[Contents]IPlate 14White.—Iwasa Kei, fifth degree.Black.—Madame Tsutsuki Yoneko, second degree.Black has a handicap of two stones.Played about October, 1906. The record is from the “Tokio Nichi Nichi.”This game is selected because it is very thoroughly played out. The notes are intended for beginners, and much is stated which is obvious to a player of any skill; supplementing the explanations made in the preceding chapter the Japanese names of the various moves are given.Plate 14Plate 14WhiteBlack1.C 15. A rather unusual move called “Moku hadzushi.” As will be seen in the chapter on “Joseki,” it is the least conservative of the three usual openings.2.R 4. Called “Komoku,” the most usual and most conservative method of commencing the corner play.3.P 3.4.Q 5. Intended to attack No. 3, and also it commences to make territory on the right side of the board.5.D 17. This move secures this corner for White.6.O 4. Continues the attack on No. 3.7.N 3. (“Ikken tobi”) M 3 would be too far.8.R 10. Black tries to make territory on the right side.[70]9.F 3. (“Kogeima.”) This is the usual move.10.C 7. (“Ogeima.”) This is the usual reply. See the chapter on “Joseki.”11.C 3.12.D 3. Cutting off No. 11.13.C 4. (“Nobiru.”) Giving aid to No. 11.14.D 5.15.C 5.16.C 6. (“Osaeru.”) Black could not do this before.17.D 2.18.E 2.19.C 2. (“Tsugu.”) This move is necessary.20.E 3. (“Tsugu.”) White now has the corner, but Black has possibilities of expansion.21.F 4. Supporting No. 9. “Ikken tobi” would be dangerous.22.E 6. Connecting and at the same time attacking White.23.G 6.24.C 11. Making territory on the left side of the board.25.K 17. Aiming to make territory at the top of the board.26.L 3. Precipitate.Comment by Honinbo Shuye:“Black’s twenty-sixth move is premature, and it has the effect of precipitating the contest too early in the game. The territory around that point is dangerous ground for Black. N 17 would have been better.”27.N 4. This is necessary to lead out the stone at N 3. “Ikken tobi” would be dangerous.28.L 5. Leading out toward the center. (“Ikken taka tobi.”)Comment by Honinbo Shuye:“Black should have played at H 4. White would then play at F 2, and Black would reply at E 1.”29.O 5.30.H 3. Taking territory.Comment by Honinbo Shuye:“Black should still play at H 4.”[71]31.F 2. Preventing the connection of the two Black groups.32.F 1. (“Haneru.”)33.G 1.34.E 1. (“Tsugu.”) This series of moves is necessary and often occurs in the game.35.H 2. Protecting the connection at G 2.36.J 3. Black must connect, otherwise the stone at H 3 is lost.37.F 6.38.F 8. Aiming to make territory.Comment by Honinbo Shuye:“This move does not hit the spot. It should have been played at L 7.”39.G 8. This move prevents White from being shut in.40.G 9.41.H 8. (“Nobiru.”)42.F 7. Black completes his frontier.43.G 7. Necessary to connect.44.F 10. This secures the connection at F 9, and at the same time extends.45.K 4. White threatens to break through in two places.46.L 4.47.H 9.48.L 7. Leading out the stones on line L, which are now threatened.49.G 11. This connects White’s groups and prevents Black from extending.50.Q 3.51.P 4.52.Q 7. Making territory on the right and at the same time attacking White’s five stones.53.M 6. This move gives White the “Sente.”54.L 6. Black must connect.55.P 7. Leading out the small White group.56.N 8. A dangerous move.Comment by Honinbo Shuye:“This move may be called a little dangerous. P 6 would have been preferable, and if White responds at O 8 or O 7, Black could reply at L 9.”[72]57.P 8.58.P 6.59.O 6.60.O 7. (“Kiru.”) Cutting off connection of the white groups.61.M 2. Since White is cut off at O 7, he must form “Me” in this group.62.K 9. Black sees that White can form the necessary two “Me,” and therefore does not press the attack.63.Q 8.64.R 7. Black must extend in this way.65.R 8.66.S 8. (“Osaeru.”)67.S 9.68.S 7. (“Tsugu.”) The usual series of moves.69.P 5. (“Atari.”)70.Q 6.71.Q 10.72.Q 11.73.R 9.74.P 10. (“Sente.”)75.O 10. White must sacrifice No. 71 in order to escape.76.S 10.77.N 9.78.M 8.79.P 9.80.Q 9. Takes. This is “Ko.”81.T 10. (“Haneru.”)82.T 11. (“Osaeru.”)83.Q 10. Taking in “Ko.”84.P 11. (“Tsugu.”) Black must play here to save the frontier.85.T 9. Saving the stone at T 10.86.R 11. Black cannot neglect to play here.87.O 11.88.L 11.89.L 10.90.K 10.91.Q 3. White must break up Black’s territory in the upper right-hand corner.92.P 12.93.M 11. White retreats.94.M 10.[73]95.L 12.96.L 9. Takes. White has escaped by means of sacrificing one stone.97.P 13.98.O 12.99.N 12.100.O 13.101.S 12. (“Nozoku.”)102.K 12.103.O 14.104.N 13. (“Shicho.”)105.L 13.106.P 14. Cuts White off.107.P 15.108.Q 14.109.Q 15.110.R 14.111.R 15.112.S 14. All these last moves are obviously necessary.113.O 15. Connecting.114.S 15.115.R 16.116.M 14.Comment by Honinbo Shuye:“This move is a mistake; it should have been played at M 15.”117.K 14. White’s stones in the upper left-hand corner are now connected.118.M 16.119.G 10. A defensive move. White attempts to get all his stones in one group.120.F 9. (“Tsugu.”)121.J 12. Protects the connection at H 10.122.J 11.123.J 13.124.N 10. Protecting the “Me” at L 10. K 11 is “Kageme.”125.N 11.126.O 17.127.L 15.128.M 15. White’s situation in the upper right-hand corner looks very bad at this point.129.Q 17.130.R 18. A better move than Q 16.131.N 17.132.N 18.133.Q 18.134.S 17.135.M 17.136.N 16. White is prevented from connecting.[74]137.M 18.138.M 13. Threatening White’s other connection.139.M 12. White must connect.140.P 18. To an inexpert eye White’s group in the upper right-hand corner now looks hopeless.141.Q 19. This is to prevent “Watari.”142.O 16. Black must play here to protect his four stones.143.S 16.144.T 16. (“Watari.”)145.T 15. A sacrifice to prevent Black from forming “Me.”146.T 14. Black must take the stone.147.R 13. The condition in this corner of the board is now a fine example of “Semeai.”148.S 13.149.S 18.150.T 18.151.S 19. The situation is now highly interesting.152.R 12. White’s sacrifice at T 15 is now bearing fruit.153.R 17.154.T 17. Neither side can play at T 19 without loss.155.P 16. Takes. Forming a perfect “Me,” the other being at R 18. The play in this corner is now complete.156.C 13. Increasing Black’s territory.157.B 5. Protecting the corner.158.G 13.159.H 11.160.L 16.161.K 16.162.F 15. Extending Black’s frontiers.163.F 17.164.J 15.Comment by Honinbo Shuye:“Black’s moves 164 and 166 are both useless. At move 164 Black should have played at D 15.”165.H 16.166.G 16.167.H 15.168.D 15.169.D 16.170.D 14.171.G 15.172.B 15.[75]173.B 16.174.C 14. Completing the frontier.175.P 2.176.Q 2.177.Q 1.178.R 1.179.P 1.180.R 2. The usual series of moves in such a situation.181.C 16. We might say that the end game commences at about this point.182.J 2.183.L 2.184.K 3.185.A 7.186.F 16.187.G 17.188.F 13. The stone at G 13 needs support.189.H 13. A very good move to protect White’s group.190.A 8. Stopping White’s invasion.191.B 6.192.B 7.193.A 6.194.B 8. The usual moves.195.B 14.196.B 13.197.A 15. Takes.198.L 17.199.L 18. Completing the frontier.200.M 19.201.K 18.202.J 6. All the rest of the board is practically finished.203.F 11.204.E 11.205.E 16.206.E 15.207.H 14.208.G 14.209.E 5.210.E 12.211.H 5.212.J 5.213.H 4.214.J 4.215.G 3.216.J 9.Comment by Honinbo Shuye:“This move is unprofitable. Had Black played at J 8, a very good profit would have been secured.”217.J 8.218.E 4.