YOUR SCOUTCRAFTGAME FILE

YOUR SCOUTCRAFTGAME FILE

|INDOOR OUTDOOR LARGE ACTIVE NO EQUIP.|FUN HALF TROOP TEAMS FACING LINESCROWS AND CRANESEquipment: None.Method: Divide Troop into two teams, lined up, facing each other in center of room or cleared space. Teams 2-3 ft. apart, one called “Crows,” the other “Cranes.” Leader calls out one of these names, rolling “r,” as: “Cr-r-r-rows” or “Cr-r-r-ranes.” All on team named must turn and run to wall or given line in back of them. If a player is tagged by an opponent before reaching wall, he is captured and becomes member of other team. This is kept up until all players are on one side. Leader can add fun by giving occasional false alarms—for example: “Cr-r-r-rabs” or “Cr-r-r-rash.” None may move, any so doing are deemed caught and moved to opposite side.Scoring: Last player captured wins.VARIATION: As before, excepting when player violates leader’s call, he drops out. Last remaining earns 20 points for his team.─────────────|INDOOR SMALL QUIET EQUIP.|NATURE PATROL TEAMS INFORMALMM! U SEE ’UM (Museum)Equipment: Collection of nature specimens that every Scout should know, such as: pine cone, wood and leaf specimens, wasp nest, insects, etc. Set of cards (file size is good) numbered from one to number of specimens collected. Paper and pencils.Method: Troop’s nature expert collects samples of many different things. Each item is placed on or attached to a numbered card. Collection is placed before Troop. Each Patrol is given sheet of paper numbered from one to number of items displayed. Patrols write down items they are able to identify.Scoring: Lists are turned over to judge, who gives one point to each correct answer.VARIATION: Nature collection is viewed for designated time and each Scout matches numbers to nature specimens he can identify. Papers are handed in and each correct answer earns 1 point. Total points divided with number of boys in the Patrol gives each Patrol standing.|INDOOR SMALL QUIET EQUIP.|BASIC SCOUTING PATROL CORNERSPATROL TEAMS NEWSPAPER STUDYEquipment: One issue of the same day’s newspaper for each Patrol. Pencils.Method: Patrols in Patrol corners, each with the same day’s issue of a newspaper. On signal, Patrols start searching for articles or news items which illustrate some Scout Law. Items are torn or cut out of newspaper and Patrols write on the clipping the Scout Law involved along with their Patrol name.Scoring: Clippings are collected by the Troop leaders and the Patrol with the most clippings in given time, wins.VARIATION 1: Patrols cut out news items illustrating Scout Laws broken and/or kept. First to find clippings for all twelve Scout Laws, wins.VARIATION 2: Leaders select one of the more difficult laws to illustrate. First Patrol to find specified law, wins.

|INDOOR OUTDOOR LARGE ACTIVE NO EQUIP.|

FUN HALF TROOP TEAMS FACING LINESCROWS AND CRANES

FUN HALF TROOP TEAMS FACING LINESCROWS AND CRANES

FUN HALF TROOP TEAMS FACING LINES

CROWS AND CRANES

Equipment: None.

Method: Divide Troop into two teams, lined up, facing each other in center of room or cleared space. Teams 2-3 ft. apart, one called “Crows,” the other “Cranes.” Leader calls out one of these names, rolling “r,” as: “Cr-r-r-rows” or “Cr-r-r-ranes.” All on team named must turn and run to wall or given line in back of them. If a player is tagged by an opponent before reaching wall, he is captured and becomes member of other team. This is kept up until all players are on one side. Leader can add fun by giving occasional false alarms—for example: “Cr-r-r-rabs” or “Cr-r-r-rash.” None may move, any so doing are deemed caught and moved to opposite side.

Scoring: Last player captured wins.

VARIATION: As before, excepting when player violates leader’s call, he drops out. Last remaining earns 20 points for his team.

─────────────

|INDOOR SMALL QUIET EQUIP.|

NATURE PATROL TEAMS INFORMALMM! U SEE ’UM (Museum)

NATURE PATROL TEAMS INFORMALMM! U SEE ’UM (Museum)

NATURE PATROL TEAMS INFORMAL

MM! U SEE ’UM (Museum)

Equipment: Collection of nature specimens that every Scout should know, such as: pine cone, wood and leaf specimens, wasp nest, insects, etc. Set of cards (file size is good) numbered from one to number of specimens collected. Paper and pencils.

Method: Troop’s nature expert collects samples of many different things. Each item is placed on or attached to a numbered card. Collection is placed before Troop. Each Patrol is given sheet of paper numbered from one to number of items displayed. Patrols write down items they are able to identify.

Scoring: Lists are turned over to judge, who gives one point to each correct answer.

VARIATION: Nature collection is viewed for designated time and each Scout matches numbers to nature specimens he can identify. Papers are handed in and each correct answer earns 1 point. Total points divided with number of boys in the Patrol gives each Patrol standing.

|INDOOR SMALL QUIET EQUIP.|

BASIC SCOUTING PATROL CORNERSPATROL TEAMS NEWSPAPER STUDY

BASIC SCOUTING PATROL CORNERSPATROL TEAMS NEWSPAPER STUDY

BASIC SCOUTING PATROL CORNERS

PATROL TEAMS NEWSPAPER STUDY

Equipment: One issue of the same day’s newspaper for each Patrol. Pencils.

Method: Patrols in Patrol corners, each with the same day’s issue of a newspaper. On signal, Patrols start searching for articles or news items which illustrate some Scout Law. Items are torn or cut out of newspaper and Patrols write on the clipping the Scout Law involved along with their Patrol name.

Scoring: Clippings are collected by the Troop leaders and the Patrol with the most clippings in given time, wins.

VARIATION 1: Patrols cut out news items illustrating Scout Laws broken and/or kept. First to find clippings for all twelve Scout Laws, wins.

VARIATION 2: Leaders select one of the more difficult laws to illustrate. First Patrol to find specified law, wins.

Hap—py New Year! Heave Ho and away we go into 1949.

What’s new in your Troop? New faces, new games? Send them along, games, that is; so that they might find their way to this page. Remember, we would like to know YOUR favorite game.

Don’t suppose that 1949 will change that time-tested saying, “A friend in need is a friend indeed.” We like to think of the Game File as helping that Scoutmaster friend of ours. You know the fellow.... Scout meeting scheduled for 7:30 o’clock; 7:50 and only a dozen fellows on hand and the games are planned for three full Patrols of eight Scouts. So rather than give way to complete frustration, the meeting goes on. A quick shift must be made. So we tug on the sleeve of that Scoutmaster friend of ours and steer him over to his file where he keeps his Scoutcraft Game File. Thumbing quickly through the file cards, he soon finds the games that will cover the situation.

How ’bout it Cubbers and Scouters.... Got your Game File up-to-date?


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