GRETTIR OVERTHROWS THORIR REDBEARDGRETTIR OVERTHROWS THORIR REDBEARD
Next morning they crossed the sound, but found no house, only a great heap of ashes, and therein many bones of men. They asked if Grettir had done this misdeed; but he said it had happened even as he had expected. The men said wherever they came that Grettir had burnt those people; and the news soon spread that the victims were the sons of Thorir of Garth. Grettir therefore now grew into such bad repute that he was driven from the ship, and scarcely anyone would say a good word for him. As matters were so hopeless he determined to explain all to the king, and offer to free himself from the slander by handling hot iron without being burned. His ill-luck still pursued him, for when all was ready in the church where the ceremony was about to take place, a wild-looking lad, or, as some said, an unclean spirit, started up from no one knew where, and spoke such impertinent words to Grettir that he felled him with a blow of his fist. After this the king would not allow the ceremony to go on: 'Thou art far tooluckless a man to abide with us, and if ever man has been cursed, of all men must thou have been,' said he; and advised him to go back to Iceland in the summer. Meanwhile Asmund the Greyhaired died, and was buried at Biarg, and Atli succeeded to his goods, but was soon afterwards basely murdered by a neighbouring chief who bore him ill-will for his many friendships, and grudged him his possessions. Thorir of Garth brought a suit at the Thing to have Grettir outlawed for the burning of his sons; but Skapti the Lawman thought it scarcely fair to condemn a man unheard, and spoke these wise words: 'A tale is half told if one man tells it, for most folk are readiest to bring their stories to the worser side when there are two ways of telling them.' Thorir, however, was a man of might, and had powerful friends; these between them pushed on the suit, and with a high hand rather than according to law obtained their decree. Thus was Grettir outlawed for a deed of which he was innocent. These three pieces of bad news greeted him all at once on his return to Iceland: his father's death, his brother's murder, and his own outlawry.
One of the first things he did was to avenge his brother's murder, but there was a price on his head, and he wandered about from place to place in the wilderness. On one occasion, as he lay asleep, some men of Icefirth came upon him, and though they were ten in number they had much ado to take him; but at last they bound him, and put up a gallows, for they intended to hang him. Fortunately for Grettir, at that moment there rode along the wife of the ruling chief of that district, who interposed and set him free, on his promise not to stir up strife in that neighbourhood. His next adventure was at a place called Ernewaterheath where he had built himself a hut, and lived by fishing in the river. There were other outlaws, who, on hearing that Grettir was in the neighbourhood, made a bargain with one Grim that he should slay him. Grim begged Grettir to take him into his hut, whichhe agreed to do, as he was so frightened when alone in the dark; nevertheless, having his suspicions of the man, he kept his short sword always within reach. One day Grim came back from fishing, and thought Grettir was asleep, for he made no movement when Grim suddenly stamped his foot; thinking he now had his chance, he stole on tip-toe to the bedside, took Grettir's short sword and unsheathed it. But at the very moment when Grim had it raised aloft to stab Grettir, the supposed sleeping man sprang up, knocked Grim down, wrenched the sword out of his hand and killed him. Next, Grettir's enemy Thorir of Garth heard of his whereabouts, and prevailed upon one Thorir Redbeard to attempt to slay him. So Redbeard laid his plans, with the object, as it is quaintly phrased, of 'winning' Grettir. He, however, declined to be 'won,' for Redbeard fared no better than Grim. He tried to slay the outlaw while he was swimming back from his nets, but Grettir sank like a stone and swam along the bottom till he reached a place where he could land unseen by Redbeard. He then came on him from behind, while Redbeard was still looking for his appearance out of the water; heaved him over his head, and caused him to fall so heavily that his weapon fell out of his hand. Grettir seized it and smote off his head.
Thorir of Garth was anything but satisfied with the result of his endeavour to have Grettir killed, and gathered together a force of nearly eighty men to take him; but this time Grettir was forewarned by a friend, and took up a position in a very narrow pass. When Thorir's men came up and attacked him he slew them one by one till he had killed eighteen and wounded many more, so that Thorir said, 'Lo, now we have to do with trolls and not men,' and bade the rest retire. Shortly afterwards he collected some twenty men and rode off again to search for Grettir. This time he was within an ace of coming upon the outlaw unawares; but Grettir and a friend had just time to conceal themselves when Thorir rode by. After the party hadpassed, an idea occurred to Grettir. 'They will not deem their journey good if we be not found,' he said; so, though much against the advice of his friend, he disguised himself in a slouch hat and other clothes, took a staff and intercepted Thorir's band at a point where he knew they must pass. They asked him whether he had seen any men riding over the heath. 'Yes,' he said, 'the men you seek I have seen, and you have missed them only by a very little; they are there on the south side of these bogs to the left.' On hearing this, off galloped Thorir and his men, but the bogs were a sort of quagmire, wherein the horses stuck fast; and remained wallowing and struggling for the greater part of the day, while the riders 'gave to the devil withal the wandering churl who had so befooled them.'
