MY BIRD SINGS.

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This game may be played by any number of persons up to thirteen, if a full pack of cards be used; or by any number up to eight with the smaller pack of thirty-two cards.  A pool is formed by each player contributing a counter or coin, the dealer paying one extra.  Four cards are then dealt to each player, and all have the right to look at their hands.

The object of the players is to secure a flush, four cards of one suit; or four cards of different suits; and when either of these combinations is secured, the player says:  “My Bird sings,” and he becomes the winner, and thereby entitled to the amount in the pool.

There are two methods of conducting the game:  either by each player in turn throwing out a card from his hand, or by allowing the opponent on his left-hand side to take one.

The competitor on the dealer’s left is the first to play, and, supposing his “Bird” does not already “sing,” and the first-named method is adopted, he throws out one of his cards, face downwards, on the table.  The player on his left adds this card to his own four, and if his “Bird” does not “sing,” he in like manner throws one of his cards out for the next player; the same plan being adopted round and round, until one of the players secures the four cards necessary.

If the second method is adopted the player does not [102] himself reject a card, but turns his hand, without exposing it, to the next player, who selects whichever card he chooses, and proceeds with the game as in the other variation.

After going completely round among the players three times, the original leader may exchange one of his cards for the top card of the undealt portion of the pack, and if it should happen to be of the same suit as the one he threw out, he rejects it, and takes the next or following one, until he gets a different suit; but before introducing a new card into the game he must throw out one of those in hand.  This introduction of new cards may be made each round, after the first three of a hand, until one of the players secures a winning set of cards, otherwise it may be a tedious matter to get a winning combination.

VARIATIONS.

The game is sometimes played for flushes only; that is, the four cards must be of one suit before a player’s “Bird sings,” and sometimes only three cards are dealt to each player, in which latter case flushes alone are recognised.

The game may also be continued until the whole pack of cards is exhausted; in which case, whenever a player’s bird sings, he turns the four cards over and regards them as one trick.  Four other cards are then given him from the top of the undealt portion of the pack, and the game proceeds as before.  The ultimate winner is he who secures the greatest number of tricks.  In the case of a tie the stakes are divided between the two or more players who have an equal number.  [103]

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Spoil-Five may be played by any number of persons not exceeding ten; the best game, however, is when four or live take part, as then about half the cards are in play.  In this game the cards run in different order to the ordinary course, vary in the two colours, and further, change in the trump suit, as follows:

1.In Hearts and Diamonds, when not trumps.—King, queen, knave, 10, 9, down to ace (the ace of hearts is always a trump card, and never counts as a heart).

2.In Clubs and Spades, when not trumps.—King, queen, knave, ace, 2, down to 10.

3.In Hearts and Diamonds, when trumps.—5, knave, ace of hearts, ace of trumps, king, queen, 10, 9, 8, 7, 6, 4, 3, 2.  (If hearts are trumps, there is only one ace.)

4.In Clubs and Spades, when trumps.—5, knave, ace of hearts, ace of trumps, king, queen, 2, 3, 4, 6, 7, 8, 9, 10.

A simple method of remembering the order of the cards is to notice that the highest of the minor ones are the best in the red suits, and the lowest in the black ones.

A pool is made up by each player contributing two or three coins or counters for the purpose, the dealer paying an additional stake.  The pool thus formed goes to the player who succeeds in winning three tricks in one hand; but if neither player succeeds in doing so, the game is said to be “spoilt,” and the amount remains in the pool, the players contributing for the next round only one coin or [104] counter, and paying that number into the pool each deal until one of the party succeeds in winning three tricks, when he takes the total amount in the pool, and a new one is started by each player contributing the full stake as at the commencement.  The dealer pays the sum agreed for the deal each time, no matter whether the pool was won, or the game spoilt, the previous round.

If there are only two players engaged, or with four, if it is agreed that two of the players combine against the other two, there can be no spoils, as one must win three of the tricks, and thus secure the pool, each round.

To determine the first dealer, the cards are dealt round as in “Nap” (see p. 9), when the player to whom the first knave falls becomes dealer.  He shuffles the pack, has it cut by the player on his right-hand side, and proceeds to distribute five cards to each player, dealing them in regular order from left to right, and either first two and then three to each player, or first three and then two.  The top card of the undealt portion of the pack is turned up for trump, and if it proves to be the ace, the dealer has the option of “robbing,” as explained hereafter; and if it is not the ace, any one holding that card must rob before he plays, before his turn comes round.

If the dealer makes a misdeal, or deals out of order, or exposes a card, he loses his turn of dealing, and the next player in order takes his place; or it may be agreed that in case of a misdeal the dealer shall have the option of dealing again after paying a second stake for dealing into the pool.  The deal is an advantage, and in case of a slip in the distribution of the cards, it will generally be found best to pay the penalty and deal again.

