CHAPTER IVREFLECTORS

A—General principles of marking.B—The marking of unprinted backs.C—Marking by dot and puncture.D—Cards marked in manufacture.E—Shading and tint-marking.F—Line and scroll work.G—Cards marked whilst in play.

§ A—General principles of marking.—Whatever method of marking may be adopted in the preparation of 'faked' cards or 'readers,' however recondite that method may be, it is referable to one or other of two general principles. That is to say, either the cards haveeach a distinctive mark placed in some convenient position, or the mark is similar in every case, the indication being given by the position which it occupies. Some systems are based upon a combination of the two principles; but all are developments of either one or the other. When the mark, whatever it may be, is placed at one end of the card, it is of course necessary to mark both ends.

The chief desideratum in marking, of course, is to produce work which is easily decipherable to the trained eye of the expert, but which nevertheless is invisible to others. How well this has been accomplished will be seen from the examples which follow. Many of the specimens given herein have been submitted to experts who have been allowed to retain them as long as they pleased, and have been returned with the statement that to all appearance the cards have not been tampered with, no mark being discoverable. This being the case, what chance has a player of detecting the falsification, in the very cursory examination which is possible during play? As the reader will perceive, there is no difficulty in marking cards in such a manner as will arouse no suspicion. Anyone could invent a system which no one but himself could decipher, and which would defy detection. The only difficulty is to read the marks with speed and accuracy. In many games it is only necessary to know which are high cardsand which are low; then the matter is considerably simplified. In some games it is not even necessary to know the suit of the cards, and thus the case is simplified still further. It is rarely, indeed, that the sharp requires to know all the cards. Generally speaking, if all the picture-cards and the aces are marked, that will give him all the advantage he needs. The rest may be left to chance and good play. In fact, the sharp uses trickery as little as possible; he never overdoes the thing. Whilst he is winning, he is, as a rule, content to win fairly, for the most part. His subtle methods are reserved—or should be, if he knows his business—for occasions when chance is against him. The fewer are the cards which are marked, the less the chance of detection, and the less the marks are resorted to the better. Obviously, the man who has it in his power to stock his hand with high cards at will, need never be in a hurry to win. The game is in his hands. The sharp who uses marked cards will always contrive to 'work in' those he has prepared when possible, but failing this, he is generally in a position to mark all the cards he wishes to know during the course of the game, as we shall see further on.

§ B—The marking of unprinted backs.—It might very naturally be supposed, that the application of any system of marking to the backs of those cards which are of an even tint, without pattern, would be a very difficultoperation. Such, however, is by no means the case. One might think that any mark, however slight, placed upon the plain white back of a 'club-card,' must inevitably be discovered sooner or later. Such an idea, nevertheless, would indicate a very scant acquaintance with the resources which are available to the card-sharper.

One of the earliest methods of marking of which there is any record was used in connection with this class of card. The incident is related by Houdin, whose account of the matter is to the following effect.

A card-sharper having been detected in cheating, a great quantity of cards were found in his possession. The authorities, thinking that there might possibly be some preparation or falsification of them, sent them to Houdin for examination. To all appearance, however, the cards were perfectly genuine. He could detect nothing amiss with them. But notwithstanding the negative result of his investigation, he felt morally certain that they must have been tampered with in some way. He therefore persevered in his efforts to solve the problem, but several weeks elapsed, and still he found himself exactly in the position from which he started. At length, disgusted by such prolonged and repeated failure, he flung a pack of the cards carelessly across the table at which he was sitting. Then, in an instant, the long-sought revelation was presented to hisview. The cards were marked, and in a manner sufficiently ingenious to arouse the investigator's enthusiasm at the time, although the method employed might not be thought so very high class nowadays. We have advanced since then.

The cards in question were of the ordinary glazed kind, and lying at some little distance upon the table the light from the window was reflected from their backs. This circumstance disclosed the fact that each one had a small unglazed spot upon it, placed in such a position as to indicate the suit and value. Fig. 4 will explain the system at a glance.

