VINGT-UN.

The Ante.

19. The ante shall not exceed one-half the amount of the limit.

20. The ante shall be staked by the player to the left of the dealer before the cards are dealt.

21. The right to straddle shall belong to the player to the left of ante.  If he does not straddle, no other player shall, do so; but if he does straddle, the succeeding players shall have, in turn from right to left, and ending with the dealer, the right to increase the straddle in every case by the amount of the ante.

22. The ante shall not be straddled by a player, or by successive players, to an amount exceeding one-half the limit.

23. If the ante be not straddled, the player to the left of [50] ante shall have first say after the deal, and ante shall have the last say.

24. If the ante be straddled, the player to the left of the straddler (or of the last straddler, if there be more than one) shall have first say after the deal, and the last straddler shall have the last say.

The Play.

25. The turn to say shall pads from right to left, and the player who has first say after the deal shall, if he open the game, stake a sum at least double the amount of ante.

26. Each succeeding player shall, if he play, at least make good his stake to that of the preceding player.

27. If a player pass, he shall place his cards, face downwards, on the table, and shall not again take them into his hand, and he shall forfeit unconditionally his stake and his right to play in that game.

28. A player who retires from the game shall not divulge the cards nor the value of the hand he has thrown down.

The Jack-pot.

29. If the game be not opened by any player, the ante and straddles, if any, shall remain in the pool, and the next game shall be a Jack-pot.

30. In a Jack-pot every player shall pay into the pool a sum equal to the ante, and the game shall not be opened by any player unless he have two knaves, or better, in his original hand.

31. If a Jack-pot be not opened by any player, each player shall again pay into the pool a sum equal to the ante, and the next game shall be a Jack-pot, and shall not be opened by any player unless he have two queens, or better, in his original hand.  [51]

32. A third successive Jack-pot shall not be opened with less than two kings, and for successive Jack-pots the series of two knaves, two queens, two kings shall be maintained as the minimum hands with which the games may severally be opened.

33. If a player open a Jack-pot and win the stakes, he shall show his hand (notwithstanding any law which in ordinary circumstances permits him to keep it concealed) before he shall claim the pool; and if he have not two knaves, or the minimum hand with which the game may be opened according to the above laws, or a better hand, he shall not claim the pool, and he shall pay into the pool, as penalty, a sum equal to double the ante, and the next game shall be a Jack-pot as if the previous game had not been opened.

The Draw.

34. The first player to the left of the dealer shall have first draw.

35. The turn to draw shall pass from right to left.

36. Before drawing any card or cards, a player shall make his stake equal to the highest stake on the table, and he shall discard as many cards, and no more, as he intends to draw.

37. Cards discarded shall be placed on the table, face downwards, and shall not again be taken into the hand of the player discarding them.

38. If a player, when it is his turn to draw, do not discard or have not discarded, he shall forfeit his right to discard and draw in that game.

39. Each player, after discarding, shall ask for the same number of cards he has discarded, and the dealer shall place on the table, in front of such player, such number of cards, face downwards, from the top of the pack.  [52]

40. If the dealer, in giving to any player the number of cards demanded after the discard, expose a card or cards; such exposed card or cards shall be returned to the pack, and shall not be given to the player.

41. If the dealer have not sufficient cards remaining in the pack to give to every player the number of cards demanded after the discard, the dealer shall call upon any player who has not discarded, but who intends to discard, to do so, and to announce the number he discards, and the dealer also shall discard, and the dealer (or some player for him) shall then collect the whole of the cards discarded, and shall collect them in a pack and shuffle them, and shall have them cut by the player at his right hand, and shall then use them to supply the players who have discarded.

42. If the dealer give to any player more than the number of cards demanded by such player, and such player or any player point out the excess before any of the cards so given are raised from the table, the dealer shall take back and return to the pack the card or cards given in excess of the number demanded.

43. If the dealer give to any player less than the number of cards demanded by such player, the dealer shall make good such deficiency if it be pointed out by any player before the cards already given have been raised from the table.