[76]219.F 5.220.D 1.221.C 1.222.D 6. Black must connect.223.O 9.224.M 9.225.K 13.226.K 11.227.J 7.228.H 6.229.H 10.230.G 12.231.H 12.232.K 7.233.N 7.234.O 8.235.S 5. By sacrificing one stone White forces Black to fill two spaces.236.Q 4.237.T 8.238.T 7.239.J 1.240.K 2.241.K 1.242.A 13.243.L 19.244.N 19.245.P 19.246.O 18.247.A 14.248.L 14.249.K 15.250.M 5.251.N 5.252.K 8.253.Q 9. (“Ko tsugu.”)Here the game is left as finished in the published report, but the remaining moves are not all strictly speaking “Dame.” There are quite a number of moves to be made before we can proceed to the count. The first question is, naturally, what stones are dead, and we find that White has three dead stones at S 12, S 5, and K 4. Black has three dead stones at J 15, O 4, and R 18. The white stones at P, Q, and R 13, are not dead yet. They have aggressive possibilities, and must be actually surrounded. As near as we can judge the game would proceed as follows:First: Necessary although obvious moves which are not strictly “Dame.”[77]WhiteBlack254.Q 12. The three white stones must be taken before Black is safe.255.R 19. White must take this before filling T 19.256.T 15. A necessary connection.257.N 6. Necessary to form connection.Second: The following moves which are strictly “Dame.” It makes no difference which side fills these intersections, but it would generally be done as follows:WhiteBlack258.T 19.259.O 19.260.P 17.261.N 15.262.N 14.263.F 12.264.J 10.265.H 7.266.M 7.267.M 4.268.M 3.The frontiers are now absolutely in contact, and the count can be made, and it will be seen that after filling up the vacant territory with the captured stones as far as they will go, Black has won by three points. The Japanese would rearrange the board in order to make the counting of the spaces more easy (“Me wo tsukuru”), but for the first game or two the beginner might find it less confusing to omit this process.Honinbo Shuye comments on this game as follows:“In spite of so many errors, Black wins showing how great is the advantage resulting from a handicap.”[78]
[Contents]IPlate 14White.—Iwasa Kei, fifth degree.Black.—Madame Tsutsuki Yoneko, second degree.Black has a handicap of two stones.Played about October, 1906. The record is from the “Tokio Nichi Nichi.”This game is selected because it is very thoroughly played out. The notes are intended for beginners, and much is stated which is obvious to a player of any skill; supplementing the explanations made in the preceding chapter the Japanese names of the various moves are given.Plate 14Plate 14WhiteBlack1.C 15. A rather unusual move called “Moku hadzushi.” As will be seen in the chapter on “Joseki,” it is the least conservative of the three usual openings.2.R 4. Called “Komoku,” the most usual and most conservative method of commencing the corner play.3.P 3.4.Q 5. Intended to attack No. 3, and also it commences to make territory on the right side of the board.5.D 17. This move secures this corner for White.6.O 4. Continues the attack on No. 3.7.N 3. (“Ikken tobi”) M 3 would be too far.8.R 10. Black tries to make territory on the right side.[70]9.F 3. (“Kogeima.”) This is the usual move.10.C 7. (“Ogeima.”) This is the usual reply. See the chapter on “Joseki.”11.C 3.12.D 3. Cutting off No. 11.13.C 4. (“Nobiru.”) Giving aid to No. 11.14.D 5.15.C 5.16.C 6. (“Osaeru.”) Black could not do this before.17.D 2.18.E 2.19.C 2. (“Tsugu.”) This move is necessary.20.E 3. (“Tsugu.”) White now has the corner, but Black has possibilities of expansion.21.F 4. Supporting No. 9. “Ikken tobi” would be dangerous.22.E 6. Connecting and at the same time attacking White.23.G 6.24.C 11. Making territory on the left side of the board.25.K 17. Aiming to make territory at the top of the board.26.L 3. Precipitate.Comment by Honinbo Shuye:“Black’s twenty-sixth move is premature, and it has the effect of precipitating the contest too early in the game. The territory around that point is dangerous ground for Black. N 17 would have been better.”27.N 4. This is necessary to lead out the stone at N 3. “Ikken tobi” would be dangerous.28.L 5. Leading out toward the center. (“Ikken taka tobi.”)Comment by Honinbo Shuye:“Black should have played at H 4. White would then play at F 2, and Black would reply at E 1.”29.O 5.30.H 3. Taking territory.Comment by Honinbo Shuye:“Black should still play at H 4.”[71]31.F 2. Preventing the connection of the two Black groups.32.F 1. (“Haneru.”)33.G 1.34.E 1. (“Tsugu.”) This series of moves is necessary and often occurs in the game.35.H 2. Protecting the connection at G 2.36.J 3. Black must connect, otherwise the stone at H 3 is lost.37.F 6.38.F 8. Aiming to make territory.Comment by Honinbo Shuye:“This move does not hit the spot. It should have been played at L 7.”39.G 8. This move prevents White from being shut in.40.G 9.41.H 8. (“Nobiru.”)42.F 7. Black completes his frontier.43.G 7. Necessary to connect.44.F 10. This secures the connection at F 9, and at the same time extends.45.K 4. White threatens to break through in two places.46.L 4.47.H 9.48.L 7. Leading out the stones on line L, which are now threatened.49.G 11. This connects White’s groups and prevents Black from extending.50.Q 3.51.P 4.52.Q 7. Making territory on the right and at the same time attacking White’s five stones.53.M 6. This move gives White the “Sente.”54.L 6. Black must connect.55.P 7. Leading out the small White group.56.N 8. A dangerous move.Comment by Honinbo Shuye:“This move may be called a little dangerous. P 6 would have been preferable, and if White responds at O 8 or O 7, Black could reply at L 9.”[72]57.P 8.58.P 6.59.O 6.60.O 7. (“Kiru.”) Cutting off connection of the white groups.61.M 2. Since White is cut off at O 7, he must form “Me” in this group.62.K 9. Black sees that White can form the necessary two “Me,” and therefore does not press the attack.63.Q 8.64.R 7. Black must extend in this way.65.R 8.66.S 8. (“Osaeru.”)67.S 9.68.S 7. (“Tsugu.”) The usual series of moves.69.P 5. (“Atari.”)70.Q 6.71.Q 10.72.Q 11.73.R 9.74.P 10. (“Sente.”)75.O 10. White must sacrifice No. 71 in order to escape.76.S 10.77.N 9.78.M 8.79.P 9.80.Q 9. Takes. This is “Ko.”81.T 10. (“Haneru.”)82.T 11. (“Osaeru.”)83.Q 10. Taking in “Ko.”84.P 11. (“Tsugu.”) Black must play here to save the frontier.85.T 9. Saving the stone at T 10.86.R 11. Black cannot neglect to play here.87.O 11.88.L 11.89.L 10.90.K 10.91.Q 3. White must break up Black’s territory in the upper right-hand corner.92.P 12.93.M 11. White retreats.94.M 10.[73]95.L 12.96.L 9. Takes. White has escaped by means of sacrificing one stone.97.P 13.98.O 12.99.N 12.100.O 13.101.S 12. (“Nozoku.”)102.K 12.103.O 14.104.N 13. (“Shicho.”)105.L 13.106.P 14. Cuts White off.107.P 15.108.Q 14.109.Q 15.110.R 14.111.R 15.112.S 14. All these last moves are obviously necessary.113.O 15. Connecting.114.S 15.115.R 16.116.M 14.Comment by Honinbo Shuye:“This move is a mistake; it should have been played at M 15.”117.K 14. White’s stones in the upper left-hand corner are now connected.118.M 16.119.G 10. A defensive move. White attempts to get all his stones in one group.120.F 9. (“Tsugu.”)121.J 12. Protects the connection at H 10.122.J 11.123.J 13.124.N 10. Protecting the “Me” at L 10. K 11 is “Kageme.”125.N 11.126.O 17.127.L 15.128.M 15. White’s situation in the upper right-hand corner looks very bad at this point.129.Q 17.130.R 18. A better move than Q 16.131.N 17.132.N 18.133.Q 18.134.S 17.135.M 17.136.N 16. White is prevented from connecting.