Reckoning Time.

[33]Grinnell, 248. Also American Anthropologist, Vol. 12, 296.

[33]

Grinnell, 248. Also American Anthropologist, Vol. 12, 296.

[34]For a complete series for one individual with illustration, see Maclean, (a), 119.

[34]

For a complete series for one individual with illustration, see Maclean, (a), 119.

[35]Hoffman, 73; Maximilian, Vol. 23, 287.

[35]

Hoffman, 73; Maximilian, Vol. 23, 287.

[36]See Maximilian, Vol. 23, 118.

[36]

See Maximilian, Vol. 23, 118.

Reckoning Time.

As far as our information goes, the time of day was noted by the sun and the night by the position of Ursa major, the Seven Stars. The year was designated by the winter, each winter constituting a new year. Two divisions or seasons were recognized; spring and autumn were regarded as originating with the whites. Each season was considered as composed of moons; the period during which the moon was invisible taken as the beginning of another moon. We found little consistency in the nomenclature of moons, our information implying that they were considered more by numerals than by names. The tendency was to count the moons from about October, the beginning of winter or the new year. Variation seems to have been due to the fact that calendar counts were kept by a few individuals, usually medicine men, who modified the system according to their own theories. One man who kept a calendar gave the following list:—

The references to Sunday are to the Christmas and July holidays of our own calendar. The year is generally regarded as comprising fourteen moons equally divided among the two seasons. As calendars were usually in the keeping of men owning beaver bundles and the number seven was employed in enumerating parts of their rituals, this division of the year into moons may be a matter of convention rather than observation. They claim to have reckoned twenty-six days to a moon. Some, however, assert that thirty days were counted; but in this case the year could not have comprised fourteen moons.

From one man we secured a set of 179 sticks used for keeping track of time. Red sticks were used for years. Another used a bag with two parts; one faced with red, the other with blue. Fourteen pebbles were used to mark the moons; each time the moon became invisible he moved a pebble to the other side. Calendars, or winter counts, were kept by memory rather than by sticks, or paintings. We get the impression, however, that there was less interest in such records than among the Dakota and Kiowa. The following is Elk-horn’s winter count, beginning about 1845:—

1.  Camped down at Mouth River; Gambles killed; sun dance at Crow Garden (a place).

2.  Camped near Fort Benton; moved to Yellowstone country; some Crow escaped by letting themselves down from a rock with a rope; Yellow River, the place of the sun dance; camped at a place where Bad-tail killed a Sioux.

3.  Crossed Missouri River to camp; traded at Ft. Benton and spent most of the winter on the Marias; a fight with the Snake; the ice broke up in the winter (unusual); sun dance near this place; some Piegan killed by enemies.

4.  On the Marias; man named Goose killed; in autumn hunted south of Ft. Benton; traded at Ft. Benton.

5.  Wintered on the Teton; spring, moved down the Missouri; killed a man named High-ridge; made two sun dances; went to Bear Paw Mountains; went toward Crow country; John Monroe came up to tell Piegan that soldiers were near to issue ammunition and some Piegan did not go because they were skeptical; six Flathead came there for ammunition, some Nez Perce, two North Blackfoot, a few Blood, four North Piegan and some Gros Ventre, but no Sarcee.

6.  Camped on Two Medicine River.

7.  Missouri River; deep snow winter; sun dance at Yellow River.

8.  Slippery winter; some Piegan killed by the Snake.

9.  Camped on Cut Bank; went toward Missouri; Some-bull killed by fall from a horse (chief of the tribe); traded at Sun River.

10.  Sweet Grass Hills; spent spring on the Marias; in summer went south; Big-snakes (chief) killed; ammunition issued.

11.  South of the Missouri; Blood fought among themselves; first time steamboats came to Ft. Teton.

12.  Camped at Bad Waters; Sioux after Piegan; this camp north of the Missouri; killed 7 Cree; a fight with the Crow and lost two chiefs, Good-raven and Mad-plume.

13.  On the Marias; first fight with Gros Ventre; summer camp on the northeast side of Sweet Grass Hills (Canada).

14.  A few cases of smallpox; fight with the Kootenai in which many were killed; during the summer Mountain-chief was attacked by Sioux; a Piegan was killed by a number of Gros Ventre.