44. If a player demand a greater or less number of cards than he has discarded, the dealer need not give him such wrong number, but may demand to see how many cards have been discarded, and give him that number.

45. If the dealer give to a player the number of cards demanded by such player, and such number prove to be more or less than the number of cards discarded, the hand of such player shall be a foul hand, whether it be raised from [53] the table or not, and such player shall retire from the game and forfeit his stake in that game.

46. It there be a dispute between a player and the dealer, as to the number of cards demanded, the evidence of the person at the left hand of the dealer (whether he be playing in that game or have retired) shall be taken as deciding the matter; and if the person at the left hand of the dealer cannot give evidence, or if he be the player who is disputing with the dealer, the evidence of the person to the right of the dealer shall be taken, and shall be held conclusive, and if the person to the right of the dealer cannot give evidence, the evidence of the first person (beginning with the first person to the left of the disputing player, and going in succession to each person from right to left) who can give evidence, shall be taken as conclusive; and if no person at the table can give evidence, the disputing player shall be held to have demanded the proper number of cards.

47. If the dealer draw more or less than the number of cards he has discarded, he shall be held to have demanded such improper number, and his hand shall be a foul hand, and he shall retire from the game and shall forfeit his state in that game.

48. If cards drawn be raised from the table, and the hand be found to contain more or less than five cards, such hand shall be a foul hand, and the player to whom it belongs shall retire from the game and shall forfeit his stake in that game.

49. Any player after drawing, but before raising his hand from the table, may ask the dealer how many cards he, the dealer, drew, and the dealer shall answer correctly.

50. If a player raise from the table the cards he has drawn, or if he bet, he shall forfeit his right to ask the dealer how many cards he, the dealer, drew.  [54]

51. The dealer shall not give any information as to the number of cards drawn by any other player.

The Betting.

52. All bets shall be deposited in the pool.

53. The first player to the left of the ante shall have first right to bet after the draw, whether the ante-man have retired or not.  The turn to bet shall pass to each player from right to left, and each player shall stake a sum at least equal to that staked by the preceding player.

54. If, when his turn comes, any player have not staked, and does not stake a sum at least equal to that staked by the preceding player, such player shall place his cards, face downwards, on the table, and shall retire from the game, and shall forfeit his stake in that game.

55. A bet once made, whether made in proper turn or not, cannot be recalled.

56. A bet¹ is complete and irrevocable when the player making it has deposited the amount in money or value on the table, and such deposit shall be considered as a deposit into the pool.¹i.e.:  The bet is the actual amount deposited, and the player’s statement that he intends or intended depositing another amount is of no value.

57. The statement of his intention to bet, or to refrain from betting, shall not invalidate the right of any player to bet or pass when his turn comes.

58. If a player bet or raise the stake of a previous player, and no other player call or raise him, such player wins the pool, and shall not be compelled to show his hand.

59. When the bets of all the players are equal, each player in turn, beginning with the player to the left of the [55] last player, shall show his hand, and the player with the best hand shall win the pool.

60. If a player’s bet be raised, and such player have not funds to call the raise, he may deposit in the pool whatever funds he has, and demand a show for that amount.  If, when the game is over, he prove to hold the best hand, he shall claim from the pool the amount of the ante and straddle or straddles (if any), and also a sum equal to his stake from every player in the game at the time of his demanding a show, out of their stakes.  The holder of the next best hand shall claim the remainder of the pool.

61. A player demanding a show for a certain sum under the above rule, shall not stop the game if there be other players who wish to continue the betting, and he shall not show his hand until the game is over.

62. If a player borrow money to raise, he shall borrow to call.

63. If a player bet with a foul hand, he shall lose his stake.

64. If any player be found to have a foul hand at the end of the game, he shall forfeit his stake; and if there be only one other player, that player shall claim the pool; and if there be more than one other player, the holder of the best hand shall claim the pool.

The Hands.