The game is opened by the player on the left-hand side of the dealer leading whichever of his cards he chooses.  [105] If the card led be a trump, then all the players must follow suit if they are able to do so, subject to certain exceptions explained below under the heading of “Reneging.”

If the ace of hearts is led, and another suit is trumps, it does not necessitate all the players following suit, even though the ace of hearts is always reckoned as a trump.  The lead in this case is considered as made from a plain suit, and the rules governing them are enforced.

If the card is not a trump, then the other players may trump the card, or follow suit, as they please, but each must do the one or the other if he holds a card of the suit led if he does not hold one of the suit, then he may discard either of the others, or play a trump, as he prefers.  The player of the highest card of the suit led, or of the highest trump, if trumps have been played, wins the trick, and he plays first to the next.  In deciding the winner the cards are reckoned in the special order given above.

The game is continued until one player wins three tricks, when he takes the pool; or, failing that, till all of the cards are played, when the game is spoilt, and each contributes to the pool the reduced stake agreed upon.

ROBBING.

Robbing is one of the most important features of the game, inasmuch as if the player who holds the ace of trumps omits to rob when his turn comes round, he is de-barred from winning the pool that hand, even though he may secure the necessary number of tricks.

The method of robbing if the ace is turned up, is for the dealer to place one of his own cards on the table face downwards in front of him, which card must not be exposed at any time during the progress of the hand.  He does not take the ace into his own hand until the others [106] have played to the first trick, but when it comes to his turn he adds it to his hand, or he may at once use it.  He must, however, throw out the card with which he intends to rob the ace before the first card of the round is played, and reasonable time must be allowed to do so.  The turn-up suit remains trump throughout the hand.

In the case of the ace not being turned up, and being in the hand of either of the players, then the holder must rob the turn-up card when it comes to his turn to play to the first trick.  The manner of doing this is somewhat similar to that just described; the holder of the ace rejects a card placing it face downwards on the table, and takes the turn-up card into his hand.  He must do this when it is his turn to play, and before showing his first card, otherwise he forfeits the privilege, and is, moreover, prohibited from winning the pool that round, no matter how many tricks he may secure.  The same penalty is attached to the player who robs the turn-up card without holding the ace.

As a variation, it may be agreed that robbing shall be optional, or shall not be recognised as a part of the game.

RENEGING.

The holder of the five of trumps, the knave of trumps, or the ace of hearts, enjoys the privilege of not being obliged to play them when a trump is led; but this privilege (which is called reneging) only holds when the trump led is a lower one.  For instance, if the knave be led, the holder of the ace of hearts is obliged to play it.

VARIATIONS.

A very good game may be played by allowing the cards to retain their ordinary sequence.  As this avoids confusion, it is more suitable for family play.  [107]

TWO TRICKS WIN.

If five or more players are taking part in the game, it may be found desirable that the winner of two tricks shall take the pool, or partnerships can be formed; otherwise a long continuation of spoils may occur.

FIVING.

This variation is sometimes played when two persons, or two sets of partners are engaged in the game.  It consists in allowing the non-dealer, providing he is not satisfied with his cards, to ask the dealer to “five” it, when, if the dealer agrees, the trump card is removed, and the next card is turned up for trump.  If that proves to be of the same suit as the original turn-up, the next is taken, and so on until a change occurs.  The right to five can only be exercised once each hand.

JINKING.

A variation is sometimes made by the introduction of “jinking.”  The winner of all five tricks receives from each player his original stake in addition to the amount in the pool; if, however, any player who has won three tricks goes on playing, thinking he can jink, and fails to do so, he loses the pool which he would otherwise have won for his three tricks.

TWENTY-FIVE AND FORTY-FIVE.

Instead of the game being finished in one hand, it may continue until one player makes twenty-five, or forty-five.  In this case there are no spoils, and every trick scores five to the winner.  Any player “jinking,”i.e., winning the five tricks, wins the game.  [108]

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There are many varieties of Loto, with pictures, flowers, letters,etc., instead of numbers, which are known as Picture Loto, Botanical Loto, Spelling Loto, Geographical Loto, Historical Loto, and so on.

These are mostly games for children, and are played in exactly the same way as numbered Loto.

This game in England is usually regarded as an amusement for young children; but it is one capable of affording amusement to grown-up people, as may be seen by the interest shown in “Keno” by the Americans.

“Keno,” or American Loto, is played in various places of public resort, by adults, for considerable stakes, and is esteemed capital practice in reading numbers rapidly and correctly.

The requisite paraphernalia for this game—which may be played by any number of persons, not exceeding twenty-four—­are boxes containing 100 counters; 14 fishes, each of which is reckoned as 10 counters; 12 contracts, valued at 10 fish or 100 counters apiece; a pack of 24 very large cards with fifteen different numbers marked on each, and a bag containing 90 knobs or discs, numbered from 1 to 90.5113350761722436589228355674Fig. 1.