15.  Captured a double barrel shot gun; sun dance at High Ridge.

16.  Flies-low was killed.

17.  Many Piegan visited the Southern Gros Ventre (?); ammunition issued; summer camp above Sweet Grass Hills; a fight with the Flathead; also with the Gros Ventre; returned to Two Medicine River.

18.  Eagle-chief killed; in summer killed Eagle-horse.

19.  Fought with the Crow, Gros Ventre, and Flathead.

20.  Straggling-wolf killed near camp; Piegan killed Crow in revenge.

21.  Assiniboine (name of a chief) killed.

22.  Big-prairies’ father killed by his own people.

23.  Body-sticking-out killed by his own people.

24.  Three-eagles killed by his own people.

25.  Many-horses (the chief) died.

26.  Many buffalo and many trading posts on the Marias.

27.  Man tried to kill his wife, she (Sarcee woman) stabbed him, he killed her; in summer, Home-chief died.

28.  Chief Old-woman-child dies; an open winter.

29.  Killed seven Assiniboine.

30.  Crossed the Missouri; Sitting-bull killed many Piegan.

31.  Camped south of the Missouri.

32.  Camped on Two Medicine River; White-dry, chief of Assiniboine, killed by Piegan; after this the Piegan were confined to the reservation.

33.  Wolf-eagle shot in the arm by Cree.

34.  Many Indians died of sore throat; Chief Birch-bark died.

35.  Crow-big-foot visited Piegan; Crow came to steal horses.

36.  Eagle-child died.

37.  Many cattle died.

38.  Stallions issued.

39.  Mares issued.

40.  Two Indians arrested and died in prison; in summer cattle were issued.

41.  Wolf-coming-over-hill dies.

42.  Chief Walking-through-the-beach dies.

43.  Crow-big-foot dies.

44.  Yellow-medicine dies.

45.  Three-bulls dies.

46.  Big-nose dies.

47.  Four-bear dies.

48.  Gets-paint dies.

50.  Black-living-over-tail dies.

51.  Old-kicking-woman dies.

52.  Lance-chief dies.

53.  Fat-buffalo-horse dies.

54.  Bites killed in a runaway.

55.  Running-rabbit dies.

56.  White-calf dies.

This calendar is given as a type and not for the value of its contents, though it doubtless has its merits from that point of view. The narrator was somewhat uncertain as to the order of many counts and made frequent use of a set of improvised counting sticks. We asked him why in later years the winter counts were designated chiefly by the deaths of the most prominent men, to which he replied that since his people were confined to the limits of the reservation nothing else happened worth remembering, and further, that the count ended with the death of White-calf because there were now no men living of sufficient worth to be honored with such mention. From the human point of view we agreed with him in that the book should be closed, for the old ways have all but gone. If we were interested in the historical aspect of this account the dates could doubtless be checked by certain specific references as Nos. 11, 22, 43, and 56.

For completeness, we add the winter count of Big-brave, covering a span of sixty-one years, but not giving full representation to the later years. Since reservation days, there is a general tendency among the older men to fix their counts in units of residence at a given spot; i. e., “for five winters, I lived on Two Medicine, then for eight winters on Cut Bank, etc.”:

1.  The fall of the year, Gambler went on the warpath and was killed; Piegan spent the winter on the Marias River.

2.  In the fall of the year, Big-lake, chief of The-don’t-laugh band died; Piegan wintered on the Marias River which was high and flooded their camps. In the summer, they had a sun dance at Sweet Grass Hills; Bobtail-horse was shot and killed; a woman was also killed.

3.  Leaves-big-lodge-camp-marks clubbed a Flathead but did not kill him; in the summer, Piegan killed some Sioux on the Marias.

4.  Black-tattoo became crazy; in the spring a man named Goose was killed by Sioux; in the summer, Goose’s father went to war and killed some Crow; some of the Crow escaped by letting themselves down a high cliff with a rope.