65. The following shall be the hands in order of value; the first being the highest:—­1, Sequence flush; 2, Fours; 3, Full; 4, Flush; 5, Sequence not a flush; 6, Threes; 7, Two pairs; 8, A pair.

66. If there be two or more flush sequences shown, the player whose sequence contains the highest card (ace being the lowest) shall be held to have the best hand.  [56]

67. If there be two or more fours shown, fours being the best hand, the player who has the four cards highest in value shall be held to have the best hand.

68. If there be two or more full hands shown, a full hand being the best hand, the player whose full hand contains threes highest in value shall be held to have the best hand.

69. If there be two or more flush hands shown, a flush hand being the best hand, a flush in hearts shall be held to be the best hand; and if there be no flush hand in hearts, the flush hand which contains the card highest in value, and which is not tied by a card of equal value in another flush hand, shall be the best hand.

70. If there be two or more sequences shown, a sequence being the best hand, the player whose sequence contains the highest card (ace being the lowest) shall be held to be the best hand; and if there be two or more sequences of cards of equal value, a sequence in hearts,ceteris paribus, shall be the best hand.

71. The ace shall only begin a sequence; it shall not end a sequence after a king, nor shall it be an intermediate card between a king and a two.¹¹ This law, and the others which are involved in it, has only the authority of custom in this country.  Some American writers permit of the ace being used at the beginning or end of a sequence, making ten to ace the highest sequence.

72. If there be two or more threes shown, threes being the best hand, the hand containing the threes highest in value shall be the best hand.

73. If there be two or more two-pairs shown, two-pairs being the best hand, the hand containing the pair highest in value shall be the best hand; and if two two-pair hands contain pairs equally high in value, such pairs being the [57] highest, the value of the other pair shall decide which is the better hand.

74. If there be two or more pairs, pairs being the best hand, the hand containing the pair highest in value shall be the best hand; and if two hands contain equally high pairs, the hand containing the highest card which is not tied by an equally high card in the other hand shall be the better hand.

75. If no pair hand nor any better hand be shown, the player whose hand contains the card highest in value which is not tied by a card of similar value in another competing hand, shall be held to have the best hand.

76. If, when the final call is made and the hands shown, two or more players hold hands identical in value, such players shall share the pool equally between them.

Disputes.

77. Any dispute shall be referred to the dealer, unless he be one of the disputing persons; and if on a matter of fact his decision shall be final and binding; and if on a matter of law, he shall interpret these laws literally, and not by implication.

78. If the dealer be one of the disputing persons, the dispute shall be referred to the person on the left of the dealer, and if he be one of the disputing persons, it shall be referred to the person on the tight of the dealer.

79. In a dispute, the dealer, or any player appointed to settle such dispute, may appeal to any person at the table for evidence, and if such person can give evidence, he shall do so.

80. If the players agree to waive a particular rule on a particular occasion, a like concession cannot be claimed on another similar occasion.  [58]

81. These rules shall be binding on all players, unless a departure from them has been agreed upon unanimously before play begins, and if one or more rules he abrogated by common consent, such abrogation shall hold only for that sitting, and for that sitting only so long as there is no change of players, and it shall not apply to any future sitting.  [59]

¯¯¯¯¯¯¯

Vingt-un, or twenty-one, is another game we find described in books published at the commencement of the present century.  Its name would seem to imply that it is of French origin; but in reference to this, as well as in regard to the date of its introduction into the country, we have no definite details.  The manner of playing it at the present time is very little different from that practised at the earlier date mentioned, although modifications have been introduced in some minor points, and the tendency is to make yet further departures from the methods adopted in years gone by.

The game is well suited for a large number of players, and may also be engaged in by smaller parties; its practice, with even only two competing, being both interesting and exciting.  It is purely a game of chance, and little or no skill is required in playing it, although a little judgment may often prove of advantage to the player who exercises it.