[74]137.M 18.138.M 13. Threatening White’s other connection.139.M 12. White must connect.140.P 18. To an inexpert eye White’s group in the upper right-hand corner now looks hopeless.141.Q 19. This is to prevent “Watari.”142.O 16. Black must play here to protect his four stones.143.S 16.144.T 16. (“Watari.”)145.T 15. A sacrifice to prevent Black from forming “Me.”146.T 14. Black must take the stone.147.R 13. The condition in this corner of the board is now a fine example of “Semeai.”148.S 13.149.S 18.150.T 18.151.S 19. The situation is now highly interesting.152.R 12. White’s sacrifice at T 15 is now bearing fruit.153.R 17.154.T 17. Neither side can play at T 19 without loss.155.P 16. Takes. Forming a perfect “Me,” the other being at R 18. The play in this corner is now complete.156.C 13. Increasing Black’s territory.157.B 5. Protecting the corner.158.G 13.159.H 11.160.L 16.161.K 16.162.F 15. Extending Black’s frontiers.163.F 17.164.J 15.Comment by Honinbo Shuye:“Black’s moves 164 and 166 are both useless. At move 164 Black should have played at D 15.”165.H 16.166.G 16.167.H 15.168.D 15.169.D 16.170.D 14.171.G 15.172.B 15.[75]173.B 16.174.C 14. Completing the frontier.175.P 2.176.Q 2.177.Q 1.178.R 1.179.P 1.180.R 2. The usual series of moves in such a situation.181.C 16. We might say that the end game commences at about this point.182.J 2.183.L 2.184.K 3.185.A 7.186.F 16.187.G 17.188.F 13. The stone at G 13 needs support.189.H 13. A very good move to protect White’s group.190.A 8. Stopping White’s invasion.191.B 6.192.B 7.193.A 6.194.B 8. The usual moves.195.B 14.196.B 13.197.A 15. Takes.198.L 17.199.L 18. Completing the frontier.200.M 19.201.K 18.202.J 6. All the rest of the board is practically finished.203.F 11.204.E 11.205.E 16.206.E 15.207.H 14.208.G 14.209.E 5.210.E 12.211.H 5.212.J 5.213.H 4.214.J 4.215.G 3.216.J 9.Comment by Honinbo Shuye:“This move is unprofitable. Had Black played at J 8, a very good profit would have been secured.”217.J 8.218.E 4.[76]219.F 5.220.D 1.221.C 1.222.D 6. Black must connect.223.O 9.224.M 9.225.K 13.226.K 11.227.J 7.228.H 6.229.H 10.230.G 12.231.H 12.232.K 7.233.N 7.234.O 8.235.S 5. By sacrificing one stone White forces Black to fill two spaces.236.Q 4.237.T 8.238.T 7.239.J 1.240.K 2.241.K 1.242.A 13.243.L 19.244.N 19.245.P 19.246.O 18.247.A 14.248.L 14.249.K 15.250.M 5.251.N 5.252.K 8.253.Q 9. (“Ko tsugu.”)Here the game is left as finished in the published report, but the remaining moves are not all strictly speaking “Dame.” There are quite a number of moves to be made before we can proceed to the count. The first question is, naturally, what stones are dead, and we find that White has three dead stones at S 12, S 5, and K 4. Black has three dead stones at J 15, O 4, and R 18. The white stones at P, Q, and R 13, are not dead yet. They have aggressive possibilities, and must be actually surrounded. As near as we can judge the game would proceed as follows:First: Necessary although obvious moves which are not strictly “Dame.”[77]WhiteBlack254.Q 12. The three white stones must be taken before Black is safe.255.R 19. White must take this before filling T 19.256.T 15. A necessary connection.257.N 6. Necessary to form connection.Second: The following moves which are strictly “Dame.” It makes no difference which side fills these intersections, but it would generally be done as follows:WhiteBlack258.T 19.259.O 19.260.P 17.261.N 15.262.N 14.263.F 12.264.J 10.265.H 7.266.M 7.267.M 4.268.M 3.The frontiers are now absolutely in contact, and the count can be made, and it will be seen that after filling up the vacant territory with the captured stones as far as they will go, Black has won by three points. The Japanese would rearrange the board in order to make the counting of the spaces more easy (“Me wo tsukuru”), but for the first game or two the beginner might find it less confusing to omit this process.Honinbo Shuye comments on this game as follows:“In spite of so many errors, Black wins showing how great is the advantage resulting from a handicap.”[78]
[Contents]IPlate 14White.—Iwasa Kei, fifth degree.Black.—Madame Tsutsuki Yoneko, second degree.Black has a handicap of two stones.Played about October, 1906. The record is from the “Tokio Nichi Nichi.”This game is selected because it is very thoroughly played out. The notes are intended for beginners, and much is stated which is obvious to a player of any skill; supplementing the explanations made in the preceding chapter the Japanese names of the various moves are given.Plate 14Plate 14WhiteBlack1.C 15. A rather unusual move called “Moku hadzushi.” As will be seen in the chapter on “Joseki,” it is the least conservative of the three usual openings.2.R 4. Called “Komoku,” the most usual and most conservative method of commencing the corner play.3.P 3.4.Q 5. Intended to attack No. 3, and also it commences to make territory on the right side of the board.5.D 17. This move secures this corner for White.6.O 4. Continues the attack on No. 3.7.N 3. (“Ikken tobi”) M 3 would be too far.8.R 10. Black tries to make territory on the right side.[70]9.F 3. (“Kogeima.”) This is the usual move.10.C 7. (“Ogeima.”) This is the usual reply. See the chapter on “Joseki.”11.C 3.12.D 3. Cutting off No. 11.13.C 4. (“Nobiru.”) Giving aid to No. 11.14.D 5.15.C 5.16.C 6. (“Osaeru.”) Black could not do this before.17.D 2.18.E 2.19.C 2. (“Tsugu.”) This move is necessary.20.E 3. (“Tsugu.”) White now has the corner, but Black has possibilities of expansion.21.F 4. Supporting No. 9. “Ikken tobi” would be dangerous.22.E 6. Connecting and at the same time attacking White.23.G 6.24.C 11. Making territory on the left side of the board.25.K 17. Aiming to make territory at the top of the board.26.L 3. Precipitate.Comment by Honinbo Shuye:“Black’s twenty-sixth move is premature, and it has the effect of precipitating the contest too early in the game. The territory around that point is dangerous ground for Black. N 17 would have been better.”27.N 4. This is necessary to lead out the stone at N 3. “Ikken tobi” would be dangerous.28.L 5. Leading out toward the center. (“Ikken taka tobi.”)Comment by Honinbo Shuye:“Black should have played at H 4. White would then play at F 2, and Black would reply at E 1.”29.O 5.30.H 3. Taking territory.Comment by Honinbo Shuye:“Black should still play at H 4.”