The glaze is removed by the simple expedient of putting a drop of water upon the required spot, and blotting it off after a few seconds. Such a mark is quite invisible under ordinary circumstances, but when the cards are held at a suitable angle to the light, the unglazed spot is readily apparent.

This, of course, is not the only method of producing the desired effect. Sometimes the glaze is removed by means of a sharp knife.

Another plan is to produce a shallow concavity at the proper position by laying the card upon its face and pressing upon it with the rounded end of a penholder or some similar and convenient instrument. In fact, anything which will cause a little variation in the reflection of the light from the back of the card will suffice.

The cards above referred to were merely 'picquet' packs. Therefore there was nothing lower than the 'seven.' If it is necessary to mark a full pack, the lower cards may be marked with two dots, as shown in fig. 4.

When unglazed, or 'steam-boat' cards were in general use, a very efficient mode of marking was devised. It was done by ruling lines on the backs with a piece of paraffin wax. Fig. 3 shows the arrangement.

This method is of course the converse of the foregoing, the object of using the wax being to impart a glaze where none previously existed. As before, these marks are only decipherable when the cards are held at a proper angle.

Fig. 3.—Unglazed Cards.

Fig. 3.—Unglazed Cards.

Cards marked as in fig. 3 would answer perfectly for a game such as 'poker,' where the suit is of no consequence. If it is required to give both suit and value, another mark—a dot for example—could be added, the position of which would give the necessary indication.The ace, it will be observed, is not marked. In most systems, either the ace or the two is indicated by the absence of marking. The same thing applies to the suits, it is only required to mark three out of the four.

§ C—Marking by dot and puncture.—The main outlines of this method will be understood from what has already been said. If the unglazed spots are represented by minute dots, the principle is practically the same. The only difference is in connection with marking by puncture. In this case the mark is made by prickingthe card with a very fine needle upon its face. This raises a minute point or 'burr' upon the back, which can be detected by passing the thumb across the back of the card whilst dealing.

Fig. 4.—Divisions indicating suit and value.

Fig. 4.—Divisions indicating suit and value.

If a plate of metal the size of a playing-card is divided at each end into parallelograms, after the manner shown in fig. 4, these divisions will represent the positions occupied by the puncture or dot in representing the various suits and values. A small hole being drilled in the centre of each parallelogram, the plate will serve for a 'template' by means of which the cards may be pierced in the correct places. The plate is laid upon the face of the card, and a fine needle is pricked through the proper hole, just far enough to raise the necessary projection on the back of the card. One point at each end, then, will serve to mark all the cards of a picquet pack. If those cards which are lower than seven have to be marked, two points may be taken. For instance, a point in the top left-hand corner, together with one three divisions further to the right, will indicate the six of clubs. A point in the second space on the same line, with one in the fifth space, will represent the five of clubs, and so on. This is a very good system of marking for many purposes. It takes only a short time to mark the whole pack; the marks are invisible, and will escape the closest scrutiny. But great practice is necessary to render the touch sufficiently acute, and the perception of thesmall differences sufficiently delicate, to read the marks with precision.

Fig. 5.

Fig. 5.

Another method whereby a single dot is made to represent both suit and value of any card is illustrated in fig. 5. In every ornamental back almost, there is some portion of the pattern which is more or less of a fan-shaped or radial design. If this should happen to contain thirteen divisions, nothing is easier than to assign to each one a value, and thus the entire suit is represented by merely varying the position of the dot. The suit is given by placing the dot nearer or fartherfrom the centre. Fig. 5 is a diagram which illustrates this method in its simplest form. A dot placed outside the periphery of the design stands for 'spades,' one just inside for 'hearts,' half-way between the two lines for 'diamonds,' and close to the inner circle it means 'clubs.' The value or 'size,' as it is called, is shown by the radial line, opposite which the mark is placed. Having followed this explanation, the reader will at once perceive that the dot markeda(fig. 5) represents the two of diamonds.

Of course it frequently happens that there is no part of the pattern which contains thirteen divisions. Then, either more than one design must be used, or the form of the mark must be varied. Supposing there are only six divisions available for the purpose, the six highest cards can be indicated by a dot, the six next in order by a small dash, and the last by a minute cross.