Vingt-un is played with an ordinary pack of fifty-two cards, which count in accordance with the number of pips on each, the ace reckoning as either one or eleven, at the option of the player, and each of the court cards counting ten.  No distinction is made during any part of the game in the various suits, each of the four sorts being of equal value in counting the points.

A player may retire after the completion of any hand, [60] and the game itself may be concluded at the same period, although it is desirable to arrive at some understanding, previous to the commencement of play, as to the method to be adopted in closing it, as, from the fact of the deal being an advantage, it is unfair to conclude until each of those engaged has had a turn, or equal number of turns, as dealer.  This is assuming that the deal goes round in rotation, which is the arrangement now generally adopted, in lieu of the old-fashioned method of transferring the privilege to the player throwing the dealer out by the declaration of a “natural” Vingt-un, as explained later on.  It must be understood, however, that with several players engaged it may take a considerable time for the deal to pass round, unless it be further agreed that each player shall hold the deal for a limited period, another modification, and one possessing many advantages over the old system, which was, in reality, a mere question of chance, and often resulted in the privilege of dealing being very unevenly divided among those engaged in play.

As already mentioned, the deal is an advantage, and the earliest consideration should be to decide who is first to enjoy the privilege, and for how long.  By the old system one player retained the deal until put out by one of the others receiving a natural Vingt-un, that is, an ace (counting as 11) and a 10, or court card (counting as 10), and, as a consequence, the deal often remained for a considerable period with the same person, to the disadvantage of all the others engaged in the game; and even when a change was made, it was not in any definite order, but by mere chance, governed by the fall of the cards.

Modern innovations in the method of playing the game have tended to remove these objections,—­firstly, by arranging that the deal shall pass in regular order from left to right; [61] and secondly, by placing a limit on the number of rounds to be dealt by each player in turn.  Although the latter of these changes is not yet generally adopted, the former is almost universal; and we shall now proceed to explain the game on that basis, ignoring the second point, for the time being, as, although its adoption may make matters more equal, it has, perhaps, the disadvantage of depriving the game of one of its main elements of chance, and, in the opinion of many, thereby robs it of much of its attractiveness.

The limits of the stakes are first determined, and then the dealer is decided upon.  The minimum is usually one coin or counter, and the maximum whatever may be agreed upon.  The maximum is understood to mean the highest amount that may be staked by a player on his card, and not the maximum that may be lost or won over any hand, for, by the rules of the game, the dealer is allowed to double the stakes, even if a player has staked the maximum.  If after that any one secures a Vingt-un,i.etwenty-one points, that again doubles the stakes, and thus it is quite possible for a player to win or lose four times the amount of the maximum over one hand.

DESCRIPTION.

The object of the players is to secure from their cards—­the pips on which count as already mentioned—­twenty-one points, or as near that number as possible; hence the title.  During the progress of the game the dealer pays those players who secure better hands than his own, and receives from all who over-draw, or whose points are lower or equal to his, the only exception being in the case of a tie with a natural Vingt-un, when neither the holder nor the dealer pays anything to the other, the tie in such a case [62] simply nullifying matters between the two.  If the dealer over-draws, he only pays to those who are standing in, and does not return anything to those players who have paid him on their over-drawing; and herein lies the main advantage of the deal, for, as will be found in practice, the majority of hands are decided by over-drawing, which must necessarily be to the benefit of the dealer.

The dealer having been decided upon, takes the pack of cards and shuffles them, after which he has the pack cut by the player on his right-hand side, and then proceeds to distribute one card, face downwards and unexposed, to each player, dealing in regular order from left to right.