5.  Still-smoking was killed; the Piegan stole a sorrel race horse from the Flathead. In the summer some Piegan were on the warpath south of the Missouri River. They came to some white settlers and there saw a Sioux Indian whom Last-bull killed with a club. The Sioux had been visiting with the white men.

6.  In the fall, the first treaty was made by the Government at the mouth of Yellow River; there were seven different tribes there. That winter, Mountain-chief spent on Belly River. One of his daughter’s clothes caught fire and she was burnt to death. During the summer Mountain-chief became ill with the hiccoughs which lasted some time.

7.  This winter was called the slippery winter because there was so much ice. In the summer Mountain-chief and his people went to Canada and killed thirty Sioux.

8.  The Piegan camped on Marias, and one by the name of Blood killed a Flathead Indian. Lame-bull, a chief, was killed by falling from his horse in the summer.

9.  Mountain-chief spent the winter on Milk River and found an extra large buffalo dung which was about three feet across when measured. Chief Big-snake was killed in the summer.

10.  Lazy-boy was killed. In the summer, the Blood camped at Yellow Mountains and fought among themselves; Calf-shirt killed some of his own people.

11.  A man named Peace-maker was killed. Eagle-child was killed in the summer; a Blood was shot through the face with an arrow by a Sioux but did not die.

12.  Piegan fought with the Gros Ventre and one, Many-butterfly, was killed. The Piegan killed five Sioux who had a horn spoon.

13.  Chief Coward was killed by Crow Indians. In the summer, the Piegan attacked the camps of the Gros Ventre and killed many of them; also, some Piegan were killed while out hunting.

14.  The Assiniboine attacked Mountain-chiefs camps on Big River in Canada, at night, but did not kill anyone. The Piegan fought with the Gros Ventre in the summer and a Piegan, whose name was Half-breed, was killed.

15.  Piegan had what was called red smallpox; in the summer they attacked the Assiniboine’s seventy lodges and running them out captured the lodges.

16.  At Fort Benton, the Government gave the Piegan clothes, etc.; the white man who issued the things to them went by the name of Blackhorse-owner. At this place they also made peace with the Gros Ventre. In the summer Little-dog was killed and the Piegan fought with a great number of enemies, with the Crow, Assiniboine, and Gros Ventre who helped one another in fighting the Piegan; but the Piegan overpowered or whipped them all.

17.  Bear-chief was killed south of the Missouri and the following summer the Piegan killed Weasel-horse, a chief of the Blood.

18.  Mountain-chief camped south of the Missouri and the Piegan killed two Flathead near the Piegan camps; in the summer the Piegan killed thirty Assiniboine who were picking gum off the pine trees.

19.  Strangle-wolf was killed by the Gros Ventre while out hunting; Chief Crow was killed by Gros Ventre while he was out hunting. He had six women with him.

20.  The Piegan had smallpox and the soldiers attacked seventy camps, killing many old men, women, and children. Running-raven was wounded by a Gros Ventre.

21.  The Piegan fought with the Cree on Belly River in Canada and killed one hundred of them. In the summer they had a big battle with the Assiniboine and Big-brave and his horse were wounded.

22.  A Piegan, Red-old-man, was killed by the Gros Ventre near Bear Paw Mountain while he was trying to steal some horses from them; Black-eagle, a Piegan, killed an Assiniboine and his wife, in the summer.

23.  Bull-chief and High-wolf died; while they were on the warpath in the summer, White-man’s horse and his war party were nearly all killed.

24.  Calf-chief killed two Flathead Indians near the Piegan camps while they were about to steal some horses. Black-eagle was killed by the Northern Blackfoot in the summer.

25.  The Agent issued hogs’ heads to the Piegan as rations; in the summer Big-nose took four Assiniboine prisoners.

26.  There were plenty of buffalo and many Assiniboine came to visit the Piegan. In the summer the agent, known as Wood, issued clothing, etc., and the Piegan made peace with the Crow at Sweet Grass Hill.

27.  A Piegan killed his wife who was a Sarcee woman; in the summer, Chief Calf-chief died.

28.  Open winter, there was no snow all winter; Big-buffalo-rock died during the summer.

29.  Weasel-moccasin was killed by the Assiniboine; had a sun dance; cattle tongues were first used for sun dance; Agency was moved down where it now is.

