IV

[Contents]IVPlate 16White.—Hirose Heijiro, fifth degree.Black.—Nagano Keijiro, fourth degree.Black has a handicap of two stones. (D 4 and Q 16.)Played March, 1907, in Tokio. Both players were of the Hoyensha School.When this game was published, it was annotated by Mr. Iwasaki Kenzo, and I have translated his annotations; these are indicated by the initials “I. K.”WhiteBlack1.R 4.2.C 16.3.E 17.4.D 15.5.C 11. To prevent Black forming territory on the left side.6.C 7. P 3 would have been better. (Iwasaki Kenzo.)7.O 3.8.R 10. This move is called “Moku Shita.” It is one of Murase Shuho’s inventions.9.R 14. White breaks into Black’s territory at once.10.R 6.11.O 17.12.O 16. These moves will be found in the chapter on “Joseki.”13.N 16.14.O 15.15.P 17.16.Q 17.17.Q 13. White must look out for the stone at R 14.18.R 15. This move secures the corner, and at the same time protects the connection of Black’s stones on lines O and Q. “Ikkyo ryo toku.”19.O 13.20.N 14.[98]21.L 17. Replies to Black’s last move.22.Q 14.23.S 14.24.F 16.25.G 17.26.S 15. Secures the corner.27.P 10.28.Q 8. P 6 would have been better. (I. K.)29.C 14.30.D 14.31.C 13.32.D 12. Not the best move. M 3 would have been better. (I. K.)33.D 11.34.E 12.35.E 11.36.F 11.37.F 12. White cuts off. This is an aggressive move.38.F 13. G 14 would have been better. (I. K.)39.G 12.40.F 10.41.G 13.42.F 14.43.D 8. White provides an escape for stones on line 11.44.H 15. H 14 was better, as White dare not cut off at G 14. (I. K.)45.H 10.46.F 8.47.D 7.48.C 6.49.D 6.50.D 5.51.F 6.52.H 9. Black must provide an exit for his stones on line E.53.J 10. White cannot risk jumping farther.54.H 8.55.H 17. Not good. K 8 would have been better. (I. K.)56.K 8. Black promptly escapes.57.C 8. Good, but not the best. M 12 would have helped the white stones near the center.58.L 10. Black commences an attack on White’s five stones.59.J 14. White retreats.60.J 15.61.L 14.62.L 15.63.L 12.64.J 12. This is a “Sute ishi,” but it greatly aids Black’s attack.[100]65.K 12. Not a good move. By reason of this Black’s sixty-eighth move is made possible. (I. K.)66.K 15.67.J 13. Another move which arrests the development of the game. (I. K.)68.K 17. Attacks White’s stones at the top of the board.69.K 18.70.L 18.71.J 17.72.M 17.73.K 16. Takes.74.L 16. Black’s attack on the upper right-hand corner is now well developed.75.P 8. White abandons the field and plays elsewhere.76.P 7.77.O 8.78.H 5.79.F 4.80.H 3.81.F 2.82.D 2.83.F 7. White perfects his connection.84.M 3.85.Q 9.86.R 