Each player, in turn, looks at his card, and stakes on it whatever amount he chooses—­which he usually does by placing coins or counters in front of him.  In deciding on the amount of his stake, a player is guided by the chance he considers the card gives him of ultimately making twenty-one, or a near approach thereto.  When it comes round to the dealer’s turn, he also looks at his card, but does not stake anything upon it; he may, however, if he considers his card a good one, double the stakes of the other players, which he does by calling “double.”  In that case the individual players add the “double” to their stake, and the amounts being thus settled all round, the dealer gives a second card to each player, in the same order as the first, and also unexposed.  The dealer then looks at his own two cards, and if he should have received a natural Vingt-un, he at once declares it; throws the two cards, face upwards, on the table, and collects the stakes from the other players, the amount in this case being double from each, as the result of the Vingt-un; so that, if the dealer had previously doubled, as he probably would have done when he found his first card was an ace or a 10 (or court card), [63] he would collect four times the amount staked by each o the players on their original card.  The only exception to this is in the case of a player who, like the dealer, has received a natural Vingt-un—­in that case neither pays to the other, as previously mentioned.

If either of the players other than the dealer should receive a natural Vingt-un, he should at once declare it, and claim double the amount of his stake, or of the double, if that was called, from the dealer, who is thereupon deprived of his privilege of dealing, the right of continuing the deal passing to the player on his left-hand side.—­It is often agreed that a natural shall not throw out the dealer, and in some cases the holder of a natural receives a stake from each of the other players.  (SeeVariations in regard to the two points.)

If the dealer has not secured a natural Vingt-un, he turns to the player on his left, and, if that player desires it, he gives him—­face upwards, and from off the top of the remainder of the pack—­a third, fourth, or fifth card; in fact, as many more as may be required by the player, until he considers it safe to stand, or has over-drawn,i.e., got beyond the 21 points.  For instance, suppose a player receives at first a 4, and then a 9, making 13; he asks for a third card, and may receive a 7, making his total 20, on which he would stand.  Had his third card been a 9, it would have been an over-draw, and the player would have had to pay the dealer the amount he staked, or the double, if the dealer had doubled.  At the same time he would throw up his cards, or hand them to the player on the dealer’s right, who is termed the pone, and whose duty it is to collect the cards as they are played and keep them in readiness for the dealer when he requires a further supply.  A player when throwing up his cards must not expose the two first dealt [64] to him, neither may the pone or either of the other players look at them.

Having settled with the player on his left, the dealer goes to the next in order, and treats him in a similar manner, and so on, until he has gone the round of the table.  He then turns up his own two cards in front of him, and in view of the company, and decides, as the others have done, as to whether he will stand on the two he has, or take a further card or cards.  If he decides to stand on the two he already has, he calls on those players who have not over-drawn to declare their hands, and each in turn does so, the dealer receiving the stakes when his points are higher or are equal to those of the other players, and paying when his points are lower than theirs.  If he elects to take a third card, he deals it from the top of the pack; and if the third card does not satisfy him, he may take more; when satisfied, he challenges the others, as just explained.  If, however, he over-draws, he pays to all who are standing, but not to those who have previously over-drawn and thrown up.

If the dealer should succeed in securing such cards (other than an ace and 10) as to make exactly 21 points—­a “drawn” Vingt-un—­he receives double stakes from each of the players, excepting those who have also drawn a Vingt-un, who only pay the amount staked; and those who have previously over-drawn and thrown up, who do not have to pay anything further.  If a player has a drawn Vingt-un and the dealer has not, or the dealer has over-drawn, then the dealer has to pay the holder of the Vingt-un double the amount of his stake, or of the double if that has been called.

Should any of the players receive for the first cards two of the same denomination,—­for instance, two aces, two twos, two kings, two queens,etc.,—­he has the option of staking a [65] separate amount on each of them, but it is not compulsory that he should do so.  If he decides to divide his pair, he puts on the second card a separate stake, the amount of which need not be similar to that of his original one, and then asks the dealer for two other cards with which to complete the two hands he then possesses.  If either of these later cards should be of the same denomination as the first two, the player may also stand independently on that card, in which case he would, of course, have three hands, with a separate stake on each.  The same opportunity would occur if he received all four of the kind—­he could then play on four independent hands.  This division of cards is equally available for the dealer, or all or any of the other players, so that two or more may have duplicate hands in the same round, provided they receive similar cards at the outset, for it is only when the original pairs occur in the first two cards that it is permissible to divide them; that is to say, if the third card received by any player matches either of those already in the hand, no division is allowable.