Grettir now deemed it advisable to go about the country in disguise, and, under the name of Guest, came to a place called Sandheaps, much haunted by trolls. Two winters before he arrived the husband of the good-wife had mysteriously disappeared during her absence, none knew whither; her name was Steinvor. A loud crashing had been heard in the night about the man's bed, but the folk were too frightened to rise and find out the cause; in the morning Steinvor came back, but her husband was gone. Again, the next year, while she was away at church, a house-servant remained behind; but he too vanished, and bloodstains were found about the outer door. Grettir was told of this when he came to Sandheaps on Christmas-eve, staying there under the name of Guest. Steinvor, as usual, went away to worship, and remained absent that night, leaving Grettir at home. He sat up to watch, and about midnight he heard a great noise outside, shortly after which there came into the hall a huge troll-wife, with a trough in one hand and a monstrous chopper in the other. Seeing Grettir she rushed at him, but he closed with her, and there was a terrible wrestling match. She was the stronger, anddragged him from the house, breaking down all the fittings of the door; down she dragged him to the river which flowed through the farm, and Grettir, exhausted with the struggle, was well-nigh at the limit of his endurance. Making one last great effort, he managed to draw his short sword and strike off the hag's arm at the shoulder; then was he free, and she fell into the gulf and was carried down the rapids. This, at least, was Grettir's story; but the men of the neighbourhood say that day dawned on them while they were still wrestling, and that therefore the troll burst; for this trolls do, according to Norse tradition, if they happen to be caught above ground by the rising sun.
Steinvor came back with the priest, who asked Grettir where he thought the two men were who had disappeared. He replied they were, he thought, in the gulf; but if the priest would help him he would find out. The priest agreed. Accordingly, taking a rope with them, they followed the stream down to a waterfall where they saw a cave up under the cliff—a sheer rock the cliff was, nearly fifty fathoms down to the water. The priest's heart misgave him, but Grettir determined to make the attempt; so, driving a peg into the ground, he made the rope fast to it and bade the priest watch it; then he tied a stone to the end and let it sink into the water. When all was ready, he took his short sword and leapt into the water. Disappearing from the priest's view, he dived under the waterfall—and hard work it was, for the whirlpool was strong; but he reached a projecting rock on which he rested awhile. A great cave was under the waterfall, and the river fell over it from the sheer rocks. Grettir climbed into the cave, where he found a great fire flaming, and a giant sitting beside it, huge and horrible to look upon. He smote at the new-comer with a broadsword, but Grettir avoided the blow, and returned such a mighty stroke with his own sword that the giant fell dead at once. The priest on the bank,seeing blood washed down by the swirling waters, and thinking Grettir was killed, fled in alarm and spread the report of his death. Grettir meanwhile stayed in the cave till far on into the night; he found there the bones of two men, which he put in a bag; swimming with them to the rope, he shook it, but as the priest had gone he had to draw himself up by strength of hands. He took the bones to the church, where he left them, returning himself to Sandheaps. When the priest saw Grettir, the latter taxed him with breach of faith in quitting the rope, which charge the priest must needs admit; however, no great harm had resulted, the bones were buried, and the district was freed from hauntings. Grettir received much credit, in so far as he had cleansed the land from these evil wights who had wrought the loss of the men there in the dale.
Our hero remained in hiding at Sandheaps, but Thorir of Garth heard of him and sent men to take him. Grettir accordingly left the place and went to Maddervales, to Gudmund the Rich, of whom he begged shelter. Gudmund, however, dared not harbour him, but advised him to seek shelter in an isle called Drangey in Skagafirth. The place, he said, was excellent for defence, for without ladders no one could land. Grettir agreed to go, and went home to Biarg to bid his mother farewell. His brother, Illugi, was now fifteen years old, a handsome boy, and he overheard Grettir's conversation with his mother about his proposed departure to Drangey. 'I will go with thee, brother,' said he, 'though I know not that I shall be of any help to thee, unless that I shall be ever true to thee, nor run from thee whiles thou standest up.' Asdis bade them farewell, warning Grettir against sorcery; yet well she knew that she would never see either of her sons again. They left Biarg, going north towards Drangey; and on the way met with a big ill-clad loon called Thorbiorn Noise, a man too lazy to work, and a great swaggerer; but they allowed him to join them.
