GAME No. 38

[Illustration]Diag. 150Lasker has played this move successfully in his match against Marshall; but it has not come into general use. White should get the better game by 6. BxB, QxB; 7. Q-B2, KtxKt; 8. QxKt or 7. PxP, KtxKt; 8. PxKt, PxP; 9. Q-Kt3, in the first case because the Black QB is out of play, in the second case because of the open Kt file. 7. KtxKt is bad, because PxKt prevents the natural development of the KKt at B3, and Black can obtain an attack after castling by P-KB4-5.6. BxB QxB 7. B-Q3This also is a good move, as it furthers development.7. … KtxKt 8. PxKt PxPGiving up the centre pawn in this case is not against the spirit of the opening, as it opens the only diagonal on which the Black QB can operate.9. BxP P-QKt3 10. Q-B3 P-QB3 11. Kt-K2 B-Kt2 12. Castles KR Castles 13. P-QR4This move can only be good if White intends to operate on the Queen’s side, possibly by KR-Kt1 and P-R5. But the position of the White Queen makes the adoption of a different plan compulsory. For one thing, it is rational to concentrate forces where the Queen can take her share, therefore, in this case, on the King’s side. On the other hand, the manœuvre referred to could not be put into execution here because Black can prevent P- R5 by P-QB4 and Kt-B3. A fairly obvious course was to play P-K4, taking possession of the centre. P-QB4 would then be answered by P-Q5, after which the White Rooks would be very effective at Q1 and K1. In this game White does initiate a King’s side attack subsequently, and thus 13. … P-QR4 is clearly a lost move.13. … P-QB414. Q-Kt3 Kt-B315. Kt-B4 QR-B1The tempting move of P-K4 cannot be played because of 16. Kt-Q5, Q-Q1; 17. PxBP, Kt-R4; 18. KR-Q1. The move in the text threatens PxP, KtxP and RxB.16. B-R2 KR-Q1 17. KR-K1 Kt-R4This threatens B-B3 attacking the RP. White decides to yield the same at once, thinking quite rightly that a direct attack must have good chances, as Black gets two pieces out of play in capturing the pawn.18. QR-Q1 B-B 3 19. Q-Kt4Black cannot take the pawn yet, because of KtxP and BxPch.19. … P-B5 20. P-Q5?[Illustration]Diag. 151There is no need to play for violent complications. The logical course was to open the way to the King’s side for the Rooks by P- K4. The continuation could have been: 20. P-K4, BxRP; 21. Kt-R5, P-Kt3; 22. P-K5, BxR; 23. RxB followed by Kt-B6, with a strong attack; also after 21. … P-B3, 22. R-Q2, White’s attacking chances are good. After the move in the text, Black could get an advantage by simply exchanging: 20. … PxP; 21. KtxP, BxKt; 22. RxB, RxR; 23. QxRch, R-Q1; 24. Q-KB5, P-Kt3; 25. Q-B2, Q-R6. In taking the RP, however, Black incurs grave risks.20. … BxRP 21. R-Q2 P-K4 22. Kt-R5 P-Kt3 23. P-Q6 Q-K3 24. Q-Kt5 K-R1Black finds the weaknesses at his KB3 and KR3 very troublesome. RxP would lose at once, because of 25. RxR, QxR; 26. Q-R6!25. Kt-B6 RxP 26. RxR QxR 27. B-Kt1Q-R4 would have been answered by K-Kt2.27. … Kt-B3Black must try to bring back his minor pieces for the defence. If he succeeds in doing that in time, the end-game is easily won on the Queen’s side.28. B-B5 R-Q1Not PxB because of Q-R6.29. P-KR4White’s attacking resources seem inexhaustible. By exchanging Queens he could have got his pawn back in this way: 29. B-Q7, Q- B1 (R xB?, 30. Q-R6); 30. BxKt, BxB; 31. QxQP, Q-Q3; 32. Kt- Q7,QxQ; 33. KtxQ, B-K1; 34. KtxQBP. But even then Black would maintain a superiority in the end-game owing to the freedom of his passed pawn, and because he can post his Rook at the seventh after P-QKt4. This explains why Marshall prefers not to win back his pawn, but to enter upon a violent attack with a doubtful issue. However, Capablanca finds the right move in all the ensuing complications, and finally wins the game.[Illustration]Diag. 15229. … Kt-K2 30. Kt-K4 Q-B2 31. Q-B6ch K-Kt1 32. B-K6This is now compulsory. If White loses time in withdrawing the B, Black consolidates his position by: Kt-Q4 and Q-K2.32. … PxBR-B1 is refuted by 33. Kt-Kt5!, PxB; 34. QxR, etc.33. QxKPchBetter than Kt-Kt5, for after Kt-Q4, 34. QxPch, the Black King finds a safe retreat at Kt2.33. … K-B1 34. Kt-Kt5 Kt-Kt1 35. P-B4in order to open the file for the Rook.35. … R-K1 36. PxP R-K2 37. R-B1ch K-Kt2 38. P-R5 B-K1 39. P-R6ch K-R1KtxP fails on account of Q-B6ch.40. Q-Q6White takes all possible advantage from the position, but cannot bring home his attack, as Black has concentrated his forces for the defence. Black must still be careful to avoid a mate, e.g. QxQ?; 41. PxQ, RxP; 42. R-B7 or 4l. … R-Q2; 42. R-B8.40. … Q-B4 41. Q-Q4Here White could have tried QxQ and R-B8. There was then a permanent threat of RxB, e.g. 41. QxQ, PxQ; 42. R-B8, RxP; 43. Kt-B3, R-K2; 44. Kt-Kt5, etc. It seems as if Black would have to give up the piece again by 43. … R-R4 in order to win. White, however, would then have drawing chances, which would have been a fitting conclusion to this wonderful game.41. … RxP42. Q-Q7 R-K2ResignsGAME No. 38White: Rotlewi. Black: Teichmann.Queen’s Gambit Declined.1. P-Q4 P-Q 4 2. Kt-KB3 Kt-KB3 3. P-B4 P-K3 4. Kt-B3 QKt-Q2 5. B-Kt5 B-K2Capablanca tried 5. … B-Kt5; against Ed. Lasker in New York, 1915. The continuation was: 6. P-K3, P-B4; 7. B-Q3, Q-R4; 8. Q- Kt3.The correct move is here 8. Castles. If Black wins the pawn by BxKt; 9. PxB, QPxP; 10. BxP, QxBP, White obtains a strong attack, e.g., 11. R-B1, Q-R4; 12. BxKt, PxB (KtxB; 13. PxP); 13. P-Q5, with this possible continuation l3. … Kt-Kt3, 14. PxP, PxP; 15. Q-Q6, with a strong attack.6. P-K3 Castles 7. Q-B2 P-B4White intends to castle on the Queen’s side, and to follow this up with a storm by the King’s side pawns. Although Rubinstein has on many occasions been successful with this form of attack, it is open to criticism. For, where Kings have castled on different wings, the attack on the King which has castled on the Q side should be more successful.[Illustration]Diag. 153This is much stronger than P-Q Kt3 and B-Kt2, as then the Black Queen cannot participate in the attack quickly enough. As pointed out before, speed is the first consideration for the attack, whenever the Kings have castled on different wings. An interesting counterpart to the present game is found in a game won by Rubinstein from Teichmann (Match, Vienna, 1908) 7. … P- QKt3; 8. PxP, PxP; 9. B-Q3, B-Kt2; 10. Castles QR, P-B4; 11. P- KR4, P-B5? (the only hope lay in the opening of the QB file); 12. B-B5, R-K1; 13. BxKKt, KtxB; 14. P-KKt4, B-Q3; 15. P-Kt5, Kt- K5; 16. P-R5, Q-K2; 17. QR-Kt1, P-QR3; 18. BxPch!, KxB; 19. P- Kt6ch, K-Kt1; 20. KtxKt, PxKt; 21. P-R6, P-B31 22. PxP, PxKt; 23 R-R8ch, KxP; 24. R-R7ch, and Black resigned a few moves later.8. Castles Q-R4 9. PxQPWhite loses time in the centre. It was imperative to proceed at once with P-KKt4 followed by BxKt, P-Kt5 and P-KR4.9. … KPxP 10. PxP KtxP 11. Kt-Q4 B-K3 12. K-Kt1It would be too risky to leave both King and Queen on the QB file.12. … QR-B1 13. B-Q3 P-KR3The threat was: BxKt and BxPch. Had White played P-KKt4 and P-KR4 instead of effecting exchanges in the centre, Black would not have been able to afford this weakening move. But now Black wins the game on the other wing, before White is able to make use of the weakness thus created.14. BxKt BxB 15. B-B5 KR-Q1 16. BxB PxB 17. Q-Kt6The Queen must leave the QB file without delay, as Kt-K5 is threatened. Black’s game is already superior; with the exception of the Queen, White has no piece available for the attack on the opposing