30.  Piegan moved and camped south of Missouri; in the summer the soldiers brought the Piegan back to the Reservation.

31.  The Piegan wintered south of the Missouri; Black-cheek was killed by the Flathead. In the summer, the Piegan moved back to the reservation and an Indian was accidentally shot by the Agency doctor during the sun dance.

38.  White-dog, an Assiniboine, was killed by the Piegan; Big-brave and many others lived on Birch Creek seven winters and summers.

39.  In the summer Big-brave moved to Blacktail Creek and wintered there.

40.  Mares were issued to the people and Little-dog received two buckskin mares.

42.  Big-brave moved to White Tail Creek and lived there two winters and summers.

61.  Big-brave moved to Blacktail and has been living there ever since, nineteen winters and summers he has lived there.

Though we failed to find among the Blackfoot such elaborate chronicles as among the Dakota and Kiowa, what did come to hand were obviously of the same type and suggest common origins. Further, we get the impression that in details our material is more like the counts of the Kiowa than the Dakota.

Oaths.

The sun is called upon in the most solemn oaths. Thus, when women get into a dispute one may take the other by the chin and say “Now, we will talk to the sun. If what I say is not true, may I never live to put my foot into another snow,” etc. A man may appeal to the earth but more likely it is the sun, as, “The sun hears me,” etc. Men usually make oaths over pipes. Thus, when a man tells an improbable story he may be asked if he will smoke upon its truth. This refers to the mode of making formal oaths. Often when laboring with a man to prevent him from taking the life of another, the head-men and relatives induce him to take an oath that he will not do the deed. A medicine man fills a pipe, paints the stem red and addresses the sun as to the purpose of the ceremony about to be performed; the one to take the oath then smokes the pipe which is considered most binding. The same method is often used in pledging a man to mend his evil ways.

There is another method—something like an ordeal. The point of a knife is held in the ashes at the fire and extended with the charge, “If you say what is true, touch the point of this knife with your finger.” The belief is that one will certainly be killed by a knife or other sharp instrument, if swearing falsely.

Etiquette.

To discuss this subject in detail would be a matter of considerable interest and doubtless of definite comparative value; but it is our intention to note only such points as came readily to notice. Naturally, many points mentioned under previous heads may be considered as bearing upon this topic. On approaching the tipi of a stranger, it is proper for a man to pause some distance away and call out to know if the head of the family is at home. If he is out and there is no adult male to act instead, the visitor is upon such information not expected to enter but may, of course, carry on a conversation with the women on the outside. When one is acquainted, or where the man is known to be within, he enters without ceremony and takes a place to his right of the door. Should the entire side be unoccupied he moves up to a place opposite the host; should it be occupied he takes the first vacant place. However, a man’s status and age may make it incumbent upon those seated to make a place appropriate to his rank.[37]The fire is the dividing point of the house: hence, to pass between a guest and the fire is very impolite. Should a man of some importance be smoking, one must not pass between him and the fire, he may, however, take the pipe in his hands and pass between it and the smoker. As soon as a male guest enters, the host begins to cut tobacco and fill a pipe, which when lighted is passed to the guest, back to the host etc., until it has burned out. Women as guests usually take places to the left by the wife.

There are a great many observances that partake of taboo rather than etiquette. These will be discussed elsewhere, but it is proper to respect all the restrictions of your host’s medicine. The well-informed are expected to know what bundles the host owns and, of course, the observances thereto. Thus, the bear must not be named in a tipi when there are certain bundles, guests seeing these bundles hung up there must act accordingly and designate the bear, if at all, by some descriptive terms. Again many men have individual restrictions of the same sort, all of which are to be respected.

It is a breach to ask a leading question as to one’s personal medicine or experiences. One may wear an object until it has attracted general attention and though many are certain that it is a medicine object of interest, they will not ask about it. It may, however, be hinted at and a desire for information implied, but the approach must end there. On the other hand, the owner may speak freely if he so choose. We found no reason to believe that a man felt any great reluctance to speak of such things at his own initiative or that he felt under special obligation not to do so: it is the blunt asking for information that is offensive.