9.87.Q 7.88.R 8.89.P 6.90.M 5. Black enlarges his territory at the bottom of the board.91.O 7. Takes.92.S 5. Forming “Me” for the side group.93.C 18. Stronger than C 17.94.K 17. Takes in “Ko.”95.S 4.96.R 12.97.P 14.98.Q 15.99.R 13.100.T 4.101.L 17. Takes in “Ko.”102.M 18.103.K 3. Invading Black’s territory. White can connect on either side.104.L 4.105.H 2.106.G 3.107.J 3.108.J 4.[101]109.G 2.110.M 7.111.E 2.112.C 3. If Black plays at D 3, White could reply at D 1 with the “Sente.”113.L 8. Threatening Black’s territory. If Black defends, White can connect somewhere.114.K 9.115.J 6.116.H 6.117.L 6. White’s attack on this territory is very fine.118.L 7.119.K 4.120.K 5.121.J 5.122.K 6.123.H 4. Takes.124.S 3.125.R 3.126.S 2.127.J 7.128.M 9. Black cannot neglect this—the whole center of the board might be lost.129.R 2.130.H 7.131.T 15.132.S 17. Better than T 16, as it provides for “Me” in the corner.133.S 12.134.S 11.135.L 19.136.K 17. Takes in “Ko.”137.N 9.138.N 8.139.L 17. Takes in “Ko.”140.M 16.141.N 7.142.M 8.143.B 17.144.B 16.145.B 8.146.M 12. Threatening to surround the ten white stones in the center.147.E 9.148.F 9.149.K 14. Forming “Me” for group in center.150.G 11.151.H 11.152.H 14.153.M 11.154.H 13.155.H 12.156.M 13.[102]157.L 11.158.S 1. This move is worth five or six points.159.B 6. B 5 might have been more aggressive.160.B 5.161.B 7.162.C 5.163.N 5.164.N 6.165.N 4.166.L 2.167.N 2.168.M 2. Otherwise White would play at L 3.169.G 5.170.A 13. This stone is connected with stone at B 16. This move often occurs.171.B 12.172.D 17.173.E 18.174.Q 12.175.P 12.176.T 16.177.E 16.178.E 15.179.R 5.180.S 7.181.R 1.182.Q 6.183.Q 5. This part of the board is now completed.184.M 19.185.A 5.186.A 4.187.A 6.188.B 4.189.M 4.190.L 3.191.K 2.192.K 19. Takes.193.J 19.194.K 17. Takes in “Ko.”195.L 19. Takes in “Ko.”196.F 17.197.F 18.198.D 18.199.C 17.200.D 16.201.D 19. “Watari.”202.E 10.203.D 10.204.E 8.205.M 10.206.Q 10.207.K 10.208.L 9. Takes.209.P 9.210.L 13.211.K 13.212.N 12.213.M 14.214.N 13.[103]215.N 11.216.O 12.217.O 11.218.O 14.219.P 13.220.D 9. Takes.221.C 9.222.Q 11.223.P 11.224.J 16. Takes.225.G 16.226.F 15.227.N 3.228.M 6.229.T 14.230.T 12.231.T 13.232.S 13. Takes.233.P 15.234.P 16.235.S 12. Takes in “Ko.”236.T 11.237.E 3.238.O 6.239.O 5.240.A 17.241.A 18.242.A 16.243.A 12.244.B 14.245.B 13.246.A 14.247.D 3.248.C 2.249.M 15.250.N 15.Black wins, the report says, by “Ichi ban,” which means anything up to ten “Me.” According to my continuation, Black won by seven “Me.”[99]Plate 16Plate 16

