pack of Cards

RULES

PLAY

Deal five cards and place them in the form of a cross.

The next card turned is to be placed in the left-hand upper corner, and this constitutes the foundation card, the three others of similar value, as they appear, being placed in the three other corners (see tableau).

The foundation cards ascend in sequence (Rule II).

Having placed the cross and the first foundation, play any foundation or other suitable cards from the cross, filling the vacancies from pack or talon. You then proceed to transfer cards on the cross (Rules I, III, and IV); and although not necessary, it is very advantageous that these packets should be of the same suit, as they are then ready to be played on to the foundations, and to effect this by transferring the cards backward and forward as much as possible should be the great object of the player.

Continue to deal out the cards till the pack is exhausted—playing, transferring, and refilling vacancies. The non-suitable cards form the talon.

There is no re-deal.

THE QUEENS.

THE QUEENS.

THE QUEENS

Two Entire Packs of Cards

RULES

PLAY

Take from the pack thirty-two cards; place them in a packet on the left side, face upward. This packet is called the key. If the uppermost card should be a queen, take fourteen cards from the top of the key (including the queen) and place them at the bottom of the pack (Rule IV). After removing the fourteen cards, should the next card on the key chance also to be a queen, you repeat the process, thus adding twenty-eight cards to the pack, and diminishing those on the key. Even if the next card in like manner chanced to be a queen, you would take all the remaining cards of the key (which could, however, only be four) and add them to the pack,—thus getting rid of the key, which would greatly facilitate the success of the game.

After dealing out the key (and if you have good luck, diminishing it) you next proceed to deal seven cards, placing them in two rows of four and three cards respectively. (See tableau.) These are called the shutter. If during the dealing of these any kings appear, place them in a row above. The eight kings are the foundations, which ascend through aces to queens (Rule I).

When the shutter is dealt, play from it any suitable cards, refilling the spaces at once, but always first look to see if a card from the key is available (Rules II and III), and play that in preference, as it is all important to get rid of the key. Cards on the shutter can marry in descending line with each other, or with cards from the pack or talon. When you have married or played all available cards, deal out the remainder of the pack, playing, marrying, and refilling spaces; the unsuitable cards forming a talon.

You must carefully count the number of queens that you place in the talon (it is best to have some counters at hand for this purpose), as when the pack is exhausted each of these queens counts for three cards—i.e., for each queen you take from the bottom of the talon three cards besides herself (Rule V)—and these cards constitute a fresh pack to deal from.

Thus, if the talon contains six queens, you take from it eighteen cards exclusive of the six queens (Rule V) and deal them out again, and again count the queens to repay yourself as before. This is done to give a fresh chance of winning the game, as the talon is not re-dealt in its entirety. If the talon has not sufficient cards left to pay three for each queen, you simply take all that remain, and then there is good hope of success, if the key has also been played out.

THE HERRING-BONE.

THE HERRING-BONE.

THE HERRING-BONE

Two Entire Packs of Cards

RULES

PLAY

Deal out twenty-eight cards, beginning from the top (see tableau), thus: Three at the top, placed fan shape, then a single card half covering the fan, then another fan half covering the single card, then another single card, and so on till you have seven fans and seven single cards: this is called the herring-bone, the last card being a single one and available. (Rule II.)

You next deal out eight cards, four on each side the herring-bone: these are called side scenes. Then place one card horizontally above and below each side scene: these are called bars. When these forty cards are placed, the next card dealt becomes the foundation, and is placed in one of the allotted spaces, the other seven cards of similar value being placed as they appear on the tableau, or during the deal.

Four of the foundations ascend in sequence and four descend (Rule I), and it is best to place the ascending on the right side, the descending on the left.

When the tableau is complete, and the first foundation has been played, examine the whole and play from the herring-bone, bars, or side scenes any foundations or other suitable cards. Always choose, in preference, cards from the herring-bone or bars, as on the removal of the herring-bone the success of the game mainly depends, and if a bar is removed, the available card on the herring-bone replaces it, thus releasing the next. (Rules II and III.)

Having played and refilled all spaces, proceed to deal out the entire pack, playing all suitable cards, and refilling spaces; the unsuitable cards forming the talon. In forming the foundations, one card at a time may be exchanged from the ascending to the descending sequence, andvice versâ.

The talon may be taken up, shuffled, and re-dealt twice.

Note.—It is so exceedingly disadvantageous that there should be duplicate cards in the herring-bone, that in the German variety of this game the herring-bone is set out from a single pack before the two packs are shuffled.

THE OLGA.

THE OLGA.

THE OLGA

Four Piquet Packs

RULES

PLAY

Deal out forty-nine cards in seven horizontal rows, each containing seven cards. This is called the flower-bed. In the first row the cards are placed face upward, in the second row face downward, and so on alternately, the seventh or last row being face upward. Should there not be space, each row may half cover the preceding one. The foundations consist of sixteen aces, ascending in sequence through sevens to kings (Rule I). When the flower-bed has been dealt, if any aces appear in the lowest row, play them in their allotted spaces, as also any deuces or other suitable cards, always turning the card above the one played, face upward. Available cards on the flower-bed (Rule II) may be placed in descending sequence on each other, but in alternate colors (Rule III). They may be transferred from one packet to another, and on doing this judiciously the success of the game depends. Cards from the pack or talon may also be placed in sequence (Rule III) on those of the flower-bed. [You are not obliged to play cards on the foundations, if to place them on the flower-bed seems more advantageous.] Continue to deal out the entire pack, playing on foundations, placing and transferring on the flower-bed, the unsuitable cards forming the talon. If you succeed in removing an entire perpendicular row of cards, the space at the top may be filled by any available card of the flower-bed (Rule II), and upon that card may be placed sequences (Rule III) as on the other rows.

CÆSAR.

CÆSAR.


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