King.17. … R-Q3 18. R-QB1 R-R3Now White must again provide against Black’s Kt-K5, as White’s QKt is needed for the defence of QR2.19. P-B3 R-Q1Black intends to move his B and then to advance his KP with an attack on the Queen. The object of the text move is to prevent White from saving himself by an attack on the Rook (Q-B5).20. R-B2 BxKtBy this exchange Black achieves his object of driving off the Knight by P-Q5, but White has time to give his RP further protection by P-QKt3, This, Black would have prevented by playing B-Kt4 instead of the text move, e.g. 21. P-B4, P-K4; 22. Q-B5, PxKt; 23. PxP, B-B3; 24. PxKt, P-Q5, etc.21. PxB P-K4 22. Q-Kt4 PxP 23. QxP Kt-K3 24. Q-K5This delays the fatal advance of the QP for one move.24. … P-QKt4 25. P-QKt3 P-Q5 26. Kt-K4 P-Q6 27. R-Q2 Kt-Q5 28. R-QB1 Kt-B7 29. Q-Kt2 Kt-R6ch 30. K-R1 Kt-B7ch 31. K-Kt1 Kt-R6ch 32. K-R1 Kt-B7ch 33. K-Kt1[Illustration]Diag. 154Black does not play for a draw, but only wishes to gain time.33. … R-QB3The intention is to double Rooks and to force an entry at B7. P- Kt5 would not be good. The White Rook would no longer be attacked, and the Knight could attack the QP.34. R(B1)-Q1 KR-QB1Now that the White Rook has left the QB file, one Rook would be sufficient to force an entry at B7, and Kt-R6ch followed by P-Kt5 could have been played at once, e.g. 34. … Kt-R6ch; 35. K-R1, P-Kt5 (preventing P-QKt4); 36. Kt-B2,R-B7; 37. RxR, PxR; 38. R- QB1, Q-Kt3; 39. Kt-K4, R-Q8 followed by RxRch, Q-Q5ch and P-B8 mate.35. RxP Kt-R6ch 36. K-R1 P-Kt5 37. R-Q7 Q-K4!!If QxQ, Black mates in three.38. R-Q8ch RxR 39. RxRch K-R2 40. R-Q1 QxQchCuriously enough there is nothing better. Q-B2 only leads to the exchange of Queens and the same end-game, which, however, is an easy win for Black, as the permanent mating threat keeps the White Rook tied to the first rank, whilst the Black King threatens to capture all the White pawns.If Q-B2 White forces the exchange of Queens with the following combination: 41. Q-Q2, R-B7; 42. Q-Q3, R-B8ch; 43. K-Kt2, with a threat of Kt-B6ch and Q-R7 mate. Black therefore would have to play Q-B7ch, etc., as in the game.41. KxQ R-B7ch 42. K-R1 RxP 43. R-R1 P-Kt4 44. Kt-B6ch K-Kt2 45. Kt-K4 K-Kt3 46. Kt-Q6 P-QR4We have now a position with a forced move. If the White Knight moves, there follows K-B4-B5, etc. Therefore White gives up his R P voluntarily.47. R-QB1 RxP 48. Kt-B4 Kt-Kt4Now Kt-B6 and RxP mate are threatened.49. Kt-K5ch K-Kt2 50. Kt-Kt4 R-K7 51. R-B5 R-K8ch 52. K-Kt2 Kt-R6 53. R-B7ch K-B1 54. R-B1 R-K7ch 55. K-R1 Kt-B7ch 56. K-Kt1 Kt-R6chBlack again appears to be short of time.57. K-R1 Kt-Kt4 58. R-B5 R-K8ch 59. K-Kt2 Kt-R6 60. R-B1 R-K7chNow, after the sixtieth move Black has again plenty of time, and can prepare the final combination at leisure.61. K-R1 R-K3 62. R-R1 K-Kt2 63. R-QB1 K-Kt3 64. R-B6 RxR 65. Kt-K5ch K-B4 66. KtxR P-R4 67. Kt-Q4ch K-K4 68. Kt-K2 Kt-B7ch 69. K-Kt2 Kt-Q5 Resigns.GAME No. 39White: Rotlewi. Black: RubinsteinQueen’s Gambit Declined.1. P-Q4 P-Q4 2. Kt-KB3 P-K3 3. P-K3 P-QB4 4. P-B4 Kt-QB3 5. Kt-B3 Kt-B3 6. QPxP BxP 7. P-QR3 P-QR3 8. P-QKt4 B-Q3 9. B-Kt2 Castles[Illustration]Diag. 15510. Q-Q2White cannot win the QP by 10. PxP, PxP; 11. KtxP, KtxKt; 12. QxKt, because BxPch wins the Queen. The text move is played with the intention of bringing up the QR for the attack on the QP. However, it would have been more correct to fix the object of attack first by PxP, as Black could now cross White’s intentions by playing PxP, after which he would sooner or later gain a move by occupying the Q file with a Rook, and forcing the White Queen to retreat.10. … Q-K2!Black offers to give up his Queen’s Pawn. If White accepts the sacrifice, Black’s attack on the Queen’s file will become deadly, as White must lose a move in bringing his Queen out of the line of action of the hostile Rook. The White King has then no time to get into safety, e.g. 11. PxP, PxP; 12. KtxP, KtxKt; 13. QxKt, R- Q1; 14. Q-Kt3, B-K3 followed by KtxP, etc.11. B-Q3?Here again PxP (followed by B-K2, R-Q1, Castles) would have avoided the loss of a move, as indicated in my note to move 10. Now White loses yet another move, as Black exchanges pawns and the Bishop has taken two moves to reach B4, as against one only in the case of the Black KB. The loss of two moves in the opening stages should be fatal, and of this Rubinstein gives a striking example in the present game.11. … PxP 12. BxP P-QKt4 13. B-Q3 R-Q1 14. Q-K2 B-Kt2 15. Castles KR Kt-K4The advantage which Black obtains by his last move is generally gained by White in this opening (compare Diag. 36). But in the game White has lost two moves and Black has assumed the offensive, having moreover a Rook acting on the Q file.16. KtxKt BxKt 17. P-B4Black’s threat was: BxPch followed by Q-Q3ch and QxB. If White replies: 17. KR-Q1 the answer is Q-B2 attacking both the RP and the Kt. The text move is unsatisfactory, as it will be necessary to advance the KP to K4 or K5, where it will block the diagonal of one of the Bishops.17. … B-B2 18. P-K4 QR-B1 19. P-K5 B-Kt3ch 20. K-R1 Kt-Kt5!![Illustration]Diag. 156The beginning of magnificent sacrifices. 21. QxKt cannot be played because of RxB and R-Q7, etc.21. B-K4 Q-R5 22. P-Kt3After P-R3 Black wins also in fine style: RxKt!!; 23. QxKt, QxQ; 24. PxQ, BxB; 25. BxR, R-Q6 threatening R-R 6 mate; or, 23. BxR, BxB; 24. QxB, Q-Kt6; 25. PxKt, Q-R5 mate.22. … RxKt!! 23. PxQ R-Q7!! 24. QxR BxBch 25. Q-Kt2 R-R6and mate at R7.GAME No. 40White: Rubinstein. Black: Capablanca.Queen’s Gambit Declined.1. P-Q4 P-Q4 2. Kt-KB3 P-QB4 3. P-B4 P-K3 4. PxQP KPxP 5. Kt-B3 Kt-QB3 6. P-KKt3 B-K3 7. B-Kt2 B-K2 8. Castles R-B1This move is not satisfactory at this juncture. It rather helps a combination which is frequently resorted to in similar positions, namely, the exchange of the Black QB and subsequent pressure on the KP by the White KB on the diagonal KR3-QB8. 8. … Kt-B3 should have been played, after[Illustration]Diag. 157which White could hardly be said to possess any advantage, e.g. 9. B-Kt5, Kt-K5, or 9. B-K3, Kt-KKt5, or 9. P-QR3, or 9. PxP, BxP; 10. B-Kt5, B-K2. After 9. PxP, however, it would be weak to recapture with the Queen. In a game E. Cohn-Ed. Lasker (match 1909) there followed: 9. … Q-R4; 10. Kt-KKt5, QxP; 11. B-K3, Q- R4; 12. Q-Kt3, after which Black had to give up a pawn already: Castles QR; 13. KtxB, PxKt; 14. B-R3, etc.9. PxP BxP 10. Kt-KKt5 Kt-B3 11. KtxB PxKt 12. B-R3 Q-K2 13. B-Kt5P-K4 is stronger here, in order to play B-Kt5 after PxP. l3. … P-Q5 would then be refuted by Kt-Q5.13. … Castles14. BxKt QxBAfter this White gains a pawn by a complicated and well-timed combination. Capablanca did not consider the subtle reply on Rubinstein’s seventeenth move. Otherwise he would have recaptured with the pawn. However, in that case too, White’s chances are good in the end-game which ensues after: 15. KtxP, PxKt; 16. QxPch, K-R1; 17. BxR. The Rooks would soon become effective in view of the open K side.15. KtxP Q-R3BxPch fails because of 16. K-Kt2, Q-B2; 17. Kt-B4!16. K-Kt2 QR-Q1 17. Q-B1[Illustration]Diag. 15817. … PxKtIf RxKt, White exchanges Queens and plays BxPch.18. QxB Q-Q7 19. Q-Kt5 Kt-Q5 20. Q-Q3With an extra pawn White forces the exchange of Queens. Black cannot prevent it, as 20. … QxKtP loses the Knight on account of 21. KR-Kt1, and 20. … Q-Kt5 loses the QP by 21. KR-Q1 and B- K6ch.20. … QxQ 21. PxQ KR-K1 22. B-Kt4KR-K1 would not prevent the entry of the Black Rook: Kt-B7; 