Food should be set before a guest. A visitor, if from a distance, should receive presents from the host and his relatives. Even now, a Blackfoot visiting one of the other divisions of his people, returns with horses and other property. This is, however, a kind of exchange, since his relatives are expected to do likewise when visited by those befriending him.

Jesting at the expense of a guest, provided he is not a distinguished man, is regarded as proper. Oft-times very rude jokes are thus played upon strangers. A show of timidity or resentment is sure to stimulate such acts. The usual procedure is for a number of men to gather, some of whom begin to make indecent remarks concerning the guest while the host and a few others pretend to speak against such proposals. Further indignities may be offered but the host prevents the affair from going too far. We mention this extreme of jesting to emphasize the large place it plays in Blackfoot social life. Notwithstanding all this, the victims whatever their rank, are extremely sensitive to such jests.

[37]The ownership of certain medicines may determine the seat. Thus, as guests, the medicine pipe men are given a seat opposite the host and must give way to no one. Should they go out for an interval, no one should occupy the seat. As the penalty will be disease, we have here what may be considered a taboo.

[37]

The ownership of certain medicines may determine the seat. Thus, as guests, the medicine pipe men are given a seat opposite the host and must give way to no one. Should they go out for an interval, no one should occupy the seat. As the penalty will be disease, we have here what may be considered a taboo.

Amusements and Games.

In former times, there was a good deal of merriment in the Blackfoot camps. We have just characterized some of the jokes often perpetrated and may mention others strictly for amusement. One Piegan band was noted for its pranks. One of their favorites was to annoy visitors by a mock family row. The host would begin a quarrel with his wife and then to fight. The neighbors would rush in and with mock indignation take the woman’s part. The result was a general mêlée in which they took care to fall upon the guest and wallow him about as much as possible without serious injury.

As a rule, jokes were between band and band. Thus it is related that one time a band drove off the horses of another and herded them in the brush near by. Then they innocently offered to join the war party for pursuit. When all was ready they suggested that they look in the brush as the horses might have been overlooked. Again, a band dressed one of their men in white man’s clothes and painted his face black. Then while his confederates were at the camp of the victim band he came up and in plain view caught two horses, going off slowly. The confederates were careful to call attention to it. Some young men pursued but when they were near the man took aim at them. So they hesitated. Finally, the thief disappeared over a hill. Then he whipped up, returned by another route and left the horses in their places again to the confusion of the pursuing party on their return.

Such pranks afforded amusement to all and served to brighten the life of the camps.[38]While there were always a number of persons adept at chaffing and pranks there seems to have been no clown or buffoon, not even in ceremonies. There were, and are now, certain dances that may be termed social in which there are features expressly for amusement, but as these also contain ceremonial features they may be passed by at this writing. Games, on the other hand, seem to have no ceremonial associations and may, therefore, be considered under this head. We shall, however, make a distinction between amusement and gambling. The first are indulged in by children and youths, rarely by adults.

Children had a great many games similar to those of white children, from whom they may have been learned. Among these are tag, hide-and-seek, jumping the rope, stilt-walking, slings, tops, dolls, hobby-horses, coasting, ball games, shooting contests, racing, and follow-the-leader.

The hobby-horse seems to have been peculiar to girls. A stick was selected with a natural bend between two parallel ends. A miniature saddle was sometimes placed in the crook and other trappings added. Girls coasted on pieces of rawhide, squatting at the rear and holding up the front with the hands. In summer, this contrivance was used in sliding down steep hills and cut banks. Boys usually coasted by sitting on a kind of toboggan made of buffalo ribs lashed to cross sticks, though they were not averse to using the more comfortable rawhide sheet.[39]Small boys often played at owning, stealing and tending horses, using rude images of mud or selected stones of appropriate form. When buffalo were represented, their foot-bones were usually used. The buzzer of bone and the bull roarer were known as children’s toys, but the winged bones of the Teton and the snow snake were not recognized by our informants. A toy called “whizzing bone,” has not been identified by us, but was described as a contrivance for throwing. Some of our informants had seen the cup-and-ball, but rarely among their own people.