[71]31.F 2. Preventing the connection of the two Black groups.32.F 1. (“Haneru.”)33.G 1.34.E 1. (“Tsugu.”) This series of moves is necessary and often occurs in the game.35.H 2. Protecting the connection at G 2.36.J 3. Black must connect, otherwise the stone at H 3 is lost.37.F 6.38.F 8. Aiming to make territory.Comment by Honinbo Shuye:“This move does not hit the spot. It should have been played at L 7.”39.G 8. This move prevents White from being shut in.40.G 9.41.H 8. (“Nobiru.”)42.F 7. Black completes his frontier.43.G 7. Necessary to connect.44.F 10. This secures the connection at F 9, and at the same time extends.45.K 4. White threatens to break through in two places.46.L 4.47.H 9.48.L 7. Leading out the stones on line L, which are now threatened.49.G 11. This connects White’s groups and prevents Black from extending.50.Q 3.51.P 4.52.Q 7. Making territory on the right and at the same time attacking White’s five stones.53.M 6. This move gives White the “Sente.”54.L 6. Black must connect.55.P 7. Leading out the small White group.56.N 8. A dangerous move.Comment by Honinbo Shuye:“This move may be called a little dangerous. P 6 would have been preferable, and if White responds at O 8 or O 7, Black could reply at L 9.”[72]57.P 8.58.P 6.59.O 6.60.O 7. (“Kiru.”) Cutting off connection of the white groups.61.M 2. Since White is cut off at O 7, he must form “Me” in this group.62.K 9. Black sees that White can form the necessary two “Me,” and therefore does not press the attack.63.Q 8.64.R 7. Black must extend in this way.65.R 8.66.S 8. (“Osaeru.”)67.S 9.68.S 7. (“Tsugu.”) The usual series of moves.69.P 5. (“Atari.”)70.Q 6.71.Q 10.72.Q 11.73.R 9.74.P 10. (“Sente.”)75.O 10. White must sacrifice No. 71 in order to escape.76.S 10.77.N 9.78.M 8.79.P 9.80.Q 9. Takes. This is “Ko.”81.T 10. (“Haneru.”)82.T 11. (“Osaeru.”)83.Q 10. Taking in “Ko.”84.P 11. (“Tsugu.”) Black must play here to save the frontier.85.T 9. Saving the stone at T 10.86.R 11. Black cannot neglect to play here.87.O 11.88.L 11.89.L 10.90.K 10.91.Q 3. White must break up Black’s territory in the upper right-hand corner.92.P 12.93.M 11. White retreats.94.M 10.[73]95.L 12.96.L 9. Takes. White has escaped by means of sacrificing one stone.97.P 13.98.O 12.99.N 12.100.O 13.101.S 12. (“Nozoku.”)102.K 12.103.O 14.104.N 13. (“Shicho.”)105.L 13.106.P 14. Cuts White off.107.P 15.108.Q 14.109.Q 15.110.R 14.111.R 15.112.S 14. All these last moves are obviously necessary.113.O 15. Connecting.114.S 15.115.R 16.116.M 14.Comment by Honinbo Shuye:“This move is a mistake; it should have been played at M 15.”117.K 14. White’s stones in the upper left-hand corner are now connected.118.M 16.119.G 10. A defensive move. White attempts to get all his stones in one group.120.F 9. (“Tsugu.”)121.J 12. Protects the connection at H 10.122.J 11.123.J 13.124.N 10. Protecting the “Me” at L 10. K 11 is “Kageme.”125.N 11.126.O 17.127.L 15.128.M 15. White’s situation in the upper right-hand corner looks very bad at this point.129.Q 17.130.R 18. A better move than Q 16.131.N 17.132.N 18.133.Q 18.134.S 17.135.M 17.136.N 16. White is prevented from connecting.[74]137.M 18.138.M 13. Threatening White’s other connection.139.M 12. White must connect.140.P 18. To an inexpert eye White’s group in the upper right-hand corner now looks hopeless.141.Q 19. This is to prevent “Watari.”142.O 16. Black must play here to protect his four stones.143.S 16.144.T 16. (“Watari.”)145.T 15. A sacrifice to prevent Black from forming “Me.”146.T 14. Black must take the stone.147.R 13. The condition in this corner of the board is now a fine example of “Semeai.”148.S 13.149.S 18.150.T 18.151.S 19. The situation is now highly interesting.152.R 12. White’s sacrifice at T 15 is now bearing fruit.153.R 17.154.T 17. Neither side can play at T 19 without loss.155.P 16. Takes. Forming a perfect “Me,” the other being at R 18. The play in this corner is now complete.156.C 13. Increasing Black’s territory.157.B 5. Protecting the corner.158.G 13.159.H 11.160.L 16.161.K 16.162.F 15. Extending Black’s frontiers.163.F 17.164.J 15.Comment by Honinbo Shuye:“Black’s moves 164 and 166 are both useless. At move 164 Black should have played at D 15.”165.H 16.166.G 16.167.H 15.168.D 15.169.D 16.170.D 14.171.G 15.172.B 15.[75]173.B 16.174.C 14. Completing the frontier.175.P 2.176.Q 2.177.Q 1.178.R 1.179.P 1.180.R 2. The usual series of moves in such a situation.181.C 16. We might say that the end game commences at about this point.182.J 2.183.L 2.184.K 3.185.A 7.186.F 16.187.G 17.188.F 13. The stone at G 13 needs support.189.H 13. A very good move to protect White’s group.190.A 8. Stopping White’s invasion.191.B 6.192.B 7.193.A 6.194.B 8. The usual moves.195.B 14.196.B 13.197.A 15. Takes.198.L 17.199.L 18. Completing the frontier.200.M 19.201.K 18.202.J 6. All the rest of the board is practically finished.203.F 11.204.E 11.205.E 16.206.E 15.207.H 14.208.G 14.209.E 5.210.E 12.211.H 5.212.J 5.213.H 4.214.J 4.215.G 3.216.J 9.Comment by Honinbo Shuye:“This move is unprofitable. Had Black played at J 8, a very good profit would have been secured.”217.J 8.218.E 4.[76]219.F 5.220.D 1.221.C 1.222.D 6. Black must connect.223.O 9.224.M 9.225.K 13.226.K 11.227.J 7.228.H 6.229.H 10.230.G 12.231.H 12.232.K 7.233.N 7.234.O 8.235.S 5. By sacrificing one stone White forces Black to fill two spaces.236.Q 4.237.T 8.238.T 7.239.J 1.240.K 2.241.K 1.242.A 13.243.L 19.244.N 19.245.P 19.246.O 18.247.A 14.248.L 14.249.K 15.250.M 5.251.N 5.252.K 8.253.Q 9. (“Ko tsugu.”)Here the game is left as finished in the published report, but the remaining moves are not all strictly speaking “Dame.” There are quite a number of moves to be made before we can proceed to the count. The first question is, naturally, what stones are dead, and we find that White has three dead stones at S 12, S 5, and K 4. Black has three dead stones at J 15, O 4, and R 18. The white stones at P, Q, and R 13, are not dead yet. They have aggressive possibilities, and must be actually surrounded. As near as we can judge the game would proceed as follows:First: Necessary although obvious moves which are not strictly “Dame.”[77]WhiteBlack254.Q 12. The three white stones must be taken before Black is safe.255.R 19. White must take this before filling T 19.256.T 15. A necessary connection.257.N 6. Necessary to form connection.Second: The following moves which are strictly “Dame.” It makes no difference which side fills these intersections, but it would generally be done as follows:WhiteBlack258.T 19.259.O 19.260.P 17.261.N 15.262.N 14.263.F 12.264.J 10.265.H 7.266.M 7.267.M 4.268.M 3.The frontiers are now absolutely in contact, and the count can be made, and it will be seen that after filling up the vacant territory with the captured stones as far as they will go, Black has won by three points. The Japanese would rearrange the board in order to make the counting of the spaces more easy (“Me wo tsukuru”), but for the first game or two the beginner might find it less confusing to omit this process.Honinbo Shuye comments on this game as follows:“In spite of so many errors, Black wins showing how great is the advantage resulting from a handicap.”[78]