At this game the pack of cards is not re-united after each round; the dealer works with the one pack until he gets to the last card, and the pone collects the used cards as they are disposed of by the players.  When the dealer comes to the last card of the pack, he does not deal it or otherwise use it as he has done with the others, but hands it, unexposed, to the pone, who adds it to those already in his care, shuffles them, and hands them to the dealer, who proceeds with the game as before.

The same procedure is repeated until one of the players secures a natural Vingt-un, which, unless the dealer also holds a natural that hand, puts the dealer out, and the deal passes, either to the next player, or to the holder of the natural, as may have been decided upon.  It is, however, [66] best to adopt the former system, for the reason already given, and in that case it is often considered desirable to have a pool, which is secured by the player declaring the natural.  (SeeVariations.)

There is one exception to the power of a natural Vingt-un to put the dealer out—­namely, when it occurs in the first hand of the deal; then the dealer disregards it, except that he has to pay to the holder as for a drawn Vingt-un, and proceeds with his deal until a second natural occurs.

We will now amplify, as far as is necessary, the points already touched upon, and introduce the Variations recognised in connection with the game.

DEALING.

The first dealer is settled by one of the company distributing the cards in the same manner as explained in connection with “Nap” (see page 9), except that in the case of Vingt-un the player to whom the firstaceis dealt becomes the dealer.  He proceeds with the game as explained on page 61.

If, in preparing the pack for the dealer, any confusion occurs, or any card or cards are exposed, the whole pack must be re-shuffled and cut again.  If two cards are dealt to one player, the error may be rectified if discovered before a third card is dealt; but if a third card has been dealt, then the player receiving the surplus card must look at his hand, and reject which of the two he chooses.  If the dealer gives himself two cards at one time, and the mistake is not discovered until another card has been dealt, then the pone must take one of the cards, at random, and add it to the used portion of the pack.

A card exposed in dealing may be kept or rejected at the [67] option of the player; but if the dealer exposes one of his own cards, he must retain it.

DRAWING.

The whole of the hands having been dealt—that is, two cards given to each player, and also to cases of divided pairs, the drawing of further cards commences.  The dealer begins with the player on his left-hand side, and he, if he does not require any more cards, says “content.”  If he does require more, he says “yes,” or, “a card,” when the dealer delivers one from the top of the undealt portion of the pack, placing it face upwards on the table in front of the player.  If another card or cards is needed, it must be given in like manner, until the player is content or has over-drawn.  The dealer must settle with one player before he attends to the next, and similarly, when a player is standing on divided pairs, he must settle with one hand before attending to the other.

If the dealer gives a player two cards while the process of drawing is going on, the player may keep either or both of them; but if he rejects one, he must be regarded as content, and cannot draw another card.  The one rejected is added to the stock in the hands of the pone.  If the dealer in drawing gives himself two cards, he must keep them both, and suffer the consequences of an over-draw if then his points exceed 21.

If the dealer distributes the draw cards out of order, the player or players missed may either be supplied at any time from the top of the pack, or they may throw up their cards.

If a player draws separately on his two cards, when they do not pair, he has to pay the dealer on each hand, and forfeits any amount he may have won.  [68]

In any of these cases of irregularity, the offender pays a penalty to the pool, if there be one.

POOL.

A pool may be formed for any purpose that may be decided upon, and may be made up according to arrangement.  For this purpose, it may be agreed (a) that each player contribute a coin or counter to the pool at the commencement of each deal; (b) that whenever the dealer over-draws, he pay a penalty to the pool; (c) that whenever the dealer receives on ties, he pay a proportion to the pool, say one-fourth or one-third of his receipts.  Other methods of increasing the pool will present themselves in actual play, those here inserted being intended as specimens of what may be done, or to form a basis on which to work.

LIMITING THE DEAL.