23. RxRch, RxR; 24. R-QB1, R-K7; 25. B-Kt4, R-Q7. Black would win the pawn back and might even succeed in the end-game with a Knight against a Bishop.22. … R-Q3 23. KR-K1 RxR 24. RxR R-QKt3Black should first play his King to KB3, and keep the Rook away from his K5. Not that the QP is of paramount importance; the QKtP fully makes up for its loss. But as played the Knight is driven from his dominating position, and the badly placed Bishop gets into play. No doubt even after the text move the ending is most difficult, and it requires Rubinstein’s full powers to bring it to a successful issue.25. R-K5 RxP 26. RxP Kt-B3 27. B-K6ch K-B1 28. R-B5ch K-K1 29. B-B7ch K-Q2 30. B-B4 P-QR3Black’s only chance is his extra pawn on the Q side. To exchange the Kt for the B by 30. … K-Q3; 31. R-B 7, Kt-K4; 32. RxKKtP, KtxB would take too much time where time is all-important. White would clear the K side in the meantime, push on his KRP, and ultimately give up his R for Black’s remaining P, as soon as the latter runs into Queen, after which the three passed pawns win easily against the Rook. Generally speaking it is wise, in R endings like the present one, to advance pawns on the side where there is an extra pawn, in order to get a passed pawn as soon as possible. Then the hostile Rook has to look after that pawn lest it should queen, and the greater mobility of one’s own Rook often saves the game even when opposed by a preponderance of pawns.31. R-B7ch K-Q3 32. RxKKtP P-Kt4 33. B-Kt8 P-QR4 34. RxP P-R5 35. P-R4 P-Kt5 36. R-R6ch K-B4 37. R-R5ch K-Kt3 38. B-Q5 P-Kt6RxP is tempting but unavailing, as White plays B-B4 followed by R-Kt5ch and P-R5-6, etc. After the text move White has a problem- like continuation, which he has worked out with great accuracy.39. PxP P-R6 40. BxKtIf now P-R7, White simply plays 41. R-Kt5ch, K-R3; 42. R-Kt8-R8.40. … RxKtP 41. B-Q5 P-R7 42. R-R6ch Resigns.As the R holds the RP, e.g. K-R4; 43. B-B4 followed by R-R6ch or 42. … K-R2; 43. R-R8, etc.GAME No. 41White: Niemzowitsch. Black: Tarrasch.Queen’s Gambit Declined.1. P-Q4 P-Q42. Kt-KB3 P-QB43. P-B4 P-K34. P-K3 Kt-KB35. B-Q3 Kt-B36. Castles B-Q37. P-QKt3 Castles8. B-Kt2 P-QKt39. QKt-Q2 B-Kt210. R-B1 Q-K211. PxQPThe most natural move to which the development of the QKt at Q2 instead of B3 would seem to lead is Kt-K5 followed by P-B4. After 11. Kt-K5 Black could not yet attempt 11. … PxQP; 12. KPxP, B- R6, weakening the QP, because of 13. BxB, QxB; 14. PxP, KtxKt; 15. PxKt, KtxP; 16. Kt-B4 and Kt-Q6.11. … KPxP 12. Kt-R4In order to provoke Black’s weakening move: P-Kt3, which might give White chances of attack on the long diagonal QR1-KR8, White gives up two clear moves. Black is able to get considerably ahead in his development, much to White’s disadvantage.12. … P-Kt313. KKt-B3 QR-Q sqNot Kt-K5 yet, on account of 14. PxP, PxP?; 15. BxKt, PxB; 16. KtxP.14. PxPWhite’s position is uncomfortable, and a satisfactory continuation is hard to find. Possibly passive resistance might have been the best plan, thus: Q-K2, KR-Q1, Kt-B1-Kt3. The text move is a preliminary to operations on the Queen’s side, but allows Black too much scope in the centre.14. … PxP 15. B-Kt5White wishes to get rid of the Black Knight which supports the advance of P-Q5.15. … Kt-K5 16. BxKt BxB 17. Q-B2White has no idea of the threatened disaster, or he would have played P-KKt3. Even then, however, Black has the better game with two Bishops, and the Q and Kt better placed.17. … KtxKtThe beginning of a brilliant mating combination.18. KtxKt P-Q5!Black would have played the same move if White had retaken with the Queen.19. PxPP-K4 was comparatively the best move, although Black’s attack would have become overwhelming after P-B4, e.g. 20. P-B3, B-B5, etc.[Illustration]Diag. 15919. … BxPch!! 20. KxB Q-R5ch 21. K-Kt1 BxP!Emanuel Lasker won a celebrated game from Bauer (Amsterdam, 1889) with a similar sacrifice of two Bishops, and very likely this is the reason why Tarrasch’s beautiful game only earned him the second brilliancy prize at Petrograd (1914).22. P-B3If KxB, then Q-Kt5ch; 23. K-R1, R-Q4; 24. QxP, R-R4ch; 25. QxR, QxQch; 26. K-Kt2, Q-Kt4ch and QxKt.22. … KR-K1Not Q-Kt6, because of Kt-K4.23. Kt-K4 Q-R8ch 24. K-B2 BxR 25. P-Q5 P-B4 26. Q-B3 Q-Kt7ch 27. K-K3 RxKtch! 28. PxR P-B5chWith Q-Kt6ch Black mates two moves earlier.29. KxP R-B1ch30. K-K5 Q-R7ch31. K-K6 R-K1chResigns.If K-Q7, B-Kt4 mate, if K-B6, Q-R5 mate.[FOOTNOTE: Emanuel Lasker-Bauer: 1. P-KB4, P-Q4; 2. P-K3, Kt-KB3; 3. P-QKt3, P-K3; 4. B-Kt2, B-K2; 5. B-Q3, P-QKt3; 6. Kt-QB3, B- Kt2; 7. Kt-B3, QKt-Q2; 8. Castles, Castles; 9. Kt-K2, P-B4; 10. Kt-Kt3, Q-B2; 11. Kt-K5, KtxKt; 12. BxKt, Q-B3; 13. Q-K2, P-QR3; 14. Kt-R5, KtxKt; 15. BxPch!!, KxB; 16. QxKtch, K-Kt1; 17. BxP!, KxB; 18. Q-Kt4ch, K-R2; 19. R-B3, P-K4; 20. R-R3ch, Q-R3; 21. RxQ, KxR; 22. Q-Q7, and White won.]GAME No. 42White: Capablanca. Black: Aljechin.Queen’s Gambit Declined (see pp. 57 and 58).1. P-Q4 P-Q4 2. P-QB4 P-QB3 3. P-K3 Kt-B3 4. Kt-KB3 P-K3 5. QKt-Q2 QKt-Q2 6. B-Q3 B-K2 7. Castles Castles 8. Q-B2[Illustration]Diag. 160Black’s difficulty is the development of his QB, particularly after White’s last move, which prevents P-K4. If now Q-B2 White plays 9. P-K4 and either the Queen or the Knight bear on K5, e.g. 9. … PxKP; 10. KtxP, P-K4; 11. QKt-Kt5, B-Q3; 12. P-B5, etc.Black therefore must develop his QB at Kt2 with P-QKt3, B-Kt2 and P-B4. Having moved the QBP twice, Black is a move behind the development usual in this opening. However, it would have been the lesser evil. In the present game the Bishop does not get into play in time.8. … PxP9. KtxP P-B410. QKt-K5 PxP11. PxP Kt-Kt312. Kt-Kt5If Black captures the pawn, White gains time by threatening the Queen, and brings all his forces into play, whilst the Black Queen’s side remains undeveloped, e.g.: 12. … QxP; 13. R-Q1, Q-B4; 14. Kt-Kt4, P-Kt3; 15. B-K3, Q-R4; 16. R-B1, with a strong attack. Black of course need not take the pawn, but the move in the text is a valuable one nevertheless, as the threat Q-B3-R3 provokes a weakening pawn move.12. … P-Kt3 13. KKt-B3 K-Kt2preventing the entry of the B at R6.14. B-KKt5 QKt-Q4 15. QR-B1 B-Q2 16. Q-Q2 Kt-Kt1It should be noted how the weakness at KR3 acts to the detriment of Black’s game. The text move covers the weak square, but at the same time brings the Kt out of play. White in consequence gets the upper-hand on the Queen’s side, and the Knight cannot return in time.17. BxB QxBIt would be no use taking with the KKt, as the threat Kt-Kt4 and Q-R6 must be guarded against. If the other Kt captures there follows: 18. B-K4, R-Kt1; 19. R-B3 and KR-B1.18. B-K4 B-Kt4This drives the Rook to a better square, but already now there is no satisfactory move. It would perhaps have been best to parry the threat of BxKt and R-B7 by playing Q-Q3, although the pawn would have to recapture after 19. BxKt, because of 20. R-B5 and KR-B1. The chance of bearing on the QP through the open file, which was probably Black’s intention all along, would then be lost. After the text move, however, White takes possession of the seventh rank, and Black’s game collapses quickly.19. KR-K1 Q-Q3 20. BxKt PxB 21. Q-R5 P-QR3 22. Q-B7 QxQ 23. RxQ P-R3Kt-Kt5 and Kt-K6ch was threatened.24. RxP QR-B1 25. P-QKt3 R-B7 26. P-QR4 B-K7 27. Kt-R4! P-KR4The KtP cannot be saved.28. KKtxP R-K1 29. RxPch Resigns.GAME No. 43White: Capablanca. Black: Bernstein.Queen’s Gambit Declined.1. P-Q4 P-Q4 2. Kt-KB3 Kt-KB3 3. P-B4 P-K3 4. Kt-B3 