[Contents]IPlate 14White.—Iwasa Kei, fifth degree.Black.—Madame Tsutsuki Yoneko, second degree.Black has a handicap of two stones.Played about October, 1906. The record is from the “Tokio Nichi Nichi.”This game is selected because it is very thoroughly played out. The notes are intended for beginners, and much is stated which is obvious to a player of any skill; supplementing the explanations made in the preceding chapter the Japanese names of the various moves are given.Plate 14Plate 14WhiteBlack1.C 15. A rather unusual move called “Moku hadzushi.” As will be seen in the chapter on “Joseki,” it is the least conservative of the three usual openings.2.R 4. Called “Komoku,” the most usual and most conservative method of commencing the corner play.3.P 3.4.Q 5. Intended to attack No. 3, and also it commences to make territory on the right side of the board.5.D 17. This move secures this corner for White.6.O 4. Continues the attack on No. 3.7.N 3. (“Ikken tobi”) M 3 would be too far.8.R 10. Black tries to make territory on the right side.[70]9.F 3. (“Kogeima.”) This is the usual move.10.C 7. (“Ogeima.”) This is the usual reply. See the chapter on “Joseki.”11.C 3.12.D 3. Cutting off No. 11.13.C 4. (“Nobiru.”) Giving aid to No. 11.14.D 5.15.C 5.16.C 6. (“Osaeru.”) Black could not do this before.17.D 2.18.E 2.19.C 2. (“Tsugu.”) This move is necessary.20.E 3. (“Tsugu.”) White now has the corner, but Black has possibilities of expansion.21.F 4. Supporting No. 9. “Ikken tobi” would be dangerous.22.E 6. Connecting and at the same time attacking White.23.G 6.24.C 11. Making territory on the left side of the board.25.K 17. Aiming to make territory at the top of the board.26.L 3. Precipitate.Comment by Honinbo Shuye:“Black’s twenty-sixth move is premature, and it has the effect of precipitating the contest too early in the game. The territory around that point is dangerous ground for Black. N 17 would have been better.”27.N 4. This is necessary to lead out the stone at N 3. “Ikken tobi” would be dangerous.28.L 5. Leading out toward the center. (“Ikken taka tobi.”)Comment by Honinbo Shuye:“Black should have played at H 4. White would then play at F 2, and Black would reply at E 1.”29.O 5.30.H 3. Taking territory.Comment by Honinbo Shuye:“Black should still play at H 4.”[71]31.F 2. Preventing the connection of the two Black groups.32.F 1. (“Haneru.”)33.G 1.34.E 1. (“Tsugu.”) This series of moves is necessary and often occurs in the game.35.H 2. Protecting the connection at G 2.36.J 3. Black must connect, otherwise the stone at H 3 is lost.37.F 6.38.F 8. Aiming to make territory.Comment by Honinbo Shuye:“This move does not hit the spot. It should have been played at L 7.”39.G 8. This move prevents White from being shut in.40.G 9.41.H 8. (“Nobiru.”)42.F 7. Black completes his frontier.43.G 7. Necessary to connect.44.F 10. This secures the connection at F 9, and at the same time extends.45.K 4. White threatens to break through in two places.46.L 4.47.H 9.48.L 7. Leading out the stones on line L, which are now threatened.49.G 11. This connects White’s groups and prevents Black from extending.50.Q 3.51.P 4.52.Q 7. Making territory on the right and at the same time attacking White’s five stones.53.M 6. This move gives White the “Sente.”54.L 6. Black must connect.55.P 7. Leading out the small White group.56.N 8. A dangerous move.Comment by Honinbo Shuye:“This move may be called a little dangerous. P 6 would have been preferable, and if White responds at O 8 or O 7, Black could reply at L 9.”[72]57.P 8.58.P 6.59.O 6.60.O 7. (“Kiru.”) Cutting off connection of the white groups.61.M 2. Since White is cut off at O 7, he must form “Me” in this group.62.K 9. Black sees that White can form the necessary two “Me,” and therefore does not press the attack.63.Q 8.64.R 7. Black must extend in this way.65.R 8.66.S 8. (“Osaeru.”)67.S 9.68.S 7. (“Tsugu.”) The usual series of moves.69.P 5. (“Atari.”)70.Q 6.71.Q 10.72.Q 11.73.R 9.74.P 10. (“Sente.”)75.O 10. White must sacrifice No. 71 in order to escape.76.S 10.77.N 9.78.M 8.79.P 9.80.Q 9. Takes. This is “Ko.”81.T 10. (“Haneru.”)82.T 11. (“Osaeru.”)83.Q 10. Taking in “Ko.”84.P 11. (“Tsugu.”) Black must play here to save the frontier.85.T 9. Saving the stone at T 10.86.R 11. Black cannot neglect to play here.87.O 11.88.L 11.89.L 10.90.K 10.91.Q 3. White must break up Black’s territory in the upper right-hand corner.92.P 12.93.M 11. White retreats.94.M 10.[73]95.L 12.96.L 9. Takes. White has escaped by means of sacrificing one stone.97.P 13.98.O 12.99.N 12.100.O 13.101.S 12. (“Nozoku.”)102.K 12.103.O 14.104.N 13. (“Shicho.”)105.L 13.106.P 14. Cuts White off.107.P 15.108.Q 14.109.Q 15.110.R 14.111.R 15.112.S 14. All these last moves are obviously necessary.113.O 15. Connecting.114.S 15.115.R 16.116.M 14.Comment by Honinbo Shuye:“This move is a mistake; it should have been played at M 15.”117.K 14. White’s stones in the upper left-hand corner are now connected.118.M 16.119.G 10. A defensive move. White attempts to get all his stones in one group.120.F 9. (“Tsugu.”)121.J 12. Protects the connection at H 10.122.J 11.123.J 13.124.N 10. Protecting the “Me” at L 10. K 11 is “Kageme.”125.N 11.126.O 17.127.L 15.128.M 15. White’s situation in the upper right-hand corner looks very bad at this point.129.Q 17.130.R 18. A better move than Q 16.131.N 17.132.N 18.133.Q 18.134.S 17.135.M 17.136.N 16. White is prevented from connecting.[74]137.M 18.138.M 13. Threatening White’s other connection.139.M 12. White must connect.140.P 18. To an inexpert eye White’s group in the upper right-hand corner now looks hopeless.141.Q 19. This is to prevent “Watari.”142.O 16. Black must play here to protect his four stones.143.S 16.144.T 16. (“Watari.”)145.T 15. A sacrifice to prevent Black from forming “Me.”146.T 14. Black must take the stone.147.R 13. The condition in this corner of the board is now a fine example of “Semeai.”148.S 13.149.S 18.150.T 18.151.S 19. The situation is now highly interesting.152.R 12. White’s sacrifice at T 15 is now bearing fruit.153.R 17.154.T 17. Neither side can play at T 19 without loss.155.P 16. Takes. Forming a perfect “Me,” the other being at R 18. The play in this corner is now complete.156.C 13. Increasing Black’s territory.157.B 5. Protecting the corner.158.G 13.159.H 11.160.L 16.161.K 16.162.F 15. Extending Black’s frontiers.163.F 17.164.J 15.Comment by Honinbo Shuye:“Black’s moves 164 and 166 are both useless. At move 164 Black should have played at D 15.”165.H 16.166.G 16.167.H 15.168.D 15.169.D 16.170.D 14.171.G 15.172.B 15.[75]173.B 16.174.C 14. Completing the frontier.175.P 2.176.Q 2.177.Q 1.178.R 1.179.P 1.180.R 2. The usual series of moves in such a situation.181.C 16. We might say that the end game commences at about this point.182.J 2.183.L 2.184.K 3.185.A 7.186.F 16.187.G 17.188.F 13. The stone at G 13 needs support.189.H 13. A very good move to protect White’s group.190.A 8. Stopping White’s invasion.191.B 6.192.B 7.193.A 6.194.B 8. The usual moves.195.B 14.196.B 13.197.A 15. Takes.198.L 17.199.L 18. Completing the frontier.200.M 19.201.K 18.202.J 6. All the rest of the board is practically finished.203.F 11.204.E 11.205.E 16.206.E 15.207.H 14.208.G 14.209.E 5.210.E 12.211.H 5.212.J 5.213.H 4.214.J 4.215.G 3.216.J 9.Comment by Honinbo Shuye:“This move is unprofitable. Had Black played at J 8, a very good profit would have been secured.”217.J 8.218.E 4.