§ D—Cards marked[symbol: squiggle]in manufacture.—Given the original conception of marked cards, and their practical application to the needs of the sharper, the next step is, obviously, the production of such wares commercially. The desirability of being able to open a new pack of cards and find them ready prepared for use, was too palpable to be overlooked.

For a long time the existence of such cards was kept profoundly secret among a very few sharpers, and those 'in the know' reaped a rich harvest. Nowadays,however, these things are, comparatively speaking, 'common objects of the sea-shore.'

Fig. 6 is a reproduction of the first pattern ever supplied, ready marked, by the makers.

Fig. 6.

Fig. 6.

The distinctive marking was arranged by causing the end of the scroll, marked 'a,' to assume various forms, and point in different directions.

This card did very well for a time; but the mark was very obtrusive and the pattern became obsolete, being discarded, in fact, for improved forms which were of later invention.

The next step in the way of improvement came with the introduction of the plaid-back cards, at one time largely used. It was soon discovered that these lent themselves readily to the purposes of falsification, and the result was the invention of a mark both easy to read and not liable to detection. Like so many other good things, it is marvellous in its simplicity. It is based partly upon modification of the pattern, and partly upon the position occupied by the mark. Fig. 7 illustrates a complete suit of these cards.

The higher cards commence with a set of five parallel lines, placed somewhat to the left of the top right-hand corner. The space between the first andsecond lines is increased to indicate an ace; between the second and third, a king; between the third and fourth, a queen; and between the fourth and fifth, a knave. For the ten, nine, eight, and seven, the pattern is so arranged that the indicating lines terminate at the corner of the card. These being similarly treated, correspond with the four cards of that group. The six, five, four, and three, are respectively given by a similar band, which is so placed that it terminates upon the right hand side of the card, immediately below the top corner. The two is known by the fact of the card being unmarked; that is to say, the lines of all the bands are an equal distance apart, and are not tampered with in any way.

The suit is given by a band of lines, terminating some little distance below the top left-hand corner, on the left of the card. The first space (counting from the top) being widened, signifies a diamond; the second, a heart; the third, a club; and the fourth, a spade. If the reader has made the progress in 'sharping' which might reasonably be expected at this stage of his instruction, he should have no difficulty in distinguishing the suit of the ace in fig. 7. It is evidently the ace of clubs.

Fig. 7.

Fig. 7.

This pattern is of especial value to the man who can deal 'seconds,'2as in giving off the 'draft' atpoker, and so on, by keeping the pack spread out a little, he can read off the values of the first four or five cards. That is the great advantage in having marks which come quite close to the edge.

We will conclude this subject of printed backs with a description of one of the best designs ever made (fig. 8). This pattern is particularly easy to read, even at a considerable distance, yet it is certainly not liable todetection by the uninitiated. To anyone who knows the secret, it appears strange that a pack of these cards may be given to a novice for examination, with the information that they are marked, and he will never find anything wrong with them. He may even examine them with a microscope, yet he will see nothing amiss. The reason is that he does not know what to look for. Most probably he will expect to find dots or marks,put onthe card by hand. He might thus detect 'scroll work,' examples of which are given further on, though most likely 'shading' would escape his notice from the fact that it is something for which he is not prepared.

In this instance the distinguishing marks are two in number, one for suit and one for value. These are respectively indicated by variations in the form of the two small sprays in the left hand corner, round which lines have been drawn in the upper card (fig. 8).

Fig. 8.

Fig. 8.

The lower of the two sprays is caused to show the suit by being curved up or down, or having its termination formed into a suggestion of a spade or a heart, as will be seen on reference to the figure.

The upper spray is variously altered to denote the values. Thus:

Fig. 9.

Cards marked in printing have of late years been virtually abandoned in America, owing to the fact that they are readily detected, even by those who are utterly unable to discover the marks. The general appearance of the cards is sufficient to show their origin. In the first place, the ink with which the cards are printed is as a rule very inferior; and secondly, the 'ace of spades' hasnotthe maker's name upon it. As the maker himself would say—'What doyouthink?'