Fig. 8a(50-6153c),b(50-6153e),c(6153 f).Wooden Tops. Length ofa, 7 cm.

Fig. 8a(50-6153c),b(50-6153e),c(6153 f).Wooden Tops. Length ofa, 7 cm.

Top was a favorite game for boys. The wooden top (Fig. 8) is usually made of birch in the round and varies in length from 11 to 16 cm., in diameter from 8 to 12 cm. The bark is removed entire or in sections and the heads marked with nails or paint, partly for ornamentation and partly for identification. The wood must be well seasoned so as not to be heavy. The whips have four buckskin lashes about 35 cm. in length and handles about 75 cm. long. This game is played in soft snow, the object being to determine who can drive his top over the greatest distance without interrupting the spinning. The usual stakes are buckskin whip strings and tops.

Fig. 9 (50-6155g).A Stone Top.Length, 8 cm.

Fig. 9 (50-6155g).A Stone Top.Length, 8 cm.

Another top game is played upon smooth ice. The tops are water-worn egg-shaped pebbles (Fig. 9) about 15 cm. in transverse diameter. The whips are similar to the preceding except that bark strings are used as shown in Fig. 10. This is a matter of economy since it is the belief that the rocks and the ice wear out buckskin strings very quickly and while the bark strings are also short lived they are easily replaced. In the game, the rocks are set spinning by whipping and when at high speed are driven together, the one that stops spinning first loses. In this game, the players are in pairs.

Fig. 10 (50-6154a).Top Whip with Lashesof Bark. Length, 71 cm.

Fig. 10 (50-6154a).Top Whip with Lashesof Bark. Length, 71 cm.

Sometimes these rock tops are used on hard snow. A shallow trench is dug which the tops must cross while spinning. A skillful player will whip his top in such a way that it will jump the trench. However, should it fail it may be whipped out or thrown out by the hand; if it ceases to spin, the player loses. The name for top games is approximately, “knocking it.”

Another boy’s game is with balls of mud stuck on the ends of willow rods about two meters long. A swing of the rod will drive off such a ball with great force. If such play becomes a contest, the aim is to see who can throw the greatest distance.

There are a number of arrow games. The collections contain two sets. One bow (Fig. 11b) has a peculiar decoration on the back, produced by cutting away portions of the bark. The other bow (Fig. 11a) is of similar form but plain. The arrows are in sets of six, of plain feathered shafts, about 75 cm. long and slightly sharpened. One arrow with the carved bow has a peculiar head (Fig. 11b). There are also two grass targets as in Fig. 11a.

Fig. 11a(50-6148 g, a),b(50-6147 a, c).Gaming Bows and Arrows. Length of Bow, 97 cm.

Fig. 11a(50-6148 g, a),b(50-6147 a, c).Gaming Bows and Arrows. Length of Bow, 97 cm.

One simple game is opened by a player shooting an arrow into a bank of earth which in turn becomes the target for all. The one placing an arrow nearest the target arrow wins all the arrows shot in the round. In a more complicated game one arrow is set up beside a bank and used as a target as in the preceding. The boy making the best shot gathers up all the arrows at the target and shoots them at the grass target (Fig. 11). Each arrow striking this target is his, otherwise they revert to their owners. The grass target must be held in the hand grasping the belly of the bow and the arrow. By a swing of the arms it is tossed forward and upward and must be hit while in the air to win.[40]

Another game spoken of as the sliding arrows was in favor. No bow was used, the so-called arrows being but straight slender sticks about 80 cm. long, neither sharpened nor feathered. The set in the collection contains 39 sticks, 28 of which are plain, 4 burned black at one end and 7 decorated with a spiral burned band. We have no information as to the significance of these divisions. In the game the players take an equal number of sticks. They are thrown by hand, poising them on a small heap of earth. The player throwing the greatest distance, takes all the sticks thrown. As in other games, the play continues until one has all the sticks.

Fig. 12 (50-6146). A Wooden Dart. Length, 90 cm.

Fig. 12 (50-6146). A Wooden Dart. Length, 90 cm.