QKt-Q2 5. B-Kt5 B-K2 6. P-K3 P-B3 7. B-Q3 PxPBefore initiating this manœuvre, which aims at the development of the Queen’s wing, Black should castle, as otherwise the King is exposed to dangerous and immediate attacks in the centre.8. BxBP P-Kt4 9. B-Q3 P-QR3The system of opening chosen by Black has been tried frequently of late. It seems to be somewhat artificial, as the QB Pawn takes two moves to get to his fourth. On the other hand the pawn formation at QR3, QKt4, and QB4 is attained, whilst it can be prevented in other variations, e.g. 6. … Castles; 7. B-Q3, PxP; 8. BxP, P-QR3; 9 P-QR4.10. P-K4 P-K4[Illustration]Diag. 161Black’s only plausible move here seems to be P-B4, and many critics have remarked that after 11. P-K5, PxP!; 12. Kt-K4 (if PxKt, PxKt) KtxKt; 13. BxKt, R-QKt1; 14. BxB, QxB; 15. QxP, Q-B4; the game would have been even. However, this is not the case, for on the 15th move White does not capture the pawn with the Q but with the Kt and Black has no satisfactory continuation. If he had castled he could play l5. … B-Kt2 which now is not available because of: 16. Kt-B6, BxKt; 17. BxB, with an overwhelming advantage in position for White. White’s refutation of the text move is above criticism.11. PxP Kt-Kt5 12. B-KB4 B-B4If Q-B2, White would play R-B1, after which Black could not recapture the KP yet, as the QBP is en prise. 13. … KKtxP; 14. KtxKt, KtxKt; 15. Kt-Q5, Q-Q3; 16. BxKt, QxB; 19. RxP, etc.13. Castles Q-B2 14. R-B1 P-B3Again KtxP is not feasible on account of the loss of the QBP, as can be easily seen.15. B-Kt3 PxPBlack’s game cannot be saved. If l5. … Kt(Kt5)xKP there follows 16. KtxKt, KtxKt; 17. Kt-Q5, Q-Q3; 18. BxKt, PxB; 19. RxB, or 16. … PxKt; 17. Q-R5ch, P-Kt3, 18. Q-R6.16. P-Kt4!Now White initiates a brilliant attack, driving it home without giving Black a moment’s rest. If Black takes the pawn, White plays Kt-Q4, with many threats, e.g. P-B4; 18. Kt-Q5, Q-Q3; 19. Kt-K6, or l7. … Kt(Kt5)-B3; 18. Kt-K6, etc.16. … B-R2 17. BxKtPThe sacrifice is fairly obvious, as White obtains three pawns for the piece, and moreover drives the King into the field of battle. However, this does not detract from the beauty of the game, which is full of brilliant phases.17. … RPxB 18. KtxKtP Q-Q1Or Q-Kt3; 19. Kt-Q6ch, K-K2; 20. Kt-B5ch, followed by Q-Q6.19. Kt-Q6ch K-B1 20. RxP Kt-Kt3The threat was: 21. Q-Q5, Kt-R3; 22. KtxB, RxKt; 23. R-Q6, etc. 20. … Kt(Q2)-B3 is of no avail because of 21. Q-Kt3, Kt-R3; 22. KtxP, or 21. … Q-Q2; 22. KR-B1, etc.21. B-R4 Q-Q2 22. KtxB! QxRNot RxKt because of 23. QxQ. Now Black is a whole Rook ahead. But it is as much out of play as his Queen’s side pieces. The King is driven into a mating net by the concentration of superior White forces, and only escapes by giving up the extra piece.23. Q-Q8ch Q-K1 24. B-K7ch K-B2 25. Kt-Q6ch K-Kt3 26. Kt-R4ch K-R4If K-R3 there follows mate in three by 27. Kt(Q6)-B5ch; 28. Kt- Kt3ch; 29. B-Kt5 mate.27. KtxQ RxQ28. KtxPch K-R329. Kt(Kt7)-B5ch K-R430. P-KR3!This threatens 31. PxKtch, KxP; 32. P-B3ch, followed by P-Kt3 or Kt4 mate. If Black plays 30. QR-KKt1, White wins as follows: 31. PxKtch, RxP; 32. P-B3, Kt-B1ch; 33. K-R2, KtxB; 34. PxRch, KxP; 35. KtxKt, K x Kt; 36. R-B7. If 30. … Kt-R3; 31. Kt-Kt7 mate.30. … Kt-B1 31. PxKtch KxP 32. BxR RxB 33. P-Kt3 R-Q7 34. K-Kt2 R-K7 35. P-R4 Kt-Kt3 36. Kt-K3ch K-R4 37. P-R5 Kt-Q2 38. Kt(R4)-B5 Kt-B3 39. P-Kt5 B-Q5 40. K-B3 R-R7 41. P-R6 B-R2 42. R-B1 R-Kt7 43. P-Kt4ch K-Kt4 44. R-B7 RxPch 45. KxR KtxKtPch 46. K-B3 Resigns.GAME No. 44White: Dus Chotimirski. Black: Vidmar.Queen’s Pawn Game.1. P-Q4 P-Q4 2. Kt-KB3 P-QB4 3. P-B3 P-K3 4. B-B4We have seen on page 55 that Black can hardly develop his QB without disadvantage. White, however, has no difficulty in doing so, as his QP is protected, and after Black’s Q-Kt3 he has only to look after his KtP. He could play Q-B1, which might bring the Q into effective action on the diagonal to R6.The aim of the text move is the early occupation of K5. But, as the present game shows, this cannot be effected. Black must not waste time with Q-Kt3, but play B-Q3 at once.4. … Kt-QB3 5. P-K3 Kt-B3 6. QKt-Q2 B-Q3 7. B-Kt3 Castles 8. Kt-K5 BxKt! 9. PxB Kt-Q2Now White has no means of maintaining his centre. Whether he supports the pawn with Kt-B3 or P-KB4, Black forces matters with P-B3.[Illustration]Diag. 162Now that the idea underlying White’s opening strategy has proved impracticable, he has difficulty in formulating a plan. Making the best of a bad job, he abandons his KP in exchange for Black’s KRP. But Black obtains a powerful pawn centre, a telling advantage.10. B-Q3 KKtxP 11. BxKt KtxB 12. BxPch KxB 13. Q-R5ch K-Kt1 14. QxKt P-B3 15. Q-R5 Q-Kt3Black wishes to provoke the advance of the QKtP and QBP in order to obtain a passed pawn (16. P-QKt3, P-K4; 17. Castles KR, Q-R4; 18. P-QB4, P-Q5). In order to avoid this continuation, White takes his chance of castling on the Queen’s side. This turns out to Black’s advantage. Indeed it is a foregone conclusion. In the ensuing double assault by pawns, Black is several moves ahead, as the White pawns concerned in the attack are still on their original squares.16. Castles QR P-K4 17. P-KKt4 P-Q5 18. P-QB4 B-Q2 19. P-Kt5 PxKtP 20. QxP RxP 21. PxP BPxP!Finely played. Black gives up his KP in order to get his QR into play with the gain of a move.22. QxP R-K1 23. Q-Kt3 QR-K7 24. KR-K1KR-Kt1 would also be of no avail because of Q-KR3, 25. Q-Q3, Q- KB3 threatening B-B4. The move in the text puts an end to the agony.24. … RxKt!!Resigns.For after 25. RxR, RxR; 26. KxR, QxPch; 27. K-Q3, B-B4ch; 28. R- K4, Q-B6ch; 29. K-K2, QxQ; Black remains with an extra piece.GAME No. 45White: Rubinstein. Black: Spielmann.Irregular Opening.1. P-Q4 P-QB4With this move Black tries to avoid well-trodden paths of tournament practice. White can, at will, lead into a peaceful Queen’s Gambit by 2. P-K3 or into a Sicilian Defence by P-K4. It is more usual, however, to play P-Q5, which blocks up the Black centre to some extent.If 2. PxP, Black regains his pawn after P-K3 without any disadvantage.2. P-Q5 P-Q3 3. P-QB4Coupled with 4. P-K4, this move is of doubtful value, as Black gains command of White’s Q4. It is advisable to keep the QBP back, thus retaining the option of driving off a hostile piece from Q4 by P-QB3. Moreover, the White KB is hemmed in by the pawn at QB4.3. … P-KKt3 4. P-K4 B-Kt2 5. B-Q3 P-K3The development of the KKt is not desirable at B3, where it would block the long diagonal. From K2, however, it commands KB4, where it can take up a strong position after the exchange of pawns in the centre, or else it can support the advance of the KBP.6. Kt-QB3 Kt-K2 7. KKt-K2Kt-B3 would have been slightly better, because the Black QKt might play to his K4.7. … PxP 8. KPxP Kt-Q2 9. P-B4This move weakens the King’s position, and would be justified only if there was a possibility of opening the file for the Rook by P-B5. But Black has too strong a hold on his KB4. The text move aims at preventing the exchange of White’s KB through Black’s Kt-K4. It would have been better to withdraw the B to B2.9. … Kt-KB3 10. Kt-Kt3 P-KR4!Now White cannot enforce P-B5, as Black can attack the Knight by P-R5. White cannot prevent this with P-KR4, as the Black Knight would take up a commanding position at Kt5. Black’s game is superior. He can concentrate all his minor pieces on the King’s wing, while White’s QB is ineffective on account of the ill- considered advance of the KBP.