5

11

33

50

76

17

22

43

65

89

2

28

35

56

74

Fig. 1.

In addition, a board with ten cavities cut therein for the purpose of placing the knobs as drawn, is required.  [109]

A Loto card, on which are inscribed, in the manner shown in the diagram, numbers ranging from 1 to 90—­five numbers on each line, is represented in fig 1.  The units are arranged in the first column, the tens in the second, the twenties in the third, and so on.

The number of these cards supplied in a Loto box varies, but the general number is twenty-four, although sometimes there are only eighteen.  With twenty-four cards, each number appears in four different cards.

There are several different methods of playing this game, of which we will give the two principal ones.  The first method makes it a game of chance and skill, or rather quickness in reading figures; and the second, purely a game of luck.

First Method.—Before commencing the game, a dealer has to be chosen, and his duties consist of shuffling the cards and dealing to each player one or more cards.  The dealer is unable to join in the game, and is obliged to stand out.

Each player should stake a certain sum, which should be reserved for the winner; and a certain number of counters of no value, but merely to be used for covering the numbers as called, should be placed in the pool.

Sometimes each player contributes a certain number of counters to the pool, then each saves out of his stake the number of counters he has on his card or cards; and the winner obtains the money for his fifteen counters on his card, and receives in addition all the pool which remains.

In order to render the game still more interesting, the contributions to the pool should be so arranged that it is capable of being divided into four parts.  Then a fourth part of the pool is won by the player who first succeeds in covering one horizontal row; another fourth part of the [110] pool is won by the player who first succeeds in covering two horizontal rows, and the remaining half is reserved for the winner who first covers the whole of his card.

The dealer then, having deposited the 90 knobs in a bag, draws them forth rapidly, one by one, and calls out the number which appears or the knob in a clear tone.

The player, having the corresponding number on his cards or cards, who first answers to the number called, covers the number on the card or cards with one of the counters in the pool, which should be so placed on the table as to be available for the use of all the players.

The player who first succeeds in covering all the numbers on his card or cards wins the game.

The Second Method.—Every player should draw two cards, and deposit a stake previously agreed upon; and if the party is not too numerous, then any may take four or six cards, laying down a double or treble stake accordingly; and when the players are more than twelve, then some are only to have one card, paying half a stake, and likewise should the players not take all the cards among them, the remainder of the pack is to be laid aside until some other persons join the set.  From the cards not taken, players may exchange one or more of those drawn, or they may change with one another; similar exchanges, if the company consent, may also be made previous to each drawing, and likewise prior to replenishing the pool.  Cards may be thrown up, or additional ones drawn from those put by; stakes being paid proportionably.

The stakes are to be put together in a pool, placed in the middle of the table, and also on the table there should be a quantity of counters sufficient for the number of cards taken; upon the counters a value is to be fixed adequate to the stakes first deposited, from the whole of which a sum [111] must be reserved, enough to pay, at the conclusion of the game, all the counters laid upon the table.

Then, after counting the 90 knobs, so as to be certain they are right, the eldest hand shall first shake them well together in the bag, and afterwards draw out ten successively, not only declaring the number of each as drawn, but also placing the same conspicuously on the board.

As soon as a number is declared, each player having that number on one or more of his cards, is to take up counters, sufficient to lay one upon that number every time it occurs, and so on until the ten knobs are drawn.  When only part of the pack is taken, and a number drawn happens not to be upon any player’s card, then the players may put away that knob till some person takes a card on which it is printed.

When ten knobs are drawn out, every player examining the cards separately, and having only one counter upon any horizontal line, wins for that no more than the said counter, which is styled gaining byabstract;where two counters are on the same horizontal line of a separate card, the player gains anambo, and becomes entitled to five counters besides the two; when three are upon the same line, the player obtains aterne, and is to receive 25 additional counters; if four are on the same line, that is called aquaternewinning 100 counters additional; when five occur on the same line, that makes aquinterne, gaining 250 additional counters, and the player is entitled to payment out of the pool for all the above-mentioned acquisitions previous to another drawing.  Instead of giving counters, payment for the same may at once be made from the stock in the pool.

The knobs are then to be returned, and the bag given to the next player in rotation, who is to shake the same, and draw,etc., as before stated.  [112]

Whenever the pool is exhausted, the players must contribute again, according to the number of cards taken; and when it is resolved to finish the game, they agree among themselves to have only a fixed number of drawings more.

At the last drawing each player proceeds as heretofore directed, but the drawing concludes when no more counters are left on the table.  The players then, beginning with the eldest hand, are to be paid out of the pool, as far as the money will go; and when that is expended, the others remain unpaid, which is styled a Bankruptcy; lastly, the players should re-unite the counters obtained from the pool with those that were on their cards, and receive payment for them out of the fund reserved at the commencement of the game.

The counters requisite for the payment of the players are:—

Consequently, 60 counters should be contributed for every card taken by a player.


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