The casting of wooden darts, or arrows, is another boys’ game of the same general type. The set of darts in the collection contains twelve willow sticks about a meter long and 1.8 cm. in diameter. Each stick is sharpened at one end and split into quarters at the other, Fig. 12. These darts are usually decorated and to some are attached tufts of horse hair. In the game the darts are thrown from the hand. First one is cast into a clump of bushes and the players in turn cast at it as a target. The last throw wins the darts. The use of the hair tufts was explained as an aid to the count; thus, if several darts fell about equally near the target dart, the one whose hair tuft touched it was declared the winner.

We secured vague accounts of another game in which arrows were shot at a bundle of arrows, the best shot taking the bundle.

Fig. 13 (50-6165). The Wheel Game. Diameter, 41 cm.

Fig. 13 (50-6165). The Wheel Game. Diameter, 41 cm.

The wheel game is played with a netted hoop, strictly for amusement, by young people. The hoop in the collection is shown in Fig. 13.[41]The center mesh is called the navel and the open parts of the loops around the hoop, the teeth. The darts are simple pointed sticks about 80 cm. long without forks at the end as observed among some other tribes. Counts are made when the darts pierce the navel or one of the teeth, according to any value agreed upon by the players. Two persons are necessary to the game, but there is no maximum limit to the number of players. The opposing sides take up positions at fifty yards or more. A player rolls the wheel toward the opposite side, its players casting darts at it as it passes. Should a count be made the wheel is thrown back high in the air, the opposing side attempting to catch it on their darts. Should they in turn make a count, the wheel is thrown back to the other side, etc. For every failure to count, the wheel is returned by rolling.

A kind of shinny, called “batting ours,” was played by men, women and youths. Bats of rough sticks with slightly curved ends were used (Fig. 14). The balls are spherical, about the size of a base ball, composed of skin covers stuffed with hair. The game is rough and frequently results in serious injuries. The players are arrayed in two sides. Two lines, or goals, are placed about 300 yards apart. The players group about the midway point and the game is opened by tossing the ball into the air. Each side strives to bat the ball over its own goal.

Fig. 14 (50-6149). A Shinny Stick. Length, 89 cm.

Fig. 14 (50-6149). A Shinny Stick. Length, 89 cm.

Another ball game, known as the Cree Women, is played by adults and youths. A ball is used similar to the preceding, but is tossed from hand to hand. The players are in pairs. The game is opened by tossing the ball into the air whence each player strives to recover it. The one who secures it, then faces his partner and the ball is tossed back and forth. The other players may use every means to disconcert them except actual physical interference. When the ball is dropped all rush for it and the first to secure it, plays with his partner as before.

Wrestling was common among boys and young men. Formal bouts were usually between two sides. The players sat facing in rows. One side put forward a man with a challenge to the other. They put forward an opponent. The victor was then the next challenger until thrown.

A rough game, known as kicking each other, was popular among young men and boys; the usual way was to form two opposing lines and kick each other to see which would give way. Another game, known as bear play, was popular when swimming; boys would unite, seize a boy and toss him into the deepest water, then scamper away. The victim pursued until a boy was caught when, at once, the others joined in tossing him into the water.

A children’s game, known as skunk, is a kind of round in which all stand in line each with hands on the shoulders of his neighbor. The leader carries a stick of wood, burning at the end, from which he beats sparks with another stick. The row of children sing and dance without breaking the line. The leader endeavors to come near the rear of the line so that the sparks will fly upon the players, they in turn seek to avoid him without breaking away. While this was a rough game, it was popular.

Boys often amused themselves by placing embers from the fire on a stone and striking them with another stone. When skillfully done, this gives off a report like a gun.

[38]For a sketch of the social amusements in Blackfoot camps, see Grinnell, 185.

[38]

For a sketch of the social amusements in Blackfoot camps, see Grinnell, 185.

[39]Maximilian says of the Mandan that children glided down heaps of snow “on a board, or a piece of the backbone of a buffalo, with some of the ribs attached to it,” 445.

[39]

Maximilian says of the Mandan that children glided down heaps of snow “on a board, or a piece of the backbone of a buffalo, with some of the ribs attached to it,” 445.