[Illustration]Diag. 150

Diag. 150

Lasker has played this move successfully in his match against Marshall; but it has not come into general use. White should get the better game by 6. BxB, QxB; 7. Q-B2, KtxKt; 8. QxKt or 7. PxP, KtxKt; 8. PxKt, PxP; 9. Q-Kt3, in the first case because the Black QB is out of play, in the second case because of the open Kt file. 7. KtxKt is bad, because PxKt prevents the natural development of the KKt at B3, and Black can obtain an attack after castling by P-KB4-5.

6. BxB QxB 7. B-Q3

This also is a good move, as it furthers development.

7. … KtxKt 8. PxKt PxP

Giving up the centre pawn in this case is not against the spirit of the opening, as it opens the only diagonal on which the Black QB can operate.

9. BxP P-QKt3 10. Q-B3 P-QB3 11. Kt-K2 B-Kt2 12. Castles KR Castles 13. P-QR4

This move can only be good if White intends to operate on the Queen’s side, possibly by KR-Kt1 and P-R5. But the position of the White Queen makes the adoption of a different plan compulsory. For one thing, it is rational to concentrate forces where the Queen can take her share, therefore, in this case, on the King’s side. On the other hand, the manœuvre referred to could not be put into execution here because Black can prevent P- R5 by P-QB4 and Kt-B3. A fairly obvious course was to play P-K4, taking possession of the centre. P-QB4 would then be answered by P-Q5, after which the White Rooks would be very effective at Q1 and K1. In this game White does initiate a King’s side attack subsequently, and thus 13. … P-QR4 is clearly a lost move.

13. … P-QB414. Q-Kt3 Kt-B315. Kt-B4 QR-B1

The tempting move of P-K4 cannot be played because of 16. Kt-Q5, Q-Q1; 17. PxBP, Kt-R4; 18. KR-Q1. The move in the text threatens PxP, KtxP and RxB.

16. B-R2 KR-Q1 17. KR-K1 Kt-R4

This threatens B-B3 attacking the RP. White decides to yield the same at once, thinking quite rightly that a direct attack must have good chances, as Black gets two pieces out of play in capturing the pawn.

18. QR-Q1 B-B 3 19. Q-Kt4

Black cannot take the pawn yet, because of KtxP and BxPch.

[Illustration]Diag. 151

Diag. 151

There is no need to play for violent complications. The logical course was to open the way to the King’s side for the Rooks by P- K4. The continuation could have been: 20. P-K4, BxRP; 21. Kt-R5, P-Kt3; 22. P-K5, BxR; 23. RxB followed by Kt-B6, with a strong attack; also after 21. … P-B3, 22. R-Q2, White’s attacking chances are good. After the move in the text, Black could get an advantage by simply exchanging: 20. … PxP; 21. KtxP, BxKt; 22. RxB, RxR; 23. QxRch, R-Q1; 24. Q-KB5, P-Kt3; 25. Q-B2, Q-R6. In taking the RP, however, Black incurs grave risks.

20. … BxRP 21. R-Q2 P-K4 22. Kt-R5 P-Kt3 23. P-Q6 Q-K3 24. Q-Kt5 K-R1

Black finds the weaknesses at his KB3 and KR3 very troublesome. RxP would lose at once, because of 25. RxR, QxR; 26. Q-R6!

25. Kt-B6 RxP 26. RxR QxR 27. B-Kt1

Q-R4 would have been answered by K-Kt2.

27. … Kt-B3

Black must try to bring back his minor pieces for the defence. If he succeeds in doing that in time, the end-game is easily won on the Queen’s side.

Not PxB because of Q-R6.

White’s attacking resources seem inexhaustible. By exchanging Queens he could have got his pawn back in this way: 29. B-Q7, Q- B1 (R xB?, 30. Q-R6); 30. BxKt, BxB; 31. QxQP, Q-Q3; 32. Kt- Q7,QxQ; 33. KtxQ, B-K1; 34. KtxQBP. But even then Black would maintain a superiority in the end-game owing to the freedom of his passed pawn, and because he can post his Rook at the seventh after P-QKt4. This explains why Marshall prefers not to win back his pawn, but to enter upon a violent attack with a doubtful issue. However, Capablanca finds the right move in all the ensuing complications, and finally wins the game.

[Illustration]Diag. 152

Diag. 152

29. … Kt-K2 30. Kt-K4 Q-B2 31. Q-B6ch K-Kt1 32. B-K6

This is now compulsory. If White loses time in withdrawing the B, Black consolidates his position by: Kt-Q4 and Q-K2.

32. … PxB

R-B1 is refuted by 33. Kt-Kt5!, PxB; 34. QxR, etc.

33. QxKPch

Better than Kt-Kt5, for after Kt-Q4, 34. QxPch, the Black King finds a safe retreat at Kt2.

33. … K-B1 34. Kt-Kt5 Kt-Kt1 35. P-B4

in order to open the file for the Rook.

35. … R-K1 36. PxP R-K2 37. R-B1ch K-Kt2 38. P-R5 B-K1 39. P-R6ch K-R1

KtxP fails on account of Q-B6ch.

White takes all possible advantage from the position, but cannot bring home his attack, as Black has concentrated his forces for the defence. Black must still be careful to avoid a mate, e.g. QxQ?; 41. PxQ, RxP; 42. R-B7 or 4l. … R-Q2; 42. R-B8.

Here White could have tried QxQ and R-B8. There was then a permanent threat of RxB, e.g. 41. QxQ, PxQ; 42. R-B8, RxP; 43. Kt-B3, R-K2; 44. Kt-Kt5, etc. It seems as if Black would have to give up the piece again by 43. … R-R4 in order to win. White, however, would then have drawing chances, which would have been a fitting conclusion to this wonderful game.

41. … RxP42. Q-Q7 R-K2Resigns

White: Rotlewi. Black: Teichmann.

Queen’s Gambit Declined.

1. P-Q4 P-Q 4 2. Kt-KB3 Kt-KB3 3. P-B4 P-K3 4. Kt-B3 QKt-Q2 5. B-Kt5 B-K2

Capablanca tried 5. … B-Kt5; against Ed. Lasker in New York, 1915. The continuation was: 6. P-K3, P-B4; 7. B-Q3, Q-R4; 8. Q- Kt3.

The correct move is here 8. Castles. If Black wins the pawn by BxKt; 9. PxB, QPxP; 10. BxP, QxBP, White obtains a strong attack, e.g., 11. R-B1, Q-R4; 12. BxKt, PxB (KtxB; 13. PxP); 13. P-Q5, with this possible continuation l3. … Kt-Kt3, 14. PxP, PxP; 15. Q-Q6, with a strong attack.

6. P-K3 Castles 7. Q-B2 P-B4

White intends to castle on the Queen’s side, and to follow this up with a storm by the King’s side pawns. Although Rubinstein has on many occasions been successful with this form of attack, it is open to criticism. For, where Kings have castled on different wings, the attack on the King which has castled on the Q side should be more successful.

[Illustration]Diag. 153

Diag. 153

This is much stronger than P-Q Kt3 and B-Kt2, as then the Black Queen cannot participate in the attack quickly enough. As pointed out before, speed is the first consideration for the attack, whenever the Kings have castled on different wings. An interesting counterpart to the present game is found in a game won by Rubinstein from Teichmann (Match, Vienna, 1908) 7. … P- QKt3; 8. PxP, PxP; 9. B-Q3, B-Kt2; 10. Castles QR, P-B4; 11. P- KR4, P-B5? (the only hope lay in the opening of the QB file); 12. B-B5, R-K1; 13. BxKKt, KtxB; 14. P-KKt4, B-Q3; 15. P-Kt5, Kt- K5; 16. P-R5, Q-K2; 17. QR-Kt1, P-QR3; 18. BxPch!, KxB; 19. P- Kt6ch, K-Kt1; 20. KtxKt, PxKt; 21. P-R6, P-B31 22. PxP, PxKt; 23 R-R8ch, KxP; 24. R-R7ch, and Black resigned a few moves later.

8. Castles Q-R4 9. PxQP

White loses time in the centre. It was imperative to proceed at once with P-KKt4 followed by BxKt, P-Kt5 and P-KR4.

9. … KPxP 10. PxP KtxP 11. Kt-Q4 B-K3 12. K-Kt1

It would be too risky to leave both King and Queen on the QB file.

The threat was: BxKt and BxPch. Had White played P-KKt4 and P-KR4 instead of effecting exchanges in the centre, Black would not have been able to afford this weakening move. But now Black wins the game on the other wing, before White is able to make use of the weakness thus created.

14. BxKt BxB 15. B-B5 KR-Q1 16. BxB PxB 17. Q-Kt6

The Queen must leave the QB file without delay, as Kt-K5 is threatened. Black’s game is already superior; with the exception of the Queen, White has no piece available for the attack on the opposing King.

Now White must again provide against Black’s Kt-K5, as White’s QKt is needed for the defence of QR2.

Black intends to move his B and then to advance his KP with an attack on the Queen. The object of the text move is to prevent White from saving himself by an attack on the Rook (Q-B5).

20. R-B2 BxKt

By this exchange Black achieves his object of driving off the Knight by P-Q5, but White has time to give his RP further protection by P-QKt3, This, Black would have prevented by playing B-Kt4 instead of the text move, e.g. 21. P-B4, P-K4; 22. Q-B5, PxKt; 23. PxP, B-B3; 24. PxKt, P-Q5, etc.

