Summary:
"The Non-Electronic Bug" by E. Mittleman is a short story published in the early 1960s, showcasing a blend of science fiction and crime fiction. The narrative focuses on a clever card cheat who devises a scheme to gain an unfair advantage in gambling. It explores themes of deception, partnership, and the unexpected consequences of manipulating others, all wrapped in a plot filled with intrigue and tension. The protagonist, a self-proclaimed genius, uses a sophisticated radio system to communicate with his partner Henry during card games, allowing him to relay information about other players' hands. As the story unfolds, they bring in a young accomplice named Skippy, who has the ability to hear the thoughts of others, providing them with further insight. However, after an encounter with a rival who confronts Skippy, the boy's abilities become erratic, leading to unforeseen challenges that threaten their scheme. The narrative culminates in a reflection on the nature of their con, the risks of their criminal endeavors, and the unpredictability of relying on others. (This is an automatically generated summary.)