[40]Culin, Fig. 505, 391.

[40]

Culin, Fig. 505, 391.

[41]An unusual form of this wheel is shown by Culin, 447.

[41]

An unusual form of this wheel is shown by Culin, 447.

Gambling.

Playing for stakes was always a favorite and the games to be described here were rarely played except in gambling. Gambling is often spoken of as fighting, or war, and in turn war is spoken of as gambling. This is reflected in a myth where the players’ scalps were at stake.[42]

The Hand-Game.Piaks kaiŏsin, approximately fancy gambling, was in a way team work, sometimes as many as twenty-five men on a side, band playing against band or even camp against camp. The outfit consists of 4 hiding sticks, or two pairs, 12 counters and a number of drumsticks for beating time on lodge poles set up in front of the players. The pair of hiding sticks are designated as the short and the long, though they are really of equal length, the one called long being designated by a string wrapped about its middle. They are about the thickness of an ordinary lead pencil and about 7 cm. in length. The materials are wood or bone. The counters are about 38 cm. long, of plain wood sharpened at one end for sticking up in front of the players. The drumsticks are short clubs of no definite form. Each side takes a pair of hiding sticks and selects a man to do the hiding and one to do the guessing, according to their known skill. Each hiding man, or leader, faces the guesser of the opposing side and the play begins. The leaders put their hands behind them and then show their hands when the guess is made. The side guessing correctly takes one counter and also their opponents’ pair of hiding sticks. This opens the game. There are now two leaders for the playing side. They confront the guessers of their opponents. The player’s side now sings and drums upon the tipi poles, provided for that purpose, apparently to divert the attention of the guessers. For every failure of a guesser, the playing side takes a counting stick. Should one of the leaders be guessed correctly, he gives his hiding stick to his companion who plays with the four. If the guess is now wrong, he takes one counter and restores a pair to his companion to play as before. However, should the guess be correct, the playing side loses the hiding sticks to their opponents. Thus the play continues until one side has the 12 counting sticks, or wins.[43]

The songs have a definite rhythmic air but consist of nonsense syllables. However, jibes and taunts are usually improvised to disconcert the guessers. The game is very boisterous and, in a way social, but is never played except for stakes of value, as horses, robes, guns, etc.

Formerly, this game was often played by members of the All-Comrades Societies, as the Braves against the Dogs, etc. In such cases the songs were from their own rituals. The man handling the sticks was sometimes very skilful in deceiving the guessers. To disconcert him, the opposing side often counted coup on him. One would recount how he took a scalp, leap upon the shoulder of the player, grasp his hair, flash a knife, etc., he, all the while handling the sticks. They might pretend to capture his blanket or repeat any other deeds they had done in war. The idea was that if the deed counts were true, the re-counting of them would give power to overcome the skill of the player. This made the game noisy and rough, but quite exciting. The players were always skilful jugglers and regarded as medicine men. The amount of property changing hands in such gambling was truly astonishing, whole bands and societies sometimes being reduced to absolute poverty and nakedness. Women may play the game but with three counting sticks instead of twelve.

The Wheel Gambling.For this game, a small wheel about 7 cm. in diameter is used. The form is precisely like that of the Gros Ventre shown in Fig. 22, p. 188, Vol. I, of this series. There are two sets in the Blackfoot collection one of which has six spokes, the other seven. The spokes are distinguished by beads of different colors or combinations. For the game a wheel and two arrows are required, there being but two players. The arrows in the collection have metal points and are feathered. They are about 85 cm. long. In playing the wheel is rolled by one of the players toward an obstruction, usually a board, about 6 m. distant. The two follow it closely and as it falls after striking the obstruction, try to thrust their arrows under it. This must be done so that the wheel will fall upon them, not cause its fall. The count is according to the position of the spokes upon the arrows. The winner rolls the wheel, the advantage being always with the one who does this. The counts are usually in multiples of five, values being assigned to the various spokes by mutual agreement at the opening of the game.[44]Small pebbles are used as counters, or chips. The betting is by pledging a blanket for so many pebbles, a knife for so many, etc.


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