[76]219.F 5.220.D 1.221.C 1.222.D 6. Black must connect.223.O 9.224.M 9.225.K 13.226.K 11.227.J 7.228.H 6.229.H 10.230.G 12.231.H 12.232.K 7.233.N 7.234.O 8.235.S 5. By sacrificing one stone White forces Black to fill two spaces.236.Q 4.237.T 8.238.T 7.239.J 1.240.K 2.241.K 1.242.A 13.243.L 19.244.N 19.245.P 19.246.O 18.247.A 14.248.L 14.249.K 15.250.M 5.251.N 5.252.K 8.253.Q 9. (“Ko tsugu.”)Here the game is left as finished in the published report, but the remaining moves are not all strictly speaking “Dame.” There are quite a number of moves to be made before we can proceed to the count. The first question is, naturally, what stones are dead, and we find that White has three dead stones at S 12, S 5, and K 4. Black has three dead stones at J 15, O 4, and R 18. The white stones at P, Q, and R 13, are not dead yet. They have aggressive possibilities, and must be actually surrounded. As near as we can judge the game would proceed as follows:First: Necessary although obvious moves which are not strictly “Dame.”[77]WhiteBlack254.Q 12. The three white stones must be taken before Black is safe.255.R 19. White must take this before filling T 19.256.T 15. A necessary connection.257.N 6. Necessary to form connection.Second: The following moves which are strictly “Dame.” It makes no difference which side fills these intersections, but it would generally be done as follows:WhiteBlack258.T 19.259.O 19.260.P 17.261.N 15.262.N 14.263.F 12.264.J 10.265.H 7.266.M 7.267.M 4.268.M 3.The frontiers are now absolutely in contact, and the count can be made, and it will be seen that after filling up the vacant territory with the captured stones as far as they will go, Black has won by three points. The Japanese would rearrange the board in order to make the counting of the spaces more easy (“Me wo tsukuru”), but for the first game or two the beginner might find it less confusing to omit this process.Honinbo Shuye comments on this game as follows:“In spite of so many errors, Black wins showing how great is the advantage resulting from a handicap.”[78]
I
Plate 14White.—Iwasa Kei, fifth degree.Black.—Madame Tsutsuki Yoneko, second degree.Black has a handicap of two stones.Played about October, 1906. The record is from the “Tokio Nichi Nichi.”This game is selected because it is very thoroughly played out. The notes are intended for beginners, and much is stated which is obvious to a player of any skill; supplementing the explanations made in the preceding chapter the Japanese names of the various moves are given.Plate 14Plate 14WhiteBlack1.C 15. A rather unusual move called “Moku hadzushi.” As will be seen in the chapter on “Joseki,” it is the least conservative of the three usual openings.2.R 4. Called “Komoku,” the most usual and most conservative method of commencing the corner play.3.P 3.4.Q 5. Intended to attack No. 3, and also it commences to make territory on the right side of the board.5.D 17. This move secures this corner for White.6.O 4. Continues the attack on No. 3.7.N 3. (“Ikken tobi”) M 3 would be too far.8.R 10. Black tries to make territory on the right side.[70]9.F 3. (“Kogeima.”) This is the usual move.10.C 7. (“Ogeima.”) This is the usual reply. See the chapter on “Joseki.”11.C 3.12.D 3. Cutting off No. 11.13.C 4. (“Nobiru.”) Giving aid to No. 11.14.D 5.15.C 5.16.C 6. (“Osaeru.”) Black could not do this before.17.D 2.18.E 2.19.C 2. (“Tsugu.”) This move is necessary.20.E 3. (“Tsugu.”) White now has the corner, but Black has possibilities of expansion.21.F 4. Supporting No. 9. “Ikken tobi” would be dangerous.22.E 6. Connecting and at the same time attacking White.23.G 6.24.C 11. Making territory on the left side of the board.25.K 17. Aiming to make territory at the top of the board.26.L 3. Precipitate.Comment by Honinbo Shuye:“Black’s twenty-sixth move is premature, and it has the effect of precipitating the contest too early in the game. The territory around that point is dangerous ground for Black. N 17 would have been better.”27.N 4. This is necessary to lead out the stone at N 3. “Ikken tobi” would be dangerous.28.L 5. Leading out toward the center. (“Ikken taka tobi.”)Comment by Honinbo Shuye:“Black should have played at H 4. White would then play at F 2, and Black would reply at E 1.”29.O 5.30.H 3. Taking territory.Comment by Honinbo Shuye:“Black should still play at H 4.”[71]31.F 2. Preventing the connection of the two Black groups.32.F 1. (“Haneru.”)33.G 1.34.E 1. (“Tsugu.”) This series of moves is necessary and often occurs in the game.35.H 2. Protecting the connection at G 2.36.J 3. Black must connect, otherwise the stone at H 3 is lost.37.F 6.38.F 8. Aiming to make territory.Comment by Honinbo Shuye:“This move does not hit the spot. It should have been played at L 7.”39.G 8. This move prevents White from being shut in.40.G 9.41.H 8. (“Nobiru.”)42.F 7. Black completes his frontier.43.G 7. Necessary to connect.44.F 10. This secures the connection at F 9, and at the same time extends.45.K 4. White threatens to break through in two places.46.L 4.47.H 9.48.L 7. Leading out the stones on line L, which are now threatened.49.G 11. This connects White’s groups and prevents Black from extending.50.Q 3.51.P 4.52.Q 7. Making territory on the right and at the same time attacking White’s five stones.53.M 6. This move gives White the “Sente.”54.L 6. Black must connect.55.P 7. Leading out the small White group.56.N 8. A dangerous move.Comment by Honinbo Shuye:“This move may be called a little dangerous. P 6 would have been preferable, and if White responds at O 8 or O 7, Black could reply at L 9.”[72]57.P 8.58.P 6.59.O 6.60.O 7. (“Kiru.”) Cutting off connection of the white groups.61.M 2. Since White is cut off at O 7, he must form “Me” in this group.62.K 9. Black sees that White can form the necessary two “Me,” and therefore does not press the attack.63.Q 8.64.R 7. Black must extend in this way.65.R 8.66.S 8. (“Osaeru.”)67.S 9.68.S 7. (“Tsugu.”) The usual series of moves.69.P 5. (“Atari.”)70.Q 6.71.Q 10.72.Q 11.73.R 9.74.P 10. (“Sente.”)75.O 10. White must sacrifice No. 71 in order to escape.76.S 10.77.N 9.78.M 8.79.P 9.80.Q 9. Takes. This is “Ko.”81.T 10. (“Haneru.”)82.T 11. (“Osaeru.”)83.Q 10. Taking in “Ko.”84.P 11. (“Tsugu.”) Black must play here to save the frontier.85.T 9. Saving the stone at T 10.86.R 11. Black cannot neglect to play here.87.O 11.88.L 11.89.L 10.90.K 10.91.Q 3. White must break up Black’s territory in the upper right-hand corner.92.P 12.93.M 11. White retreats.94.M 10.[73]95.L 12.96.L 9. Takes. White has escaped by means of sacrificing one stone.97.P 13.98.O 12.99.N 12.100.O 13.101.S 12. (“Nozoku.”)102.K 12.103.O 14.104.N 13. (“Shicho.”)105.L 13.106.P 14. Cuts White off.107.P 15.108.Q 14.109.Q 15.110.R 14.111.R 15.112.S 14. All these last moves are obviously necessary.113.O 15. Connecting.114.S 15.115.R 16.116.M 14.Comment by Honinbo Shuye:“This move is a mistake; it should have been played at M 15.”117.K 14. White’s stones in the upper left-hand corner are now connected.118.M 16.119.G 10. A defensive move. White attempts to get all his stones in one group.120.F 9. (“Tsugu.”)121.J 12. Protects the connection at H 10.122.J 11.123.J 13.124.N 10. Protecting the “Me” at L 10. K 11 is “Kageme.”125.N 11.126.O 17.127.L 15.128.M 15. White’s situation in the upper right-hand corner looks very bad at this point.129.Q 17.130.R 18. A better move than Q 16.131.N 17.132.N 18.133.Q 18.134.S 17.135.M 17.136.N 16. White is prevented from connecting.