Fig. 10 is a comparison of the ace of spades from a genuine pack with that from a pack of manufactured 'marked backs.' It will be seen that the marked card bears the title of a purely hypothetical 'Card Company.'

Genuine Card.Manufactured Marked-back.Fig. 10.

Fig. 10.

By referring to the price-lists given towards the end of this book, one finds that the price at which they are quoted is by no means exorbitant, when one bears in mind the risk which the maker runs, and the fact that he has to go to the expense of fifty-two plates for printing the backs, as against the one only which is required for genuine cards. In revenge, and to keep down the cost of production, he uses ink of a very inferior quality to that employed by good firms. Thus, the cards are rendered open to suspicion from the first, and no doubt this has much to do with their falling into disuse.

In America their employment is confined chiefly to mining camps, where one may still find 'saloons' whichare stocked entirely with this kind of 'paper,' as the cards are called.

England, however, must be a fine field for them, as card players here are really so ignorant that the subtle methods of cheating would be thrown away. The best work is not necessary, and the sharp who went to the trouble of adopting it would be simply wasting his substance on the desert air. There is little doubt that these cards are largely used over here.

§ E—Shading and tint-marking.—Manufactured cards having fallen into comparative desuetude, the reasonable inference is that they have been supplanted by something better; and such is the fact. In the hands of the bestmen they have been superseded by genuine cards, marked (generally by the sharp himself) either with 'shading' or 'line-work.'

The earliest method of shading, so far as can be ascertained, consisted of the application to plain-backed cards of an even tint which, being rendered more or less deep, denoted the values of certain cards. This tint was produced by rubbing the card with a rag, lightly impregnated with plumbago, until the required depth of tint was obtained. This imperfect method, however, has gradually developed into others which can hardly be said to leave anything to be desired—at least from the sharp's point of view.

At the present time shading is principally confined, if not entirely so, to ornamental backs. It is effected by applying a faint wash of colour to a fairly large portion of the card. This colour of course must be one which approximates to the tint of the card, and further, it must be one which will dry without removing the glaze.

Just as there has been continual warfare between the makers of heavy guns and the inventors of armour-plating, so there has been a long struggle between the playing-card manufacturer and the professional gambler. Whilst the latter has been engaged in the endeavour to concoct a stain with which he could shade his cards without spoiling the enamel or altering the colour, the former has done his best to circumvent the sharp'sendeavours by compounding the glaze of ingredients which will spoil the 'little game.' For some time the manufacturer triumphed, and it became known that Hart's red 'Angel-backs' were unstainable. Alas! however, vice—and, shall we say science—was victorious, and one can now buy a fluid warranted to stain any card for a mere trifle.

These fluids are nothing more than solutions in spirit of various aniline dyes. For red, aurosine is used, and for blue aniline blue. Stafford's red ink, diluted with spirit, produces a perfect stain for red cards. Others as good can be made with the 'Diamond' dyes.

A suitable solution having been obtained, the cards are shaded, either by putting a wash over a certain spot or by washing over the whole of the back with the exception of one spot. The latter method is the better of the two in many respects, as the cards can be distinguished at a distance of two or three yards, and yet will bear the strictest examination, even at the hands of one who understands the former method. In fact, the closer one looks at the cards the less likely one is to discover the mark, or, as the sharp would say, to 'tumble' to the 'fake.'

The directions for use issued with the shading fluids will be found on page 302.

As the delicate tints of shaded work are lost in reproduction, satisfactory examples cannot be given.On the opposite page, however, will be found an illustration of one method of shading the familiar 'angel-back' card represented in fig. 11.

Fig. 11.—Angel-back.

Fig. 11.—Angel-back.

The shading in fig. 12 has been considerably exaggerated, to render it apparent.

Fig. 12.—'FALLEN ANGELS'

Fig. 12.—'FALLEN ANGELS'

The little 'angel' (a, fig. 11) is made to indicate the value of the cards by shading the head for an ace; the right wing for a king; the left wing for a queen; the right arm for a knave, and so on. The two is not marked.