[Contents]IVPlate 16White.—Hirose Heijiro, fifth degree.Black.—Nagano Keijiro, fourth degree.Black has a handicap of two stones. (D 4 and Q 16.)Played March, 1907, in Tokio. Both players were of the Hoyensha School.When this game was published, it was annotated by Mr. Iwasaki Kenzo, and I have translated his annotations; these are indicated by the initials “I. K.”WhiteBlack1.R 4.2.C 16.3.E 17.4.D 15.5.C 11. To prevent Black forming territory on the left side.6.C 7. P 3 would have been better. (Iwasaki Kenzo.)7.O 3.8.R 10. This move is called “Moku Shita.” It is one of Murase Shuho’s inventions.9.R 14. White breaks into Black’s territory at once.10.R 6.11.O 17.12.O 16. These moves will be found in the chapter on “Joseki.”13.N 16.14.O 15.15.P 17.16.Q 17.17.Q 13. White must look out for the stone at R 14.18.R 15. This move secures the corner, and at the same time protects the connection of Black’s stones on lines O and Q. “Ikkyo ryo toku.”19.O 13.20.N 14.[98]21.L 17. Replies to Black’s last move.22.Q 14.23.S 14.24.F 16.25.G 17.26.S 15. Secures the corner.27.P 10.28.Q 8. P 6 would have been better. (I. K.)29.C 14.30.D 14.31.C 13.32.D 12. Not the best move. M 3 would have been better. (I. K.)33.D 11.34.E 12.35.E 11.36.F 11.37.F 12. White cuts off. This is an aggressive move.38.F 13. G 14 would have been better. (I. K.)39.G 12.40.F 10.41.G 13.42.F 14.43.D 8. White provides an escape for stones on line 11.44.H 15. H 14 was better, as White dare not cut off at G 14. (I. K.)45.H 10.46.F 8.47.D 7.48.C 6.49.D 6.50.D 5.51.F 6.52.H 9. Black must provide an exit for his stones on line E.53.J 10. White cannot risk jumping farther.54.H 8.55.H 17. Not good. K 8 would have been better. (I. K.)56.K 8. Black promptly escapes.57.C 8. Good, but not the best. M 12 would have helped the white stones near the center.58.L 10. Black commences an attack on White’s five stones.59.J 14. White retreats.60.J 15.61.L 14.62.L 15.63.L 12.64.J 12. This is a “Sute ishi,” but it greatly aids Black’s attack.[100]65.K 12. Not a good move. By reason of this Black’s sixty-eighth move is made possible. (I. K.)66.K 15.67.J 13. Another move which arrests the development of the game. (I. K.)68.K 17. Attacks White’s stones at the top of the board.69.K 18.70.L 18.71.J 17.72.M 17.73.K 16. Takes.74.L 16. Black’s attack on the upper right-hand corner is now well developed.75.P 8. White abandons the field and plays elsewhere.76.P 7.77.O 8.78.H 5.79.F 4.80.H 3.81.F 2.82.D 2.83.F 7. White perfects his connection.84.M 3.85.Q 9.86.R 9.87.Q 7.88.R 8.89.P 6.90.M 5. Black enlarges his territory at the bottom of the board.91.O 7. Takes.92.S 5. Forming “Me” for the side group.93.C 18. Stronger than C 17.94.K 17. Takes in “Ko.”95.S 4.96.R 12.97.P 14.98.Q 15.99.R 13.100.T 4.101.L 17. Takes in “Ko.”102.M 18.103.K 3. Invading Black’s territory. White can connect on either side.104.L 4.105.H 2.106.G 3.107.J 3.108.J 4.[101]109.G 2.110.M 7.111.E 2.112.C 3. If Black plays at D 3, White could reply at D 1 with the “Sente.”113.L 8. Threatening Black’s territory. If Black defends, White can connect somewhere.114.K 9.115.J 6.116.H 6.117.L 6. White’s attack on this territory is very fine.118.L 7.119.K 4.120.K 5.121.J 5.122.K 6.123.H 4. Takes.124.S 3.125.R 3.126.S 2.127.J 7.128.M 9. Black cannot neglect this—the whole center of the board might be lost.129.R 2.130.H 7.131.T 15.132.S 17. Better than T 16, as it provides for “Me” in the corner.133.S 12.134.S 11.135.L 19.136.K 17. Takes in “Ko.”137.N 9.138.N 8.139.L 17. Takes in “Ko.”140.M 16.141.N 7.142.M 8.143.B 17.144.B 16.145.B 8.146.M 12. Threatening to surround the ten white stones in the center.147.E 9.148.F 9.149.K 14. Forming “Me” for group in center.150.G 11.151.H 11.152.H 14.153.M 11.154.H 13.155.H 12.156.M 13.[102]157.L 11.158.S 1. This move is worth five or six points.159.B 6. B 5 might have been more aggressive.160.B 5.161.B 7.162.C 5.163.N 5.164.N 6.165.N 4.166.L 2.167.N 2.168.M 2. Otherwise White would play at L 3.169.G 5.170.A 13. This stone is connected with stone at B 16. This move often occurs.171.B 12.172.D 17.173.E 18.174.Q 12.175.P 12.176.T 16.177.E 16.178.E 15.179.R 5.180.S 7.181.R 1.182.Q 6.183.Q 5. This part of the board is now completed.184.M 19.185.A 5.186.A 4.187.A 6.188.B 4.189.M 4.190.L 3.191.K 2.192.K 19. Takes.193.J 19.194.K 17. Takes in “Ko.”195.L 19. Takes in “Ko.”196.F 17.197.F 18.198.D 18.199.C 17.200.D 16.201.D 19. “Watari.”202.E 10.203.D 10.204.E 8.205.M 10.206.Q 10.207.K 10.208.L 9. Takes.209.P 9.210.L 13.211.K 13.212.N 12.213.M 14.214.N 13.[103]215.N 11.216.O 12.217.O 11.218.O 14.219.P 13.220.D 9. Takes.221.C 9.222.Q 11.223.P 11.224.J 16. Takes.225.G 16.226.F 15.227.N 3.228.M 6.229.T 14.230.T 12.231.T 13.232.S 13. Takes.233.P 15.234.P 16.235.S 12. Takes in “Ko.”236.T 11.237.E 3.238.O 6.239.O 5.240.A 17.241.A 18.242.A 16.243.A 12.244.B 14.245.B 13.246.A 14.247.D 3.248.C 2.249.M 15.250.N 15.Black wins, the report says, by “Ichi ban,” which means anything up to ten “Me.” According to my continuation, Black won by seven “Me.”[99]Plate 16Plate 16