[74]137.M 18.138.M 13. Threatening White’s other connection.139.M 12. White must connect.140.P 18. To an inexpert eye White’s group in the upper right-hand corner now looks hopeless.141.Q 19. This is to prevent “Watari.”142.O 16. Black must play here to protect his four stones.143.S 16.144.T 16. (“Watari.”)145.T 15. A sacrifice to prevent Black from forming “Me.”146.T 14. Black must take the stone.147.R 13. The condition in this corner of the board is now a fine example of “Semeai.”148.S 13.149.S 18.150.T 18.151.S 19. The situation is now highly interesting.152.R 12. White’s sacrifice at T 15 is now bearing fruit.153.R 17.154.T 17. Neither side can play at T 19 without loss.155.P 16. Takes. Forming a perfect “Me,” the other being at R 18. The play in this corner is now complete.156.C 13. Increasing Black’s territory.157.B 5. Protecting the corner.158.G 13.159.H 11.160.L 16.161.K 16.162.F 15. Extending Black’s frontiers.163.F 17.164.J 15.Comment by Honinbo Shuye:“Black’s moves 164 and 166 are both useless. At move 164 Black should have played at D 15.”165.H 16.166.G 16.167.H 15.168.D 15.169.D 16.170.D 14.171.G 15.172.B 15.[75]173.B 16.174.C 14. Completing the frontier.175.P 2.176.Q 2.177.Q 1.178.R 1.179.P 1.180.R 2. The usual series of moves in such a situation.181.C 16. We might say that the end game commences at about this point.182.J 2.183.L 2.184.K 3.185.A 7.186.F 16.187.G 17.188.F 13. The stone at G 13 needs support.189.H 13. A very good move to protect White’s group.190.A 8. Stopping White’s invasion.191.B 6.192.B 7.193.A 6.194.B 8. The usual moves.195.B 14.196.B 13.197.A 15. Takes.198.L 17.199.L 18. Completing the frontier.200.M 19.201.K 18.202.J 6. All the rest of the board is practically finished.203.F 11.204.E 11.205.E 16.206.E 15.207.H 14.208.G 14.209.E 5.210.E 12.211.H 5.212.J 5.213.H 4.214.J 4.215.G 3.216.J 9.Comment by Honinbo Shuye:“This move is unprofitable. Had Black played at J 8, a very good profit would have been secured.”217.J 8.218.E 4.[76]219.F 5.220.D 1.221.C 1.222.D 6. Black must connect.223.O 9.224.M 9.225.K 13.226.K 11.227.J 7.228.H 6.229.H 10.230.G 12.231.H 12.232.K 7.233.N 7.234.O 8.235.S 5. By sacrificing one stone White forces Black to fill two spaces.236.Q 4.237.T 8.238.T 7.239.J 1.240.K 2.241.K 1.242.A 13.243.L 19.244.N 19.245.P 19.246.O 18.247.A 14.248.L 14.249.K 15.250.M 5.251.N 5.252.K 8.253.Q 9. (“Ko tsugu.”)Here the game is left as finished in the published report, but the remaining moves are not all strictly speaking “Dame.” There are quite a number of moves to be made before we can proceed to the count. The first question is, naturally, what stones are dead, and we find that White has three dead stones at S 12, S 5, and K 4. Black has three dead stones at J 15, O 4, and R 18. The white stones at P, Q, and R 13, are not dead yet. They have aggressive possibilities, and must be actually surrounded. As near as we can judge the game would proceed as follows:First: Necessary although obvious moves which are not strictly “Dame.”[77]WhiteBlack254.Q 12. The three white stones must be taken before Black is safe.255.R 19. White must take this before filling T 19.256.T 15. A necessary connection.257.N 6. Necessary to form connection.Second: The following moves which are strictly “Dame.” It makes no difference which side fills these intersections, but it would generally be done as follows:WhiteBlack258.T 19.259.O 19.260.P 17.261.N 15.262.N 14.263.F 12.264.J 10.265.H 7.266.M 7.267.M 4.268.M 3.The frontiers are now absolutely in contact, and the count can be made, and it will be seen that after filling up the vacant territory with the captured stones as far as they will go, Black has won by three points. The Japanese would rearrange the board in order to make the counting of the spaces more easy (“Me wo tsukuru”), but for the first game or two the beginner might find it less confusing to omit this process.Honinbo Shuye comments on this game as follows:“In spite of so many errors, Black wins showing how great is the advantage resulting from a handicap.”[78]
Plate 14
White.—Iwasa Kei, fifth degree.
Black.—Madame Tsutsuki Yoneko, second degree.
Black has a handicap of two stones.
Played about October, 1906. The record is from the “Tokio Nichi Nichi.”
This game is selected because it is very thoroughly played out. The notes are intended for beginners, and much is stated which is obvious to a player of any skill; supplementing the explanations made in the preceding chapter the Japanese names of the various moves are given.
Plate 14Plate 14
Plate 14
WhiteBlack1.C 15. A rather unusual move called “Moku hadzushi.” As will be seen in the chapter on “Joseki,” it is the least conservative of the three usual openings.2.R 4. Called “Komoku,” the most usual and most conservative method of commencing the corner play.3.P 3.4.Q 5. Intended to attack No. 3, and also it commences to make territory on the right side of the board.5.D 17. This move secures this corner for White.6.O 4. Continues the attack on No. 3.7.N 3. (“Ikken tobi”) M 3 would be too far.8.R 10. Black tries to make territory on the right side.[70]9.F 3. (“Kogeima.”) This is the usual move.10.C 7. (“Ogeima.”) This is the usual reply. See the chapter on “Joseki.”11.C 3.12.D 3. Cutting off No. 11.13.C 4. (“Nobiru.”) Giving aid to No. 11.14.D 5.15.C 5.16.C 6. (“Osaeru.”) Black could not do this before.17.D 2.18.E 2.19.C 2. (“Tsugu.”) This move is necessary.20.E 3. (“Tsugu.”) White now has the corner, but Black has possibilities of expansion.21.F 4. Supporting No. 9. “Ikken tobi” would be dangerous.22.E 6. Connecting and at the same time attacking White.23.G 6.24.C 11. Making territory on the left side of the board.25.K 17. Aiming to make territory at the top of the board.26.L 3. Precipitate.Comment by Honinbo Shuye:“Black’s twenty-sixth move is premature, and it has the effect of precipitating the contest too early in the game. The territory around that point is dangerous ground for Black. N 17 would have been better.”27.N 4. This is necessary to lead out the stone at N 3. “Ikken tobi” would be dangerous.28.L 5. Leading out toward the center. (“Ikken taka tobi.”)Comment by Honinbo Shuye:“Black should have played at H 4. White would then play at F 2, and Black would reply at E 1.”29.O 5.30.H 3. Taking territory.Comment by Honinbo Shuye:“Black should still play at H 4.”[71]31.F 2. Preventing the connection of the two Black groups.32.F 1. (“Haneru.”)33.G 1.34.E 1. (“Tsugu.”) This series of moves is necessary and often occurs in the game.35.H 2. Protecting the connection at G 2.36.J 3. Black must connect, otherwise the stone at H 3 is lost.37.F 6.38.F 8. Aiming to make territory.Comment by Honinbo Shuye:“This move does not hit the spot. It should have been played at L 7.”39.G 8. This move prevents White from being shut in.40.G 9.41.H 8. (“Nobiru.”)42.F 7. Black completes his frontier.43.G 7. Necessary to connect.44.F 10. This secures the connection at F 9, and at the same time extends.45.K 4. White threatens to break through in two places.46.L 4.47.H 9.48.L 7. Leading out the stones on line L, which are now threatened.49.G 11. This connects White’s groups and prevents Black from extending.50.Q 3.51.P 4.52.Q 7. Making territory on the right and at the same time attacking White’s five stones.53.M 6. This move gives White the “Sente.”54.L 6. Black must connect.55.P 7. Leading out the small White group.56.N 8. A dangerous move.Comment by Honinbo Shuye:“This move may be called a little dangerous. P 6 would have been preferable, and if White responds at O 8 or O 7, Black could reply at L 9.”