The suit of the card is denoted by shading various portions of the foliated design adjacent to the 'angel' (b, fig. 11).

With the exception of the exaggerated shading, these marks are facsimiles of those upon a pack purchased from one of the dealers, all of whom supply them. Although the cards can be bought ready shaded, most sharpers prefer to do them for themselves. Therefore, they merely buy the marking-fluids, and invent their own marks.

§ F—Line and scroll work.—This is the kind of marking which is adopted by the most expert among card-sharpers. When well done it can hardly be detected even by another sharper.

This system may be briefly summarised as follows. Some convenient portion of the card-back is selected—a flower or some similar device in the pattern, for instance—and a shading consisting of very fine lines, in imitation of the normal shading of the pattern, is used, its position indicating the value of the card. A specially prepared 'line-work fluid' is used, and the work is put on with a fine pen or, better still, with a fine sable pencil. In using a pen there is always a danger of scratching the enamel, but by the use of a 'photographic sable,' such as retouchers employ, this is obviated.

In order to imbue the reader with a due appreciation of these works of art, our first example shall be one of a very obvious character; one that could only be used in a 'soft game.'3We shall then have an opportunity ofcomparing it with one or two of the masterpieces of the century, and, looking back upon the earlier pages of this book, we can reflect upon the manner in which the science of card-sharping is progressing, like other and more legitimate sciences.

A portion of the pattern, consisting of five projections,is usually chosen in line-marking, and the line-work is applied in the following manner. The first projection, or petal, on the left, is shaded to denote an ace; the second a king; the third a queen; the fourth a knave; and the fifth a ten. Then for a nine, the first and second are shaded; for an eight the second and third; and so on to the six. Lastly, taking the foliations in groups of three, the first three represent the five; the second, third, and fourth, the four; and the third, fourth, and fifth, the three. The two is not shaded.

Fig. 13.

In the case of the card which is reproduced in fig. 13, the spray of leaves markedawould be chosen to indicate the values. The spraybwould be shaded to denote the suit. Reference to fig. 14 will serve to make this clear.

Fig. 14.

Having mastered this elementary method, we will now turn to some of the finest work that has ever been put upon cards. Fig. 15 illustrates five cards of the 'angel-back' pattern. These are respectively the king, queen, knave, ten, and nine. It is not too much to say that the mark would never be discovered without assistance being given, by one previously acquainted with it.

Fig. 15.—SCROLL-WORK

Fig. 15.—SCROLL-WORK

In this example the spray markedc(fig. 11) is chosen, and marked in a manner of which fig. 16 is a magnified diagram.

Fig. 16.

As a concluding example of line-work, if the reader will turn back to fig. 8, he will find, in each corner of the pattern upon the card, a leaf with five points, an ivy leafin fact. In marking a genuine card of this pattern, this leaf would be selected for the purpose, and shaded with line-work after the manner of fig. 17.

Fig. 17.

Cards marked whilst in play.—We now arrive at the last subdivision of this branch of our subject, and perhaps the one which will prove most generally interesting, viz. the possibility of placing distinctive marks upon the cards during the course of the game. Theaverage reader may probably be surprised to learn that such a practice has been resorted to by sharpers from time immemorial. Further, its accomplishment presents not the slightest difficulty, in fact it is the simplest thing in the world.

The earliest method appears to have been that of raising a slight burr upon the edges of the cards with an instrument provided—perhaps for that purpose(?)—by Nature, to wit, the thumb-nail. This and other primitive methods alike have been superseded by others more scientific. Therefore we will not waste our time in detailing such elementary matters, but pass on to the means used at the present day.

One of the simplest appliances is the 'nail prick,' quoted in the price-lists at half a dollar. This is simply a tiny piece of metal, carrying a point, which is held when in use under the thumb-nail of the right hand. With this point the cards can be pricked without observation, in positions which will indicate the suit and value. It is, however, not much used.