[Contents]IVPlate 16White.—Hirose Heijiro, fifth degree.Black.—Nagano Keijiro, fourth degree.Black has a handicap of two stones. (D 4 and Q 16.)Played March, 1907, in Tokio. Both players were of the Hoyensha School.When this game was published, it was annotated by Mr. Iwasaki Kenzo, and I have translated his annotations; these are indicated by the initials “I. K.”WhiteBlack1.R 4.2.C 16.3.E 17.4.D 15.5.C 11. To prevent Black forming territory on the left side.6.C 7. P 3 would have been better. (Iwasaki Kenzo.)7.O 3.8.R 10. This move is called “Moku Shita.” It is one of Murase Shuho’s inventions.9.R 14. White breaks into Black’s territory at once.10.R 6.11.O 17.12.O 16. These moves will be found in the chapter on “Joseki.”13.N 16.14.O 15.15.P 17.16.Q 17.17.Q 13. White must look out for the stone at R 14.18.R 15. This move secures the corner, and at the same time protects the connection of Black’s stones on lines O and Q. “Ikkyo ryo toku.”19.O 13.20.N 14.[98]21.L 17. Replies to Black’s last move.22.Q 14.23.S 14.24.F 16.25.G 17.26.S 15. Secures the corner.27.P 10.28.Q 8. P 6 would have been better. (I. K.)29.C 14.30.D 14.31.C 13.32.D 12. Not the best move. M 3 would have been better. (I. K.)33.D 11.34.E 12.35.E 11.36.F 11.37.F 12. White cuts off. This is an aggressive move.38.F 13. G 14 would have been better. (I. K.)39.G 12.40.F 10.41.G 13.42.F 14.43.D 8. White provides an escape for stones on line 11.44.H 15. H 14 was better, as White dare not cut off at G 14. (I. K.)45.H 10.46.F 8.47.D 7.48.C 6.49.D 6.50.D 5.51.F 6.52.H 9. Black must provide an exit for his stones on line E.53.J 10. White cannot risk jumping farther.54.H 8.55.H 17. Not good. K 8 would have been better. (I. K.)56.K 8. Black promptly escapes.57.C 8. Good, but not the best. M 12 would have helped the white stones near the center.58.L 10. Black commences an attack on White’s five stones.59.J 14. White retreats.60.J 15.61.L 14.62.L 15.63.L 12.64.J 12. This is a “Sute ishi,” but it greatly aids Black’s attack.[100]65.K 12. Not a good move. By reason of this Black’s sixty-eighth move is made possible. (I. K.)66.K 15.67.J 13. Another move which arrests the development of the game. (I. K.)68.K 17. Attacks White’s stones at the top of the board.69.K 18.70.L 18.71.J 17.72.M 17.73.K 16. Takes.74.L 16. Black’s attack on the upper right-hand corner is now well developed.75.P 8. White abandons the field and plays elsewhere.76.P 7.77.O 8.78.H 5.79.F 4.80.H 3.81.F 2.82.D 2.83.F 7. White perfects his connection.84.M 3.85.Q 9.86.R 9.87.Q 7.88.R 8.89.P 6.90.M 5. Black enlarges his territory at the bottom of the board.91.O 7. Takes.92.S 5. Forming “Me” for the side group.93.C 18. Stronger than C 17.94.K 17. Takes in “Ko.”95.S 4.96.R 12.97.P 14.98.Q 15.99.R 13.100.T 4.101.L 17. Takes in “Ko.”102.M 18.103.K 3. Invading Black’s territory. White can connect on either side.104.L 4.105.H 2.106.G 3.107.J 3.108.J 4.[101]109.G 2.110.M 7.111.E 2.112.C 3. If Black plays at D 3, White could reply at D 1 with the “Sente.”113.L 8. Threatening Black’s territory. If Black defends, White can connect somewhere.114.K 9.115.J 6.116.H 6.117.L 6. White’s attack on this territory is very fine.118.L 7.119.K 4.120.K 5.121.J 5.122.K 6.123.H 4. Takes.124.S 3.125.R 3.126.S 2.127.J 7.128.M 9. Black cannot neglect this—the whole center of the board might be lost.129.R 2.130.H 7.131.T 15.132.S 17. Better than T 16, as it provides for “Me” in the corner.133.S 12.134.S 11.135.L 19.136.K 17. Takes in “Ko.”137.N 9.138.N 8.139.L 17. Takes in “Ko.”140.M 16.141.N 7.142.M 8.143.B 17.144.B 16.145.B 8.146.M 12. Threatening to surround the ten white stones in the center.147.E 9.148.F 9.149.K 14. Forming “Me” for group in center.150.G 11.151.H 11.152.H 14.153.M 11.154.H 13.155.H 12.156.M 13.[102]157.L 11.158.S 1. This move is worth five or six points.159.B 6. B 5 might have been more aggressive.160.B 5.161.B 7.162.C 5.163.N 5.164.N 6.165.N 4.166.L 2.167.N 2.168.M 2. Otherwise White would play at L 3.169.G 5.170.A 13. This stone is connected with stone at B 16. This move often occurs.171.B 12.172.D 17.173.E 18.174.Q 12.175.P 12.176.T 16.177.E 16.178.E 15.179.R 5.180.S 7.181.R 1.182.Q 6.183.Q 5. This part of the board is now completed.184.M 19.185.A 5.186.A 4.187.A 6.188.B 4.189.M 4.190.L 3.191.K 2.192.K 19. Takes.193.J 19.194.K 17. Takes in “Ko.”195.L 19. Takes in “Ko.”196.F 17.197.F 18.198.D 18.199.C 17.200.D 16.201.D 19. “Watari.”202.E 10.203.D 10.204.E 8.205.M 10.206.Q 10.207.K 10.208.L 9. Takes.209.P 9.210.L 13.211.K 13.212.N 12.213.M 14.214.N 13.[103]215.N 11.216.O 12.217.O 11.218.O 14.219.P 13.220.D 9. Takes.221.C 9.222.Q 11.223.P 11.224.J 16. Takes.225.G 16.226.F 15.227.N 3.228.M 6.229.T 14.230.T 12.231.T 13.232.S 13. Takes.233.P 15.234.P 16.235.S 12. Takes in “Ko.”236.T 11.237.E 3.238.O 6.239.O 5.240.A 17.241.A 18.242.A 16.243.A 12.244.B 14.245.B 13.246.A 14.247.D 3.248.C 2.249.M 15.250.N 15.Black wins, the report says, by “Ichi ban,” which means anything up to ten “Me.” According to my continuation, Black won by seven “Me.”[99]Plate 16Plate 16