Now Drangey was an island whose cliffs rose sheer up from the sea; there was good pasturage on it, and many sheep and cattle, owned by about twenty men, who amongst them held the island in shares. Two men called Hialti and Thorbiorn Angle, being the richest men, had the largest shares. When the men got ready to fetch their beasts from the island for slaughter, they found it occupied, which they thought strange; but supposing the men in possession to be shipwrecked sailors, they rowed to the place where the ladders were, but found these drawn up. Persuasion was of no avail, so the baffled owners retired, and in one way or another made over their respective shares to Angle, on the understanding that he would free the island from these unwelcome intruders. The months wore on, and brought no change; but now Grettir said he would go to the mainland and get victuals. Disguising himself, he carried out his plan, leaving Illugi and Noise to guard the ladders. Sports were being held at a place called Heron-ness, and the stranger was asked if he would wrestle. 'Time was,' he said, 'when he had been fond of it, but he had now given it up; yet, upon condition of peace and safe conduct being assured to him until such time as he returned home, he was willing to try a bout.' This was agreed to, whereupon he cast aside his disguise, and stood revealed as Grettir the outlaw. All saw that they had been beguiled, yet, for their oath's sake, they could do nothing. First Hialti alone tried to throw Grettir, but met with nothing but a mighty fall; then he and his brother Angle tried together, but though each of them had the strength of two men they were no match for their antagonist, and had to retire discomfited.
Then Grettir went back to Drangey. Two winters had now been spent on the island, but firewood was hard to come by; Noise was sent down to gather drifted logs from the sea, but he grew lazier and grumbled more and more every day, letting the fire out on one occasion,whereas his duty was to keep it burning. Grettir determined to swim to the mainland and bring back wood; in this he was successful, though the distance was a sea mile, whereat all said his prowess both on land and sea was marvellous. Meanwhile Angle, having been baffled in a second attempt to land and drive out Grettir, induced a young man called Hœring, an expert climber, to try to scale the cliffs, promising him if successful a very large reward. Angle rowed him over, and Hœring did, indeed, scale the precipice, but young Illugi was on the watch, chased him round the island, and Hœring, sore pressed, leapt over the cliff and was killed.
The Witch Thurid cuts a charm on the log.The Witch Thurid cuts a charm on the log.
About this time, Grettir having been so many years in outlawry, many thought that the sentence should be annulled; and it was deemed certain that he would be pardoned in the next ensuing summer; but they who hadowned the island were exceedingly discontented at the prospect of his acquittal, and urged Angle either to give back the island or slay Grettir. Now Angle had a foster-mother, Thurid; she was old and cunning in witchcraft, which she had learnt in her youth; for though Christianity had now been established in the island, yet there remained still many traces of heathendom. Angle and she put out in a ten-oared boat to pick a quarrel with Grettir, of which the upshot was that the outlaw threw a huge stone into the boat, where the witch lay covered up with wrappings, and broke her leg. Angle had to endure many taunts at the failure of all his attempts to outplay Grettir. One day, Thurid was limping along by the sea, when she found a large log, part of the trunk of a tree. She cut a flat space on it, carved magic characters, or runes, on the root, reddened them with her blood, and sang witch-words over them; then she walked backwards round it, and widdershins—which means in a direction against the sun—and thrust the log out to sea under many strong spells, in such wise that it should drive out to Drangey. In the teeth of the wind it went, till it came to the island, where Illugi and Grettir saw it, but knowing it boded them ill, they thrust it out from shore; yet next morning was it there again, nearer the ladders than before; but again they drove it out to sea. The days wore on to summer, and a gale sprang up with wet; the brothers being short of firewood, Noise was sent down to the shore to look for drift, grumbling at being ordered out in bad weather, when, lo! the log was there again, and he fetched it up.