Pricking the cards is a method chiefly employed by men who can deal 'seconds.' The sharp will prick the corners of all the aces and court cards, or as many of them as happen to fall into his hands, from time to time; and whilst dealing, he can feel the little projection caused by the prick, and hold these cards back till they could be dealt to himself. One who did this every time it cameto his turn to deal must inevitably win all the money sooner or later. No sharp, however, would be insane enough to arouse suspicion in this manner.

Fig. 18.

The most refined and scientific method of pricking the cards is by means of an ingenious little appliance, known as the 'poker-ring.' This is an ordinary finger-ring, having attached to it upon the under side a needle-point of about one sixty-fourth of an inch in length (fig. 18). In the illustration, the length of the point is exaggerated.

As the cards are held in the hand, the corner of any one which it is desired to mark is simply pressed against the point with the thumb of either hand. Thus with one hand the sharp is enabled to mark any card he chooses, under the very eyes of his adversaries, and without a single suspicious movement being observable.

But the greatest advance in this direction was made when the art of marking cards with shade-work was discovered. It was found that a little aniline colour, taken upon the tip of the finger, could be transferred to the back of a card slightly deepening the tint in the spot to which it was applied. The colour was at first derived from a piece of blue aniline pencil, carried in the pocket, and upon the point of which the finger was secretly rubbed. As far as one can ascertain, the English sharphas not progressed beyond this point in his professional knowledge. In America, however, it is otherwise. Across the water, superior intelligences soon concocted a coloured paste which would answer the purpose much better. Scooping a hole in a piece of cork, the cavity was filled with the composition, and the cork was sewn inside the lower edge of the waistcoat. In this position the colour was convenient to the hand.

The idea thus conceived has been improved upon until one may say that this method has reached perfection in the form of appliances known as 'shading boxes.'

Fig. 19.

These implements of chicanery, of which fig. 19 is an illustration, are little nickel-plated boxes, which are completely filled with the coloured composition. In the centre of the lid is a slot through which the colour is pressed. The finger being passed over this slot, takes up a little of the colour. The base of the box is pierced around the circumference with small holes, for convenience in sewing it to the inside of the waistcoat or underneath the flap of a side pocket, as may be preferred. The boxes are generally used in pairs, one containing red composition and the other blue. With these two colours, almost every coloured card can be marked. The paste for refilling the boxes is supplied separately, or, ifthe sharp is acquainted with its composition, he may make it for himself. Here is the recipe.

Olive oil, stearine, and camphor are incorporated in a melted condition with aniline of the required hue. The mixture is then poured out upon a level surface and allowed to cool. When cold it is worked up with the blade of a knife upon a sheet of white paper, to get rid of the superfluous oil. It is then ready for use.

Marking placed upon cards in this way can be instantly removed by merely rubbing the card upon the table-cloth.

It is worthy of note that these boxes are considered to be so good that they are not included in the catalogues of dealers in so-called 'sporting-goods.' They are kept as a secret among those who are 'in the know.'

These convenient little articles, then, bring us to the end of the systems of marking. It only remains to instruct the neophyte who has followed the course of our lessons so far, in the methods of utilising the marks when once they are placed upon the cards.

Those familiar words of the great artist who said that the medium he employed in mixing his colours was 'brains,' may find an echo in the directions for playing marked cards. They must be used with intelligence or not at all. Indeed, great circumspection is requisite in utilising the information which the marks provide. In a game of whist, for instance, a thorough-paced playerwould at once detect any glaring peculiarity of play resulting from knowledge surreptitiously acquired. One may know, perfectly well, which card in one's hand would win the trick, but it is not always advisable to play it. Tact and judgment, added to a thorough acquaintance with the rules of the game which is being played, are necessary adjuncts to the successful employment of any system of cheating.