[Contents]IVPlate 16White.—Hirose Heijiro, fifth degree.Black.—Nagano Keijiro, fourth degree.Black has a handicap of two stones. (D 4 and Q 16.)Played March, 1907, in Tokio. Both players were of the Hoyensha School.When this game was published, it was annotated by Mr. Iwasaki Kenzo, and I have translated his annotations; these are indicated by the initials “I. K.”WhiteBlack1.R 4.2.C 16.3.E 17.4.D 15.5.C 11. To prevent Black forming territory on the left side.6.C 7. P 3 would have been better. (Iwasaki Kenzo.)7.O 3.8.R 10. This move is called “Moku Shita.” It is one of Murase Shuho’s inventions.9.R 14. White breaks into Black’s territory at once.10.R 6.11.O 17.12.O 16. These moves will be found in the chapter on “Joseki.”13.N 16.14.O 15.15.P 17.16.Q 17.17.Q 13. White must look out for the stone at R 14.18.R 15. This move secures the corner, and at the same time protects the connection of Black’s stones on lines O and Q. “Ikkyo ryo toku.”19.O 13.20.N 14.[98]21.L 17. Replies to Black’s last move.22.Q 14.23.S 14.24.F 16.25.G 17.26.S 15. Secures the corner.27.P 10.28.Q 8. P 6 would have been better. (I. K.)29.C 14.30.D 14.31.C 13.32.D 12. Not the best move. M 3 would have been better. (I. K.)33.D 11.34.E 12.35.E 11.36.F 11.37.F 12. White cuts off. This is an aggressive move.38.F 13. G 14 would have been better. (I. K.)39.G 12.40.F 10.41.G 13.42.F 14.43.D 8. White provides an escape for stones on line 11.44.H 15. H 14 was better, as White dare not cut off at G 14. (I. K.)45.H 10.46.F 8.47.D 7.48.C 6.49.D 6.50.D 5.51.F 6.52.H 9. Black must provide an exit for his stones on line E.53.J 10. White cannot risk jumping farther.54.H 8.55.H 17. Not good. K 8 would have been better. (I. K.)56.K 8. Black promptly escapes.57.C 8. Good, but not the best. M 12 would have helped the white stones near the center.58.L 10. Black commences an attack on White’s five stones.59.J 14. White retreats.60.J 15.61.L 14.62.L 15.63.L 12.64.J 12. This is a “Sute ishi,” but it greatly aids Black’s attack.[100]65.K 12. Not a good move. By reason of this Black’s sixty-eighth move is made possible. (I. K.)66.K 15.67.J 13. Another move which arrests the development of the game. (I. K.)68.K 17. Attacks White’s stones at the top of the board.69.K 18.70.L 18.71.J 17.72.M 17.73.K 16. Takes.74.L 16. Black’s attack on the upper right-hand corner is now well developed.75.P 8. White abandons the field and plays elsewhere.76.P 7.77.O 8.78.H 5.79.F 4.80.H 3.81.F 2.82.D 2.83.F 7. White perfects his connection.84.M 3.85.Q 9.86.R 9.87.Q 7.88.R 8.89.P 6.90.M 5. Black enlarges his territory at the bottom of the board.91.O 7. Takes.92.S 5. Forming “Me” for the side group.93.C 18. Stronger than C 17.94.K 17. Takes in “Ko.”95.S 4.96.R 12.97.P 14.98.Q 15.99.R 13.100.T 4.101.L 17. Takes in “Ko.”102.M 18.103.K 3. Invading Black’s territory. White can connect on either side.104.L 4.105.H 2.106.G 3.107.J 3.108.J 4.[101]109.G 2.110.M 7.111.E 2.112.C 3. If Black plays at D 3, White could reply at D 1 with the “Sente.”113.L 8. Threatening Black’s territory. If Black defends, White can connect somewhere.114.K 9.115.J 6.116.H 6.117.L 6. White’s attack on this territory is very fine.118.L 7.119.K 4.120.K 5.121.J 5.122.K 6.123.H 4. Takes.124.S 3.125.R 3.126.S 2.127.J 7.128.M 9. Black cannot neglect this—the whole center of the board might be lost.129.R 2.130.H 7.131.T 15.132.S 17. Better than T 16, as it provides for “Me” in the corner.133.S 12.134.S 11.135.L 19.136.K 17. Takes in “Ko.”137.N 9.138.N 8.139.L 17. Takes in “Ko.”140.M 16.141.N 7.142.M 8.143.B 17.144.B 16.145.B 8.146.M 12. Threatening to surround the ten white stones in the center.147.E 9.148.F 9.149.K 14. Forming “Me” for group in center.150.G 11.151.H 11.152.H 14.153.M 11.154.H 13.155.H 12.156.M 13.[102]157.L 11.158.S 1. This move is worth five or six points.159.B 6. B 5 might have been more aggressive.160.B 5.161.B 7.162.C 5.163.N 5.164.N 6.165.N 4.166.L 2.167.N 2.168.M 2. Otherwise White would play at L 3.169.G 5.170.A 13. This stone is connected with stone at B 16. This move often occurs.171.B 12.172.D 17.173.E 18.174.Q 12.175.P 12.176.T 16.177.E 16.178.E 15.179.R 5.180.S 7.181.R 1.182.Q 6.183.Q 5. This part of the board is now completed.184.M 19.185.A 5.186.A 4.187.A 6.188.B 4.189.M 4.190.L 3.191.K 2.192.K 19. Takes.193.J 19.194.K 17. Takes in “Ko.”195.L 19. Takes in “Ko.”196.F 17.197.F 18.198.D 18.199.C 17.200.D 16.201.D 19. “Watari.”202.E 10.203.D 10.204.E 8.205.M 10.206.Q 10.207.K 10.208.L 9. Takes.209.P 9.210.L 13.211.K 13.212.N 12.213.M 14.214.N 13.[103]215.N 11.216.O 12.217.O 11.218.O 14.219.P 13.220.D 9. Takes.221.C 9.222.Q 11.223.P 11.224.J 16. Takes.225.G 16.226.F 15.227.N 3.228.M 6.229.T 14.230.T 12.231.T 13.232.S 13. Takes.233.P 15.234.P 16.235.S 12. Takes in “Ko.”236.T 11.237.E 3.238.O 6.239.O 5.240.A 17.241.A 18.242.A 16.243.A 12.244.B 14.245.B 13.246.A 14.247.D 3.248.C 2.249.M 15.250.N 15.Black wins, the report says, by “Ichi ban,” which means anything up to ten “Me.” According to my continuation, Black won by seven “Me.”[99]Plate 16Plate 16