21. PxB P-K4 22. Q-Kt4 PxP 23. QxP Kt-K3 24. Q-K5

This delays the fatal advance of the QP for one move.

24. … P-QKt4 25. P-QKt3 P-Q5 26. Kt-K4 P-Q6 27. R-Q2 Kt-Q5 28. R-QB1 Kt-B7 29. Q-Kt2 Kt-R6ch 30. K-R1 Kt-B7ch 31. K-Kt1 Kt-R6ch 32. K-R1 Kt-B7ch 33. K-Kt1

[Illustration]Diag. 154

Diag. 154

Black does not play for a draw, but only wishes to gain time.

The intention is to double Rooks and to force an entry at B7. P- Kt5 would not be good. The White Rook would no longer be attacked, and the Knight could attack the QP.

Now that the White Rook has left the QB file, one Rook would be sufficient to force an entry at B7, and Kt-R6ch followed by P-Kt5 could have been played at once, e.g. 34. … Kt-R6ch; 35. K-R1, P-Kt5 (preventing P-QKt4); 36. Kt-B2,R-B7; 37. RxR, PxR; 38. R- QB1, Q-Kt3; 39. Kt-K4, R-Q8 followed by RxRch, Q-Q5ch and P-B8 mate.

35. RxP Kt-R6ch 36. K-R1 P-Kt5 37. R-Q7 Q-K4!!

If QxQ, Black mates in three.

38. R-Q8ch RxR 39. RxRch K-R2 40. R-Q1 QxQch

Curiously enough there is nothing better. Q-B2 only leads to the exchange of Queens and the same end-game, which, however, is an easy win for Black, as the permanent mating threat keeps the White Rook tied to the first rank, whilst the Black King threatens to capture all the White pawns.

If Q-B2 White forces the exchange of Queens with the following combination: 41. Q-Q2, R-B7; 42. Q-Q3, R-B8ch; 43. K-Kt2, with a threat of Kt-B6ch and Q-R7 mate. Black therefore would have to play Q-B7ch, etc., as in the game.

41. KxQ R-B7ch 42. K-R1 RxP 43. R-R1 P-Kt4 44. Kt-B6ch K-Kt2 45. Kt-K4 K-Kt3 46. Kt-Q6 P-QR4

We have now a position with a forced move. If the White Knight moves, there follows K-B4-B5, etc. Therefore White gives up his R P voluntarily.

47. R-QB1 RxP 48. Kt-B4 Kt-Kt4

Now Kt-B6 and RxP mate are threatened.

49. Kt-K5ch K-Kt2 50. Kt-Kt4 R-K7 51. R-B5 R-K8ch 52. K-Kt2 Kt-R6 53. R-B7ch K-B1 54. R-B1 R-K7ch 55. K-R1 Kt-B7ch 56. K-Kt1 Kt-R6ch

Black again appears to be short of time.

57. K-R1 Kt-Kt4 58. R-B5 R-K8ch 59. K-Kt2 Kt-R6 60. R-B1 R-K7ch

Now, after the sixtieth move Black has again plenty of time, and can prepare the final combination at leisure.

61. K-R1 R-K3 62. R-R1 K-Kt2 63. R-QB1 K-Kt3 64. R-B6 RxR 65. Kt-K5ch K-B4 66. KtxR P-R4 67. Kt-Q4ch K-K4 68. Kt-K2 Kt-B7ch 69. K-Kt2 Kt-Q5 Resigns.

White: Rotlewi. Black: Rubinstein

Queen’s Gambit Declined.

1. P-Q4 P-Q4 2. Kt-KB3 P-K3 3. P-K3 P-QB4 4. P-B4 Kt-QB3 5. Kt-B3 Kt-B3 6. QPxP BxP 7. P-QR3 P-QR3 8. P-QKt4 B-Q3 9. B-Kt2 Castles

[Illustration]Diag. 155

Diag. 155

White cannot win the QP by 10. PxP, PxP; 11. KtxP, KtxKt; 12. QxKt, because BxPch wins the Queen. The text move is played with the intention of bringing up the QR for the attack on the QP. However, it would have been more correct to fix the object of attack first by PxP, as Black could now cross White’s intentions by playing PxP, after which he would sooner or later gain a move by occupying the Q file with a Rook, and forcing the White Queen to retreat.

Black offers to give up his Queen’s Pawn. If White accepts the sacrifice, Black’s attack on the Queen’s file will become deadly, as White must lose a move in bringing his Queen out of the line of action of the hostile Rook. The White King has then no time to get into safety, e.g. 11. PxP, PxP; 12. KtxP, KtxKt; 13. QxKt, R- Q1; 14. Q-Kt3, B-K3 followed by KtxP, etc.

Here again PxP (followed by B-K2, R-Q1, Castles) would have avoided the loss of a move, as indicated in my note to move 10. Now White loses yet another move, as Black exchanges pawns and the Bishop has taken two moves to reach B4, as against one only in the case of the Black KB. The loss of two moves in the opening stages should be fatal, and of this Rubinstein gives a striking example in the present game.

11. … PxP 12. BxP P-QKt4 13. B-Q3 R-Q1 14. Q-K2 B-Kt2 15. Castles KR Kt-K4

The advantage which Black obtains by his last move is generally gained by White in this opening (compare Diag. 36). But in the game White has lost two moves and Black has assumed the offensive, having moreover a Rook acting on the Q file.

16. KtxKt BxKt 17. P-B4

Black’s threat was: BxPch followed by Q-Q3ch and QxB. If White replies: 17. KR-Q1 the answer is Q-B2 attacking both the RP and the Kt. The text move is unsatisfactory, as it will be necessary to advance the KP to K4 or K5, where it will block the diagonal of one of the Bishops.

17. … B-B2 18. P-K4 QR-B1 19. P-K5 B-Kt3ch 20. K-R1 Kt-Kt5!!

[Illustration]Diag. 156

Diag. 156

The beginning of magnificent sacrifices. 21. QxKt cannot be played because of RxB and R-Q7, etc.

21. B-K4 Q-R5 22. P-Kt3

After P-R3 Black wins also in fine style: RxKt!!; 23. QxKt, QxQ; 24. PxQ, BxB; 25. BxR, R-Q6 threatening R-R 6 mate; or, 23. BxR, BxB; 24. QxB, Q-Kt6; 25. PxKt, Q-R5 mate.

22. … RxKt!! 23. PxQ R-Q7!! 24. QxR BxBch 25. Q-Kt2 R-R6

and mate at R7.

White: Rubinstein. Black: Capablanca.

Queen’s Gambit Declined.

1. P-Q4 P-Q4 2. Kt-KB3 P-QB4 3. P-B4 P-K3 4. PxQP KPxP 5. Kt-B3 Kt-QB3 6. P-KKt3 B-K3 7. B-Kt2 B-K2 8. Castles R-B1

This move is not satisfactory at this juncture. It rather helps a combination which is frequently resorted to in similar positions, namely, the exchange of the Black QB and subsequent pressure on the KP by the White KB on the diagonal KR3-QB8. 8. … Kt-B3 should have been played, after

[Illustration]Diag. 157

Diag. 157

which White could hardly be said to possess any advantage, e.g. 9. B-Kt5, Kt-K5, or 9. B-K3, Kt-KKt5, or 9. P-QR3, or 9. PxP, BxP; 10. B-Kt5, B-K2. After 9. PxP, however, it would be weak to recapture with the Queen. In a game E. Cohn-Ed. Lasker (match 1909) there followed: 9. … Q-R4; 10. Kt-KKt5, QxP; 11. B-K3, Q- R4; 12. Q-Kt3, after which Black had to give up a pawn already: Castles QR; 13. KtxB, PxKt; 14. B-R3, etc.

9. PxP BxP 10. Kt-KKt5 Kt-B3 11. KtxB PxKt 12. B-R3 Q-K2 13. B-Kt5

P-K4 is stronger here, in order to play B-Kt5 after PxP. l3. … P-Q5 would then be refuted by Kt-Q5.

13. … Castles14. BxKt QxB

After this White gains a pawn by a complicated and well-timed combination. Capablanca did not consider the subtle reply on Rubinstein’s seventeenth move. Otherwise he would have recaptured with the pawn. However, in that case too, White’s chances are good in the end-game which ensues after: 15. KtxP, PxKt; 16. QxPch, K-R1; 17. BxR. The Rooks would soon become effective in view of the open K side.

15. KtxP Q-R3

BxPch fails because of 16. K-Kt2, Q-B2; 17. Kt-B4!

16. K-Kt2 QR-Q1 17. Q-B1

[Illustration]Diag. 158

Diag. 158

17. … PxKt

If RxKt, White exchanges Queens and plays BxPch.

18. QxB Q-Q7 19. Q-Kt5 Kt-Q5 20. Q-Q3

With an extra pawn White forces the exchange of Queens. Black cannot prevent it, as 20. … QxKtP loses the Knight on account of 21. KR-Kt1, and 20. … Q-Kt5 loses the QP by 21. KR-Q1 and B- K6ch.

20. … QxQ 21. PxQ KR-K1 22. B-Kt4

KR-K1 would not prevent the entry of the Black Rook: Kt-B7; 23. RxRch, RxR; 24. R-QB1, R-K7; 25. B-Kt4, R-Q7. Black would win the pawn back and might even succeed in the end-game with a Knight against a Bishop.