In a round game, when it is your turn to deal, you may read the cards as you deal them; and in this way know the hands of your opponents, or at any rate the principal cards. In a single-handed game you can remember the whole of your antagonist's cards, but with more than two players it is not advisable to attempt to commit to memory more than one hand. That, preferably, should be the hand of the 'flattest man,' the 'greatest mug,' the man who is playing highest, or your most dangerous opponent. With a little practice the top card of the pack can be read, just before it is dealt. There is plenty of time for this whilst the previous card is on its way to the table. In a game such as Poker, where the suit is of no consequence, you simply repeat to yourself the value of the card as you deal it, and from your knowledge of the game you may deduce the discards from that particular hand. Then, in giving off the 'draft'—i.e.the cards to replace those which have been discarded, and which, of course, you have not seen—youread the cards as they are given out. In this way you can form a tolerably accurate opinion as to what cards that hand finally contains. If your hand happens to be better, you can bet against this particular player, continually raising the stakes until all the other players are 'raised out.' That is to say, they do not feel inclined to risk so much money on their hands, and therefore they throw them down, and leave the game, for the moment, in the hands of the two highest players.

A knowledge of the top card may be utilised in dealing 'seconds.' The top card, being one which you require, may be kept back until it comes to your turn either on the deal or the draft. This, however, is a very bad way of using marked cards. It is sure to be detected sooner or later, and then your only course will be to 'clear out' from the scene of your former victories. Whilst, if you confine your attention to the use of the information given by the marks, trusting to your wits rather than to the deftness of your fingers, you will not only win but 'last.'

Working with shaded cards, in which the shading occupies the greater portion of the card, many of your opponents' cards can be read as they hold them in their hands; especially where they are held spread out, as is so often the case in England.

Whatever may be the game, marked cards will often enable you to win where you otherwise would lose, solong as due care and judgment are exercised. For example, at Vingt-et-un, you will always know whether it is advisable to draw another card or not. You will not stand in doubt as to the card you will get. At Baccarat you will know what cards you have given the players, and what you will draw if you take one. Too many false drafts, however, are liable to create suspicion; so in this game you must be careful in your proceedings. At Loo, you will have a strong advantage, as you will always know the contents of the hand upon the table, and when to take 'miss.' In games such as 'Banker' or 'Polish Bank,' which consist of betting that you have in your hand a card (not seen) which will beat one that has been turned up, you have to contend with no uncertainty whatever.

Having pursued our subject to this point, it cannot be denied that we have learnt something of great importance, viz. that among the advantages enjoyed by us in this nineteenth century, we must not overlook those embodied in the fact, that not only are marked cards articles of commerce, readily obtainable at the right places, but we have also the means of falsifying genuine cards, of any pattern, at a few minutes' notice. Even failing this, we have at our command means of marking all the cards which it is necessary to know whilst under the very noses of our antagonists.

The practical philosopher—if such exist—whilstmeditating upon the benefits accruing to mankind from civilisation, should by no means forget that, in one notable instance at least—card-playing to wit—civilisation has provided the means of eliminating from the affairs of life the undesirable and inconvenient element of chance. There is no such thing as chance, says the predestinationist; and certainly in some cases the truth is with him.

Although there can be no question as to the utility of marked cards in the hands of the sharper, it frequently happens that he is unable to avail himself of the advantages presented by their employment. It may be, perhaps, that he is so situated as to be compelled to use genuine cards belonging to someone else; and that, the comparatively scanty and hurried marking supplied by means of poker-ring or shading box will not provide him with all the information imperatively demanded by the nature of the game in which he is engaged. He may, perhaps, be playing in circles where the devices of marking, and the methods of accomplishing it, are well known. For many reasons the use of marked cards may be too risky to be ventured upon; or the cards themselves may not be available at the moment. Again, the sharp may not have taken the trouble to master any system of marking; yet, for all that, he requires a knowledge of his opponent's cards just as much as his more talented brother of the pen, the brush, and the needle-point.How then, it may be asked, is he to obtain this knowledge? Simply—very simply. The sharp needs to be hard pressed indeed, to be driven to the end of his tether.

Marked cards being out of the question, it is possible to obviate to a great extent the necessity for them by the use of certain little instruments of precision denominated 'reflectors,' or, more familiarly, 'shiners.' These are not intended to be used for the purpose of casting reflections upon the assembled company. Far from it. Their reflections are exclusively such as have no weight with the majority. They, and their use alike, reflect only upon the sharp himself.