IV

Plate 16White.—Hirose Heijiro, fifth degree.Black.—Nagano Keijiro, fourth degree.Black has a handicap of two stones. (D 4 and Q 16.)Played March, 1907, in Tokio. Both players were of the Hoyensha School.When this game was published, it was annotated by Mr. Iwasaki Kenzo, and I have translated his annotations; these are indicated by the initials “I. K.”WhiteBlack1.R 4.2.C 16.3.E 17.4.D 15.5.C 11. To prevent Black forming territory on the left side.6.C 7. P 3 would have been better. (Iwasaki Kenzo.)7.O 3.8.R 10. This move is called “Moku Shita.” It is one of Murase Shuho’s inventions.9.R 14. White breaks into Black’s territory at once.10.R 6.11.O 17.12.O 16. These moves will be found in the chapter on “Joseki.”13.N 16.14.O 15.15.P 17.16.Q 17.17.Q 13. White must look out for the stone at R 14.18.R 15. This move secures the corner, and at the same time protects the connection of Black’s stones on lines O and Q. “Ikkyo ryo toku.”19.O 13.20.N 14.[98]21.L 17. Replies to Black’s last move.22.Q 14.23.S 14.24.F 16.25.G 17.26.S 15. Secures the corner.27.P 10.28.Q 8. P 6 would have been better. (I. K.)29.C 14.30.D 14.31.C 13.32.D 12. Not the best move. M 3 would have been better. (I. K.)33.D 11.34.E 12.35.E 11.36.F 11.37.F 12. White cuts off. This is an aggressive move.38.F 13. G 14 would have been better. (I. K.)39.G 12.40.F 10.41.G 13.42.F 14.43.D 8. White provides an escape for stones on line 11.44.H 15. H 14 was better, as White dare not cut off at G 14. (I. K.)45.H 10.46.F 8.47.D 7.48.C 6.49.D 6.50.D 5.51.F 6.52.H 9. Black must provide an exit for his stones on line E.53.J 10. White cannot risk jumping farther.54.H 8.55.H 17. Not good. K 8 would have been better. (I. K.)56.K 8. Black promptly escapes.57.C 8. Good, but not the best. M 12 would have helped the white stones near the center.58.L 10. Black commences an attack on White’s five stones.59.J 14. White retreats.60.J 15.61.L 14.62.L 15.63.L 12.64.J 12. This is a “Sute ishi,” but it greatly aids Black’s attack.[100]65.K 12. Not a good move. By reason of this Black’s sixty-eighth move is made possible. (I. K.)66.K 15.67.J 13. Another move which arrests the development of the game. (I. K.)68.K 17. Attacks White’s stones at the top of the board.69.K 18.70.L 18.71.J 17.72.M 17.73.K 16. Takes.74.L 16. Black’s attack on the upper right-hand corner is now well developed.75.P 8. White abandons the field and plays elsewhere.76.P 7.77.O 8.78.H 5.79.F 4.80.H 3.81.F 2.82.D 2.83.F 7. White perfects his connection.84.M 3.85.Q 9.86.R 9.87.Q 7.88.R 8.89.P 6.90.M 5. Black enlarges his territory at the bottom of the board.91.O 7. Takes.92.S 5. Forming “Me” for the side group.93.C 18. Stronger than C 17.94.K 17. Takes in “Ko.”95.S 4.96.R 12.97.P 14.98.Q 15.99.R 13.100.T 4.101.L 17. Takes in “Ko.”102.M 18.103.K 3. Invading Black’s territory. White can connect on either side.104.L 4.105.H 2.106.G 3.107.J 3.108.J 4.[101]109.G 2.110.M 7.111.E 2.112.C 3. If Black plays at D 3, White could reply at D 1 with the “Sente.”113.L 8. Threatening Black’s territory. If Black defends, White can connect somewhere.114.K 9.115.J 6.116.H 6.117.L 6. White’s attack on this territory is very fine.118.L 7.119.K 4.120.K 5.121.J 5.122.K 6.123.H 4. Takes.124.S 3.125.R 3.126.S 2.127.J 7.128.M 9. Black cannot neglect this—the whole center of the board might be lost.129.R 2.130.H 7.131.T 15.132.S 17. Better than T 16, as it provides for “Me” in the corner.133.S 12.134.S 11.135.L 19.136.K 17. Takes in “Ko.”137.N 9.138.N 8.139.L 17. Takes in “Ko.”140.M 16.141.N 7.142.M 8.143.B 17.144.B 16.145.B 8.146.M 12. Threatening to surround the ten white stones in the center.147.E 9.148.F 9.149.K 14. Forming “Me” for group in center.150.G 11.151.H 11.152.H 14.153.M 11.154.H 13.155.H 12.156.M 13.[102]157.L 11.158.S 1. This move is worth five or six points.159.B 6. B 5 might have been more aggressive.160.B 5.161.B 7.162.C 5.163.N 5.164.N 6.165.N 4.166.L 2.167.N 2.168.M 2. Otherwise White would play at L 3.169.G 5.170.A 13. This stone is connected with stone at B 16. This move often occurs.171.B 12.172.D 17.173.E 18.174.Q 12.175.P 12.176.T 16.177.E 16.178.E 15.179.R 5.180.S 7.181.R 1.182.Q 6.183.Q 5. This part of the board is now completed.184.M 19.185.A 5.186.A 4.187.A 6.188.B 4.189.M 4.190.L 3.191.K 2.192.K 19. Takes.193.J 19.194.K 17. Takes in “Ko.”195.L 19. Takes in “Ko.”196.F 17.197.F 18.198.D 18.199.C 17.200.D 16.201.D 19. “Watari.”202.E 10.203.D 10.204.E 8.205.M 10.206.Q 10.207.K 10.208.L 9. Takes.209.P 9.210.L 13.211.K 13.212.N 12.213.M 14.214.N 13.[103]215.N 11.216.O 12.217.O 11.218.O 14.219.P 13.220.D 9. Takes.221.C 9.222.Q 11.223.P 11.224.J 16. Takes.225.G 16.226.F 15.227.N 3.228.M 6.229.T 14.230.T 12.231.T 13.232.S 13. Takes.233.P 15.234.P 16.235.S 12. Takes in “Ko.”236.T 11.237.E 3.238.O 6.239.O 5.240.A 17.241.A 18.242.A 16.243.A 12.244.B 14.245.B 13.246.A 14.247.D 3.248.C 2.249.M 15.250.N 15.Black wins, the report says, by “Ichi ban,” which means anything up to ten “Me.” According to my continuation, Black won by seven “Me.”[99]Plate 16Plate 16