22. … R-Q3 23. KR-K1 RxR 24. RxR R-QKt3

Black should first play his King to KB3, and keep the Rook away from his K5. Not that the QP is of paramount importance; the QKtP fully makes up for its loss. But as played the Knight is driven from his dominating position, and the badly placed Bishop gets into play. No doubt even after the text move the ending is most difficult, and it requires Rubinstein’s full powers to bring it to a successful issue.

25. R-K5 RxP 26. RxP Kt-B3 27. B-K6ch K-B1 28. R-B5ch K-K1 29. B-B7ch K-Q2 30. B-B4 P-QR3

Black’s only chance is his extra pawn on the Q side. To exchange the Kt for the B by 30. … K-Q3; 31. R-B 7, Kt-K4; 32. RxKKtP, KtxB would take too much time where time is all-important. White would clear the K side in the meantime, push on his KRP, and ultimately give up his R for Black’s remaining P, as soon as the latter runs into Queen, after which the three passed pawns win easily against the Rook. Generally speaking it is wise, in R endings like the present one, to advance pawns on the side where there is an extra pawn, in order to get a passed pawn as soon as possible. Then the hostile Rook has to look after that pawn lest it should queen, and the greater mobility of one’s own Rook often saves the game even when opposed by a preponderance of pawns.

31. R-B7ch K-Q3 32. RxKKtP P-Kt4 33. B-Kt8 P-QR4 34. RxP P-R5 35. P-R4 P-Kt5 36. R-R6ch K-B4 37. R-R5ch K-Kt3 38. B-Q5 P-Kt6

RxP is tempting but unavailing, as White plays B-B4 followed by R-Kt5ch and P-R5-6, etc. After the text move White has a problem- like continuation, which he has worked out with great accuracy.

39. PxP P-R6 40. BxKt

If now P-R7, White simply plays 41. R-Kt5ch, K-R3; 42. R-Kt8-R8.

40. … RxKtP 41. B-Q5 P-R7 42. R-R6ch Resigns.

As the R holds the RP, e.g. K-R4; 43. B-B4 followed by R-R6ch or 42. … K-R2; 43. R-R8, etc.

White: Niemzowitsch. Black: Tarrasch.

Queen’s Gambit Declined.

1. P-Q4 P-Q42. Kt-KB3 P-QB43. P-B4 P-K34. P-K3 Kt-KB35. B-Q3 Kt-B36. Castles B-Q37. P-QKt3 Castles8. B-Kt2 P-QKt39. QKt-Q2 B-Kt210. R-B1 Q-K211. PxQP

The most natural move to which the development of the QKt at Q2 instead of B3 would seem to lead is Kt-K5 followed by P-B4. After 11. Kt-K5 Black could not yet attempt 11. … PxQP; 12. KPxP, B- R6, weakening the QP, because of 13. BxB, QxB; 14. PxP, KtxKt; 15. PxKt, KtxP; 16. Kt-B4 and Kt-Q6.

11. … KPxP 12. Kt-R4

In order to provoke Black’s weakening move: P-Kt3, which might give White chances of attack on the long diagonal QR1-KR8, White gives up two clear moves. Black is able to get considerably ahead in his development, much to White’s disadvantage.

12. … P-Kt313. KKt-B3 QR-Q sq

Not Kt-K5 yet, on account of 14. PxP, PxP?; 15. BxKt, PxB; 16. KtxP.

14. PxP

White’s position is uncomfortable, and a satisfactory continuation is hard to find. Possibly passive resistance might have been the best plan, thus: Q-K2, KR-Q1, Kt-B1-Kt3. The text move is a preliminary to operations on the Queen’s side, but allows Black too much scope in the centre.

14. … PxP 15. B-Kt5

White wishes to get rid of the Black Knight which supports the advance of P-Q5.

15. … Kt-K5 16. BxKt BxB 17. Q-B2

White has no idea of the threatened disaster, or he would have played P-KKt3. Even then, however, Black has the better game with two Bishops, and the Q and Kt better placed.

17. … KtxKt

The beginning of a brilliant mating combination.

18. KtxKt P-Q5!

Black would have played the same move if White had retaken with the Queen.

19. PxP

P-K4 was comparatively the best move, although Black’s attack would have become overwhelming after P-B4, e.g. 20. P-B3, B-B5, etc.

[Illustration]Diag. 159

Diag. 159

19. … BxPch!! 20. KxB Q-R5ch 21. K-Kt1 BxP!

Emanuel Lasker won a celebrated game from Bauer (Amsterdam, 1889) with a similar sacrifice of two Bishops, and very likely this is the reason why Tarrasch’s beautiful game only earned him the second brilliancy prize at Petrograd (1914).

If KxB, then Q-Kt5ch; 23. K-R1, R-Q4; 24. QxP, R-R4ch; 25. QxR, QxQch; 26. K-Kt2, Q-Kt4ch and QxKt.

Not Q-Kt6, because of Kt-K4.

23. Kt-K4 Q-R8ch 24. K-B2 BxR 25. P-Q5 P-B4 26. Q-B3 Q-Kt7ch 27. K-K3 RxKtch! 28. PxR P-B5ch

With Q-Kt6ch Black mates two moves earlier.

29. KxP R-B1ch30. K-K5 Q-R7ch31. K-K6 R-K1chResigns.

If K-Q7, B-Kt4 mate, if K-B6, Q-R5 mate.

[FOOTNOTE: Emanuel Lasker-Bauer: 1. P-KB4, P-Q4; 2. P-K3, Kt-KB3; 3. P-QKt3, P-K3; 4. B-Kt2, B-K2; 5. B-Q3, P-QKt3; 6. Kt-QB3, B- Kt2; 7. Kt-B3, QKt-Q2; 8. Castles, Castles; 9. Kt-K2, P-B4; 10. Kt-Kt3, Q-B2; 11. Kt-K5, KtxKt; 12. BxKt, Q-B3; 13. Q-K2, P-QR3; 14. Kt-R5, KtxKt; 15. BxPch!!, KxB; 16. QxKtch, K-Kt1; 17. BxP!, KxB; 18. Q-Kt4ch, K-R2; 19. R-B3, P-K4; 20. R-R3ch, Q-R3; 21. RxQ, KxR; 22. Q-Q7, and White won.]

White: Capablanca. Black: Aljechin.

Queen’s Gambit Declined (see pp. 57 and 58).

1. P-Q4 P-Q4 2. P-QB4 P-QB3 3. P-K3 Kt-B3 4. Kt-KB3 P-K3 5. QKt-Q2 QKt-Q2 6. B-Q3 B-K2 7. Castles Castles 8. Q-B2

[Illustration]Diag. 160

Diag. 160

Black’s difficulty is the development of his QB, particularly after White’s last move, which prevents P-K4. If now Q-B2 White plays 9. P-K4 and either the Queen or the Knight bear on K5, e.g. 9. … PxKP; 10. KtxP, P-K4; 11. QKt-Kt5, B-Q3; 12. P-B5, etc.

Black therefore must develop his QB at Kt2 with P-QKt3, B-Kt2 and P-B4. Having moved the QBP twice, Black is a move behind the development usual in this opening. However, it would have been the lesser evil. In the present game the Bishop does not get into play in time.

8. … PxP9. KtxP P-B410. QKt-K5 PxP11. PxP Kt-Kt312. Kt-Kt5

If Black captures the pawn, White gains time by threatening the Queen, and brings all his forces into play, whilst the Black Queen’s side remains undeveloped, e.g.: 12. … QxP; 13. R-Q1, Q-B4; 14. Kt-Kt4, P-Kt3; 15. B-K3, Q-R4; 16. R-B1, with a strong attack. Black of course need not take the pawn, but the move in the text is a valuable one nevertheless, as the threat Q-B3-R3 provokes a weakening pawn move.

12. … P-Kt3 13. KKt-B3 K-Kt2

preventing the entry of the B at R6.

14. B-KKt5 QKt-Q4 15. QR-B1 B-Q2 16. Q-Q2 Kt-Kt1

It should be noted how the weakness at KR3 acts to the detriment of Black’s game. The text move covers the weak square, but at the same time brings the Kt out of play. White in consequence gets the upper-hand on the Queen’s side, and the Knight cannot return in time.

17. BxB QxB

It would be no use taking with the KKt, as the threat Kt-Kt4 and Q-R6 must be guarded against. If the other Kt captures there follows: 18. B-K4, R-Kt1; 19. R-B3 and KR-B1.

18. B-K4 B-Kt4

This drives the Rook to a better square, but already now there is no satisfactory move. It would perhaps have been best to parry the threat of BxKt and R-B7 by playing Q-Q3, although the pawn would have to recapture after 19. BxKt, because of 20. R-B5 and KR-B1. The chance of bearing on the QP through the open file, which was probably Black’s intention all along, would then be lost. After the text move, however, White takes possession of the seventh rank, and Black’s game collapses quickly.

19. KR-K1 Q-Q3 20. BxKt PxB 21. Q-R5 P-QR3 22. Q-B7 QxQ 23. RxQ P-R3

Kt-Kt5 and Kt-K6ch was threatened.

24. RxP QR-B1 25. P-QKt3 R-B7 26. P-QR4 B-K7 27. Kt-R4! P-KR4

The KtP cannot be saved.

28. KKtxP R-K1 29. RxPch Resigns.

White: Capablanca. Black: Bernstein.

Queen’s Gambit Declined.