In the game we have described we have adopted the principle that the declaration of a natural Vingt-un throws the dealer out; but another method is to limit the deal to a certain number of hands, or to allow the dealer to go through the pack twice, or to have two packs of cards shuffled together, and go through them once.  In these cases the dealer is allowed to draw from the used pack as many cards as may be necessary to complete a round started upon with his limited supply, and the cards are prepared by the pone for the purpose, being all collected, shuffled, and cut before they are used by the dealer.

SELLING THE DEAL.

Should a player object to take his turn at dealing, or desire to part with it for other reason, he is at liberty to sell the right to any other player; and in view of the fact that [69] the deal is an advantage, a purchaser will generally be found.  The buyer has to deal the cards, but does not change his seat.  He has to commence each time with the player on the left-hand side of the proper dealer, and when the buyer loses his turn, the deal reverts to the player who would have had the next turn had there been no sale.  The buyer takes his turn with the others in the ordinary course.

ADDITIONAL PRIVILEGES FOR A NATURAL.

It is sometimes agreed that the holder of a natural Vingt-un, providing the dealer has not also received a natural, shall be entitled to an amount equal to, or double that of his own stake from each of the other players, unless there be other Vingt-uns, the holders of which are exempted from payment.  This is the old fashioned method of playing the game, and in many quarters the rule had been abolished, because, as the deal formerly passed to the holder of the natural Vingt-un, who threw the dealer out, that was considered sufficient reward for holding the two cards.  Now, however, that the deal merely passes to the next in order, it is desirable that some further reward should follow from the best possible hand, and the payment of a stake or a double from each player appears to be the fairest method, especially as the declaration of a natural brings the deal nearer to all.  The same result may be achieved by agreeing that the contents of a pool, for which provision has already been made, shall go to the player declaring the natural.  [70]

¯¯¯¯¯¯DESCRIPTION OF THE GAME.

Ninety years ago the game of Commerce was recognised as being played in two distinct ways, the new and the old mode, so that it may justly be termed one of the oldest round games now practised.  Although it is not so popular as some of the others treated of in this volume, it will be found to be a good game; exciting, entertaining, and well deserving of more extended popularity than it has lately enjoyed.

Commerce is usually played with the full pack of fifty-two cards, but if the number of players does not exceed seven the smaller pack of thirty-two may be used, the game being available for any number of players within the range of the pack, say seven with the thirty-two cards, and twelve with the fifty-two.

The cards count in the usual way, except that in reckoning the number of pips upon them, which is sometimes necessary in the course of play, the ace counts for eleven, and the court cards for ten each.  There is no particular suit or trumps recognised in the game, the object of the players being to secure special combinations of the cards, technically termed (a) Tricon, (b) Sequence, (c) Flush, (d) Pair, (e) Point, which range in value in the order given.  The holder of the best combination in each [71] round is the winner, and he takes the pool or whatever other stake may have been decided upon.

The five combinations just mentioned consist of the following:—

(a)Tricon.—Three cards of the same denominations as, for example, three aces, three fives, three knaves,etc.

(b)Sequence.—Three following cards of the same suit, as, for instance, ace, two, three; ten, knave, queen; queen, king, ace, etc.  Although the ace may be used at either end to form a sequence, it must not be so used between a king and a two.  King, ace, two, is not, therefore, permissible as a sequence.

(c)Flush.—Three cards of the same suit, irrespective of value.

(d)Pair.—Two cards of the same denomination, the third one being different.

(e)Point.—The total number of pips on the three cards, ace reckoning for eleven, and either of the court cards for ten.

In case of a tie between two or more of the players in any round, the following rules are observed:—

(a) With Tricons, the highest wins, aces being first in this respect; then kings, queens,etc., down to twos.

(b) With Sequences, the highest wins; the ace, king, queen sequence reckoning as the best, and the three, two, ace sequence as the lowest.

(c) With Flushes, the one making the best “point”—­as already described—­wins.

(d) With Pairs, the highest wins.  If two players are alike, then the holder of the highest third card has the preference.