Plate 16

White.—Hirose Heijiro, fifth degree.

Black.—Nagano Keijiro, fourth degree.

Black has a handicap of two stones. (D 4 and Q 16.)

Played March, 1907, in Tokio. Both players were of the Hoyensha School.

When this game was published, it was annotated by Mr. Iwasaki Kenzo, and I have translated his annotations; these are indicated by the initials “I. K.”

WhiteBlack1.R 4.2.C 16.3.E 17.4.D 15.5.C 11. To prevent Black forming territory on the left side.6.C 7. P 3 would have been better. (Iwasaki Kenzo.)7.O 3.8.R 10. This move is called “Moku Shita.” It is one of Murase Shuho’s inventions.9.R 14. White breaks into Black’s territory at once.10.R 6.11.O 17.12.O 16. These moves will be found in the chapter on “Joseki.”13.N 16.14.O 15.15.P 17.16.Q 17.17.Q 13. White must look out for the stone at R 14.18.R 15. This move secures the corner, and at the same time protects the connection of Black’s stones on lines O and Q. “Ikkyo ryo toku.”19.O 13.20.N 14.[98]21.L 17. Replies to Black’s last move.22.Q 14.23.S 14.24.F 16.25.G 17.26.S 15. Secures the corner.27.P 10.28.Q 8. P 6 would have been better. (I. K.)29.C 14.30.D 14.31.C 13.32.D 12. Not the best move. M 3 would have been better. (I. K.)33.D 11.34.E 12.35.E 11.36.F 11.37.F 12. White cuts off. This is an aggressive move.38.F 13. G 14 would have been better. (I. K.)39.G 12.40.F 10.41.G 13.42.F 14.43.D 8. White provides an escape for stones on line 11.44.H 15. H 14 was better, as White dare not cut off at G 14. (I. K.)45.H 10.46.F 8.47.D 7.48.C 6.49.D 6.50.D 5.51.F 6.52.H 9. Black must provide an exit for his stones on line E.53.J 10. White cannot risk jumping farther.54.H 8.55.H 17. Not good. K 8 would have been better. (I. K.)56.K 8. Black promptly escapes.57.C 8. Good, but not the best. M 12 would have helped the white stones near the center.58.L 10. Black commences an attack on White’s five stones.59.J 14. White retreats.60.J 15.61.L 14.62.L 15.63.L 12.64.J 12. This is a “Sute ishi,” but it greatly aids Black’s attack.[100]65.K 12. Not a good move. By reason of this Black’s sixty-eighth move is made possible. (I. K.)66.K 15.67.J 13. Another move which arrests the development of the game. (I. K.)68.K 17. Attacks White’s stones at the top of the board.69.K 18.70.L 18.71.J 17.72.M 17.73.K 16. Takes.74.L 16. Black’s attack on the upper right-hand corner is now well developed.75.P 8. White abandons the field and plays elsewhere.76.P 7.77.O 8.78.H 5.79.F 4.80.H 3.81.F 2.82.D 2.83.F 7. White perfects his connection.84.M 3.85.Q 9.86.R 9.87.Q 7.88.R 8.89.P 6.90.M 5. Black enlarges his territory at the bottom of the board.91.O 7. Takes.92.S 5. Forming “Me” for the side group.93.C 18. Stronger than C 17.94.K 17. Takes in “Ko.”95.S 4.96.R 12.97.P 14.98.Q 15.99.R 13.100.T 4.101.L 17. Takes in “Ko.”102.M 18.103.K 3. Invading Black’s territory. White can connect on either side.104.L 4.105.H 2.106.G 3.107.J 3.108.J 4.