Grettir was angry with Noise, and not noticing what the log was, hewed at it with his axe, which glanced from the wood and cut into his leg, right down to the bone. Illugi bound it up, and at first it seemed as though the wound was healed. But after a time his leg took to paining Grettir, and became blue and swollen, so that he could not sleep, and Illugi watched by him nightand day. At this time Thurid advised Angle to make another attempt on the island; he therefore gathered a force of a dozen men together, and set sail in very foul weather, but no sooner had they reached open sea than the wind lulled, so they came to Drangey at dusk. Noise had been told to guard the ladders, and had gone out as usual with very ill grace; he thought to himself he would not draw them up, so he lay down there and fell asleep, remaining all day long in slumber till Angle came to the island. Mounting the ladders, he and his men found Noise snoring at the top; arousing him roughly, they learned from him what had happened, and how Grettir lay sick in the hut with Illugi tending him. Angle thrashed Noise soundly for betraying his master, and the men made for the hut. Illugi guarded the door with the greatest valour, and when they thrust at him with spears he struck off all the spear heads from the shafts. But some of the men leapt up on to the roof, tore away the thatch, and broke one of the rafters. Grettir thrust up with a spear and killed one man, but he could not rise from his knee by reason of his wound; the others leapt down and attacked him; young Illugi threw his shield over him and made defence for both in most manly wise. Grettir killed another man, whose body fell upon him, so that he could not use his sword; wherefore Angle at that moment was able to stab him between the shoulders, and many another wound they gave him till they thought he was dead. Angle took Grettir's short sword and struck at the head of the body with such force that a piece of the sword-blade was nicked out. So died Grettir, the bravest man of all who ever dwelt in Iceland.
The gallant young Illugi was offered his life by Angle if he would promise not to try to avenge Grettir; but he scorned the offer, and was slain next day; the brothers were buried in a cairn on the island. Noise was taken aboard the boat, but bore himself so ill that he too was killed. Now Angle thought to claim from Thorir ofGarth the reward set upon Grettir's head; but the murderer was very ill spoken of in the land: first, because he had used sorcery, which was against the law; next, that he had acted a cowardly part in bearing arms against a half-dead man. A suit of outlawry was brought against him in the Thing; but seeing that it would go against him he escaped to Norway. In that country lived an elder half-brother of Grettir, who had heard of his fate and determined to avenge him; neither knew the other by sight. Angle, however, becoming uneasy, went to Micklegarth (Constantinople), whither he was followed by Thorstein Dromond. One day, at a weapon-showing, or exhibition of arms, Angle drew the short sword which had belonged to Grettir; it was praised by all as a good weapon, but the notch in the edge was a blemish. Angle related how he had slain Grettir, and how the notch came to be there. Thereupon Thorstein, who was present, knew his man, and asked to be allowed, like the rest, to see the short sword; Angle gave it to him, whereupon Thorstein clove his head in two with it, and Angle fell to earth dead and dishonoured.
Thus Grettir was avenged.
THE BLUE FAIRY BOOK.With 138 Illustrations.Crown 8vo. gilt edges, 6s.
THE RED FAIRY BOOK.With 100 Illustrations.Crown 8vo. gilt edges, 6s.
THE GREEN FAIRY BOOK.With 99 Illustrations.Crown 8vo. gilt edges, 6s.
THE YELLOW FAIRY BOOK.With 104 Illustrations.Crown 8vo. gilt edges, 6s.
THE PINK FAIRY BOOK.With 67 Illustrations.Crown 8vo. gilt edges, 6s.
THE GREY FAIRY BOOK.With 65 Illustrations.Crown 8vo. gilt edges, 6s.
THE VIOLET FAIRY BOOK.With 8 Coloured Plates and 54 other Illustrations.Crown 8vo. gilt edges, 6s.
THE BLUE POETRY BOOK.With 100 Illustrations.Crown 8vo. gilt edges, 6s.
THE BLUE POETRY BOOK.School Edition, without Illustrations.Fcp. 8vo. 2s. 6d.
THE TRUE STORY BOOK.With 66 Illustrations.Crown 8vo. gilt edges, 6s.
THE RED TRUE STORY BOOK.With 100 Illustrations.Crown 8vo. gilt edges, 6s.
THE ANIMAL STORY BOOK.With 67 Illustrations.Crown 8vo. gilt edges, 6s.
THE RED BOOK OF ANIMAL STORIES.With 65 Illustrations.Crown 8vo. gilt edges, 6s.
THE ARABIAN NIGHTS ENTERTAINMENTS.With 66 Illustrations.Crown 8vo. gilt edges, 6s.