(e) With Point a tie is very rare; but if equality does [72] occur, then the holder of the first highest card different from the opponent’s wins.

The deal is an advantage, and on that account it is best, when a finish is desired, to conclude the game just before the first dealer’s turn comes round again, as then all the players will have had an equal number of deals.  Should it be found necessary, however, to conclude before the original dealer’s turn, play may be discontinued after the completion of any deal, although such a course is somewhat unfair to the intervening players.

There is only one stake recognised in the game, so that it is simply necessary to decide what shall be regarded as the value of a counter, or what coin shall constitute the limit.

The amount of the stake having been settled, the dealer is decided upon in the same manner as described in connection with the game of “Nap” (see page 9).  Each of the players then pays the amount of the stake into the pool, the dealer also contributing on account of his deal, so that he has to pay double.

The pack having been shuffled by the dealer, and cut by the player on his right-hand side, three cards are distributed to each player, face downwards and unexposed.  The cards may be dealt either singly or all three at a time, at the option of the dealer.  The players having looked at their cards, the dealer first addresses the one on his left-hand side, and asks if he will trade; and he must either do so or stand on the cards dealt him.

If he decides to stand on the cards he has received, he turns his hand face upwards on the table, and all the other players do the same, when the holder of the best hand takes the amount in the pool, and also receives the amount of a stake from the dealer, who is thus penalised for the [73] advantage that accrues to him from selling cards to those who wish to trade for ready money, the amount he receives on that account becoming his own property, subject to the payment mentioned.  Should the player who declares to stand be beaten by any of the others, he has to pay an additional stake to the holders of the better hands.

If the player decides to trade, he may either do so for “ready money” or by “barter.”  If for ready money, he continues operations with the dealer; if by barter, with the next player in order round the table, who, in turn, must exchange a card, unless he has a hand sufficiently strong to stand upon, in which case he at once declares it.

If the player trades for ready money, he throws out a card from his hand, pays a stake to the dealer, and receives the top card from the pack; his rejected card being placed at the bottom of the pack without being exposed.

If the player decides to barter, he turns to the player on his left-hand side and offers a card, which must be exchanged for one of those in the next player’s hand, unless that player considers his cards sufficiently strong to stand upon, in which case the winner is decided by the method just described.

If the player has traded, either for ready money or barter, and has secured a hand strong enough, he at once stands, and exposes his cards; if not, the dealer passes or to the next player, and acts in a similar manner, going round and round the table until one of the players decides to stand, when the hands are exposed and the round settled.

A player may only purchase or exchange one card at each turn; he must not do both, but he is compelled to do the one or the other, unless he decides to stand.  When once a player agrees to stand, the commerce on that round ceases, and all the hands must be exposed.  [74]

THE OLD GAME.

The older mode of playing the game of Commerce differs materially from the description given above, and as it does not present such chances, but is of a more limited character, it is not so interesting, nor does it afford so much scope for speculation and excitement.

The deal is decided and the cards are distributed in the same way as in the more modern game, but here an additional hand, of three cards, is dealt, and placed face upwards in the middle of the table.  There is no trading with the dealer or any of the players, the operations of commerce being confined to the three cards exposed on the table.  The player to the left of the dealer has the first turn, and he must either stand, pass, or exchange a card.  In the latter case he takes one of those lying face upwards on the table, adds it to his hand, and places one of his own cards, face upwards, in place of the one removed.  If the player passes, he says, “I pass,” and is then debarred from afterwards exchanging any of his cards during that hand; while if he decides to stand, the next player decides what he will do, and so on round the table, until two of the players are satisfied with their hands, or all have declared to pass.  If two of the players stand then each of the other players may make one more exchange (if they have not previously passed), and then the whole of the hands are exposed, just as described in connection with the modern game.  There is no pool in this variation, the winner receiving instead the amount of the stake from each of the other players.  In case of absolute equality between the two best hands, which may be regarded as an almost impossible event, then each of the winners receives a stake from all the other players.  [75]


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