[101]109.G 2.110.M 7.111.E 2.112.C 3. If Black plays at D 3, White could reply at D 1 with the “Sente.”113.L 8. Threatening Black’s territory. If Black defends, White can connect somewhere.114.K 9.115.J 6.116.H 6.117.L 6. White’s attack on this territory is very fine.118.L 7.119.K 4.120.K 5.121.J 5.122.K 6.123.H 4. Takes.124.S 3.125.R 3.126.S 2.127.J 7.128.M 9. Black cannot neglect this—the whole center of the board might be lost.129.R 2.130.H 7.131.T 15.132.S 17. Better than T 16, as it provides for “Me” in the corner.133.S 12.134.S 11.135.L 19.136.K 17. Takes in “Ko.”137.N 9.138.N 8.139.L 17. Takes in “Ko.”140.M 16.141.N 7.142.M 8.143.B 17.144.B 16.145.B 8.146.M 12. Threatening to surround the ten white stones in the center.147.E 9.148.F 9.149.K 14. Forming “Me” for group in center.150.G 11.151.H 11.152.H 14.153.M 11.154.H 13.155.H 12.156.M 13.[102]157.L 11.158.S 1. This move is worth five or six points.159.B 6. B 5 might have been more aggressive.160.B 5.161.B 7.162.C 5.163.N 5.164.N 6.165.N 4.166.L 2.167.N 2.168.M 2. Otherwise White would play at L 3.169.G 5.170.A 13. This stone is connected with stone at B 16. This move often occurs.171.B 12.172.D 17.173.E 18.174.Q 12.175.P 12.176.T 16.177.E 16.178.E 15.179.R 5.180.S 7.181.R 1.182.Q 6.183.Q 5. This part of the board is now completed.184.M 19.185.A 5.186.A 4.187.A 6.188.B 4.189.M 4.190.L 3.191.K 2.192.K 19. Takes.193.J 19.194.K 17. Takes in “Ko.”195.L 19. Takes in “Ko.”196.F 17.197.F 18.198.D 18.199.C 17.200.D 16.201.D 19. “Watari.”202.E 10.203.D 10.204.E 8.205.M 10.206.Q 10.207.K 10.208.L 9. Takes.209.P 9.210.L 13.211.K 13.212.N 12.213.M 14.214.N 13.[103]215.N 11.216.O 12.217.O 11.218.O 14.219.P 13.220.D 9. Takes.221.C 9.222.Q 11.223.P 11.224.J 16. Takes.225.G 16.226.F 15.227.N 3.228.M 6.229.T 14.230.T 12.231.T 13.232.S 13. Takes.233.P 15.234.P 16.235.S 12. Takes in “Ko.”236.T 11.237.E 3.238.O 6.239.O 5.240.A 17.241.A 18.242.A 16.243.A 12.244.B 14.245.B 13.246.A 14.247.D 3.248.C 2.249.M 15.250.N 15.

Black wins, the report says, by “Ichi ban,” which means anything up to ten “Me.” According to my continuation, Black won by seven “Me.”[99]

Plate 16Plate 16

Plate 16


Back to IndexNext