[72]57.P 8.58.P 6.59.O 6.60.O 7. (“Kiru.”) Cutting off connection of the white groups.61.M 2. Since White is cut off at O 7, he must form “Me” in this group.62.K 9. Black sees that White can form the necessary two “Me,” and therefore does not press the attack.63.Q 8.64.R 7. Black must extend in this way.65.R 8.66.S 8. (“Osaeru.”)67.S 9.68.S 7. (“Tsugu.”) The usual series of moves.69.P 5. (“Atari.”)70.Q 6.71.Q 10.72.Q 11.73.R 9.74.P 10. (“Sente.”)75.O 10. White must sacrifice No. 71 in order to escape.76.S 10.77.N 9.78.M 8.79.P 9.80.Q 9. Takes. This is “Ko.”81.T 10. (“Haneru.”)82.T 11. (“Osaeru.”)83.Q 10. Taking in “Ko.”84.P 11. (“Tsugu.”) Black must play here to save the frontier.85.T 9. Saving the stone at T 10.86.R 11. Black cannot neglect to play here.87.O 11.88.L 11.89.L 10.90.K 10.91.Q 3. White must break up Black’s territory in the upper right-hand corner.92.P 12.93.M 11. White retreats.94.M 10.[73]95.L 12.96.L 9. Takes. White has escaped by means of sacrificing one stone.97.P 13.98.O 12.99.N 12.100.O 13.101.S 12. (“Nozoku.”)102.K 12.103.O 14.104.N 13. (“Shicho.”)105.L 13.106.P 14. Cuts White off.107.P 15.108.Q 14.109.Q 15.110.R 14.111.R 15.112.S 14. All these last moves are obviously necessary.113.O 15. Connecting.114.S 15.115.R 16.116.M 14.Comment by Honinbo Shuye:“This move is a mistake; it should have been played at M 15.”117.K 14. White’s stones in the upper left-hand corner are now connected.118.M 16.119.G 10. A defensive move. White attempts to get all his stones in one group.120.F 9. (“Tsugu.”)121.J 12. Protects the connection at H 10.122.J 11.123.J 13.124.N 10. Protecting the “Me” at L 10. K 11 is “Kageme.”125.N 11.126.O 17.127.L 15.128.M 15. White’s situation in the upper right-hand corner looks very bad at this point.129.Q 17.130.R 18. A better move than Q 16.131.N 17.132.N 18.133.Q 18.134.S 17.135.M 17.136.N 16. White is prevented from connecting.[74]137.M 18.138.M 13. Threatening White’s other connection.139.M 12. White must connect.140.P 18. To an inexpert eye White’s group in the upper right-hand corner now looks hopeless.141.Q 19. This is to prevent “Watari.”142.O 16. Black must play here to protect his four stones.143.S 16.144.T 16. (“Watari.”)145.T 15. A sacrifice to prevent Black from forming “Me.”146.T 14. Black must take the stone.147.R 13. The condition in this corner of the board is now a fine example of “Semeai.”148.S 13.149.S 18.150.T 18.151.S 19. The situation is now highly interesting.152.R 12. White’s sacrifice at T 15 is now bearing fruit.153.R 17.154.T 17. Neither side can play at T 19 without loss.155.P 16. Takes. Forming a perfect “Me,” the other being at R 18. The play in this corner is now complete.156.C 13. Increasing Black’s territory.157.B 5. Protecting the corner.158.G 13.159.H 11.160.L 16.161.K 16.162.F 15. Extending Black’s frontiers.163.F 17.164.J 15.Comment by Honinbo Shuye:“Black’s moves 164 and 166 are both useless. At move 164 Black should have played at D 15.”165.H 16.166.G 16.167.H 15.168.D 15.169.D 16.170.D 14.171.G 15.172.B 15.[75]173.B 16.174.C 14. Completing the frontier.175.P 2.176.Q 2.177.Q 1.178.R 1.179.P 1.180.R 2. The usual series of moves in such a situation.181.C 16. We might say that the end game commences at about this point.182.J 2.183.L 2.184.K 3.185.A 7.186.F 16.187.G 17.188.F 13. The stone at G 13 needs support.189.H 13. A very good move to protect White’s group.190.A 8. Stopping White’s invasion.191.B 6.192.B 7.193.A 6.194.B 8. The usual moves.195.B 14.196.B 13.197.A 15. Takes.198.L 17.199.L 18. Completing the frontier.200.M 19.201.K 18.202.J 6. All the rest of the board is practically finished.203.F 11.204.E 11.205.E 16.206.E 15.207.H 14.208.G 14.209.E 5.210.E 12.211.H 5.212.J 5.213.H 4.214.J 4.215.G 3.216.J 9.Comment by Honinbo Shuye:“This move is unprofitable. Had Black played at J 8, a very good profit would have been secured.”217.J 8.218.E 4.[76]219.F 5.220.D 1.221.C 1.222.D 6. Black must connect.223.O 9.224.M 9.225.K 13.226.K 11.227.J 7.228.H 6.229.H 10.230.G 12.231.H 12.232.K 7.233.N 7.234.O 8.235.S 5. By sacrificing one stone White forces Black to fill two spaces.236.Q 4.237.T 8.238.T 7.239.J 1.240.K 2.241.K 1.242.A 13.243.L 19.244.N 19.245.P 19.246.O 18.247.A 14.248.L 14.249.K 15.250.M 5.251.N 5.252.K 8.253.Q 9. (“Ko tsugu.”)
Comment by Honinbo Shuye:
“Black’s twenty-sixth move is premature, and it has the effect of precipitating the contest too early in the game. The territory around that point is dangerous ground for Black. N 17 would have been better.”
Comment by Honinbo Shuye:
“Black should have played at H 4. White would then play at F 2, and Black would reply at E 1.”
Comment by Honinbo Shuye:
“Black should still play at H 4.”[71]
Comment by Honinbo Shuye:
“This move does not hit the spot. It should have been played at L 7.”
Comment by Honinbo Shuye:
“This move may be called a little dangerous. P 6 would have been preferable, and if White responds at O 8 or O 7, Black could reply at L 9.”[72]
Comment by Honinbo Shuye:
“This move is a mistake; it should have been played at M 15.”
Comment by Honinbo Shuye:
“Black’s moves 164 and 166 are both useless. At move 164 Black should have played at D 15.”
Comment by Honinbo Shuye:
“This move is unprofitable. Had Black played at J 8, a very good profit would have been secured.”
Here the game is left as finished in the published report, but the remaining moves are not all strictly speaking “Dame.” There are quite a number of moves to be made before we can proceed to the count. The first question is, naturally, what stones are dead, and we find that White has three dead stones at S 12, S 5, and K 4. Black has three dead stones at J 15, O 4, and R 18. The white stones at P, Q, and R 13, are not dead yet. They have aggressive possibilities, and must be actually surrounded. As near as we can judge the game would proceed as follows:
First: Necessary although obvious moves which are not strictly “Dame.”[77]
WhiteBlack254.Q 12. The three white stones must be taken before Black is safe.255.R 19. White must take this before filling T 19.256.T 15. A necessary connection.257.N 6. Necessary to form connection.
Second: The following moves which are strictly “Dame.” It makes no difference which side fills these intersections, but it would generally be done as follows:
WhiteBlack258.T 19.259.O 19.260.P 17.261.N 15.262.N 14.263.F 12.264.J 10.265.H 7.266.M 7.267.M 4.268.M 3.
The frontiers are now absolutely in contact, and the count can be made, and it will be seen that after filling up the vacant territory with the captured stones as far as they will go, Black has won by three points. The Japanese would rearrange the board in order to make the counting of the spaces more easy (“Me wo tsukuru”), but for the first game or two the beginner might find it less confusing to omit this process.
Honinbo Shuye comments on this game as follows:
“In spite of so many errors, Black wins showing how great is the advantage resulting from a handicap.”[78]