1. P-Q4 P-Q4 2. Kt-KB3 Kt-KB3 3. P-B4 P-K3 4. Kt-B3 QKt-Q2 5. B-Kt5 B-K2 6. P-K3 P-B3 7. B-Q3 PxP

Before initiating this manœuvre, which aims at the development of the Queen’s wing, Black should castle, as otherwise the King is exposed to dangerous and immediate attacks in the centre.

8. BxBP P-Kt4 9. B-Q3 P-QR3

The system of opening chosen by Black has been tried frequently of late. It seems to be somewhat artificial, as the QB Pawn takes two moves to get to his fourth. On the other hand the pawn formation at QR3, QKt4, and QB4 is attained, whilst it can be prevented in other variations, e.g. 6. … Castles; 7. B-Q3, PxP; 8. BxP, P-QR3; 9 P-QR4.

[Illustration]Diag. 161

Diag. 161

Black’s only plausible move here seems to be P-B4, and many critics have remarked that after 11. P-K5, PxP!; 12. Kt-K4 (if PxKt, PxKt) KtxKt; 13. BxKt, R-QKt1; 14. BxB, QxB; 15. QxP, Q-B4; the game would have been even. However, this is not the case, for on the 15th move White does not capture the pawn with the Q but with the Kt and Black has no satisfactory continuation. If he had castled he could play l5. … B-Kt2 which now is not available because of: 16. Kt-B6, BxKt; 17. BxB, with an overwhelming advantage in position for White. White’s refutation of the text move is above criticism.

11. PxP Kt-Kt5 12. B-KB4 B-B4

If Q-B2, White would play R-B1, after which Black could not recapture the KP yet, as the QBP is en prise. 13. … KKtxP; 14. KtxKt, KtxKt; 15. Kt-Q5, Q-Q3; 16. BxKt, QxB; 19. RxP, etc.

13. Castles Q-B2 14. R-B1 P-B3

Again KtxP is not feasible on account of the loss of the QBP, as can be easily seen.

15. B-Kt3 PxP

Black’s game cannot be saved. If l5. … Kt(Kt5)xKP there follows 16. KtxKt, KtxKt; 17. Kt-Q5, Q-Q3; 18. BxKt, PxB; 19. RxB, or 16. … PxKt; 17. Q-R5ch, P-Kt3, 18. Q-R6.

16. P-Kt4!

Now White initiates a brilliant attack, driving it home without giving Black a moment’s rest. If Black takes the pawn, White plays Kt-Q4, with many threats, e.g. P-B4; 18. Kt-Q5, Q-Q3; 19. Kt-K6, or l7. … Kt(Kt5)-B3; 18. Kt-K6, etc.

16. … B-R2 17. BxKtP

The sacrifice is fairly obvious, as White obtains three pawns for the piece, and moreover drives the King into the field of battle. However, this does not detract from the beauty of the game, which is full of brilliant phases.

17. … RPxB 18. KtxKtP Q-Q1

Or Q-Kt3; 19. Kt-Q6ch, K-K2; 20. Kt-B5ch, followed by Q-Q6.

19. Kt-Q6ch K-B1 20. RxP Kt-Kt3

The threat was: 21. Q-Q5, Kt-R3; 22. KtxB, RxKt; 23. R-Q6, etc. 20. … Kt(Q2)-B3 is of no avail because of 21. Q-Kt3, Kt-R3; 22. KtxP, or 21. … Q-Q2; 22. KR-B1, etc.

21. B-R4 Q-Q2 22. KtxB! QxR

Not RxKt because of 23. QxQ. Now Black is a whole Rook ahead. But it is as much out of play as his Queen’s side pieces. The King is driven into a mating net by the concentration of superior White forces, and only escapes by giving up the extra piece.

23. Q-Q8ch Q-K1 24. B-K7ch K-B2 25. Kt-Q6ch K-Kt3 26. Kt-R4ch K-R4

If K-R3 there follows mate in three by 27. Kt(Q6)-B5ch; 28. Kt- Kt3ch; 29. B-Kt5 mate.

27. KtxQ RxQ28. KtxPch K-R329. Kt(Kt7)-B5ch K-R430. P-KR3!

This threatens 31. PxKtch, KxP; 32. P-B3ch, followed by P-Kt3 or Kt4 mate. If Black plays 30. QR-KKt1, White wins as follows: 31. PxKtch, RxP; 32. P-B3, Kt-B1ch; 33. K-R2, KtxB; 34. PxRch, KxP; 35. KtxKt, K x Kt; 36. R-B7. If 30. … Kt-R3; 31. Kt-Kt7 mate.

30. … Kt-B1 31. PxKtch KxP 32. BxR RxB 33. P-Kt3 R-Q7 34. K-Kt2 R-K7 35. P-R4 Kt-Kt3 36. Kt-K3ch K-R4 37. P-R5 Kt-Q2 38. Kt(R4)-B5 Kt-B3 39. P-Kt5 B-Q5 40. K-B3 R-R7 41. P-R6 B-R2 42. R-B1 R-Kt7 43. P-Kt4ch K-Kt4 44. R-B7 RxPch 45. KxR KtxKtPch 46. K-B3 Resigns.

White: Dus Chotimirski. Black: Vidmar.

Queen’s Pawn Game.

1. P-Q4 P-Q4 2. Kt-KB3 P-QB4 3. P-B3 P-K3 4. B-B4

We have seen on page 55 that Black can hardly develop his QB without disadvantage. White, however, has no difficulty in doing so, as his QP is protected, and after Black’s Q-Kt3 he has only to look after his KtP. He could play Q-B1, which might bring the Q into effective action on the diagonal to R6.

The aim of the text move is the early occupation of K5. But, as the present game shows, this cannot be effected. Black must not waste time with Q-Kt3, but play B-Q3 at once.

4. … Kt-QB3 5. P-K3 Kt-B3 6. QKt-Q2 B-Q3 7. B-Kt3 Castles 8. Kt-K5 BxKt! 9. PxB Kt-Q2

Now White has no means of maintaining his centre. Whether he supports the pawn with Kt-B3 or P-KB4, Black forces matters with P-B3.

[Illustration]Diag. 162

Diag. 162

Now that the idea underlying White’s opening strategy has proved impracticable, he has difficulty in formulating a plan. Making the best of a bad job, he abandons his KP in exchange for Black’s KRP. But Black obtains a powerful pawn centre, a telling advantage.

10. B-Q3 KKtxP 11. BxKt KtxB 12. BxPch KxB 13. Q-R5ch K-Kt1 14. QxKt P-B3 15. Q-R5 Q-Kt3

Black wishes to provoke the advance of the QKtP and QBP in order to obtain a passed pawn (16. P-QKt3, P-K4; 17. Castles KR, Q-R4; 18. P-QB4, P-Q5). In order to avoid this continuation, White takes his chance of castling on the Queen’s side. This turns out to Black’s advantage. Indeed it is a foregone conclusion. In the ensuing double assault by pawns, Black is several moves ahead, as the White pawns concerned in the attack are still on their original squares.

16. Castles QR P-K4 17. P-KKt4 P-Q5 18. P-QB4 B-Q2 19. P-Kt5 PxKtP 20. QxP RxP 21. PxP BPxP!

Finely played. Black gives up his KP in order to get his QR into play with the gain of a move.

22. QxP R-K1 23. Q-Kt3 QR-K7 24. KR-K1

KR-Kt1 would also be of no avail because of Q-KR3, 25. Q-Q3, Q- KB3 threatening B-B4. The move in the text puts an end to the agony.

24. … RxKt!!Resigns.

For after 25. RxR, RxR; 26. KxR, QxPch; 27. K-Q3, B-B4ch; 28. R- K4, Q-B6ch; 29. K-K2, QxQ; Black remains with an extra piece.

White: Rubinstein. Black: Spielmann.

Irregular Opening.

With this move Black tries to avoid well-trodden paths of tournament practice. White can, at will, lead into a peaceful Queen’s Gambit by 2. P-K3 or into a Sicilian Defence by P-K4. It is more usual, however, to play P-Q5, which blocks up the Black centre to some extent.

If 2. PxP, Black regains his pawn after P-K3 without any disadvantage.

Coupled with 4. P-K4, this move is of doubtful value, as Black gains command of White’s Q4. It is advisable to keep the QBP back, thus retaining the option of driving off a hostile piece from Q4 by P-QB3. Moreover, the White KB is hemmed in by the pawn at QB4.

3. … P-KKt3 4. P-K4 B-Kt2 5. B-Q3 P-K3

The development of the KKt is not desirable at B3, where it would block the long diagonal. From K2, however, it commands KB4, where it can take up a strong position after the exchange of pawns in the centre, or else it can support the advance of the KBP.

6. Kt-QB3 Kt-K2 7. KKt-K2

Kt-B3 would have been slightly better, because the Black QKt might play to his K4.

7. … PxP 8. KPxP Kt-Q2 9. P-B4

This move weakens the King’s position, and would be justified only if there was a possibility of opening the file for the Rook by P-B5. But Black has too strong a hold on his KB4. The text move aims at preventing the exchange of White’s KB through Black’s Kt-K4. It would have been better to withdraw the B to B2.

9. … Kt-KB3 10. Kt-Kt3 P-KR4!

Now White cannot enforce P-B5, as Black can attack the Knight by P-R5. White cannot prevent this with P-KR4, as the Black Knight would take up a commanding position at Kt5. Black’s game is superior. He can concentrate all his minor pieces on the King’s wing, while White’s QB is ineffective on account of the ill- considered advance of the KBP.


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