These useful little articles are constructed in many forms, and are as perfectly adapted to the requirements of the individual as are the works of Nature herself. Just as man has been evolved in the course of ages from some primitive speck of structureless protoplasm, so, in like manner, we find that these convexities of silvered glass have crystallised out from some primordial drop of innocent liquid, more or less accidentally spilled upon the surface of a table in years gone by.

Such, then, was the origin of the reflector. The sharp of long ago was content to rely upon a small circular drop of wine, or whatever he happened to be drinking, carefully spilled upon the table immediately in front of him. Holding the cards over this drop, their faces would bereflected from its surface, for the information of the sharp who was dealing them.

Times have advanced since then, however, and the sharp has advanced with the times. We live in an age of luxury. We are no longer satisfied with the rude appliances which sufficed for the simpler and less fastidious tastes of our forefathers; and in this respect at least the sharp is no exception to the general rule. He, too, has become more fastidious, and more exacting in his requirements, and his tastes are more expensive. His reflector, therefore, is no longer a makeshift; it is a well-constructed instrument, both optically and mechanically, costing him, to purchase, from two and a half to twenty-five dollars. Not shillings, bear in mind, but dollars. Think of it! Five pounds for a circular piece of looking-glass, about three-quarters of an inch in diameter! The fact that such a price is paid is sufficient to indicate the profitable character of the investment.

The first record we have of the employment of a specially constructed appliance of this kind describes a snuff-box bearing in the centre of the lid a small medallion containing a portrait. The sharp in taking a pinch of snuff pressed a secret spring, the effect of which was to substitute for the portrait a convex reflector. The snuff-box then being laid upon the table the cards were reflected from the surface of this mirror, giving the sharp a reduced image of each one as it was dealt. A deviceof this kind may have passed muster years ago, but it could never escape detection nowadays. At the present day card-players would be, unquestionably, 'up to snuff.'

Among the more modern appliances, the first to which we shall refer is that known as the 'table-reflector.' As its name implies, it is designed for the purpose of being attached to the card-table during the game. It is thus described in one of the price-lists.

'Table-reflector.—Fastens by pressing steel spurs into under side of table. A fine glass comes to the edge of table to read the cards as you deal them off. You can set the glass at any angle or turn it back out of sight in an instant.'

From the many samples similar to the above with which one meets in 'sporting' literature, the legitimate inference is that punctuation-marks are an expensive commodity in certain districts of America.

Fig. 20.

The reflector to which this paragraph refers is illustrated in fig. 20. It is a neat little contrivance, nicely finished and nickel-plated.

The mirrormis convex, forming as usual a reduced image of the card. A represents the position of the reflector whilst in use. B shows the manner in which it is turned back, out of the way and out of sight. The hinge is fitted with light friction-springs, which enable the mirror to retain any position in which it may be placed.

The correct way to 'play' the reflector is to press the steel point into the under side of the table, just sufficiently far back to bring the hinge about level with the lower edge of the table top. Whilst in use, the mirror, contrary to what one might suppose, is not inclined downwards, but the inclination given to it is an upward one as in the illustration. Thus, whilst the sharp is leaning slightly forward, as one naturally would, whilst dealing, the cards are reflected from the mirror as he looks back into it.

Used in this manner, the reflector can be played anywhere, and even those who are familiar with 'shiners' will 'stand' it. Inclined downwards, it may be easier to use, but in that case the dealer would have to lean back whilst distributing the cards. A proceeding such as that would be liable to attract attention and to arouse suspicions which, all things considered, had better be allowed to slumber if the sharp is to maintain that mental quietude so necessary to the carrying out of his plans. It is possible of course that nothing of the kind may occur, but, on the other hand, it might. One cannot be too careful, when even the most innocent actions are apt tobe misconstrued. The world is so uncharitable, that a little thing like the discovery of a bit of looking-glass might lead to a lot of unpleasantness. Who knows?

Should anyone happen to come behind the dealer whilst the mirror is in view, it can always be turned out of sight with the little finger in the act of taking up one's cards from the table, or by sitting very close it can be altogether concealed.


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